Luria Nova/Campaign Records/Home Defence/Battle in Garuck Udor 8/27/23: Difference between revisions
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Latest revision as of 01:09, 28 August 2023
Battle of Garuck Udor | |||||||||||
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Part of Luria Nova | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
40 other | 33 MI, 27 SF | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
22 | 0 |
Battle in Garuck Udor
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 22 other | line | 1720 | 0 hits | 0 kills | 7 losses | |
2 | A | Monsters | (Monsters) | (rogue) | 18 other | line | 1485 | 0 hits | 0 kills | 15 losses | |
3 | D | Evoran Rangers | Andryr | Luria Nova | 27 SF | line | 771 | 1931 hits | 12 kills | 0 losses | |
4 | D | Heliacal | (militia/guard unit) | Luria Nova | 10 MI | wedge | 197 | 338 hits | 2 kills | 0 losses | |
5 | D | Heliacal | (militia/guard unit) | Luria Nova | 7 MI | wedge | 156 | 257 hits | 0 kills | 0 losses | |
6 | D | Heliacal | (militia/guard unit) | Luria Nova | 16 MI | line | 255 | 289 hits | 1 kills | 0 losses |
Total:
2 attackers (40 other)
4 defenders (33 MI, 27 SF)
Total combat strengths: 3205 vs. 1379
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (22-M) | 2 (18-M) | 3 (27-S) 4 (10-M) 5 (7-M) 6 (16-M) |
Heliacal (5) fire on Monsters (2), scoring 60 hits.
Heliacal (4) fire on Monsters (2), scoring 76 hits.
Evoran Rangers (3) fire on Monsters (2), scoring 484 hits.
Heliacal (6) fire on Monsters (2), scoring 52 hits.
Total ranged hits suffered: Attackers: 672, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.
Monsters (2) take 806 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 806 (0 from close combat and 806 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 6 attackers, 0 defenders
Turn No. 2
1 (22-M) | 2 (12-M) | 3 (27-S) 4 (10-M) 5 (7-M) 6 (16-M) |
Heliacal (5) fire on Monsters (2), scoring 55 hits.
Heliacal (4) fire on Monsters (2), scoring 126 hits.
Heliacal (6) fire on Monsters (2), scoring 110 hits.
Evoran Rangers (3) fire on Monsters (2), scoring 783 hits.
Total ranged hits suffered: Attackers: 1074, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.
Monsters (2) take 1289 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1289 (0 from close combat and 1289 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 9 attackers, 0 defenders
Turn No. 3
1 (22-M) | 3 (27-S) 4 (10-M) 5 (7-M) 6 (16-M) |
Evoran Rangers (3) fire on Monsters (1), scoring 229 hits.
Heliacal (6) fire on Monsters (1), scoring 48 hits.
Heliacal (5) fire on Monsters (1), scoring 63 hits.
Heliacal (4) fire on Monsters (1), scoring 65 hits.
Total ranged hits suffered: Attackers: 405, Defenders: 0
Monsters (1) advance towards the enemy.
Monsters (1) take 486 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 486 (0 from close combat and 486 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders
Turn No. 4
1 (19-M) | 3 (27-S) 4 (10-M) 5 (7-M) 6 (16-M) |
Heliacal (4) fire on Monsters (1), scoring 71 hits.
Heliacal (5) fire on Monsters (1), scoring 79 hits.
Heliacal (6) fire on Monsters (1), scoring 79 hits.
Evoran Rangers (3) fire on Monsters (1), scoring 435 hits.
Total ranged hits suffered: Attackers: 664, Defenders: 0
Monsters (1) advance towards the enemy.
Monsters (1) take 797 hits from archer fire, which cause 4 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 797 (0 from close combat and 797 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 4 attackers, 0 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
The locals are grateful for defeating the evil forces plaguing their region.