Difference between revisions of "Luria Nova/Campaign Records/Raid Campaigns/Summer(January 2023)/Skirmish in Donghaiwei 2/2/23"
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Latest revision as of 20:55, 2 February 2023
Battle of Donghaiwei | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
234 Inf, 128 Arch | 12 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
23 | 9 |
Battle in Donghaiwei
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Ascendants | Wassgandr | Luria Nova | 128 Arch | box | 837 | 956 hits | 5 kills | 0 losses | |
2 | A | The Weeping Wall | Durk | Luria Nova | 234 Inf | box | 2210 | 660 hits | 3 kills | 23 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 1435 | 1113 hits | 23 kills | 9 losses |
Total:
2 attackers (234 Inf, 128 Arch)
1 defenders (12 other)
Total combat strengths: 3047 vs. 1435
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Heliacal Wassgandr Felsenbach is spotted wielding the Lance of Victory.
Heliacal Wassgandr Felsenbach is spotted wearing the Scorching Pendant.
Heliacal Wassgandr Felsenbach is spotted reading from the Singing Manual.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (234-I) | 1 (128-A) | 3 (12-M) |
Ascendants (1) move closer to get better shots.
The Weeping Wall (2) advance towards the enemy.
Monsters (3) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
2 (234-I) | 1 (128-A) | 3 (12-M) |
Ascendants (1) fire on Monsters (3), scoring 210 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 210
The Weeping Wall (2) advance towards the enemy.
Monsters (3) advance towards the enemy.
Monsters (3) take 252 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 252 (0 from close combat and 252 from ranged)
Total casualties: 0 attackers, 1 defenders
Turn No. 3
1 (128-A) 2 (234-I) | 3 (11-M) |
Ascendants (1) fire on Monsters (3), scoring 294 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 294
The Weeping Wall (2) advance towards the enemy.
Monsters (3) advance towards the enemy.
Monsters (3) take 353 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 353 (0 from close combat and 353 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 4
1 (128-A) | 2 (234-I) | 3 (9-M) |
Ascendants (1) fire on Monsters (3), scoring 452 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 452
The Weeping Wall (2) advance towards the enemy.
Close Combat (Center Line):
10 Luria Nova banners are visible in the melee.
The Weeping Wall (2) score 660 hits on Monsters (3) (2046 before overkill).
Monsters (3) score 1113 hits on The Weeping Wall (2).
Total close combat hits suffered: Attackers: 1113, Defenders: 660 (2046 before overkill)
The Weeping Wall (2) take 1113 hits in close combat, which cause 23 casualties.
Monsters (3) take 1202 hits (660 in close combat, 542 from archer fire), which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1113 (1113 from close combat and 0 from ranged), Defenders: 1202 (660 from close combat and 542 from ranged)
Total casualties: 23 attackers, 6 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 4 %.
The locals are grateful for defeating the evil forces plaguing their region.