Luria Nova/Campaign Records/Raid Campaigns/Summer(January 2023)/Skirmish in Donghaiwei 2/2/23

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Battle of Donghaiwei
Part of (rogue)

Date 2/2/2023
Location Donghaiwei
Weather Strong wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
234 Inf, 128 Arch 12 other
Formations
Casualties
23 9


Battle in Donghaiwei

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAscendantsWassgandrLuria Nova128 Archbox  837956 hits5 kills0 losses
2AThe Weeping WallDurkLuria Nova234 Infbox  2210660 hits3 kills23 losses
3DMonsters(Monsters)(rogue)12 otherline  14351113 hits23 kills9 losses


Total:
2 attackers (234 Inf, 128 Arch)
1 defenders (12 other)
Total combat strengths: 3047 vs. 1435

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Heliacal Wassgandr Felsenbach is spotted wielding the Lance of Victory.
Heliacal Wassgandr Felsenbach is spotted wearing the Scorching Pendant.
Heliacal Wassgandr Felsenbach is spotted reading from the Singing Manual.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 2 (234-I)
1 (128-A)
     3 (12-M)
  


Ascendants (1) move closer to get better shots.
The Weeping Wall (2) advance towards the enemy.
Monsters (3) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  2 (234-I)
1 (128-A)
   3 (12-M)
   


Ascendants (1) fire on Monsters (3), scoring 210 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 210
The Weeping Wall (2) advance towards the enemy.
Monsters (3) advance towards the enemy.


Monsters (3) take 252 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 252 (0 from close combat and 252 from ranged)
Total casualties: 0 attackers, 1 defenders

Turn No. 3

   1 (128-A)
2 (234-I)
  3 (11-M)
    


Ascendants (1) fire on Monsters (3), scoring 294 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 294
The Weeping Wall (2) advance towards the enemy.
Monsters (3) advance towards the enemy.


Monsters (3) take 353 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 353 (0 from close combat and 353 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 4

   1 (128-A)
2 (234-I)
3 (9-M)
     


Ascendants (1) fire on Monsters (3), scoring 452 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 452
The Weeping Wall (2) advance towards the enemy.


Close Combat (Center Line):
10 Luria Nova banners are visible in the melee.
The Weeping Wall (2) score 660 hits on Monsters (3) (2046 before overkill).
Monsters (3) score 1113 hits on The Weeping Wall (2).
Total close combat hits suffered: Attackers: 1113, Defenders: 660 (2046 before overkill)

The Weeping Wall (2) take 1113 hits in close combat, which cause 23 casualties.
Monsters (3) take 1202 hits (660 in close combat, 542 from archer fire), which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1113 (1113 from close combat and 0 from ranged), Defenders: 1202 (660 from close combat and 542 from ranged)
Total casualties: 23 attackers, 6 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The locals are grateful for defeating the evil forces plaguing their region.