Difference between revisions of "Luria Nova/Campaign Records/Home Defence/Battle in Shinnen"

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{{Infobox Military Conflict |conflict= Battle of Shinnen |partof= Luria Nova |image= |caption= |date= 9/22/2022 |place= [[Shinnen]] |weather= Calm wind |territory=none |result= Defender Victory |combatant1= (rogue)|combatant2= Luria Nova |commander1= |commander2= |strength1= 78 other|strength2= 119 Inf, 128 Arch |formation1= |formation2= |rounds= 4|casualties1= 46 |casualties2= 18}}__NOTOC__ Battle in Shinnen<br/><table bgcolor=#DEDEEA><tr><th>No.</th><th>Role</th><th>Army</th><th>Unit</th><th>Commander</th><th>Realm</th><th>Unit</th><th>Formation</th><th>CS</th><th>Hits Scored</th><th>Soldiers killed</th><th>Soldiers lost</th></tr><tr><td style="text-align: center;">1</td><td style="text-align: center;">A</td><td></td><td>Monsters</td><td><i>(Monsters)</i></td><td style="text-align: center;">(rogue)</td><td style="text-align: center;">23&nbsp;other</td><td style="text-align: center;">line</td><td style="text-align: right;">&nbsp;&nbsp;2380</td><td style="text-align: right; ">338 hits</td><td style="text-align: center; ">13 kills</td><td style="text-align: center; ">10 losses</td></tr><tr><td style="text-align: center;">2</td><td style="text-align: center;">A</td><td></td><td>Monsters</td><td><i>(Monsters)</i></td><td style="text-align: center;">(rogue)</td><td style="text-align: center;">9&nbsp;other</td><td style="text-align: center;">line</td><td style="text-align: right;">&nbsp;&nbsp;480</td><td style="text-align: right; ">0 hits</td><td style="text-align: center; ">0 kills</td><td style="text-align: center; ">9 losses</td></tr><tr><td style="text-align: center;">3</td><td style="text-align: center;">A</td><td></td><td>Monsters</td><td><i>(Monsters)</i></td><td style="text-align: center;">(rogue)</td><td style="text-align: center;">36&nbsp;other</td><td style="text-align: center;">line</td><td style="text-align: right;">&nbsp;&nbsp;3610</td><td style="text-align: right; ">53 hits</td><td style="text-align: center; ">2 kills</td><td style="text-align: center; ">23 losses</td></tr><tr><td style="text-align: center;">4</td><td style="text-align: center;">A</td><td></td><td>Monsters</td><td><i>(Monsters)</i></td><td style="text-align: center;">(rogue)</td><td style="text-align: center;">10&nbsp;other</td><td style="text-align: center;">line</td><td style="text-align: right;">&nbsp;&nbsp;1040</td><td style="text-align: right; ">251 hits</td><td style="text-align: center; ">6 kills</td><td style="text-align: center; ">4 losses</td></tr><tr><td style="text-align: center;">5</td><td style="text-align: center;">D</td><td><img src="/testing/banner_image.php?shape=x&color[]=black&color[]=black&color[]=black&color[]=black&color[]=gold&color[]=black&color[]=gold&color[]=black&color[]=gold" /></td><td>Calderan Archers</td><td>Elias</td><td style="text-align: center;">Luria Nova</td><td style="text-align: center;">8&nbsp;Arch</td><td style="text-align: center;">line</td><td style="text-align: right;">&nbsp;&nbsp;253</td><td style="text-align: right; ">555 hits</td><td style="text-align: center; ">4 kills</td><td style="text-align: center; ">0 losses</td></tr><tr><td style="text-align: center;">6</td><td style="text-align: center;">D</td><td></td><td>City Guards</td><td><i>(militia/guard unit)</i></td><td style="text-align: center;">Luria Nova</td><td style="text-align: center;">20&nbsp;Arch</td><td style="text-align: center;">line</td><td style="text-align: right;">&nbsp;&nbsp;466</td><td style="text-align: right; ">1113 hits</td><td style="text-align: center; ">7 kills</td><td style="text-align: center; ">0 losses</td></tr><tr><td style="text-align: center;">7</td><td style="text-align: center;">D</td><td></td><td>Cock Rot infectors</td><td>Cock Rot</td><td style="text-align: center;">Luria Nova</td><td style="text-align: center;">18&nbsp;Arch</td><td style="text-align: center;">line</td><td style="text-align: right;">&nbsp;&nbsp;315</td><td style="text-align: right; ">569 hits</td><td style="text-align: center; ">3 kills</td><td style="text-align: center; ">0 losses</td></tr><tr><td style="text-align: center;">8</td><td style="text-align: center;">D</td><td></td><td>Fearless Fodder</td><td><i>(militia/guard unit)</i></td><td style="text-align: center;">Luria Nova</td><td style="text-align: center;">49&nbsp;Inf</td><td style="text-align: center;">line</td><td style="text-align: right;">&nbsp;&nbsp;529</td><td style="text-align: right; ">480 hits</td><td style="text-align: center; ">3 kills</td><td style="text-align: center; ">6 losses</td></tr><tr><td style="text-align: center;">9</td><td style="text-align: center;">D</td><td></td><td>Ironstone Guard</td><td>Colwynn</td><td style="text-align: center;">Luria Nova</td><td style="text-align: center;">19&nbsp;Arch</td><td style="text-align: center;">line</td><td style="text-align: right;">&nbsp;&nbsp;343</td><td style="text-align: right; ">793 hits</td><td style="text-align: center; ">2 kills</td><td style="text-align: center; ">5 losses</td></tr><tr><td style="text-align: center;">10</td><td style="text-align: center;">D</td><td></td><td>Knight Watchmen</td><td><i>(militia/guard unit)</i></td><td style="text-align: center;">Luria Nova</td><td style="text-align: center;">70&nbsp;Inf</td><td style="text-align: center;">line</td><td style="text-align: right;">&nbsp;&nbsp;681</td><td style="text-align: right; ">699 hits</td><td style="text-align: center; ">4 kills</td><td style="text-align: center; ">7 losses</td></tr><tr><td style="text-align: center;">11</td><td style="text-align: center;">D</td><td></td><td>Monster Hunters</td><td><i>(militia/guard unit)</i></td><td style="text-align: center;">Luria Nova</td><td style="text-align: center;">21&nbsp;Arch</td><td style="text-align: center;">line</td><td style="text-align: right;">&nbsp;&nbsp;474</td><td style="text-align: right; ">1166 hits</td><td style="text-align: center; ">6 kills</td><td style="text-align: center; ">0 losses</td></tr><tr><td style="text-align: center;">12</td><td style="text-align: center;">D</td><td></td><td>Sharp Shooters</td><td><i>(militia/guard unit)</i></td><td style="text-align: center;">Luria Nova</td><td style="text-align: center;">21&nbsp;Arch</td><td style="text-align: center;">line</td><td style="text-align: right;">&nbsp;&nbsp;480</td><td style="text-align: right; ">993 hits</td><td style="text-align: center; ">6 kills</td><td style="text-align: center; ">0 losses</td></tr><tr><td style="text-align: center;">13</td><td style="text-align: center;">D</td><td></td><td>Shinnite Archers</td><td><i>(militia/guard unit)</i></td><td style="text-align: center;">Luria Nova</td><td style="text-align: center;">21&nbsp;Arch</td><td style="text-align: center;">line</td><td style="text-align: right;">&nbsp;&nbsp;482</td><td style="text-align: right; ">961 hits</td><td style="text-align: center; ">5 kills</td><td style="text-align: center; ">0 losses</td></tr></table><br>Total:<br>4 attackers (78 other)<br>9 defenders (119 Inf, 128 Arch)<br>Total combat strengths: 7510 vs. 4023<br><br>The region owner Luria Nova and their allies defend.<br>The (rogue) troops attack because they are at war with Luria Nova.<br><br>A calm wind blows, to the joy of the archers.<br><span style="color: #00FF00;">The defenders take up positions inside the Fortress (5).</span><br><P><span style="font-size: 80%; text-align: center;">(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)</span><br><span style="color: black;"><b>Turn No. 1</b></span><br><table style="background-color: #116811; width: 100%;" border="2"><tr><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;">1&nbsp;(23-M)<br>3&nbsp;(36-M)<br>4&nbsp;(10-M)<br></span></td><td width="9%"><span style="color: #FF6464;">2&nbsp;(9-M)<br></span></td><td width="9%">&nbsp;</td><td width="9%" style="background-color: #404040;"><span style="color: #9696FF;"><span class="UID_8778 ">9&nbsp;(19-A)<br></span></span></td><td width="9%" style="background-color: #404040;"><span style="color: #9696FF;"><span class="UID_8416 "><img src="/testing/banner_image.php?shape=x&color[]=black&color[]=black&color[]=black&color[]=black&color[]=gold&color[]=black&color[]=gold&color[]=black&color[]=gold" />5&nbsp;(8-A)<br></span>6&nbsp;(20-A)<br><span class="UID_8777 ">7&nbsp;(18-A)<br></span>8&nbsp;(49-I)<br>10&nbsp;(70-I)<br>11&nbsp;(21-A)<br>12&nbsp;(21-A)<br>13&nbsp;(21-A)<br></span></td><td width="9%" style="background-color: #404040;">&nbsp;</td><td width="9%" style="background-color: #404040;">&nbsp;</td><td width="9%" style="background-color: #404040;">&nbsp;</td></tr></table><br><span class="UID_8416 "><img src="/testing/banner_image.php?shape=x&color[]=black&color[]=black&color[]=black&color[]=black&color[]=gold&color[]=black&color[]=gold&color[]=black&color[]=gold" />Calderan Archers (5) fire on Monsters (2), scoring 134 hits.<br></span><span class="UID_8777 ">Cock Rot infectors (7) fire on Monsters (2), scoring 108 hits.<br></span><span class="UID_8778 ">Ironstone Guard (9) fire on Monsters (2), scoring 199 hits.<br></span><span class="">Shinnite Archers (13) fire on Monsters (2), scoring 163 hits.<br></span><span class="">Sharp Shooters (12) fire on Monsters (2), scoring 144 hits.<br></span><span class="">Monster Hunters (11) fire on Monsters (2), scoring 217 hits.<br></span><span class="">City Guards (6) fire on Monsters (2), scoring 254 hits.<br></span><span style="color: black;"><b>Total ranged hits suffered: Attackers: 1219, Defenders: 0</b></span><br><span class="UID_-127287 UID_-126722 UID_-126409 UID_-126011 ">Monsters (3), Monsters (4), Monsters (2) and Monsters (1) advance towards the enemy.<br></span><span class="UID_-126716 UID_-126715 ">Knight Watchmen (10) and Fearless Fodder (8) move forward to take up positions at the outer wall.<br></span><br/><br>Monsters (2) take 1463 hits from archer fire, which cause 9 casualties, wiping the unit out.<br><span style="color: black;"><b>Total hits suffered: Attackers: 1463 (0 from close combat and 1463 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)</b></span><br><span style="color: black;"><b>Total casualties: 9 attackers, 0 defenders</b></span><br><P><span style="color: black;"><b>Turn No. 2</b></span><br><table style="background-color: #116811; width: 100%;" border="2"><tr><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;">1&nbsp;(23-M)<br>3&nbsp;(36-M)<br>4&nbsp;(10-M)<br></span></td><td width="9%">&nbsp;</td><td width="9%" style="background-color: #404040;"><span style="color: #9696FF;">8&nbsp;(49-I)<br><span class="UID_8778 ">9&nbsp;(19-A)<br></span>10&nbsp;(70-I)<br></span></td><td width="9%" style="background-color: #404040;"><span style="color: #9696FF;"><span class="UID_8416 "><img src="/testing/banner_image.php?shape=x&color[]=black&color[]=black&color[]=black&color[]=black&color[]=gold&color[]=black&color[]=gold&color[]=black&color[]=gold" />5&nbsp;(8-A)<br></span>6&nbsp;(20-A)<br><span class="UID_8777 ">7&nbsp;(18-A)<br></span>11&nbsp;(21-A)<br>12&nbsp;(21-A)<br>13&nbsp;(21-A)<br></span></td><td width="9%" style="background-color: #404040;">&nbsp;</td><td width="9%" style="background-color: #404040;">&nbsp;</td><td width="9%" style="background-color: #404040;">&nbsp;</td></tr></table><br><span class="">Monster Hunters (11) fire on Monsters (3), scoring 183 hits.<br></span><span class="UID_8416 "><img src="/testing/banner_image.php?shape=x&color[]=black&color[]=black&color[]=black&color[]=black&color[]=gold&color[]=black&color[]=gold&color[]=black&color[]=gold" />Calderan Archers (5) fire on Monsters (3), scoring 91 hits.<br></span><span class="">Shinnite Archers (13) fire on Monsters (3), scoring 140 hits.<br></span><span class="">City Guards (6) fire on Monsters (3), scoring 257 hits.<br></span><span class="UID_8777 ">Cock Rot infectors (7) fire on Monsters (1), scoring 105 hits.<br></span><span class="">Sharp Shooters (12) fire on Monsters (3), scoring 160 hits.<br></span><span class="UID_8778 ">Ironstone Guard (9) fire on Monsters (1), scoring 153 hits.<br></span><span style="color: black;"><b>Total ranged hits suffered: Attackers: 1089, Defenders: 0</b></span><br><span class="UID_-126722 UID_-126011 UID_-127287 ">Monsters (4), Monsters (1) and Monsters (3) advance towards the enemy.<br></span><span class="UID_-126715 UID_-126716 ">Fearless Fodder (8) and Knight Watchmen (10) hold their positions at the outer wall, waiting for the attack.<br></span><br/><br>Monsters (1) take 310 hits from archer fire, which cause 1 casualties.<br>Monsters (3) take 997 hits from archer fire, which cause 6 casualties.<br><span style="color: black;"><b>Total hits suffered: Attackers: 1307 (0 from close combat and 1307 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)</b></span><br><span style="color: black;"><b>Total casualties: 7 attackers, 0 defenders</b></span><br><P><span style="color: black;"><b>Turn No. 3</b></span><br><table style="background-color: #116811; width: 100%;" border="2"><tr><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;">1&nbsp;(22-M)<br>3&nbsp;(30-M)<br>4&nbsp;(10-M)<br></span></td><td width="9%" style="background-color: #404040;"><span style="color: #9696FF;">8&nbsp;(49-I)<br><span class="UID_8778 ">9&nbsp;(19-A)<br></span>10&nbsp;(70-I)<br></span></td><td width="9%" style="background-color: #404040;"><span style="color: #9696FF;"><span class="UID_8416 "><img src="/testing/banner_image.php?shape=x&color[]=black&color[]=black&color[]=black&color[]=black&color[]=gold&color[]=black&color[]=gold&color[]=black&color[]=gold" />5&nbsp;(8-A)<br></span>6&nbsp;(20-A)<br><span class="UID_8777 ">7&nbsp;(18-A)<br></span>11&nbsp;(21-A)<br>12&nbsp;(21-A)<br>13&nbsp;(21-A)<br></span></td><td width="9%" style="background-color: #404040;">&nbsp;</td><td width="9%" style="background-color: #404040;">&nbsp;</td><td width="9%" style="background-color: #404040;">&nbsp;</td></tr></table><br><span class="">Sharp Shooters (12) fire on Monsters (3), scoring 252 hits.<br></span><span class="UID_8778 ">Ironstone Guard (9) fire on Monsters (3), scoring 216 hits.<br></span><span class="">City Guards (6) fire on Monsters (1), scoring 327 hits.<br></span><span class="">Monster Hunters (11) fire on Monsters (3), scoring 439 hits.<br></span><span class="">Shinnite Archers (13) fire on Monsters (1), scoring 304 hits.<br></span><span class="UID_8416 "><img src="/testing/banner_image.php?shape=x&color[]=black&color[]=black&color[]=black&color[]=black&color[]=gold&color[]=black&color[]=gold&color[]=black&color[]=gold" />Calderan Archers (5) fire on Monsters (3), scoring 181 hits.<br></span><span class="UID_8777 ">Cock Rot infectors (7) fire on Monsters (1), scoring 194 hits.<br></span><span style="color: black;"><b>Total ranged hits suffered: Attackers: 1913, Defenders: 0</b></span><br>Monsters (3) scale the fortifications (reduced combat effectiveness for this turn).<br>Monsters (1) scale the fortifications (reduced combat effectiveness for this turn).<br>Monsters (4) scale the fortifications (reduced combat effectiveness for this turn).<br>Fearless Fodder (8) hold their positions at the outer wall, waiting for the attack.<br><br/><br><span style="color: black;">Close Combat (Defender Line 1):</span><br><span class="UID_8778 UID_ ">Ironstone Guard (9) score 56 hits on Monsters (4).<br></span><span class="UID_ UID_ ">Fearless Fodder (8) score 274 hits on Monsters (3).<br></span><span class="UID_ UID_ ">Monsters (3) score 32 hits on Fearless Fodder (8).<br></span><span class="UID_ UID_ ">Monsters (1) score 185 hits on Knight Watchmen (10).<br></span><span class="UID_ UID_ ">Knight Watchmen (10) score 375 hits on Monsters (1).<br></span><span class="UID_ UID_8778 ">Monsters (4) score 122 hits on Ironstone Guard (9).<br></span><span style="color: black;"><b>Total close combat hits suffered: Attackers: 705, Defenders: 339</b></span><br><br><span class="UID_8778 ">Ironstone Guard (9) take 100 hits in close combat (reduced due to fortifications), which cause 2 casualties.<br></span>Fearless Fodder (8) take 26 hits in close combat (reduced due to fortifications), which cause 1 casualties.<br>Monsters (3) take 1580 hits (274 in close combat, 1306 from archer fire), which cause 9 casualties, throwing them back from the fortifications.<br>Monsters (1) take 1365 hits (375 in close combat, 990 from archer fire), which cause 6 casualties, throwing them back from the fortifications, causing another 2 casualties.<br>Knight Watchmen (10) take 152 hits in close combat (reduced due to fortifications), which cause 6 casualties.<br>Monsters (4) take 56 hits in close combat. No casualties, throwing them back from the fortifications.<br><span style="color: black;"><b>Total hits suffered: Attackers: 3001 (705 from close combat and 2296 from ranged), Defenders: 278 (278 from close combat and 0 from ranged)</b></span><br><span style="color: black;"><b>Total casualties: 17 attackers, 9 defenders</b></span><br><P><span style="color: black;"><b>Turn No. 4</b></span><br><table style="background-color: #116811; width: 100%;" border="2"><tr><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;">1&nbsp;(14-M)<br>3&nbsp;(21-M)<br>4&nbsp;(10-M)<br></span></td><td width="9%" style="background-color: #404040;"><span style="color: #9696FF;">8&nbsp;(48-I)<br><span class="UID_8778 ">9&nbsp;(17-A)<br></span>10&nbsp;(64-I)<br></span></td><td width="9%" style="background-color: #404040;"><span style="color: #9696FF;"><span class="UID_8416 "><img src="/testing/banner_image.php?shape=x&color[]=black&color[]=black&color[]=black&color[]=black&color[]=gold&color[]=black&color[]=gold&color[]=black&color[]=gold" />5&nbsp;(8-A)<br></span>6&nbsp;(20-A)<br><span class="UID_8777 ">7&nbsp;(18-A)<br></span>11&nbsp;(21-A)<br>12&nbsp;(21-A)<br>13&nbsp;(21-A)<br></span></td><td width="9%" style="background-color: #404040;">&nbsp;</td><td width="9%" style="background-color: #404040;">&nbsp;</td><td width="9%" style="background-color: #404040;">&nbsp;</td></tr></table><br><span class="UID_8777 ">Cock Rot infectors (7) fire on Monsters (3), scoring 162 hits.<br></span><span class="">City Guards (6) fire on Monsters (3), scoring 275 hits.<br></span><span class="">Monster Hunters (11) fire on Monsters (1), scoring 327 hits.<br></span><span class="">Sharp Shooters (12) fire on Monsters (3), scoring 437 hits.<br></span><span class="UID_8416 "><img src="/testing/banner_image.php?shape=x&color[]=black&color[]=black&color[]=black&color[]=black&color[]=gold&color[]=black&color[]=gold&color[]=black&color[]=gold" />Calderan Archers (5) fire on Monsters (4), scoring 149 hits.<br></span><span class="UID_8778 ">Ironstone Guard (9) fire on Monsters (1), scoring 120 hits.<br></span><span class="">Shinnite Archers (13) fire on Monsters (4), scoring 354 hits.<br></span><span style="color: black;"><b>Total ranged hits suffered: Attackers: 1824, Defenders: 0</b></span><br>Monsters (1) scale the fortifications (reduced combat effectiveness for this turn).<br>Monsters (3) scale the fortifications (reduced combat effectiveness for this turn).<br>Monsters (4) scale the fortifications (reduced combat effectiveness for this turn).<br><br/><br><span style="color: black;">Close Combat (Defender Line 1):</span><br><span class="UID_ UID_ ">Monsters (1) score 153 hits on Fearless Fodder (8).<br></span><span class="UID_ UID_ ">Fearless Fodder (8) score 206 hits on Monsters (1).<br></span><span class="UID_ UID_ ">Knight Watchmen (10) score 324 hits on Monsters (3).<br></span><span class="UID_ UID_ ">Monsters (3) score 21 hits on Knight Watchmen (10).<br></span><span class="UID_8778 UID_ ">Ironstone Guard (9) score 49 hits on Monsters (4).<br></span><span class="UID_ UID_8778 ">Monsters (4) score 129 hits on Ironstone Guard (9).<br></span><span style="color: black;"><b>Total close combat hits suffered: Attackers: 579, Defenders: 303</b></span><br><br>Monsters (1) take 742 hits (206 in close combat, 536 from archer fire), which cause 3 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties.<br>Fearless Fodder (8) take 125 hits in close combat (reduced due to fortifications), which cause 5 casualties.<br>Knight Watchmen (10) take 17 hits in close combat (reduced due to fortifications), which cause 1 casualties.<br>Monsters (3) take 1373 hits (324 in close combat, 1049 from archer fire), which cause 8 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.<br><span class="UID_8778 ">Ironstone Guard (9) take 106 hits in close combat (reduced due to fortifications), which cause 3 casualties.<br></span>Monsters (4) take 653 hits (49 in close combat, 604 from archer fire), which cause 4 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.<br><span style="color: black;"><b>Total hits suffered: Attackers: 2768 (579 from close combat and 2189 from ranged), Defenders: 248 (248 from close combat and 0 from ranged)</b></span><br><span style="color: black;"><b>Total casualties: 16 attackers, 9 defenders</b></span><br><br><b><span style="color: #00FF00;">Defender Victory!</span></b><br><P>The battle does minor damage to the local infrastructure. Production falls 3 %.<br>The battle does 6 % damage to the fortifications.<br>The locals are grateful for defeating the evil forces plaguing their region. <br/>
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Latest revision as of 05:22, 23 September 2022