Luria Nova/Campaign Records/Offensive Campaigns/Battle in Grodno II 5/1/22: Difference between revisions
(Created page with "{{Infobox Military Conflict |conflict= Battle of Grodno |partof= (rogue) |image= |caption= |date= 5/1/2022 |place= Grodno |weather= Calm wind |territory=none |result= Atta...") |
(No difference)
|
Latest revision as of 20:14, 1 May 2022
Battle of Grodno | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Part of (rogue) | |||||||||||
| |||||||||||
Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
53 SF | 44 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
10 | 34 |
Battle in Grodno
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Vihased vennad | Bemmy | Luria Nova | 53 SF | box | 1090 | 5547 hits | 30 kills | 10 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 21 other | line | 2220 | 29 hits | 1 kills | 14 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 11 other | line | 945 | 0 hits | 0 kills | 8 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 585 | 0 hits | 0 kills | 5 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 685 | 352 hits | 9 kills | 7 losses |
Total:
1 attackers (53 SF)
4 defenders (44 other)
Total combat strengths: 1090 vs. 4435
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (53-S) | 3 (11-M) 4 (5-M) | 5 (7-M) | 2 (21-M) |
Vihased vennad (1) fire on Monsters (3), scoring 226 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 226
Monsters (5), Monsters (2), Monsters (4) and Monsters (3) advance towards the enemy.
Monsters (3) take 271 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 271 (0 from close combat and 271 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 2
1 (53-S) | 3 (9-M) 4 (5-M) | 5 (7-M) | 2 (21-M) |
Vihased vennad (1) fire on Monsters (3), scoring 276 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 276
Monsters (2), Monsters (3), Monsters (4) and Monsters (5) advance towards the enemy.
Monsters (3) take 331 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 331 (0 from close combat and 331 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 3
1 (53-S) | 3 (7-M) 4 (5-M) | 5 (7-M) | 2 (21-M) |
Vihased vennad (1) fire on Monsters (3), scoring 539 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 539
Monsters (3), Monsters (4), Monsters (2) and Monsters (5) advance towards the enemy.
Monsters (3) take 647 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 647 (0 from close combat and 647 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 4
1 (53-S) | 4 (5-M) | 5 (7-M) | 2 (21-M) |
Vihased vennad (1) fire on Monsters (4), scoring 940 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 940
Monsters (5), Monsters (2) and Monsters (4) advance towards the enemy.
Monsters (4) take 1128 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1128 (0 from close combat and 1128 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 5
1 (53-S) | 5 (7-M) | 2 (21-M) |
Vihased vennad (1) fire on Monsters (5), scoring 562 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 562
Monsters (5) and Monsters (2) advance towards the enemy.
Monsters (5) take 674 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 674 (0 from close combat and 674 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 6
1 (53-S) | 5 (3-M) | 2 (21-M) |
Vihased vennad (1) fire on Monsters (5), scoring 465 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 465
Monsters (2) and Monsters (5) advance towards the enemy.
Close Combat (Attacker Line 4):
Vihased vennad (1) score 211 hits on Monsters (5) (474 before overkill).
Monsters (5) score 352 hits on Vihased vennad (1).
Total close combat hits suffered: Attackers: 352, Defenders: 211 (474 before overkill)
Vihased vennad (1) take 352 hits in close combat, which cause 9 casualties.
Monsters (5) take 769 hits (211 in close combat, 558 from archer fire), which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 352 (352 from close combat and 0 from ranged), Defenders: 769 (211 from close combat and 558 from ranged)
Total casualties: 9 attackers, 3 defenders
Turn No. 7
1 (44-S) | 2 (21-M) |
Vihased vennad (1) fire on Monsters (2), scoring 1248 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1248
Monsters (2) advance towards the enemy.
Close Combat (Attacker Line 4):
Vihased vennad (1) score 346 hits on Monsters (2).
Monsters (2) score 18 hits on Vihased vennad (1).
Total close combat hits suffered: Attackers: 18, Defenders: 346
Vihased vennad (1) take 18 hits in close combat, which cause 1 casualties.
Monsters (2) take 1844 hits (346 in close combat, 1498 from archer fire), which cause 10 casualties.
Total hits suffered: Attackers: 18 (18 from close combat and 0 from ranged), Defenders: 1844 (346 from close combat and 1498 from ranged)
Total casualties: 1 attackers, 10 defenders
Turn No. 8
1 (43-S) 2 (11-M) |
Close Combat (Attacker Line 4):
Monsters (2) score 11 hits on Vihased vennad (1).
Vihased vennad (1) score 734 hits on Monsters (2).
Total close combat hits suffered: Attackers: 11, Defenders: 734
Monsters (2) take 734 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Vihased vennad (1) take 11 hits in close combat. No casualties.
Total hits suffered: Attackers: 11 (11 from close combat and 0 from ranged), Defenders: 734 (734 from close combat and 0 from ranged)
Total casualties: 0 attackers, 4 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 9 %.
The locals are grateful for defeating the evil forces plaguing their region.