Difference between revisions of "Luria Nova/Events/The Zuma/Battle in Shinnen II"
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Revision as of 10:01, 7 December 2021
Battle of Shinnen | |||||||||||
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Part of Luria Nova | |||||||||||
| |||||||||||
Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Zuma Coalition | Luria Nova | ||||||||||
Commanders | |||||||||||
Wassgandr Felsenbach | |||||||||||
Strength | |||||||||||
222 Inf, 333 MI, 216 Arch, 18 other | 946 Inf, 162 MI, 809 Arch, 105 Cav, 690 SF | ||||||||||
Formations | |||||||||||
no particular formation | |||||||||||
Casualties | |||||||||||
346 | 61 |
Battle in Shinnen
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Daimonic Army | (Daimons) | Zuma Coalition | 1 other | line | 238 | 117 hits | 3 kills | 0 losses | |
2 | A | Expeditionary Inspectors | (Daimons) | Zuma Coalition | 17 other | line | 3115 | 1056 hits | 23 kills | 0 losses | |
3 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 43 Arch | skirmish | 792 | 625 hits | 10 kills | 2 losses | |
4 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 45 Inf | line | 626 | 0 hits | 0 kills | 0 losses | |
5 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 46 MI | box | 720 | 0 hits | 0 kills | 46 losses | |
6 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 47 Inf | line | 809 | 0 hits | 0 kills | 0 losses | |
7 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 43 Inf | line | 635 | 0 hits | 0 kills | 0 losses | |
8 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 39 MI | box | 682 | 289 hits | 7 kills | 24 losses | |
9 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 33 MI | box | 607 | 282 hits | 5 kills | 33 losses | |
10 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 40 Inf | line | 723 | 0 hits | 0 kills | 0 losses | |
11 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 46 MI | box | 649 | 0 hits | 0 kills | 0 losses | |
12 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 44 Arch | skirmish | 799 | 545 hits | 8 kills | 2 losses | |
13 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 47 Arch | skirmish | 717 | 509 hits | 11 kills | 33 losses | |
14 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 42 MI | box | 630 | 0 hits | 0 kills | 42 losses | |
15 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 44 Arch | skirmish | 834 | 659 hits | 15 kills | 4 losses | |
16 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 48 MI | box | 681 | 0 hits | 0 kills | 48 losses | |
17 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 38 Arch | skirmish | 655 | 420 hits | 8 kills | 33 losses | |
18 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 40 MI | box | 620 | 0 hits | 0 kills | 40 losses | |
19 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 39 MI | box | 653 | 0 hits | 0 kills | 39 losses | |
20 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 47 Inf | line | 654 | 0 hits | 0 kills | 0 losses | |
21 | D | 1st Shinnite Bows | (militia/guard unit) | Luria Nova | 23 Arch | line | 384 | 243 hits | 6 kills | 0 losses | |
22 | D | 1st Shinnite Spearmen | (militia/guard unit) | Luria Nova | 23 Inf | line | 305 | 0 hits | 0 kills | 0 losses | |
23 | D | 2nd Shinnite Bowmen | (militia/guard unit) | Luria Nova | 23 Arch | line | 399 | 219 hits | 5 kills | 0 losses | |
24 | D | 2nd Shinnite Spearmen | (militia/guard unit) | Luria Nova | 22 Inf | line | 294 | 0 hits | 0 kills | 0 losses | |
25 | D | 3rd Shinnite Bowmen | (militia/guard unit) | Luria Nova | 24 Arch | line | 398 | 610 hits | 10 kills | 0 losses | |
26 | D | 3rd Shinnite Spearmen | (militia/guard unit) | Luria Nova | 22 Inf | line | 297 | 0 hits | 0 kills | 0 losses | |
27 | D | 4th Shinnite Bowmen | (militia/guard unit) | Luria Nova | 23 Arch | line | 389 | 377 hits | 6 kills | 0 losses | |
28 | D | 4th Shinnite Spearmen | (militia/guard unit) | Luria Nova | 23 Inf | line | 289 | 0 hits | 0 kills | 0 losses | |
29 | D | 5th Shinnite Bowmen | (militia/guard unit) | Luria Nova | 22 Arch | line | 374 | 600 hits | 9 kills | 0 losses | |
30 | D | 5th Shinnite Spearmen | (militia/guard unit) | Luria Nova | 22 Inf | line | 277 | 0 hits | 0 kills | 0 losses | |
31 | D | 6th Shinnite Bowmen | (militia/guard unit) | Luria Nova | 22 Arch | line | 379 | 450 hits | 8 kills | 0 losses | |
32 | D | 6th Shinnite Spearmen | (militia/guard unit) | Luria Nova | 26 Inf | line | 317 | 0 hits | 0 kills | 0 losses | |
33 | D | 7th Shinnite Spearmen | (militia/guard unit) | Luria Nova | 23 Inf | line | 293 | 0 hits | 0 kills | 0 losses | |
34 | D | 9th Legion | John Jr | Luria Nova | 64 Arch | skirmish | 974 | 1151 hits | 21 kills | 0 losses | |
35 | D | Blades of Conquest | Baelric | Luria Nova | 172 Inf | skirmish | 2166 | 0 hits | 0 kills | 6 losses | |
36 | D | Blue Eagles | (militia/guard unit) | Luria Nova | 31 Arch | line | 555 | 723 hits | 12 kills | 0 losses | |
37 | D | Broken Crown | Bennet | Luria Nova | 100 SF | skirmish | 2319 | 1272 hits | 23 kills | 0 losses | |
38 | D | Bureaucrats | Théoden | Luria Nova | 36 Arch | skirmish | 684 | 993 hits | 12 kills | 0 losses | |
39 | D | Corsairs of The Revenge | Argos | Luria Nova | 199 Arch | line | 1984 | 2490 hits | 32 kills | 7 losses | |
40 | D | Deaths Dealers | Ravenloft | Luria Nova | 162 MI | skirmish | 1868 | 1466 hits | 19 kills | 2 losses | |
41 | D | Dragon Knights | Katyusha | Luria Nova | 84 Inf | skirmish | 1145 | 0 hits | 0 kills | 0 losses | |
42 | D | Emberborn | Bruce | Luria Nova | 238 Inf | line | 2357 | 0 hits | 0 kills | 12 losses | |
43 | D | Fletchling Bowmen | (militia/guard unit) | Luria Nova | 14 Arch | line | 346 | 278 hits | 3 kills | 0 losses | |
44 | D | Fontanese Freebooters | Ciarghuala | Luria Nova | 94 SF | skirmish | 2280 | 3602 hits | 44 kills | 0 losses | |
45 | D | Gotz Rangers | Kenneth | Luria Nova | 167 Arch | skirmish | 2110 | 2198 hits | 30 kills | 3 losses | |
46 | D | Horn of Calamity | Wassgandr | Luria Nova | 105 Cav | wedge | 2239 | 0 hits | 0 kills | 0 losses | |
47 | D | Ingram Rangers | Josef | Luria Nova | 126 Arch | skirmish | 1793 | 2449 hits | 31 kills | 2 losses | |
48 | D | Knight Watchmen | (militia/guard unit) | Luria Nova | 35 Arch | line | 658 | 437 hits | 10 kills | 0 losses | |
49 | D | Latinikon Phalangists | Margaretha | Luria Nova | 79 SF | skirmish | 1886 | 0 hits | 0 kills | 6 losses | |
50 | D | o'maxim Guards | Lexis | Luria Nova | 66 Inf | line | 1133 | 0 hits | 0 kills | 0 losses | |
51 | D | Swords of vengeance | Leonid | Luria Nova | 69 SF | line | 2002 | 1451 hits | 26 kills | 0 losses | |
52 | D | Temple Guards | (militia/guard unit) | Luria Nova | 75 SF | line | 1851 | 0 hits | 0 kills | 8 losses | |
53 | D | The Blackguard | Damien | Luria Nova | 68 SF | skirmish | 2019 | 1785 hits | 29 kills | 0 losses | |
54 | D | The Crimson Crusaders | Elias | Luria Nova | 38 SF | skirmish | 1223 | 1411 hits | 23 kills | 0 losses | |
55 | D | The Faithful Wall | Durk | Luria Nova | 225 Inf | skirmish | 2833 | 0 hits | 0 kills | 15 losses | |
56 | D | The Falcons | Fulco | Luria Nova | 104 SF | skirmish | 2488 | 3614 hits | 45 kills | 0 losses | |
57 | D | The Hellfire Horde | Oskar | Luria Nova | 63 SF | box | 1597 | 1475 hits | 27 kills | 0 losses |
Total:
20 attackers (222 Inf, 333 MI, 216 Arch, 18 other)
37 defenders (946 Inf, 162 MI, 809 Arch, 105 Cav, 690 SF)
Total combat strengths: 15839 vs. 44905
The region owner Luria Nova and their allies defend.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Expeditionary Inspectors have attack orders.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
The Zuma Coalition units join in to support their realm-mates.
It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Fortress (5).
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Rusty Suit of McKay.
Suzerain Emperor Bruce Wilde is spotted reading from the Ducal Compendium.
Margrave Théoden Doesire is spotted wearing the Cruel Ring.
Royal Ciarghuala Dubhaine is spotted wearing the Princely Ring.
Royal Ciarghuala Dubhaine is spotted wielding the Dazzling Guard.
Thanks to the unique item(s), the defender fight with full morale.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (17-D) | 1 (1-D) 4 (45-I) 6 (47-I) 7 (43-I) 10 (40-I) 20 (47-I) | 3 (43-A) 5 (46-M) 8 (39-M) 9 (33-M) 11 (46-M) 12 (44-A) 13 (47-A) 14 (42-M) 15 (44-A) 16 (48-M) 17 (38-A) 18 (40-M) 19 (39-M) | 21 (23-A) 22 (23-I) 23 (23-A) 24 (22-I) 25 (24-A) 26 (22-I) 27 (23-A) 28 (23-I) 29 (22-A) 30 (22-I) 31 (22-A) 32 (26-I) 33 (23-I) 34 (64-A) 36 (31-A) 38 (36-A) 39 (199-A) 40 (162-M) 42 (238-I) 43 (14-A) 45 (167-A) 47 (126-A) 48 (35-A) 52 (75-S) 54 (38-S) | 35 (172-I) 37 (100-S) 44 (94-S) 49 (79-S) 50 (66-I) 51 (69-S) 53 (68-S) 55 (225-I) 56 (104-S) 57 (63-S) | 41 (84-I) 46 (105-C) |
Knight Watchmen (48) fire on Zuma Natives (15), scoring 186 hits.
1st Shinnite Bows (21) fire on Zuma Natives (12), scoring 78 hits.
2nd Shinnite Bowmen (23) fire on Zuma Natives (3), scoring 90 hits.
Zuma Natives (14) move closer to get better shots.
Expeditionary Inspectors (2) fire on Emberborn (42), scoring 749 hits.
6th Shinnite Bowmen (31) fire on Zuma Natives (14), scoring 300 hits.
Zuma Natives (19) move closer to get better shots.
Zuma Natives (13) fire on Gotz Rangers (45), scoring 190 hits.
The Blackguard (53) fire on Zuma Natives (19), scoring 862 hits.
Zuma Natives (15) fire on Corsairs of The Revenge (39), scoring 362 hits.
Zuma Natives (17) fire on Deaths Dealers (40), scoring 103 hits.
Zuma Natives (5) move closer to get better shots.
The Hellfire Horde (57) fire on Zuma Natives (5), scoring 986 hits.
9th Legion (34) fire on Zuma Natives (14), scoring 744 hits.
The Falcons (56) fire on Zuma Natives (19), scoring 1712 hits.
3rd Shinnite Bowmen (25) fire on Zuma Natives (5), scoring 432 hits.
Broken Crown (37) fire on Zuma Natives (14), scoring 954 hits.
Zuma Natives (12) fire on Temple Guards (52), scoring 342 hits.
Swords of vengeance (51) fire on Zuma Natives (5), scoring 1044 hits.
Blue Eagles (36) fire on Zuma Natives (14), scoring 571 hits.
5th Shinnite Bowmen (29) fire on Zuma Natives (5), scoring 328 hits.
Zuma Natives (8) fire on Ingram Rangers (47), scoring 87 hits.
Ingram Rangers (47) fire on Zuma Natives (19), scoring 1859 hits.
Zuma Natives (18) move closer to get better shots.
Gotz Rangers (45) fire on Zuma Natives (18), scoring 1496 hits.
Zuma Natives (16) move closer to get better shots.
Deaths Dealers (40) fire on Zuma Natives (16), scoring 1132 hits.
The Crimson Crusaders (54) fire on Zuma Natives (16), scoring 848 hits.
Fletchling Bowmen (43) fire on Zuma Natives (18), scoring 220 hits.
Bureaucrats (38) fire on Zuma Natives (18), scoring 769 hits.
4th Shinnite Bowmen (27) fire on Zuma Natives (16), scoring 259 hits.
Fontanese Freebooters (44) fire on Zuma Natives (16), scoring 2223 hits.
Corsairs of The Revenge (39) fire on Zuma Natives (18), scoring 1840 hits.
Zuma Natives (9) fire on Temple Guards (52), scoring 108 hits.
Zuma Natives (11) move closer to get better shots.
Daimonic Army (1) fire on Emberborn (42), scoring 72 hits.
Zuma Natives (3) fire on Temple Guards (52), scoring 347 hits.
Total ranged hits suffered: Attackers: 18933, Defenders: 2360
Horn of Calamity (46) stay in their defensive position, awaiting an opportunity to charge.
Zuma Natives (7), Zuma Natives (4), Zuma Natives (20), Zuma Natives (10) and Zuma Natives (6) advance towards the enemy.
4th Shinnite Spearmen (28), The Faithful Wall (55), 3rd Shinnite Spearmen (26), Temple Guards (52), 2nd Shinnite Spearmen (24), 1st Shinnite Spearmen (22), Dragon Knights (41), 7th Shinnite Spearmen (33), Emberborn (42), 6th Shinnite Spearmen (32), Latinikon Phalangists (49), Blades of Conquest (35), 5th Shinnite Spearmen (30) and o'maxim Guards (50) move forward to take up positions at the outer wall.
Zuma Natives (14) take 2569 hits from archer fire, which cause 42 casualties, wiping the unit out.
Temple Guards (52) take 498 hits from archer fire (reduced due to fortifications), which cause 8 casualties.
Zuma Natives (19) take 4433 hits from archer fire, which cause 39 casualties, wiping the unit out.
Zuma Natives (15) take 186 hits from archer fire, which cause 4 casualties.
Zuma Natives (5) take 2790 hits from archer fire, which cause 46 casualties, wiping the unit out.
Emberborn (42) take 513 hits from archer fire (reduced due to fortifications), which cause 12 casualties.
Zuma Natives (12) take 78 hits from archer fire, which cause 2 casualties.
Ingram Rangers (47) take 70 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Zuma Natives (18) take 4325 hits from archer fire, which cause 40 casualties, wiping the unit out.
Gotz Rangers (45) take 152 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Zuma Natives (16) take 4462 hits from archer fire, which cause 48 casualties, wiping the unit out.
Deaths Dealers (40) take 82 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Corsairs of The Revenge (39) take 290 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Zuma Natives (3) take 90 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 18933 (0 from close combat and 18933 from ranged), Defenders: 1605 (0 from close combat and 1605 from ranged)
Total casualties: 223 attackers, 34 defenders
Turn No. 4
2 (17-D) | 1 (1-D) | 3 (41-A) 8 (24-M) 9 (33-M) 12 (28-A) 13 (40-A) 15 (38-A) 17 (38-A) | 22 (21-I) 24 (18-I) 26 (19-I) 28 (23-I) 30 (22-I) 32 (20-I) 33 (23-I) 35 (167-I) 41 (84-I) 42 (196-I) 49 (74-S) 50 (66-I) 52 (57-S) 55 (214-I) | 21 (23-A) 23 (23-A) 25 (24-A) 27 (23-A) 29 (22-A) 31 (22-A) 34 (64-A) 36 (31-A) 38 (36-A) 39 (192-A) 40 (160-M) 43 (14-A) 45 (164-A) 47 (124-A) 48 (35-A) 54 (38-S) | 37 (100-S) 44 (94-S) 51 (69-S) 53 (68-S) 56 (104-S) 57 (63-S) | 46 (105-C) |
Zuma Natives (9) fire on The Faithful Wall (55), scoring 174 hits.
Expeditionary Inspectors (2) fire on The Faithful Wall (55), scoring 307 hits.
Fletchling Bowmen (43) fire on Zuma Natives (3), scoring 58 hits.
Zuma Natives (17) fire on Blades of Conquest (35), scoring 317 hits.
The Hellfire Horde (57) fire on Zuma Natives (15), scoring 489 hits.
6th Shinnite Bowmen (31) fire on Zuma Natives (3), scoring 150 hits.
4th Shinnite Bowmen (27) fire on Zuma Natives (13), scoring 118 hits.
The Crimson Crusaders (54) fire on Zuma Natives (12), scoring 563 hits.
5th Shinnite Bowmen (29) fire on Zuma Natives (8), scoring 272 hits.
Gotz Rangers (45) fire on Zuma Natives (13), scoring 702 hits.
The Blackguard (53) fire on Zuma Natives (3), scoring 923 hits.
2nd Shinnite Bowmen (23) fire on Zuma Natives (17), scoring 129 hits.
3rd Shinnite Bowmen (25) fire on Zuma Natives (9), scoring 178 hits.
Zuma Natives (8) fire on Emberborn (42), scoring 202 hits.
9th Legion (34) fire on Zuma Natives (17), scoring 407 hits.
Zuma Natives (12) fire on The Faithful Wall (55), scoring 203 hits.
The Falcons (56) fire on Zuma Natives (9), scoring 1902 hits.
1st Shinnite Bows (21) fire on Zuma Natives (15), scoring 165 hits.
Zuma Natives (15) fire on Latinikon Phalangists (49), scoring 297 hits.
Fontanese Freebooters (44) fire on Zuma Natives (8), scoring 1379 hits.
Zuma Natives (13) fire on Emberborn (42), scoring 319 hits.
Knight Watchmen (48) fire on Zuma Natives (17), scoring 251 hits.
Zuma Natives (3) fire on The Faithful Wall (55), scoring 278 hits.
Ingram Rangers (47) fire on Zuma Natives (12), scoring 590 hits.
Blue Eagles (36) fire on Zuma Natives (15), scoring 152 hits.
Deaths Dealers (40) fire on Zuma Natives (15), scoring 334 hits.
Bureaucrats (38) fire on Zuma Natives (17), scoring 224 hits.
Corsairs of The Revenge (39) fire on Zuma Natives (13), scoring 650 hits.
Swords of vengeance (51) fire on Zuma Natives (17), scoring 407 hits.
Broken Crown (37) fire on Zuma Natives (3), scoring 318 hits.
Daimonic Army (1) fire on Blades of Conquest (35), scoring 45 hits.
Total ranged hits suffered: Attackers: 10361, Defenders: 2142
Horn of Calamity (46) ride on, closing in on the enemy.
7th Shinnite Spearmen (33) leave the fortification, attacking the enemy.
5th Shinnite Spearmen (30) leave the fortification, attacking the enemy.
Emberborn (42) leave the fortification, attacking the enemy.
4th Shinnite Spearmen (28) leave the fortification, attacking the enemy.
The Faithful Wall (55) leave the fortification, attacking the enemy.
Temple Guards (52) leave the fortification, attacking the enemy.
1st Shinnite Spearmen (22) leave the fortification, attacking the enemy.
Dragon Knights (41) leave the fortification, attacking the enemy.
6th Shinnite Spearmen (32) leave the fortification, attacking the enemy.
Latinikon Phalangists (49) leave the fortification, attacking the enemy.
3rd Shinnite Spearmen (26) leave the fortification, attacking the enemy.
2nd Shinnite Spearmen (24) leave the fortification, attacking the enemy.
Blades of Conquest (35) leave the fortification, attacking the enemy.
o'maxim Guards (50) leave the fortification, attacking the enemy.
The attackers are vastly outnumbered, and panic spreads throughout their ranks.
Zuma Natives (9) take 2080 hits from archer fire, which cause 33 casualties, wiping the unit out.
Expeditionary Inspectors (2) are shocked.
Zuma Natives (17) take 1418 hits from archer fire, which cause 33 casualties.
Emberborn (42) take 521 hits from archer fire, which cause 12 casualties.
The Faithful Wall (55) take 962 hits from archer fire, which cause 15 casualties.
Zuma Natives (8) take 1651 hits from archer fire, which cause 24 casualties, wiping the unit out.
Zuma Natives (12) take 1153 hits from archer fire, which cause 23 casualties.
Zuma Natives (15) take 1140 hits from archer fire, which cause 22 casualties, making the unit retreat from the battlefield.
Zuma Natives (13) take 1470 hits from archer fire, which cause 33 casualties.
Latinikon Phalangists (49) take 297 hits from archer fire, which cause 6 casualties.
Zuma Natives (3) take 1449 hits from archer fire, which cause 28 casualties.
Blades of Conquest (35) take 362 hits from archer fire, which cause 6 casualties.
Daimonic Army (1) are shocked.
Total hits suffered: Attackers: 10361 (0 from close combat and 10361 from ranged), Defenders: 2142 (0 from close combat and 2142 from ranged)
Total casualties: 196 attackers, 39 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 5 %.
The battle does 9 % damage to the fortifications.
The locals are grateful for defeating the evil forces plaguing their region.