Difference between revisions of "Luria Nova/Events/The Zuma/Battle in Shinnen II"

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Revision as of 08:50, 7 December 2021

Battle of Shinnen
Part of Luria Nova

Date 12/7/2021
Location Shinnen
Weather Quite windy
Result After 2 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Zuma Coalition Luria Nova
Commanders
Wassgandr Felsenbach
Strength
222 Inf, 333 MI, 216 Arch, 18 other 946 Inf, 162 MI, 809 Arch, 105 Cav, 690 SF
Formations
no particular formation
Casualties
368 104


Battle in Shinnen

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ADaimonic Army(Daimons)Zuma Coalition1 otherline  238154 hits4 kills0 losses
2AExpeditionary Inspectors(Daimons)Zuma Coalition17 otherline  31151104 hits24 kills17 losses
3AZuma Natives(militia/guard unit)Zuma Coalition43 Archskirmish  792986 hits17 kills2 losses
4AZuma Natives(militia/guard unit)Zuma Coalition45 Infline  6260 hits0 kills14 losses
5AZuma Natives(militia/guard unit)Zuma Coalition46 MIbox  7200 hits0 kills46 losses
6AZuma Natives(militia/guard unit)Zuma Coalition47 Infline  8090 hits0 kills6 losses
7AZuma Natives(militia/guard unit)Zuma Coalition43 Infline  6350 hits0 kills11 losses
8AZuma Natives(militia/guard unit)Zuma Coalition39 MIbox  682340 hits7 kills15 losses
9AZuma Natives(militia/guard unit)Zuma Coalition33 MIbox  607293 hits5 kills0 losses
10AZuma Natives(militia/guard unit)Zuma Coalition40 Infline  7230 hits0 kills6 losses
11AZuma Natives(militia/guard unit)Zuma Coalition46 MIbox  649239 hits5 kills46 losses
12AZuma Natives(militia/guard unit)Zuma Coalition44 Archskirmish  7991024 hits20 kills16 losses
13AZuma Natives(militia/guard unit)Zuma Coalition47 Archskirmish  717458 hits10 kills7 losses
14AZuma Natives(militia/guard unit)Zuma Coalition42 MIbox  6300 hits0 kills42 losses
15AZuma Natives(militia/guard unit)Zuma Coalition44 Archskirmish  834883 hits19 kills6 losses
16AZuma Natives(militia/guard unit)Zuma Coalition48 MIbox  6810 hits0 kills48 losses
17AZuma Natives(militia/guard unit)Zuma Coalition38 Archskirmish  655435 hits8 kills0 losses
18AZuma Natives(militia/guard unit)Zuma Coalition40 MIbox  6200 hits0 kills40 losses
19AZuma Natives(militia/guard unit)Zuma Coalition39 MIbox  6530 hits0 kills39 losses
20AZuma Natives(militia/guard unit)Zuma Coalition47 Infline  6540 hits0 kills7 losses
21D1st Shinnite Bows(militia/guard unit)Luria Nova23 Archline  384245 hits5 kills0 losses
22D1st Shinnite Spearmen(militia/guard unit)Luria Nova23 Infline  3050 hits0 kills2 losses
23D2nd Shinnite Bowmen(militia/guard unit)Luria Nova23 Archline  399304 hits5 kills0 losses
24D2nd Shinnite Spearmen(militia/guard unit)Luria Nova22 Infline  2940 hits0 kills4 losses
25D3rd Shinnite Bowmen(militia/guard unit)Luria Nova24 Archline  398537 hits9 kills0 losses
26D3rd Shinnite Spearmen(militia/guard unit)Luria Nova22 Infline  2970 hits0 kills3 losses
27D4th Shinnite Bowmen(militia/guard unit)Luria Nova23 Archline  389521 hits4 kills0 losses
28D4th Shinnite Spearmen(militia/guard unit)Luria Nova23 Infline  2890 hits0 kills0 losses
29D5th Shinnite Bowmen(militia/guard unit)Luria Nova22 Archline  374540 hits6 kills0 losses
30D5th Shinnite Spearmen(militia/guard unit)Luria Nova22 Infline  2770 hits0 kills1 losses
31D6th Shinnite Bowmen(militia/guard unit)Luria Nova22 Archline  379558 hits6 kills0 losses
32D6th Shinnite Spearmen(militia/guard unit)Luria Nova26 Infline  3170 hits0 kills6 losses
33D7th Shinnite Spearmen(militia/guard unit)Luria Nova23 Infline  2930 hits0 kills0 losses
34D9th LegionJohn JrLuria Nova64 Archskirmish  9741113 hits19 kills0 losses
35DBlades of ConquestBaelricLuria Nova172 Infskirmish  21660 hits0 kills2 losses
36DBlue Eagles(militia/guard unit)Luria Nova31 Archline  555965 hits11 kills0 losses
37DBroken CrownBennetLuria Nova100 SFskirmish  23193107 hits25 kills0 losses
38DBureaucratsThéodenLuria Nova36 Archskirmish  6841375 hits9 kills0 losses
39DCorsairs of The RevengeArgosLuria Nova199 Archline  19842545 hits31 kills7 losses
40DDeaths DealersRavenloftLuria Nova162 MIskirmish  18681439 hits19 kills2 losses
41DDragon KnightsKatyushaLuria Nova84 Infskirmish  11450 hits0 kills1 losses
42DEmberbornBruceLuria Nova238 Infline  23570 hits0 kills30 losses
43DFletchling Bowmen(militia/guard unit)Luria Nova14 Archline  346501 hits3 kills0 losses
44DFontanese FreebootersCiarghualaLuria Nova94 SFskirmish  22803501 hits29 kills0 losses
45DGotz RangersKennethLuria Nova167 Archskirmish  21102231 hits29 kills3 losses
46DHorn of CalamityWassgandrLuria Nova105 Cavwedge  22390 hits0 kills19 losses
47DIngram RangersJosefLuria Nova126 Archskirmish  17932531 hits30 kills2 losses
48DKnight Watchmen(militia/guard unit)Luria Nova35 Archline  658520 hits10 kills0 losses
49DLatinikon PhalangistsMargarethaLuria Nova79 SFskirmish  18860 hits0 kills1 losses
50Do'maxim GuardsLexisLuria Nova66 Infline  11330 hits0 kills1 losses
51DSwords of vengeanceLeonidLuria Nova69 SFline  20021625 hits28 kills0 losses
52DTemple Guards(militia/guard unit)Luria Nova75 SFline  18510 hits0 kills18 losses
53DThe BlackguardDamienLuria Nova68 SFskirmish  20192398 hits14 kills0 losses
54DThe Crimson CrusadersEliasLuria Nova38 SFskirmish  12232168 hits14 kills0 losses
55DThe Faithful WallDurkLuria Nova225 Infskirmish  28330 hits0 kills2 losses
56DThe FalconsFulcoLuria Nova104 SFskirmish  24883351 hits22 kills0 losses
57DThe Hellfire HordeOskarLuria Nova63 SFbox  15972228 hits21 kills0 losses


Total:
20 attackers (222 Inf, 333 MI, 216 Arch, 18 other)
37 defenders (946 Inf, 162 MI, 809 Arch, 105 Cav, 690 SF)
Total combat strengths: 15839 vs. 44905

The region owner Luria Nova and their allies defend.
The Zuma Coalition units join in to support their realm-mates.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Fortress (5).

Imperial Marshal Wassgandr Felsenbach is spotted wearing the Rusty Suit of McKay.
Suzerain Emperor Bruce Wilde is spotted reading from the Ducal Compendium.
Margrave Théoden Doesire is spotted wearing the Cruel Ring.
Royal Ciarghuala Dubhaine is spotted wearing the Princely Ring.
Royal Ciarghuala Dubhaine is spotted wielding the Dazzling Guard.
Thanks to the unique item(s), the defender fight with full morale.

Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  2 (17-D)
1 (1-D)
4 (45-I)
6 (47-I)
7 (43-I)
10 (40-I)
20 (47-I)
3 (43-A)
5 (46-M)
8 (39-M)
9 (33-M)
11 (46-M)
12 (44-A)
13 (47-A)
14 (42-M)
15 (44-A)
16 (48-M)
17 (38-A)
18 (40-M)
19 (39-M)
  21 (23-A)
22 (23-I)
23 (23-A)
24 (22-I)
25 (24-A)
26 (22-I)
27 (23-A)
28 (23-I)
29 (22-A)
30 (22-I)
31 (22-A)
32 (26-I)
33 (23-I)
34 (64-A)
36 (31-A)
38 (36-A)
39 (199-A)
40 (162-M)
42 (238-I)
43 (14-A)
45 (167-A)
47 (126-A)
48 (35-A)
52 (75-S)
54 (38-S)
35 (172-I)
37 (100-S)
44 (94-S)
49 (79-S)
50 (66-I)
51 (69-S)
53 (68-S)
55 (225-I)
56 (104-S)
57 (63-S)
41 (84-I)
46 (105-C)
 


Knight Watchmen (48) fire on Zuma Natives (15), scoring 186 hits.
1st Shinnite Bows (21) fire on Zuma Natives (12), scoring 78 hits.
2nd Shinnite Bowmen (23) fire on Zuma Natives (3), scoring 90 hits.
Zuma Natives (14) move closer to get better shots.
Expeditionary Inspectors (2) fire on Emberborn (42), scoring 749 hits.
6th Shinnite Bowmen (31) fire on Zuma Natives (14), scoring 300 hits.
Zuma Natives (19) move closer to get better shots.
Zuma Natives (13) fire on Gotz Rangers (45), scoring 190 hits.
The Blackguard (53) fire on Zuma Natives (19), scoring 862 hits.
Zuma Natives (15) fire on Corsairs of The Revenge (39), scoring 362 hits.
Zuma Natives (17) fire on Deaths Dealers (40), scoring 103 hits.
Zuma Natives (5) move closer to get better shots.
The Hellfire Horde (57) fire on Zuma Natives (5), scoring 986 hits.
9th Legion (34) fire on Zuma Natives (14), scoring 744 hits.
The Falcons (56) fire on Zuma Natives (19), scoring 1712 hits.
3rd Shinnite Bowmen (25) fire on Zuma Natives (5), scoring 432 hits.
Broken Crown (37) fire on Zuma Natives (14), scoring 954 hits.
Zuma Natives (12) fire on Temple Guards (52), scoring 342 hits.
Swords of vengeance (51) fire on Zuma Natives (5), scoring 1044 hits.
Blue Eagles (36) fire on Zuma Natives (14), scoring 571 hits.
5th Shinnite Bowmen (29) fire on Zuma Natives (5), scoring 328 hits.
Zuma Natives (8) fire on Ingram Rangers (47), scoring 87 hits.
Ingram Rangers (47) fire on Zuma Natives (19), scoring 1859 hits.
Zuma Natives (18) move closer to get better shots.
Gotz Rangers (45) fire on Zuma Natives (18), scoring 1496 hits.
Zuma Natives (16) move closer to get better shots.
Deaths Dealers (40) fire on Zuma Natives (16), scoring 1132 hits.
The Crimson Crusaders (54) fire on Zuma Natives (16), scoring 848 hits.
Fletchling Bowmen (43) fire on Zuma Natives (18), scoring 220 hits.
Bureaucrats (38) fire on Zuma Natives (18), scoring 769 hits.
4th Shinnite Bowmen (27) fire on Zuma Natives (16), scoring 259 hits.
Fontanese Freebooters (44) fire on Zuma Natives (16), scoring 2223 hits.
Corsairs of The Revenge (39) fire on Zuma Natives (18), scoring 1840 hits.
Zuma Natives (9) fire on Temple Guards (52), scoring 108 hits.
Zuma Natives (11) move closer to get better shots.
Daimonic Army (1) fire on Emberborn (42), scoring 72 hits.
Zuma Natives (3) fire on Temple Guards (52), scoring 347 hits.
Total ranged hits suffered: Attackers: 18933, Defenders: 2360
Horn of Calamity (46) stay in their defensive position, awaiting an opportunity to charge.
Zuma Natives (7), Zuma Natives (4), Zuma Natives (20), Zuma Natives (10) and Zuma Natives (6) advance towards the enemy.
4th Shinnite Spearmen (28), The Faithful Wall (55), 3rd Shinnite Spearmen (26), Temple Guards (52), 2nd Shinnite Spearmen (24), 1st Shinnite Spearmen (22), Dragon Knights (41), 7th Shinnite Spearmen (33), Emberborn (42), 6th Shinnite Spearmen (32), Latinikon Phalangists (49), Blades of Conquest (35), 5th Shinnite Spearmen (30) and o'maxim Guards (50) move forward to take up positions at the outer wall.


Zuma Natives (14) take 2569 hits from archer fire, which cause 42 casualties, wiping the unit out.
Temple Guards (52) take 498 hits from archer fire (reduced due to fortifications), which cause 8 casualties.
Zuma Natives (19) take 4433 hits from archer fire, which cause 39 casualties, wiping the unit out.
Zuma Natives (15) take 186 hits from archer fire, which cause 4 casualties.
Zuma Natives (5) take 2790 hits from archer fire, which cause 46 casualties, wiping the unit out.
Emberborn (42) take 513 hits from archer fire (reduced due to fortifications), which cause 12 casualties.
Zuma Natives (12) take 78 hits from archer fire, which cause 2 casualties.
Ingram Rangers (47) take 70 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Zuma Natives (18) take 4325 hits from archer fire, which cause 40 casualties, wiping the unit out.
Gotz Rangers (45) take 152 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Zuma Natives (16) take 4462 hits from archer fire, which cause 48 casualties, wiping the unit out.
Deaths Dealers (40) take 82 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Corsairs of The Revenge (39) take 290 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Zuma Natives (3) take 90 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 18933 (0 from close combat and 18933 from ranged), Defenders: 1605 (0 from close combat and 1605 from ranged)
Total casualties: 223 attackers, 34 defenders

Turn No. 2

  2 (17-D)
1 (1-D)
3 (41-A)
4 (45-I)
6 (47-I)
7 (43-I)
8 (39-M)
9 (33-M)
10 (40-I)
12 (42-A)
13 (47-A)
15 (40-A)
17 (38-A)
20 (47-I)
11 (46-M)
22 (23-I)
24 (22-I)
26 (22-I)
28 (23-I)
30 (22-I)
32 (26-I)
33 (23-I)
42 (226-I)
52 (67-S)
21 (23-A)
23 (23-A)
25 (24-A)
27 (23-A)
29 (22-A)
31 (22-A)
34 (64-A)
35 (172-I)
36 (31-A)
38 (36-A)
39 (192-A)
40 (160-M)
43 (14-A)
45 (164-A)
47 (124-A)
48 (35-A)
49 (79-S)
50 (66-I)
54 (38-S)
55 (225-I)
37 (100-S)
41 (84-I)
44 (94-S)
51 (69-S)
53 (68-S)
56 (104-S)
57 (63-S)
46 (105-C)
 


6th Shinnite Bowmen (31) fire on Zuma Natives (11), scoring 258 hits.
The Falcons (56) fire on Zuma Natives (11), scoring 1639 hits.
Fletchling Bowmen (43) fire on Zuma Natives (11), scoring 281 hits.
The Blackguard (53) fire on Zuma Natives (11), scoring 1536 hits.
4th Shinnite Bowmen (27) fire on Zuma Natives (11), scoring 262 hits.
The Crimson Crusaders (54) fire on Zuma Natives (11), scoring 1320 hits.
Daimonic Army (1) fire on Emberborn (42), scoring 82 hits.
Fontanese Freebooters (44) fire on Zuma Natives (11), scoring 1278 hits.
Zuma Natives (12) fire on Emberborn (42), scoring 682 hits.
Zuma Natives (17) fire on Temple Guards (52), scoring 332 hits.
Broken Crown (37) fire on Zuma Natives (11), scoring 2153 hits.
Blue Eagles (36) fire on Zuma Natives (11), scoring 394 hits.
The Hellfire Horde (57) fire on Zuma Natives (11), scoring 1242 hits.
5th Shinnite Bowmen (29) fire on Zuma Natives (11), scoring 212 hits.
Bureaucrats (38) fire on Zuma Natives (11), scoring 606 hits.
Zuma Natives (3) fire on Temple Guards (52), scoring 639 hits.
Zuma Natives (11) fire on Emberborn (42), scoring 239 hits.
1st Shinnite Bows (21) fire on Zuma Natives (6), scoring 167 hits.
3rd Shinnite Bowmen (25) fire on Zuma Natives (15), scoring 105 hits.
Knight Watchmen (48) fire on Zuma Natives (10), scoring 334 hits.
Deaths Dealers (40) fire on Zuma Natives (13), scoring 307 hits.
Zuma Natives (13) fire on Emberborn (42), scoring 268 hits.
Zuma Natives (15) fire on 6th Shinnite Spearmen (32), scoring 521 hits.
Gotz Rangers (45) fire on Zuma Natives (8), scoring 735 hits.
9th Legion (34) fire on Zuma Natives (20), scoring 369 hits.
Swords of vengeance (51) fire on Zuma Natives (7), scoring 581 hits.
Corsairs of The Revenge (39) fire on Zuma Natives (4), scoring 705 hits.
Zuma Natives (9) fire on 1st Shinnite Spearmen (22), scoring 185 hits.
Zuma Natives (8) fire on 3rd Shinnite Spearmen (26), scoring 253 hits.
Expeditionary Inspectors (2) fire on 2nd Shinnite Spearmen (24), scoring 355 hits.
2nd Shinnite Bowmen (23) fire on Zuma Natives (6), scoring 214 hits.
Ingram Rangers (47) fire on Zuma Natives (12), scoring 672 hits.
Total ranged hits suffered: Attackers: 15370, Defenders: 3556
Horn of Calamity (46) stay in their defensive position, awaiting an opportunity to charge.
Zuma Natives (20), Zuma Natives (10), Zuma Natives (6), Zuma Natives (7) and Zuma Natives (4) advance towards the enemy.
Blades of Conquest (35), The Faithful Wall (55), o'maxim Guards (50), Latinikon Phalangists (49) and Dragon Knights (41) move forward to take up positions at the outer wall.
3rd Shinnite Spearmen (26), Emberborn (42), 7th Shinnite Spearmen (33), 6th Shinnite Spearmen (32), 1st Shinnite Spearmen (22), Temple Guards (52), 5th Shinnite Spearmen (30), 4th Shinnite Spearmen (28) and 2nd Shinnite Spearmen (24) hold their positions at the outer wall, waiting for the attack.


Zuma Natives (20) take 369 hits from archer fire, which cause 7 casualties.
3rd Shinnite Spearmen (26) take 158 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Emberborn (42) take 794 hits from archer fire (reduced due to fortifications), which cause 18 casualties.
Bruce Wilde, Suzerain Emperor of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileonhas been wounded by Zuma Natives (12).
Zuma Natives (10) take 334 hits from archer fire, which cause 6 casualties.
Zuma Natives (12) take 672 hits from archer fire, which cause 14 casualties.
Zuma Natives (6) take 381 hits from archer fire, which cause 6 casualties.
6th Shinnite Spearmen (32) take 326 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
1st Shinnite Spearmen (22) take 116 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Temple Guards (52) take 607 hits from archer fire (reduced due to fortifications), which cause 10 casualties.
Zuma Natives (11) take 11181 hits from archer fire, which cause 46 casualties, wiping the unit out.
Zuma Natives (13) take 307 hits from archer fire, which cause 7 casualties.
Zuma Natives (15) take 105 hits from archer fire, which cause 2 casualties.
Zuma Natives (7) take 581 hits from archer fire, which cause 11 casualties.
2nd Shinnite Spearmen (24) take 222 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Zuma Natives (8) take 735 hits from archer fire, which cause 15 casualties.
Zuma Natives (4) take 705 hits from archer fire, which cause 14 casualties.
Total hits suffered: Attackers: 15370 (0 from close combat and 15370 from ranged), Defenders: 2223 (0 from close combat and 2223 from ranged)
Total casualties: 128 attackers, 43 defenders
7th Shinnite Spearmen (33) take 23 hits in close combat. No casualties.
4th Shinnite Spearmen (28) take 16 hits in close combat. No casualties.
Latinikon Phalangists (49) take 51 hits in close combat, which cause 1 casualties.
Dragon Knights (41) take 60 hits in close combat, which cause 1 casualties.
1st Shinnite Spearmen (22) take 19 hits in close combat. No casualties.
Temple Guards (52) take 47 hits in close combat, which cause 1 casualties.
The Faithful Wall (55) take 146 hits in close combat, which cause 2 casualties.
2nd Shinnite Spearmen (24) take 18 hits in close combat. No casualties.
5th Shinnite Spearmen (30) take 17 hits in close combat, which cause 1 casualties.
Horn of Calamity (46) take 1116 hits (77 in close combat, 1039 from archer fire), which cause 19 casualties.
3rd Shinnite Spearmen (26) take 19 hits in close combat, which cause 1 casualties.
6th Shinnite Spearmen (32) take 17 hits in close combat. No casualties.
Blades of Conquest (35) take 114 hits in close combat, which cause 2 casualties.
o'maxim Guards (50) take 62 hits in close combat, which cause 1 casualties.
Expeditionary Inspectors (2) take 16243 hits (15892 in close combat, 351 from archer fire), which cause 17 casualties, wiping the unit out.
Emberborn (42) take 146 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 16243 (15892 from close combat and 351 from ranged), Defenders: 1871 (832 from close combat and 1039 from ranged)
Total casualties: 17 attackers, 32 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 5 %.
The battle does 9 % damage to the fortifications.
The locals are grateful for defeating the evil forces plaguing their region.