Difference between revisions of "Luria Nova/Events/The Zuma/Battle in Shinnen II"
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Revision as of 08:50, 7 December 2021
Battle of Shinnen | |||||||||||
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Part of Luria Nova | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Zuma Coalition | Luria Nova | ||||||||||
Commanders | |||||||||||
Wassgandr Felsenbach | |||||||||||
Strength | |||||||||||
222 Inf, 333 MI, 216 Arch, 18 other | 946 Inf, 162 MI, 809 Arch, 105 Cav, 690 SF | ||||||||||
Formations | |||||||||||
no particular formation | |||||||||||
Casualties | |||||||||||
368 | 104 |
Battle in Shinnen
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Daimonic Army | (Daimons) | Zuma Coalition | 1 other | line | 238 | 154 hits | 4 kills | 0 losses | |
2 | A | Expeditionary Inspectors | (Daimons) | Zuma Coalition | 17 other | line | 3115 | 1104 hits | 24 kills | 17 losses | |
3 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 43 Arch | skirmish | 792 | 986 hits | 17 kills | 2 losses | |
4 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 45 Inf | line | 626 | 0 hits | 0 kills | 14 losses | |
5 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 46 MI | box | 720 | 0 hits | 0 kills | 46 losses | |
6 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 47 Inf | line | 809 | 0 hits | 0 kills | 6 losses | |
7 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 43 Inf | line | 635 | 0 hits | 0 kills | 11 losses | |
8 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 39 MI | box | 682 | 340 hits | 7 kills | 15 losses | |
9 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 33 MI | box | 607 | 293 hits | 5 kills | 0 losses | |
10 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 40 Inf | line | 723 | 0 hits | 0 kills | 6 losses | |
11 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 46 MI | box | 649 | 239 hits | 5 kills | 46 losses | |
12 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 44 Arch | skirmish | 799 | 1024 hits | 20 kills | 16 losses | |
13 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 47 Arch | skirmish | 717 | 458 hits | 10 kills | 7 losses | |
14 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 42 MI | box | 630 | 0 hits | 0 kills | 42 losses | |
15 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 44 Arch | skirmish | 834 | 883 hits | 19 kills | 6 losses | |
16 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 48 MI | box | 681 | 0 hits | 0 kills | 48 losses | |
17 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 38 Arch | skirmish | 655 | 435 hits | 8 kills | 0 losses | |
18 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 40 MI | box | 620 | 0 hits | 0 kills | 40 losses | |
19 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 39 MI | box | 653 | 0 hits | 0 kills | 39 losses | |
20 | A | Zuma Natives | (militia/guard unit) | Zuma Coalition | 47 Inf | line | 654 | 0 hits | 0 kills | 7 losses | |
21 | D | 1st Shinnite Bows | (militia/guard unit) | Luria Nova | 23 Arch | line | 384 | 245 hits | 5 kills | 0 losses | |
22 | D | 1st Shinnite Spearmen | (militia/guard unit) | Luria Nova | 23 Inf | line | 305 | 0 hits | 0 kills | 2 losses | |
23 | D | 2nd Shinnite Bowmen | (militia/guard unit) | Luria Nova | 23 Arch | line | 399 | 304 hits | 5 kills | 0 losses | |
24 | D | 2nd Shinnite Spearmen | (militia/guard unit) | Luria Nova | 22 Inf | line | 294 | 0 hits | 0 kills | 4 losses | |
25 | D | 3rd Shinnite Bowmen | (militia/guard unit) | Luria Nova | 24 Arch | line | 398 | 537 hits | 9 kills | 0 losses | |
26 | D | 3rd Shinnite Spearmen | (militia/guard unit) | Luria Nova | 22 Inf | line | 297 | 0 hits | 0 kills | 3 losses | |
27 | D | 4th Shinnite Bowmen | (militia/guard unit) | Luria Nova | 23 Arch | line | 389 | 521 hits | 4 kills | 0 losses | |
28 | D | 4th Shinnite Spearmen | (militia/guard unit) | Luria Nova | 23 Inf | line | 289 | 0 hits | 0 kills | 0 losses | |
29 | D | 5th Shinnite Bowmen | (militia/guard unit) | Luria Nova | 22 Arch | line | 374 | 540 hits | 6 kills | 0 losses | |
30 | D | 5th Shinnite Spearmen | (militia/guard unit) | Luria Nova | 22 Inf | line | 277 | 0 hits | 0 kills | 1 losses | |
31 | D | 6th Shinnite Bowmen | (militia/guard unit) | Luria Nova | 22 Arch | line | 379 | 558 hits | 6 kills | 0 losses | |
32 | D | 6th Shinnite Spearmen | (militia/guard unit) | Luria Nova | 26 Inf | line | 317 | 0 hits | 0 kills | 6 losses | |
33 | D | 7th Shinnite Spearmen | (militia/guard unit) | Luria Nova | 23 Inf | line | 293 | 0 hits | 0 kills | 0 losses | |
34 | D | 9th Legion | John Jr | Luria Nova | 64 Arch | skirmish | 974 | 1113 hits | 19 kills | 0 losses | |
35 | D | Blades of Conquest | Baelric | Luria Nova | 172 Inf | skirmish | 2166 | 0 hits | 0 kills | 2 losses | |
36 | D | Blue Eagles | (militia/guard unit) | Luria Nova | 31 Arch | line | 555 | 965 hits | 11 kills | 0 losses | |
37 | D | Broken Crown | Bennet | Luria Nova | 100 SF | skirmish | 2319 | 3107 hits | 25 kills | 0 losses | |
38 | D | Bureaucrats | Théoden | Luria Nova | 36 Arch | skirmish | 684 | 1375 hits | 9 kills | 0 losses | |
39 | D | Corsairs of The Revenge | Argos | Luria Nova | 199 Arch | line | 1984 | 2545 hits | 31 kills | 7 losses | |
40 | D | Deaths Dealers | Ravenloft | Luria Nova | 162 MI | skirmish | 1868 | 1439 hits | 19 kills | 2 losses | |
41 | D | Dragon Knights | Katyusha | Luria Nova | 84 Inf | skirmish | 1145 | 0 hits | 0 kills | 1 losses | |
42 | D | Emberborn | Bruce | Luria Nova | 238 Inf | line | 2357 | 0 hits | 0 kills | 30 losses | |
43 | D | Fletchling Bowmen | (militia/guard unit) | Luria Nova | 14 Arch | line | 346 | 501 hits | 3 kills | 0 losses | |
44 | D | Fontanese Freebooters | Ciarghuala | Luria Nova | 94 SF | skirmish | 2280 | 3501 hits | 29 kills | 0 losses | |
45 | D | Gotz Rangers | Kenneth | Luria Nova | 167 Arch | skirmish | 2110 | 2231 hits | 29 kills | 3 losses | |
46 | D | Horn of Calamity | Wassgandr | Luria Nova | 105 Cav | wedge | 2239 | 0 hits | 0 kills | 19 losses | |
47 | D | Ingram Rangers | Josef | Luria Nova | 126 Arch | skirmish | 1793 | 2531 hits | 30 kills | 2 losses | |
48 | D | Knight Watchmen | (militia/guard unit) | Luria Nova | 35 Arch | line | 658 | 520 hits | 10 kills | 0 losses | |
49 | D | Latinikon Phalangists | Margaretha | Luria Nova | 79 SF | skirmish | 1886 | 0 hits | 0 kills | 1 losses | |
50 | D | o'maxim Guards | Lexis | Luria Nova | 66 Inf | line | 1133 | 0 hits | 0 kills | 1 losses | |
51 | D | Swords of vengeance | Leonid | Luria Nova | 69 SF | line | 2002 | 1625 hits | 28 kills | 0 losses | |
52 | D | Temple Guards | (militia/guard unit) | Luria Nova | 75 SF | line | 1851 | 0 hits | 0 kills | 18 losses | |
53 | D | The Blackguard | Damien | Luria Nova | 68 SF | skirmish | 2019 | 2398 hits | 14 kills | 0 losses | |
54 | D | The Crimson Crusaders | Elias | Luria Nova | 38 SF | skirmish | 1223 | 2168 hits | 14 kills | 0 losses | |
55 | D | The Faithful Wall | Durk | Luria Nova | 225 Inf | skirmish | 2833 | 0 hits | 0 kills | 2 losses | |
56 | D | The Falcons | Fulco | Luria Nova | 104 SF | skirmish | 2488 | 3351 hits | 22 kills | 0 losses | |
57 | D | The Hellfire Horde | Oskar | Luria Nova | 63 SF | box | 1597 | 2228 hits | 21 kills | 0 losses |
Total:
20 attackers (222 Inf, 333 MI, 216 Arch, 18 other)
37 defenders (946 Inf, 162 MI, 809 Arch, 105 Cav, 690 SF)
Total combat strengths: 15839 vs. 44905
The region owner Luria Nova and their allies defend.
The Zuma Coalition units join in to support their realm-mates.
It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Fortress (5).
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Rusty Suit of McKay.
Suzerain Emperor Bruce Wilde is spotted reading from the Ducal Compendium.
Margrave Théoden Doesire is spotted wearing the Cruel Ring.
Royal Ciarghuala Dubhaine is spotted wearing the Princely Ring.
Royal Ciarghuala Dubhaine is spotted wielding the Dazzling Guard.
Thanks to the unique item(s), the defender fight with full morale.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (17-D) | 1 (1-D) 4 (45-I) 6 (47-I) 7 (43-I) 10 (40-I) 20 (47-I) | 3 (43-A) 5 (46-M) 8 (39-M) 9 (33-M) 11 (46-M) 12 (44-A) 13 (47-A) 14 (42-M) 15 (44-A) 16 (48-M) 17 (38-A) 18 (40-M) 19 (39-M) | 21 (23-A) 22 (23-I) 23 (23-A) 24 (22-I) 25 (24-A) 26 (22-I) 27 (23-A) 28 (23-I) 29 (22-A) 30 (22-I) 31 (22-A) 32 (26-I) 33 (23-I) 34 (64-A) 36 (31-A) 38 (36-A) 39 (199-A) 40 (162-M) 42 (238-I) 43 (14-A) 45 (167-A) 47 (126-A) 48 (35-A) 52 (75-S) 54 (38-S) | 35 (172-I) 37 (100-S) 44 (94-S) 49 (79-S) 50 (66-I) 51 (69-S) 53 (68-S) 55 (225-I) 56 (104-S) 57 (63-S) | 41 (84-I) 46 (105-C) |
Knight Watchmen (48) fire on Zuma Natives (15), scoring 186 hits.
1st Shinnite Bows (21) fire on Zuma Natives (12), scoring 78 hits.
2nd Shinnite Bowmen (23) fire on Zuma Natives (3), scoring 90 hits.
Zuma Natives (14) move closer to get better shots.
Expeditionary Inspectors (2) fire on Emberborn (42), scoring 749 hits.
6th Shinnite Bowmen (31) fire on Zuma Natives (14), scoring 300 hits.
Zuma Natives (19) move closer to get better shots.
Zuma Natives (13) fire on Gotz Rangers (45), scoring 190 hits.
The Blackguard (53) fire on Zuma Natives (19), scoring 862 hits.
Zuma Natives (15) fire on Corsairs of The Revenge (39), scoring 362 hits.
Zuma Natives (17) fire on Deaths Dealers (40), scoring 103 hits.
Zuma Natives (5) move closer to get better shots.
The Hellfire Horde (57) fire on Zuma Natives (5), scoring 986 hits.
9th Legion (34) fire on Zuma Natives (14), scoring 744 hits.
The Falcons (56) fire on Zuma Natives (19), scoring 1712 hits.
3rd Shinnite Bowmen (25) fire on Zuma Natives (5), scoring 432 hits.
Broken Crown (37) fire on Zuma Natives (14), scoring 954 hits.
Zuma Natives (12) fire on Temple Guards (52), scoring 342 hits.
Swords of vengeance (51) fire on Zuma Natives (5), scoring 1044 hits.
Blue Eagles (36) fire on Zuma Natives (14), scoring 571 hits.
5th Shinnite Bowmen (29) fire on Zuma Natives (5), scoring 328 hits.
Zuma Natives (8) fire on Ingram Rangers (47), scoring 87 hits.
Ingram Rangers (47) fire on Zuma Natives (19), scoring 1859 hits.
Zuma Natives (18) move closer to get better shots.
Gotz Rangers (45) fire on Zuma Natives (18), scoring 1496 hits.
Zuma Natives (16) move closer to get better shots.
Deaths Dealers (40) fire on Zuma Natives (16), scoring 1132 hits.
The Crimson Crusaders (54) fire on Zuma Natives (16), scoring 848 hits.
Fletchling Bowmen (43) fire on Zuma Natives (18), scoring 220 hits.
Bureaucrats (38) fire on Zuma Natives (18), scoring 769 hits.
4th Shinnite Bowmen (27) fire on Zuma Natives (16), scoring 259 hits.
Fontanese Freebooters (44) fire on Zuma Natives (16), scoring 2223 hits.
Corsairs of The Revenge (39) fire on Zuma Natives (18), scoring 1840 hits.
Zuma Natives (9) fire on Temple Guards (52), scoring 108 hits.
Zuma Natives (11) move closer to get better shots.
Daimonic Army (1) fire on Emberborn (42), scoring 72 hits.
Zuma Natives (3) fire on Temple Guards (52), scoring 347 hits.
Total ranged hits suffered: Attackers: 18933, Defenders: 2360
Horn of Calamity (46) stay in their defensive position, awaiting an opportunity to charge.
Zuma Natives (7), Zuma Natives (4), Zuma Natives (20), Zuma Natives (10) and Zuma Natives (6) advance towards the enemy.
4th Shinnite Spearmen (28), The Faithful Wall (55), 3rd Shinnite Spearmen (26), Temple Guards (52), 2nd Shinnite Spearmen (24), 1st Shinnite Spearmen (22), Dragon Knights (41), 7th Shinnite Spearmen (33), Emberborn (42), 6th Shinnite Spearmen (32), Latinikon Phalangists (49), Blades of Conquest (35), 5th Shinnite Spearmen (30) and o'maxim Guards (50) move forward to take up positions at the outer wall.
Zuma Natives (14) take 2569 hits from archer fire, which cause 42 casualties, wiping the unit out.
Temple Guards (52) take 498 hits from archer fire (reduced due to fortifications), which cause 8 casualties.
Zuma Natives (19) take 4433 hits from archer fire, which cause 39 casualties, wiping the unit out.
Zuma Natives (15) take 186 hits from archer fire, which cause 4 casualties.
Zuma Natives (5) take 2790 hits from archer fire, which cause 46 casualties, wiping the unit out.
Emberborn (42) take 513 hits from archer fire (reduced due to fortifications), which cause 12 casualties.
Zuma Natives (12) take 78 hits from archer fire, which cause 2 casualties.
Ingram Rangers (47) take 70 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Zuma Natives (18) take 4325 hits from archer fire, which cause 40 casualties, wiping the unit out.
Gotz Rangers (45) take 152 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Zuma Natives (16) take 4462 hits from archer fire, which cause 48 casualties, wiping the unit out.
Deaths Dealers (40) take 82 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Corsairs of The Revenge (39) take 290 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Zuma Natives (3) take 90 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 18933 (0 from close combat and 18933 from ranged), Defenders: 1605 (0 from close combat and 1605 from ranged)
Total casualties: 223 attackers, 34 defenders
Turn No. 2
2 (17-D) | 1 (1-D) | 3 (41-A) 4 (45-I) 6 (47-I) 7 (43-I) 8 (39-M) 9 (33-M) 10 (40-I) 12 (42-A) 13 (47-A) 15 (40-A) 17 (38-A) 20 (47-I) | 11 (46-M) | 22 (23-I) 24 (22-I) 26 (22-I) 28 (23-I) 30 (22-I) 32 (26-I) 33 (23-I) 42 (226-I) 52 (67-S) | 21 (23-A) 23 (23-A) 25 (24-A) 27 (23-A) 29 (22-A) 31 (22-A) 34 (64-A) 35 (172-I) 36 (31-A) 38 (36-A) 39 (192-A) 40 (160-M) 43 (14-A) 45 (164-A) 47 (124-A) 48 (35-A) 49 (79-S) 50 (66-I) 54 (38-S) 55 (225-I) | 37 (100-S) 41 (84-I) 44 (94-S) 51 (69-S) 53 (68-S) 56 (104-S) 57 (63-S) | 46 (105-C) |
6th Shinnite Bowmen (31) fire on Zuma Natives (11), scoring 258 hits.
The Falcons (56) fire on Zuma Natives (11), scoring 1639 hits.
Fletchling Bowmen (43) fire on Zuma Natives (11), scoring 281 hits.
The Blackguard (53) fire on Zuma Natives (11), scoring 1536 hits.
4th Shinnite Bowmen (27) fire on Zuma Natives (11), scoring 262 hits.
The Crimson Crusaders (54) fire on Zuma Natives (11), scoring 1320 hits.
Daimonic Army (1) fire on Emberborn (42), scoring 82 hits.
Fontanese Freebooters (44) fire on Zuma Natives (11), scoring 1278 hits.
Zuma Natives (12) fire on Emberborn (42), scoring 682 hits.
Zuma Natives (17) fire on Temple Guards (52), scoring 332 hits.
Broken Crown (37) fire on Zuma Natives (11), scoring 2153 hits.
Blue Eagles (36) fire on Zuma Natives (11), scoring 394 hits.
The Hellfire Horde (57) fire on Zuma Natives (11), scoring 1242 hits.
5th Shinnite Bowmen (29) fire on Zuma Natives (11), scoring 212 hits.
Bureaucrats (38) fire on Zuma Natives (11), scoring 606 hits.
Zuma Natives (3) fire on Temple Guards (52), scoring 639 hits.
Zuma Natives (11) fire on Emberborn (42), scoring 239 hits.
1st Shinnite Bows (21) fire on Zuma Natives (6), scoring 167 hits.
3rd Shinnite Bowmen (25) fire on Zuma Natives (15), scoring 105 hits.
Knight Watchmen (48) fire on Zuma Natives (10), scoring 334 hits.
Deaths Dealers (40) fire on Zuma Natives (13), scoring 307 hits.
Zuma Natives (13) fire on Emberborn (42), scoring 268 hits.
Zuma Natives (15) fire on 6th Shinnite Spearmen (32), scoring 521 hits.
Gotz Rangers (45) fire on Zuma Natives (8), scoring 735 hits.
9th Legion (34) fire on Zuma Natives (20), scoring 369 hits.
Swords of vengeance (51) fire on Zuma Natives (7), scoring 581 hits.
Corsairs of The Revenge (39) fire on Zuma Natives (4), scoring 705 hits.
Zuma Natives (9) fire on 1st Shinnite Spearmen (22), scoring 185 hits.
Zuma Natives (8) fire on 3rd Shinnite Spearmen (26), scoring 253 hits.
Expeditionary Inspectors (2) fire on 2nd Shinnite Spearmen (24), scoring 355 hits.
2nd Shinnite Bowmen (23) fire on Zuma Natives (6), scoring 214 hits.
Ingram Rangers (47) fire on Zuma Natives (12), scoring 672 hits.
Total ranged hits suffered: Attackers: 15370, Defenders: 3556
Horn of Calamity (46) stay in their defensive position, awaiting an opportunity to charge.
Zuma Natives (20), Zuma Natives (10), Zuma Natives (6), Zuma Natives (7) and Zuma Natives (4) advance towards the enemy.
Blades of Conquest (35), The Faithful Wall (55), o'maxim Guards (50), Latinikon Phalangists (49) and Dragon Knights (41) move forward to take up positions at the outer wall.
3rd Shinnite Spearmen (26), Emberborn (42), 7th Shinnite Spearmen (33), 6th Shinnite Spearmen (32), 1st Shinnite Spearmen (22), Temple Guards (52), 5th Shinnite Spearmen (30), 4th Shinnite Spearmen (28) and 2nd Shinnite Spearmen (24) hold their positions at the outer wall, waiting for the attack.
Zuma Natives (20) take 369 hits from archer fire, which cause 7 casualties.
3rd Shinnite Spearmen (26) take 158 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Emberborn (42) take 794 hits from archer fire (reduced due to fortifications), which cause 18 casualties.
Bruce Wilde, Suzerain Emperor of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileonhas been wounded by Zuma Natives (12).
Zuma Natives (10) take 334 hits from archer fire, which cause 6 casualties.
Zuma Natives (12) take 672 hits from archer fire, which cause 14 casualties.
Zuma Natives (6) take 381 hits from archer fire, which cause 6 casualties.
6th Shinnite Spearmen (32) take 326 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
1st Shinnite Spearmen (22) take 116 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Temple Guards (52) take 607 hits from archer fire (reduced due to fortifications), which cause 10 casualties.
Zuma Natives (11) take 11181 hits from archer fire, which cause 46 casualties, wiping the unit out.
Zuma Natives (13) take 307 hits from archer fire, which cause 7 casualties.
Zuma Natives (15) take 105 hits from archer fire, which cause 2 casualties.
Zuma Natives (7) take 581 hits from archer fire, which cause 11 casualties.
2nd Shinnite Spearmen (24) take 222 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Zuma Natives (8) take 735 hits from archer fire, which cause 15 casualties.
Zuma Natives (4) take 705 hits from archer fire, which cause 14 casualties.
Total hits suffered: Attackers: 15370 (0 from close combat and 15370 from ranged), Defenders: 2223 (0 from close combat and 2223 from ranged)
Total casualties: 128 attackers, 43 defenders
7th Shinnite Spearmen (33) take 23 hits in close combat. No casualties.
4th Shinnite Spearmen (28) take 16 hits in close combat. No casualties.
Latinikon Phalangists (49) take 51 hits in close combat, which cause 1 casualties.
Dragon Knights (41) take 60 hits in close combat, which cause 1 casualties.
1st Shinnite Spearmen (22) take 19 hits in close combat. No casualties.
Temple Guards (52) take 47 hits in close combat, which cause 1 casualties.
The Faithful Wall (55) take 146 hits in close combat, which cause 2 casualties.
2nd Shinnite Spearmen (24) take 18 hits in close combat. No casualties.
5th Shinnite Spearmen (30) take 17 hits in close combat, which cause 1 casualties.
Horn of Calamity (46) take 1116 hits (77 in close combat, 1039 from archer fire), which cause 19 casualties.
3rd Shinnite Spearmen (26) take 19 hits in close combat, which cause 1 casualties.
6th Shinnite Spearmen (32) take 17 hits in close combat. No casualties.
Blades of Conquest (35) take 114 hits in close combat, which cause 2 casualties.
o'maxim Guards (50) take 62 hits in close combat, which cause 1 casualties.
Expeditionary Inspectors (2) take 16243 hits (15892 in close combat, 351 from archer fire), which cause 17 casualties, wiping the unit out.
Emberborn (42) take 146 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 16243 (15892 from close combat and 351 from ranged), Defenders: 1871 (832 from close combat and 1039 from ranged)
Total casualties: 17 attackers, 32 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 5 %.
The battle does 9 % damage to the fortifications.
The locals are grateful for defeating the evil forces plaguing their region.