Difference between revisions of "Ni'Tessine Family/Corwyn/Monster of Elmbar"

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'''Battle in Elmbar'''<br />
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{{Infobox Military Conflict
Year of the Roaring Dragon (''OOC: 2009-Oct-15'')
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|conflict=The Monster of Elmbar
 
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|partof=a monster cleansing
 
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|image=http://battlemaster.org/maps-1/36.jpg
 +
|caption=
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|date=2009, October 15
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|place=Elmbar
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|weather=Strong winds
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|territory=none
 +
|result=Attacker Victory
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|combatant1= [[Sirion]]
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|combatant2= Monster
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|commander1= [[Ni'Tessine Family/Corwyn|Corwyn Ni'Tessine]]
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|commander2=
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|strength1=255 (29 Archers)
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|strength2=115 (1 Monster)
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|formation1=No particular
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|formation2=No particular
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|casualties1=0 (0%)
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|casualties2=1 (100%)
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|rounds=2
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}}
 
<table border="0">
 
<table border="0">
 
<tr style="background:#EEEEEE">
 
<tr style="background:#EEEEEE">
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* None of the men were killed in this battle.
 
* None of the men were killed in this battle.
 
* The unit gained 2 points of Morale. Combat training increased by 3 points. Unit cohesion increased 5 points.
 
* The unit gained 2 points of Morale. Combat training increased by 3 points. Unit cohesion increased 5 points.
 
Notes:
 
* Despite strong winds, a unit with only 32% training '''hit 3 times for every archer''', from a range of 2.
 
** Does this imply a unit at 100% training would have hit 9 or 10 times for every archer?  What if range had been at 1?
 

Revision as of 01:34, 16 October 2009

The Monster of Elmbar
Part of a monster cleansing
36.jpg
Date 2009, October 15
Location Elmbar
Weather Strong winds
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Sirion Monster
Commanders
Corwyn Ni'Tessine
Strength
255 (29 Archers) 115 (1 Monster)
Formations
No particular No particular
Casualties
0 (0%) 1 (100%)


Unit Role Unit Commander Realm Unit Formation Org Combat Strength
1 Attacker Ni'Tessine Marksmen Corwyn Sirion 29 Archers (range 3) line 6 %   255
2 Defender Monsters (Monsters) (rogue) 1 Monster line 8 %   115

Total:

  • 1 attacker (29 archers with range 3)
    • defensive stance, middle position, arranged in a line.
    • 32% training, 50%/45% equipment, 89% morale, 24% cohesion
  • 1 defender (1 monster)

Total combat strengths: 255 vs. 115

The troops from (rogue) set up defenses because they control the battlefield.
The Sirion troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn One

1 (29-A) 2 (1-M)

Actions:

  • Ni'Tessine Marksmen (unit 1) have no enemy in range and advance to better firing positions.
  • Monster (unit 2) advances towards the enemy.

Turn Two

1 (29-A) 2 (1-M)

Actions:

  • Ni'Tessine Marksmen (unit 1) fire on the Monster (unit 2), scoring 87 hits.
  • Monster (unit 2) tries to advance towards the enemy.

Events:

  • Monster (unit 2) takes 87 hits from archer fire, which cause 1 casualty, wiping the unit out.

Total casualties: 0 attackers, 1 defender

Attacker Victory!



Outcome:

  • Corwyn gained 1 Honour.
  • None of the men were killed in this battle.
  • The unit gained 2 points of Morale. Combat training increased by 3 points. Unit cohesion increased 5 points.