Difference between revisions of "SLOCCount"
Jump to navigation
Jump to search
Line 3: | Line 3: | ||
SLOCCount (unsurprisingly) counts the [http://en.wikipedia.org/wiki/Source_lines_of_code Source lines of code] (SLOC) and then does some calculations to get a very rough estimate of how long it would take and how much it would cost to replicate (i.e. write it all again) the program. | SLOCCount (unsurprisingly) counts the [http://en.wikipedia.org/wiki/Source_lines_of_code Source lines of code] (SLOC) and then does some calculations to get a very rough estimate of how long it would take and how much it would cost to replicate (i.e. write it all again) the program. | ||
− | In other words: If you want to make your own BattleMaster, commercially, here's what you have to calculate for investment | + | In other words: If you want to make your own BattleMaster, commercially, here's what you have to calculate for investment: |
Line 16: | Line 16: | ||
− | + | That's the game alone, no hosting, marketing or other stuff. And most importantly: This doesn't include the creation of the game worlds with all their regions, the maps, the manual and other documentation, etc. That's just the code. | |
− |
Revision as of 18:03, 6 January 2006
Every once in a while, I (Tom) run David A. Wheeler's SLOCCount on the BattleMaster code, just to get a warm and fuzzy feeling.
SLOCCount (unsurprisingly) counts the Source lines of code (SLOC) and then does some calculations to get a very rough estimate of how long it would take and how much it would cost to replicate (i.e. write it all again) the program.
In other words: If you want to make your own BattleMaster, commercially, here's what you have to calculate for investment:
Total Physical Source Lines of Code (SLOC) = 34,724 Development Effort Estimate, Person-Years (Person-Months) = 8.29 (99.51) (Basic COCOMO model, Person-Months = 2.4 * (KSLOC**1.05)) Schedule Estimate, Years (Months) = 1.20 (14.36) (Basic COCOMO model, Months = 2.5 * (person-months**0.38)) Estimated Average Number of Developers (Effort/Schedule) = 6.93 Total Estimated Cost to Develop = $ 1,120,219 (average salary = $56,286/year, overhead = 2.40).
That's the game alone, no hosting, marketing or other stuff. And most importantly: This doesn't include the creation of the game worlds with all their regions, the maps, the manual and other documentation, etc. That's just the code.