Difference between revisions of "Oritolon (Realm)"

From BattleMaster Wiki
Jump to navigation Jump to search
m (Updating TL list)
m
 
(40 intermediate revisions by 10 users not shown)
Line 1: Line 1:
__TOC__
+
{{Otherpage
{|
+
|this is=the realm of Oritolon
| align='left' valign='top' | [[image:oritolon-flag.jpg|Oritolon Coat-of-Arms]]
+
|other is=the region of Oritolon
| align='left' valign='top' | The Republic of Oritolon is one of the oldest realms in [[Colonies|The Colonies]] and has a proud, if tragic, history steeped in myth and legend.
+
|other page=Oritolon
 +
}}
 +
[[File:Logo2.gif|frame|Strength, Justice, Unity]]
  
As much a family as a nation the nobles and people of Oritolon are tolerant, cooperative and dedicated to each other and their realm. Oritolon welcomes the immigration of any nobles who share these valuable qualities.
+
'''Oritolon values honourable nobles who seek a civilised and united realm in which to serve and prosper.'''
  
While peaceful by nature the people if Oritolon have honed their skills in warfare defending themselves from the regular incursions of undead hordes into their territory and their long-running war against the despised ideologies of the theocratic states [[Alowca]] and sometimes [[Alebad]].
+
==Introduction==
 +
One of the oldest realms in [[Colonies|The Colonies]], Oritolon has a proud history steeped in legend, heroism, tragedy and betrayal.
  
These are interesting times in Oritolon; the ongoing war against the church-states and a reorganisation of the council are galvanising the nobles of Oritolon into even greater discussion, cooperation and activity.
+
After a stormy period of sabotage, deceit, conspiracy, coups and rebellion Oritolon's political system has stabilised and a period of renewal and peaceful expansion has restored the realm to it's former glory.
  
|}
+
The purging of nefarious influences from Oritolon has left the nobility much reduced in number, though those that remain are remarkably united and loyal.
  
 +
Oritolon is a calm, civilised realm that prides itself on it's honour, unity and inclusiveness. Nobles are encouraged to reach their full potential as this benefits both the individual and the realm as a whole.
  
===Politics===
+
==Geography==
Oritolon is a [[Government_System#Republic|republic]] ruled by an elected prime-minister and council.
+
Oritolon is situated in the south-west of The Colonies along the northern shore of The Great Bay.  
  
The laws of Oritolon encourage both individual freedoms and national unity.
+
The regions of Oritolon are as diverse as the landscape itself, with treacherous desert and mountains to the north, harsh scrubland to the west and rich arable land and pine forests to the east.  
  
Open discussion, debate and rule-by-consensus are well established traits of government in Oritolon.
+
Ancient and majestic, the city of [[Oritolon]] sits at the narrow mouth of The Great Bay, making it an important trading port and the first port of call for many new arrivals to the continent.
  
Oritolon prides itself on it's egalitarian philosophy of equality and tolerance.  
+
==Politics==
Nobles of Oritolon are judged on their words and deeds rather than any accident of birth or circumstance.
+
Oritolon has long been a [[republic]], proud of it's fair and free political system. In recent times the formerly stable [[Oritolon (Realm)/Government|political system]] has been upset by a series of upheavals, coups, schisms and reorganisations. It was restored for a time, at some cost, to it's traditional form of meritocratic republic but after suffering further setbacks the organisation of the republic was once again refined in order to ensure stability.
  
The Oritolon military, while small, is well organised and dedicated.  
+
Oritolon enjoys good relations with the other realms on the continent, enjoying one of the longest and best held relationships on the island by way of federation with [[Lukon]]. Oritolon previously also enjoyed alliances with both [[Assassins]] and [[Outer Tilog]] but relations have yet to be restored to what they were following Oritolon's successful conflict against [[Minas Thalion]]. In the aftermath of that war, Oritolon now works hard to restore civilisation and prosperity to all the southlands.
It tends to be deployed in defense of it's people rather than in the pursuit of aggressive expansionism.
 
  
While Oritolon enjoys peaceful relations with most of the other realms on [[Colonies|The Colonies]] we are in a constant struggle against the theocratic state of [[Alowca]] due to irreconcilable ideological differences. This also often brings us into conflict with their sometimes ally [[Alebad]].
+
==Religion==
 +
For many generations, the state religion of Oritolon was "[[The Path of Chivalry]]", often simply referred to as "The Path". This is not a traditional theistic religion but more a philosophy that encourages the virtues of strength, justice, honour and unity. The Path also aims to encourage benign worship of gods and to discourage conflict between faiths. The temples and shrines of The Path are shared by worshippers of many faiths who are free to worship as they please so long as their worship does not have an adverse affect on others.
  
 +
In recent times, the Path's position of pre-eminence has been eroded and no longer enjoys the unflinching support of the Oritolon state. Followers of other faiths no longer suffer persecution and [[The Blinded God]] has emerged as a strong challenger to the unorthodox traditions of the Path.
  
===History===
+
==History==
In the depths of history two inseparable heros named 'Atlas' and 'Hrothgar' travelled to a newly discovered island.
+
[[Oritolon (Realm)/History|The History Of Oritolon]] is long and often bloody. Though there have been long periods of stability, prosperity and peace there have also been brutal wars and vicious internal struggles. The [[Oritolon (Realm)/Ancient History|ancient history]] of Oritolon is the stuff of legend but [[Oritolon (Realm)/Recent History|recent history]] is no less compelling. Following victory in The Long War against the brutal theocracies [[Alowca (Realm)|Alowca]] and [[Alebad (Realm)|Alebad]] and the successful founding of Minas Thalion Oritolon was brought to the brink of oblivion by a series of internal conflicts brought about by dark forces from both outside and within the realm but has recovered remarkably and is once again a vital force in The Colonies.
There they encountered the island's only inhabitants; a serpent with two human heads.  
 
  
Many heros would attempt to slay such a creature on sight. Atlas and Hrothgar however, perhaps seeing a mirror-image of their own almost symbiotic relationship, conversed with the creature and discovered that it was in fact two creatures known as 'Ulrich' and 'C William' who shared this serpentine body.  
+
==Culture==
Finding them intelligent and generous the heros agreed to stay on the island and enjoyed their hosts' seemingly limitless hospitality for some time.
+
Oritolon has a vibrant, if somewhat rustic, culture. As is common among peasants anywhere the spoken word takes precedence over the written. The common people have a love of the folk tales and songs handed down to them from their families. Despite having more literate and sophisticated tastes many nobles act as sponsors to songwriters, poets and playwrights who create works that are spread across the land by the travelling bards who provide a vital cultural link between the nobility and commoners. Few in Oritolon will miss the opportunity to enjoy a bard's tales or [[Oritolon (Realm)/Songs|songs]].
  
Eventually more nobles started to arrive on the island and struck up a strong sense of kinship with the snake-brothers and heros that they found living. Before long they had established the realm known as Oritolon and with the aid and protection of the snake-brothers they prospered in luxury and peace.
+
==Further Reading==
 
+
*[[Oritolon (Realm)/Government|Government of Oritolon]]
Despite the acceptance and love of the growing human population Ulrich and C William started to feel more and more isolated and excluded from the family of Oritolon. Their strangeness played on their minds and in endless whispered conversations they reinforced each others paranoid fears that eventually the mortals would rebel against them.
+
*[[Oritolon (Realm)/History|History Of Oritolon]] ([[Oritolon (Realm)/Ancient History|Ancient]], [[Oritolon (Realm)/Recent History|Recent]])
 
+
*[[Oritolon (Realm)/Nobles|Nobles of Oritolon]]
Thus began their bitter and eventually tragic plot to divide and weaken the mortals by generating resentment between Atlas and Hrothgar in order to increase both's reliance on the snake-brothers own council. It did not take much time for their poisoned tongues to cause distrust and disorder among the family of Oritolon that grew until it threatened to tip the whole realm into civil war. 
+
*[[Oritolon (Realm)/The Seven Pillars|The Seven Pillars]]
 
+
*[[Oritolon (Realm)/Songs|Songs of Oritolon]]
So engrossed were the people of Oritolon in their own feuds and arguments it took a newcomer to see the source of the strife in the land. They exposed the desperate, misguided treachery of Ulrich and C William. Infuriated and wracked with remorse Atlas and Hrothgar  forgave each other immediately and the people of Oritolon were again united. In terror the serpent-brothers fled their former friends awesome rage, attempting to hide in the icy mountains to the northeast. They were cornered by the heros however and in an epic battle their serpent's body was split in two, seperating the two beings for the first time in eternity.
+
*[[Oritolon (Realm)/Newcomers|Information For Newcomers To Oritolon]]
 
+
*[[/Realm Laws/]]
Whether Ulrich and C William were blessed or cursed is a matter of debate but nevertheless they survived this brutal separation. Once separated, however, they lost their both their strength and their power over the hearts and minds of men. Cowering and broken they were suffered to live only because the heros considered this a far worse punishment than death.
+
*[[/Prisoners agreement between Oritolon and Giblot/]]
 
+
*[http://195.130.70.132/oritolon/ Oritolon External Website, circa 2004]
Freed from the pernicious influence of the serpentine brothers the people of Oritolon chose the first mortal ruler of Oritolon - King Olorin. The Oritolon flag was raised that day, a pair of serpents separated by a sword. It has flown ever since.
 
 
 
<i>To be continued..</i>
 
 
 
 
 
===Culture===
 
The founders of Oritolon long enjoyed a life of leisure with the once benevolent Serpent King and filled the days with song and theatre and their halls with elaborate tapestry and ornate statues.
 
 
 
This love of art has continued throughout the history of Oritolon.
 
 
 
Oritolon still has a strong culture of bardic song and topical theatre. In even the smallest town a rough stage will be found in the town square where travelling artistes ply their trade and spread the news of the day. In Oritolon city it is said that wherever more than four people gather you will find an actor or bard who considers them an audience.
 
 
 
[[Oritolon/Culture/Songs|Songs of Oritolon]]
 
 
 
 
 
===Geography===
 
The Republic of Oritolon occupies the south-eastern corner of the island known as [[Colonies|The Colonies]].
 
 
 
From the remote icy peaks of Windaria to the deserts of Narrowdep and and rolling fields of Sovonoval. Oritolon's borders encompass a world's worth of terrain and climate. It's regions vary in size from the vast wooded expanses of Grentzen to the tiny mountain region of Iglavik.
 
Travelling in many of these regions is unforgiving but there are many towns and villages offering hospitality to the journeying noble.
 
 
 
Borders are shared to the north with Lukon and to the east and southeast with [[Alowca|The Duchy of Alowca]].
 
Oritolon's south-western borders are coastal. The capital, Oritolon City, lies at the mouth of a large natural bay of astounding beauty.
 
 
 
====Map of the Republic====
 
[[image:oritolon-map-colonies.jpg|center|Map Of Oritolon]]  
 
 
 
====Regions====
 
The [[Oritolon/Regions|Regions of Oritolon]] are [[Oritolon/Regions#Grentzen|Grentzen]], [[Oritolon/Regions#Iglavik|Iglavik]], [[Oritolon/Regions#Narrowdep|Narrowdep]], [[Oritolon/Regions#Oritolon|Oritolon]], [[Oritolon/Regions#Sovonoval|Sovonoval]] and [[Oritolon/Regions#Windaria|Windaria]].
 
 
 
===Nobles===
 
====The Council====
 
 
 
The council of Oritolon are well established and has had the same members for some time now.
 
They have the backing and trust of the majority of Oritolon nobles.
 
 
 
{|
 
| '''Prime Minister''' ([[Government_Position#Ruler|Ruler]])
 
| [[Royal_Assassins_Family#Loki_.28Hero.29|Loki Royal Assassin]]
 
|-
 
| '''Minister of Defense''' ([[Government_Position#General|General]])
 
| Adam Captain
 
|-
 
| '''Grand Justiciar''' ([[Government_Position#Judge|Judge]])
 
| Yanzi Hierarch
 
|-
 
| '''Minister of Finance''' ([[Government_Position#Banker|Banker]])
 
| Cleatus Maggot
 
|-
 
| '''Duke of Oritolon City'''
 
| [[Eternal_Champion_Family#High_Lord_and_Cavalier_Corum|Corum Eternal Champion]]
 
|}
 
 
 
====Current Nobles====
 
Adam, alec, Annalise, Anomalous, Beorn, Chester, Cleatus, [[Eternal_Champion_Family#High_Lord_and_Cavalier_Corum|Corum]], Dargaard, Efritti, Elle, En Dal, [[Da Hadez Family/Erisha|Erisha]], Francois, Galadriel, Geoffrey, [[Baboclan Family#Lord_Gnutt|gnutt]], Hero, Heroness, Krystillia, Kynton, [[Royal_Assassins_Family#Loki_.28Hero.29|Loki]], Pericles, Pile, Spearhead, The Revenge of Jacque, Tsathogua, Wincy, Yaki.
 
 
 
====Heros of Oritolon====
 
From time to time nobles are recognised for their exceptional courage or devotion to Oritolon.
 
 
Their names will be remembered in story and song until Oritolon falls into the sea.
 
 
 
 
 
* <b>Worf</b> was given the "Most Valuable New Troop Leader" medal for his enthusiastic and great contribution to Oritolon.
 
 
* <b>Ganimende the Ghost</b> was given the "Most Valuable Troop Leader" medal for his consistently excellent service to the realm and for supporting our army by providing detailed reports of enemy movement behind the lines.
 
 
* <b>The Barbarian Horde Battle Group</b> (''Spearhead'', ''Ned'' and ''Tamerran'') were awarded the medal of Bravery for facing a superior army, sabotaging enemy advances and bringing valuable information from "behind the lines".
 
 
* <b>Julius</b> was awarded the medal of Honour for his brave defense of Windaria.
 
 
 
* <b>Zangi</b> A truly fierce warrior, has proven his qualities in combat from the time he set foot in Oritolon. He was awarded the metal of Valor when he successfully defended Iglavik against three (3) superior Alebad units. It is important to note that he made a stand on his own, forsaw the danger and eradicated it, when orders from his superiors where different and apparently wrong.
 
  
 +
[[Category:Lost Realms]]
 
[[Category:Colonies]]
 
[[Category:Colonies]]
[[Category:Realms]]
+
[[Category:Original Realms of Colonies]]

Latest revision as of 23:21, 28 December 2020

Disambig gray.svg This article outlines the realm of Oritolon. For the region of Oritolon, see Oritolon.
Strength, Justice, Unity

Oritolon values honourable nobles who seek a civilised and united realm in which to serve and prosper.

Introduction

One of the oldest realms in The Colonies, Oritolon has a proud history steeped in legend, heroism, tragedy and betrayal.

After a stormy period of sabotage, deceit, conspiracy, coups and rebellion Oritolon's political system has stabilised and a period of renewal and peaceful expansion has restored the realm to it's former glory.

The purging of nefarious influences from Oritolon has left the nobility much reduced in number, though those that remain are remarkably united and loyal.

Oritolon is a calm, civilised realm that prides itself on it's honour, unity and inclusiveness. Nobles are encouraged to reach their full potential as this benefits both the individual and the realm as a whole.

Geography

Oritolon is situated in the south-west of The Colonies along the northern shore of The Great Bay.

The regions of Oritolon are as diverse as the landscape itself, with treacherous desert and mountains to the north, harsh scrubland to the west and rich arable land and pine forests to the east.

Ancient and majestic, the city of Oritolon sits at the narrow mouth of The Great Bay, making it an important trading port and the first port of call for many new arrivals to the continent.

Politics

Oritolon has long been a republic, proud of it's fair and free political system. In recent times the formerly stable political system has been upset by a series of upheavals, coups, schisms and reorganisations. It was restored for a time, at some cost, to it's traditional form of meritocratic republic but after suffering further setbacks the organisation of the republic was once again refined in order to ensure stability.

Oritolon enjoys good relations with the other realms on the continent, enjoying one of the longest and best held relationships on the island by way of federation with Lukon. Oritolon previously also enjoyed alliances with both Assassins and Outer Tilog but relations have yet to be restored to what they were following Oritolon's successful conflict against Minas Thalion. In the aftermath of that war, Oritolon now works hard to restore civilisation and prosperity to all the southlands.

Religion

For many generations, the state religion of Oritolon was "The Path of Chivalry", often simply referred to as "The Path". This is not a traditional theistic religion but more a philosophy that encourages the virtues of strength, justice, honour and unity. The Path also aims to encourage benign worship of gods and to discourage conflict between faiths. The temples and shrines of The Path are shared by worshippers of many faiths who are free to worship as they please so long as their worship does not have an adverse affect on others.

In recent times, the Path's position of pre-eminence has been eroded and no longer enjoys the unflinching support of the Oritolon state. Followers of other faiths no longer suffer persecution and The Blinded God has emerged as a strong challenger to the unorthodox traditions of the Path.

History

The History Of Oritolon is long and often bloody. Though there have been long periods of stability, prosperity and peace there have also been brutal wars and vicious internal struggles. The ancient history of Oritolon is the stuff of legend but recent history is no less compelling. Following victory in The Long War against the brutal theocracies Alowca and Alebad and the successful founding of Minas Thalion Oritolon was brought to the brink of oblivion by a series of internal conflicts brought about by dark forces from both outside and within the realm but has recovered remarkably and is once again a vital force in The Colonies.

Culture

Oritolon has a vibrant, if somewhat rustic, culture. As is common among peasants anywhere the spoken word takes precedence over the written. The common people have a love of the folk tales and songs handed down to them from their families. Despite having more literate and sophisticated tastes many nobles act as sponsors to songwriters, poets and playwrights who create works that are spread across the land by the travelling bards who provide a vital cultural link between the nobility and commoners. Few in Oritolon will miss the opportunity to enjoy a bard's tales or songs.

Further Reading