Imus Flamma

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The contents on this page discuss a possible or hypothetical topic. It could be a guild, religion or even realm that is being planned to be set up in the future, or some speculations about past (unrecorded) history.
In short, this page does not outline something that you can currently find in the game.


Aetheris Pyrism
Imusflamma.jpg
Imus Flamma: Advoco Caelum. Opsecro Caeles.
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Introduction

Imus Flamma is a set of practices and beliefs that guides its practitioners through the spiritual and mortal worlds. It aims to the improvement of one's self through the attunement with the divine.

Flamma

Literally translated as "flame", the concept flamma is used to designate the spiritual essences, the immaterial beings of both the spiritual and mortal worlds.

The imus flamma is the interior/innermost flamma of a living being: its soul. It is thought to be made of the same essence as the gods themselves, immortal and transcendent. It is thought that through the cultivation of one's imus flamma does one get closer to the gods, both in life and in the afterlife. Imus Flamma attempts to teach such attunement.

Not only there is in the living a presence of the flamma in the mortal world. There are places in where the spiritual world touches the mortal, and there can been sensed the presence of the exter flamma. These can be the souls of those who already departed, usually found in family shrines and temples, or the essences of the lower spirits, found in sacred places, commonly in unusual natural accidents, not rarely home of a shrine or temple themselves.

Worship

Main Article: The Spiritual Order

Imus Flamma deals with two levels of worship of four different orders of beings. It works on a private level, in private ceremonies and shrines built in the practitioners' houses, and on a public level, in public temples and festivals.

The objects of worship are, in a lower scale, the ancestors and the lower spirits of the world. In an intermediary level, the saints are object of veneration. In the top of the spiritual hierarchy, object of the highest devotion, are the Gods.

Pantheon

The Gods

Katrina is not the embodiement of order, nor Korroth is the essence of Chaos. Imus Flamma believes that those two extremes end up meeting in the nothingness of Ukhra. Katrina works as the ideal of the right measure of order and serenity, while Korroth represents a chaotic and glorious life. They are not the only possible paths, and probably not the best for everyone. Other gods incarnate other lifestyles and paths destined for other people. As long as these people manage to successfully attune themselves with their inner godly flamme, and live a life in harmony with them, they should be blessed.

Katrina The godess is a shadowy figure, whose dark long hair confuses itself with her long flowing dress. Her skin is white as milk, with a low glow that deeply contrasts with the darkness of her hair and dress. Shows a tiara She has dark deep eyes, and shows very little emotions. She moves, or rather, flows, softly, and her voice is extremely melodic and harmonic, though chilling cold. She advocates study, practice of arts, meditation and reason above all.

Korroth The god is a towering being whose hair seems to shift according to the position and ilummination they are seen in, ranging from pale blonde, white, silverly or gray. His skin is white-transparent, with big blue and red vessels showing across it. Usually clad in armor, wearing with a silver crown and holding a big weapon, like a large sword, axe or morning star. He protects those who follow the path of the warrior, preaching honor, courage and strength above all.

Vlan The Hellborn is depicted as a muscular man only clad in the skins of animals or beasts, usually wielding not more than a primitive weapon such as a stone or metal axe. He is the patron of freedom, revolt and combat against superior forces.

Charkh The Executioner has never any piece of flesh exposed in the representations given to him. He is always in full-clad armor, sometimes on a horse wielding a large tournament lance, sometimes on foot wearing just a very ornamented crown and a scepter. He blesses those who make out of hierarchy, rule and order their lives.

Nemordiabel The Lieutenant is depicted as a tall man of lean body build, with rather simple armor and clothes. He is the representation of loyalty, protection and altruism.

Nalucht The Sweet Tongue.

Nasla The Lioness.

Tyka The Amazon.

Waren The Princess.

The Unholy Ones

The cursed one's names should not be pronounced out loud but in very special circumstances. Their names said aloud, or even written, provokes fear in any faithful follower of Imus Flamma, who only reference them only by their epithets. Less devout commoners reference them purposely mispronouncing their names, usually to scare children with their image.

Ukhra The Nothingness, also known as the Void, Ukhra is the embodiment of pure chaos, and also, conversely, of the supreme order in the negative pure static sense, as in a frozen and dead scene. He can be considered the highest enemy of all the gods, and even of the demons and undead lords. He is considered in a sleeping entity and nobody is known to pray him or pay him respect, nor even curse him, in fear of waking him up.

Fz'Ar The Demon Lord, he is said to be also the Lord of the underground. In the same way the Gods rule in their Solar Realm, the Demons rule in their inverse Hellish Realm. They are trapped inside the earth, fooled to be actually in the sky (see more in the Creation Myth), and try to spread their damned influence on the Mortal Realm. Their names are forbidden to be said or written, but in the underground and in special circumstances (in a special location in temples and in the underground).

Najch'Akuy The Undead Lord, the ruling one of the fallen gods, those that corrupted themselves with powers they could not comprehend. Lords of plague, sickness, decay, death, attempting to contact them is considered a warrant of a divine curse. Desperate, usually mortally sick, men do recur to a very badly seen ceremony in order to gain their favors, and get rid of their curses.

Credo

Core Beliefs

Main Article: Beliefs

The divine truth.

Practices

Main Article: Practices

The divine path.

Mythology

Main Article: Mythology

The divine history.

Theology

Main Article: Theology

The study of the divine.