Difference between revisions of "Imus Flamma"

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'''Korroth'''
 
'''Korroth'''
The god is a towering being whose hair seems to shift according to the position and ilummination they are seen in, ranging from pale blonde, white, silverly or gray. His skin is white-transparent, with big blue and red vessels showing across it. Usually clad in armor, wearing with a silver crown and holding a big weapon, like a large sword, axe or morning star.
+
The god is a towering being whose hair seems to shift according to the position and illumination they are seen in, ranging from pale blond, white, silverly or gray. His skin is white-transparent, with big blue and red vessels showing across it. Usually clad in armor, wearing with a silver crown and holding a big weapon, like a large sword, axe or morning star.
 
He protects those who follow the path of the warrior, preaching honor, courage and strength above all.
 
He protects those who follow the path of the warrior, preaching honor, courage and strength above all.
  
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'''Nasla'''
 
'''Nasla'''
The ''Lioness''.
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The ''Lioness'' has different representations, sometimes being a female warrior in heavy golden-decorated armor, sometimes an actual lioness, and sometimes a seemingly-frail feminine figure along a lion or lioness.
 +
She is associated with justice, law, retribution and morals and sometimes ethics.
  
 
'''Tyka'''
 
'''Tyka'''
The ''Amazon''.
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The ''Amazon'' has been called the "female Vlan", for its obvious similarity, though she has more varied representations. Not only she is depicted as a primitive female warrior, but sometimes as an armor-clad one, and even as a horsewoman.
 +
She is associated with battle, adventure and glory.
  
 
'''Waren'''
 
'''Waren'''
The ''Princess''.
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The ''Princess'' is depicted as a noblewoman, of varying richness, normally with the traces considered aesthetically desirable in the given culture. She is given the accessories normally related to administration and trade, such as scrolls, pen and ink, purses and gold, scales and sometimes symbols of nobility and royalty, such as jewelry, rings, and even a crown and/or a scepter.
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She both represents administration, trade, loyalty, service, honesty as nobility, heritage and even royalty.
  
 
=== The Holy Spirits ===
 
=== The Holy Spirits ===

Revision as of 04:35, 8 August 2011

The contents on this page discuss a possible or hypothetical topic. It could be a guild, religion or even realm that is being planned to be set up in the future, or some speculations about past (unrecorded) history.
In short, this page does not outline something that you can currently find in the game.


Aetheris Pyrism
Imusflamma.jpg
Imus Flamma: Advoco Caelum. Opsecro Caeles.
Realms





Luria Nova
Pian en Luries
Grand Duchy of Fissoa
Luria Vesperi
D'Hara
Solaria
Summerdale
Prophets
Fire Prophet Torpius D'Arricarrère
Elders
Vicar of Fire

High Priest of Fire

High Priest of Nalucht
Bipel Coldchest
Lucini Talratheon
Aarnout Mortimer
Wilfred Roos
Kendark Stonesoul
Temples
Fissoa
Giask
Askileon
Shinnen
Thar Gortauth
Sallowtown
Shinnen Purlieus
Ciarin Tut
Grodno
Garuck Udor
Orz
Outer Giask
Aveston
Mellifera
Maf
Santoo
Herle
Moon Bay
Vaal
Smokey Hills
Large Temple (5)
Medium Temple (4)
Medium Temple (4)
Medium Temple (4)
Medium Temple (4)
Small Temple (3)
Small Temple (3)
Small Temple (3)
Small Temple (3)
Small Temple (3)
Primitive Temple (2)
Small Shack (1)
Small Shack (1)
Small Shack (1)
Small Shack (1)
Small Shack (1)
Small Shack (1)
Small Shack (1)
Small Shack (1)
Small Shack (1)

Introduction

Imus Flamma is a set of practices and beliefs that guides its practitioners through the spiritual and mortal worlds. It aims to the improvement of one's self through the attunement with the divine.

Flamma

Literally translated as "flame", the concept flamma is used to designate the spiritual essences, the immaterial beings of both the spiritual and mortal worlds.

The imus flamma is the interior/innermost flamma of a living being: its soul. It is thought to be made of the same essence as the gods themselves, immortal and transcendent. It is thought that through the cultivation of one's imus flamma does one get closer to the gods, both in life and in the afterlife. Imus Flamma attempts to teach such attunement.

Not only there is in the living a presence of the flamma in the mortal world. There are places in where the spiritual world touches the mortal, and there can been sensed the presence of the exter flamma. These can be the souls of those who already departed, usually found in family shrines and temples, or the essences of the lower spirits, found in sacred places, commonly in unusual natural accidents, not rarely home of a shrine or temple themselves.

Worship

Main Article: The Spiritual Order

Imus Flamma deals with two levels of worship of four different orders of beings. It works on a private level, in private ceremonies and shrines built in the practitioners' houses, and on a public level, in public temples and festivals.

The objects of worship are, in a lower scale, the ancestors and the lower spirits of the world. In an intermediary level, the saints are object of veneration. In the top of the spiritual hierarchy, object of the highest devotion, are the Gods.

Pantheon

The Gods

Katrina is not the embodiement of order, nor Korroth is the essence of Chaos. Imus Flamma believes that those two extremes end up meeting in the nothingness of Ukhra. Katrina works as the ideal of the right measure of order and serenity, while Korroth represents a chaotic and glorious life. They are not the only possible paths, and probably not the best for everyone. Other gods incarnate other lifestyles and paths destined for other people. As long as these people manage to successfully attune themselves with their inner godly flamme, and live a life in harmony with them, they should be blessed.

Katrina The godess is a shadowy figure, whose dark long hair confuses itself with her long flowing dress. Her skin is white as milk, with a low glow that deeply contrasts with the darkness of her hair and dress. Shows a tiara She has dark deep eyes, and shows very little emotions. She moves, or rather, flows, softly, and her voice is extremely melodic and harmonic, though chilling cold. She advocates study, practice of arts, meditation and reason above all.

Korroth The god is a towering being whose hair seems to shift according to the position and illumination they are seen in, ranging from pale blond, white, silverly or gray. His skin is white-transparent, with big blue and red vessels showing across it. Usually clad in armor, wearing with a silver crown and holding a big weapon, like a large sword, axe or morning star. He protects those who follow the path of the warrior, preaching honor, courage and strength above all.

Vlan The Hellborn is depicted as a muscular man only clad in the skins of animals or beasts, usually wielding not more than a primitive weapon such as a stone or metal axe. He is the patron of freedom, revolt and combat against superior forces.

Charkh The Executioner has never any piece of flesh exposed in the representations given to him. He is always in full-clad armor, sometimes on a horse wielding a large tournament lance, sometimes on foot wearing just a very ornamented crown and a scepter. He blesses those who make out of hierarchy, rule and order their lives.

Nemordiabel The Lieutenant is depicted as a tall man of lean body build, with rather simple armor and clothes. He is the representation of loyalty, protection and altruism.

Nalucht The Sweet Tongue is depicted as hooded figure in the dark, sometimes wielding a book, a scepter and/or a dagger, depending which side of his is intended to be represented. His own flesh is not depicted, and his hands, when visible, are covered by gloves. He represents wit, study, oratory, plotting, politics and sometimes betrayal (though usually altruist motives).

Nasla The Lioness has different representations, sometimes being a female warrior in heavy golden-decorated armor, sometimes an actual lioness, and sometimes a seemingly-frail feminine figure along a lion or lioness. She is associated with justice, law, retribution and morals and sometimes ethics.

Tyka The Amazon has been called the "female Vlan", for its obvious similarity, though she has more varied representations. Not only she is depicted as a primitive female warrior, but sometimes as an armor-clad one, and even as a horsewoman. She is associated with battle, adventure and glory.

Waren The Princess is depicted as a noblewoman, of varying richness, normally with the traces considered aesthetically desirable in the given culture. She is given the accessories normally related to administration and trade, such as scrolls, pen and ink, purses and gold, scales and sometimes symbols of nobility and royalty, such as jewelry, rings, and even a crown and/or a scepter. She both represents administration, trade, loyalty, service, honesty as nobility, heritage and even royalty.

The Holy Spirits

Thought to live in the stars of the firmament, the Higher Spirits are the intermediaries of the Gods and the mortals. Though their intentions and purposes are hard for mortals to decipher, communication with them is possible through usually cryptic or otherwise unclear visions, dreams and symbolic messages. Normally only Priests and otherwise very spiritually enlightened ones try to contact them through prayer. The usual method is by silently praying after checking the presence of stars in the firmament, to confirm a Higher Spirit will be present to hear the prayers.

The Unholy Ones

The cursed one's names should not be pronounced out loud but in very special circumstances. Their names said aloud, or even written, provokes fear in any faithful follower of Imus Flamma, who only reference them only by their epithets. Less devout commoners reference them purposely mispronouncing their names, usually to scare children with their image.

Ukhra The Nothingness, also known as the Void, Ukhra is the embodiment of pure chaos, and also, conversely, of the supreme order in the negative pure static sense, as in a frozen and dead scene. He can be considered the highest enemy of all the gods, and even of the demons and undead lords. He is considered in a sleeping entity and nobody is known to pray him or pay him respect, nor even curse him, in fear of waking him up.

Fz'Ar The Demon Lord, he is said to be also the Lord of the underground. In the same way the Gods rule in their Solar Realm, the Demons rule in their inverse Hellish Realm. They are trapped inside the earth, fooled to be actually in the sky (see more in the Creation Myth), and try to spread their damned influence on the Mortal Realm. Their names are forbidden to be said or written, but in the underground and in special circumstances (in a special location in temples and in the underground).

Najch'Akuy The Undead Lord, the ruling one of the fallen gods, those that corrupted themselves with powers they could not comprehend. Lords of plague, sickness, decay, death, attempting to contact them is considered a warrant of a divine curse. Desperate, usually mortally sick, men do recur to a very badly seen ceremony in order to gain their favors, and get rid of their curses.

Credo

Core Beliefs

Main Article: Beliefs

The divine truth.

Practices

Main Article: Practices

The divine path.

Mythology

Main Article: Mythology

The divine history.

Theology

Main Article: Theology

The study of the divine.