Heen (Realm)/Heenite Highlights/July '07/Heenites For Humanity

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Heenites For Humanity


Battle in Porl

No.RoleUnitCommanderRealmUnitFormationCS
1AVast Army of DaimonsArcaneNetherworld128 otherline  9639
2DArmy of MonstersLoud TongueMonster Swarm170 otherbox  7055
3DArmy of MonstersHoof HeartedMonster Swarm177 otherbox  7465
4DArmy of MonstersWart EaterMonster Swarm267 otherbox  6225
5DBaraedor CavalryJadineHeen23 Cavwedge  323
6DCeltic HoundsErinHeen6 Infbox  93
7DCeltic SteedsSeamusHeen3 Cavwedge  89
8DGrancourt CamelsThrydwulfHeen11 Cavline  168
9DLucilla's ArchersLucillaHeen17 Archline  180
10DMercantile MaulersTanisHeen20 Archline  158


Total:
1 attackers (128 other)
9 defenders (6 Inf, 37 Arch, 37 Cav, 614 other)
Total combat strengths: 9639 vs. 21756

The region owner Sint and their allies defend.
The Netherworld troops attack because they are at war with Heen.

It is quite windy and the archers will have to aim very carefully.

Loud Tongue is spotted wielding the Daimon Staff of Thunder.
Thrydwulf, High Marshal of Heen, Marshal of the First Army of Tahgalez is spotted wielding the Club of Bloodletting.
Thanks to the unique item(s), the defender fight with full morale.
Thrydwulf, High Marshal of Heen, Marshal of the First Army of Tahgalez takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

   1 (128-D)
   9 (17-A)
10 (20-A)
2 (170-M)
3 (177-M)
4 (267-M)
6 (6-I)
8 (11-C)
5 (23-C)
7 (3-C)
 


Mercantile Maulers (10) fire on Vast Army of Daimons (1), scoring 18 hits.
Lucilla's Archers (9) fire on Vast Army of Daimons (1), scoring 28 hits.
Celtic Steeds (7), Baraedor Cavalry (5) and Grancourt Camels (8) ride on, closing in on the enemy.
Vast Army of Daimons (1) fly towards the defenders.
Army of Monsters (2), Army of Monsters (3), Celtic Hounds (6) and Army of Monsters (4) advance towards the enemy.

Vast Army of Daimons (1) take 46 hits from archer fire, which cause 1 casualties.
Total casualties: 1 attackers, 0 defenders

Turn No. 2

     1 (127-D)
8 (11-C)
2 (170-M)
3 (177-M)
4 (267-M)
5 (23-C)
6 (6-I)
7 (3-C)
9 (17-A)
10 (20-A)
   


Lucilla's Archers (9) fire on Vast Army of Daimons (1), scoring 48 hits.
Mercantile Maulers (10) fire on Vast Army of Daimons (1), scoring 41 hits.
Grancourt Camels (8) charge forward.
Celtic Steeds (7) and Baraedor Cavalry (5) charge ahead, into the attackers' ranks.
Army of Monsters (3), Army of Monsters (4), Celtic Hounds (6) and Army of Monsters (2) advance towards the enemy.

Close Combat:
1 Heen banners are visible in the melee.
Grancourt Camels (8) score 217 hits.
Vast Army of Daimons (1) score 6352 hits.
Celtic Steeds (7) score 207 hits.
Baraedor Cavalry (5) score 588 hits.
Total hits suffered: Attackers: 1012, Defenders: 6352

Grancourt Camels (8) take 2617 hits in close combat, which cause 11 casualties, wiping the unit out.
Vast Army of Daimons (1) take 1101 hits (1012 in close combat, 89 from archer fire), which cause 5 casualties.
Celtic Steeds (7) take 1562 hits in close combat, which cause 3 casualties, wiping the unit out.
Seamus (Noble of Heen) has been wounded.
Baraedor Cavalry (5) take 2173 hits in close combat, which cause 23 casualties, wiping the unit out.
Jadine, Baroness of Hcallow has been wounded.
Total casualties: 5 attackers, 37 defenders

Turn No. 3

     1 (122-D)
2 (170-M)
3 (177-M)
4 (267-M)
6 (6-I)
9 (17-A)
10 (20-A)
   


Mercantile Maulers (10) fire on Vast Army of Daimons (1), scoring 39 hits.
Lucilla's Archers (9) fire on Vast Army of Daimons (1), scoring 44 hits.
Vast Army of Daimons (1) charge forward.

Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
Army of Monsters (3) score 4417 hits.
Vast Army of Daimons (1) score 9781 hits.
Celtic Hounds (6) score 48 hits.
Army of Monsters (2) score 4953 hits.
Army of Monsters (4) score 1120 hits.
Total hits suffered: Attackers: 9067 (10538 before overkill), Defenders: 9781

Army of Monsters (3) take 3431 hits in close combat, which cause 44 casualties.
Vast Army of Daimons (1) take 9150 hits (9067 in close combat, 83 from archer fire), which cause 41 casualties.
Celtic Hounds (6) take 1949 hits in close combat, which cause 6 casualties, wiping the unit out.
Army of Monsters (2) take 2408 hits in close combat, which cause 31 casualties.
Army of Monsters (4) take 1993 hits in close combat, which cause 29 casualties.
Total casualties: 41 attackers, 110 defenders

Turn No. 4

      1 (81-D)
2 (139-M)
3 (133-M)
4 (238-M)
9 (17-A)
10 (20-A)
   


Lucilla's Archers (9) have no viable target and wait for one to appear.
Mercantile Maulers (10) retreat towards safer positions.

Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
Army of Monsters (2) score 4708 hits.
Army of Monsters (3) score 4254 hits.
Vast Army of Daimons (1) score 3687 hits.
Army of Monsters (4) score 796 hits.
Total hits suffered: Attackers: 6078 (9758 before overkill), Defenders: 3687

Army of Monsters (2) take 1545 hits in close combat, which cause 20 casualties.
Army of Monsters (3) take 1253 hits in close combat, which cause 16 casualties.
Vast Army of Daimons (1) take 6078 hits in close combat, which cause 27 casualties.
Army of Monsters (4) take 889 hits in close combat, which cause 13 casualties.
Total casualties: 27 attackers, 49 defenders

Turn No. 5

      1 (54-D)
2 (119-M)
3 (117-M)
4 (225-M)
9 (17-A)
10 (20-A)
  


Mercantile Maulers (10) hold their fire.
Lucilla's Archers (9) have no viable target and wait for one to appear.

Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
Army of Monsters (4) score 1028 hits.
Army of Monsters (2) score 3313 hits.
Vast Army of Daimons (1) score 3291 hits.
Army of Monsters (3) score 4114 hits.
Total hits suffered: Attackers: 3982 (8455 before overkill), Defenders: 3291

Army of Monsters (4) take 1886 hits in close combat, which cause 27 casualties.
Army of Monsters (2) take 810 hits in close combat, which cause 10 casualties.
Vast Army of Daimons (1) take 3982 hits in close combat, which cause 18 casualties.
Army of Monsters (3) take 595 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Total casualties: 18 attackers, 45 defenders

Turn No. 6

      1 (36-D)
2 (109-M)
4 (198-M)
9 (17-A)
10 (20-A)
  


Lucilla's Archers (9) retreat towards safer positions.
Mercantile Maulers (10) hold their fire.

Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
Army of Monsters (2) score 3375 hits.
Army of Monsters (4) score 895 hits.
Vast Army of Daimons (1) score 2025 hits.
Total hits suffered: Attackers: 2011 (4270 before overkill), Defenders: 2025

Army of Monsters (2) take 1076 hits in close combat, which cause 14 casualties, making the unit retreat from the battlefield.
Army of Monsters (4) take 949 hits in close combat, which cause 14 casualties.
Vast Army of Daimons (1) take 2011 hits in close combat, which cause 9 casualties.
Total casualties: 9 attackers, 28 defenders

Turn No. 7

      1 (27-D)
4 (184-M)
 9 (17-A)
10 (20-A)
  


Lucilla's Archers (9) hold their fire.
Mercantile Maulers (10) hold their fire.

Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
Army of Monsters (4) score 814 hits.
Vast Army of Daimons (1) score 1400 hits.
Total hits suffered: Attackers: 467 (814 before overkill), Defenders: 1400

Army of Monsters (4) take 1400 hits in close combat, which cause 20 casualties, making the unit retreat from the battlefield, 12 additional men get slaughtered during the retreat.
Vast Army of Daimons (1) take 467 hits in close combat, which cause 2 casualties.
Total casualties: 2 attackers, 20 defenders

Turn No. 8

      1 (25-D)
 9 (17-A)
10 (20-A)
  


Lucilla's Archers (9) fire on Vast Army of Daimons (1), scoring 81 hits.
Mercantile Maulers (10) fire on Vast Army of Daimons (1), scoring 40 hits.
Vast Army of Daimons (1) charge ahead, into the defenders' ranks.

Close Combat:
Lucilla's Archers (9) score 29 hits.
Mercantile Maulers (10) score 14 hits.
Vast Army of Daimons (1) score 3005 hits.
Total hits suffered: Attackers: 43, Defenders: 3005

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Lucilla's Archers (9) take 1680 hits in close combat, which cause 17 casualties, wiping the unit out.
Mercantile Maulers (10) take 1325 hits in close combat, which cause 20 casualties, wiping the unit out.
Vast Army of Daimons (1) take 164 hits (43 in close combat, 121 from archer fire), which cause 1 casualties.
Total casualties: 1 attackers, 37 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 11 %.
The local roads network has also been damaged.