Difference between revisions of "Thorad/Draft"

From BattleMaster Wiki
Jump to navigation Jump to search
 
Line 9: Line 9:
 
===Facts of Prison===
 
===Facts of Prison===
 
Bonds cannot be taking away from a prisoner<br>
 
Bonds cannot be taking away from a prisoner<br>
 +
Gold taken from a prisoner is put into bonds and not cash. You lose honour and pretige
 
===Facts of Trader===
 
===Facts of Trader===
 
Train enough otherwise it's not worth it<br>
 
Train enough otherwise it's not worth it<br>

Latest revision as of 02:05, 26 March 2007

Thorad's Mumble Jumble - Sometimes You'll find it here...

Facts of Prison

Bonds cannot be taking away from a prisoner
Gold taken from a prisoner is put into bonds and not cash. You lose honour and pretige

Facts of Trader

Train enough otherwise it's not worth it
Bonds cannot be robbed
Infil attacks are not showen, just the wounded status

Fact of infils

Patrol only way to catch infils by non-infils. They get catched when moving or when they do something again not on hitting the patrol button
Messing with road signs to delay incomming troops is also active in the other direction.

Facts of Titles and Regions

Buying a title in enemy territory : 2-3k rural and 4-5k city
Buying a region in enemy territory : more then 7-9k

1) If a region is without a lord (either by him being seriously wounded several times or by the realm not able to appoint a lord due to the previous owner having a claim on it), then any member of that realm may buy the title, becomming its lord in the process. This will not make the region change realm, but if the regionlord then changes allegiance to someone from another realm...then the region does switch sides.

2) It is possible to buy a region from a different realm (we assume that that region needs to border your own realm, though I am not sure about that). It is considerably more expensive than version 1. Actually, we have been trying to do this to Grehk for some time now. One of our nobles who has sufficient family wealth (6000-8000) had that option for a few turns, but as the enemy army was near we could not go through with it. We have now been trying to recreate that possibility by hunting Duke Edward of Grehk with Infiltrators - through that we know that simply wounding the Duke is not sufficient. And the one turn we had him seriously wounded our noble had left position and it was too late once he returned, Edward was already recovering.

Thus we assume seriously wounding Edward should open the possibility to buy Grehk once again. The huge advantage over taking it by armed force is that we'd have the claim on the region, allowing us to install a duke.

Facts of units

Vanguard units can't dig in, so yes, changing to vanguard does un-dig you

Facts of Estate

Enlarging estate : 25-50 for going from 5 to 7 and 7 to 8

Facts of banning-Exile-Striping

All three different things.

Facts of religion

Shrines can be destroyed in the same way as temples: By looting using the "Tear down centers of Evil" option. It is considered a Looting action. However... You cannot loot one of your own regions. This means that, like a temple, you cannot tear it down in one of your own regions. There is an exception for region lords and temples: Region lords can tear down temples of any religion in their own regions. This option, however, is not available for shrines. This makes it impossible to tear down a shrine in one of your own realm's regions, regardless of your religion's views on the shrine's owner.