Difference between revisions of "Testpage"

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* '''Alliance limits:''' This mechanic is in the game to promote game balance, and prevent any group of realms from locking an island into a 'frozen' state. There are ways to 'go around' this mechanic, however we expect you to be mature enough not to do so.
 
* '''Alliance limits:''' This mechanic is in the game to promote game balance, and prevent any group of realms from locking an island into a 'frozen' state. There are ways to 'go around' this mechanic, however we expect you to be mature enough not to do so.
** One example is simply ignoring the alliance system and declaring war to help a realm you are not allied with. This is not acceptable and all realms involved will be reset to neutral, and the leaders involved will be removed from positions.
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**Alliance limits are final and the titans really get cranky when people try to go around them.
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**If an alliance was under the limit, but is now over the limit, that is not against the rules, but it is still something that a titan case can be made about - depending on the specifics, they may or may not do anything about it. It's not actually illegal, but may need an OOC hand to be resolved with some grace.
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**Dropping regions to join an alliance is ok, taking those regions back after the button is hit is not. While dropping regions isn't against the rules, taking them back is because it is explicitly gaming the system into giving the button to ally even though the realm(s) should not have it.
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**Dogpiling - declaring war on a realm that is already losing a different war so badly that that war is "hopeless," let alone more war
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**Starting wars with realms already at war is (generally) ok (the exception is dogpiling). the reason/purpose of the new war is what the titans rule on when it comes to alliance limits
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**When a realm is at war with a different realm that your realm is not allied with, you can not help them militarily. Some examples include - "happening" to be in the same region(see note), any cooperation or messages between realms (example would be like "you hit this region and we'll hit this one"), or any war goals that are to support the other realm (examples are like "to support other realm" or "until other war is over").
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***note: "happening" and happening are different. since the titans do not want cooperation between realms, happening to be in the same region isn't against the rules, its simply chance, but "happening" (that is, intending to do so but saying it was not intended) is not
  
 
* '''Changing regions to get around density restrictions:''' Similar to above, having an realm hand your realm a region because your realm can not sue to density is prohibited.
 
* '''Changing regions to get around density restrictions:''' Similar to above, having an realm hand your realm a region because your realm can not sue to density is prohibited.

Revision as of 23:52, 8 April 2024

The Rules

Like any game, BattleMaster has a few rules to it. (Make Delvin write this paragraph).

There is the Social contract, and Government Rules. The Social contract is a summary of all of rules players follow, detailing acceptable behaviour for a good game play environment. It is broken into a few parts, each of which are discussed at length below the summary of each concept. The Government rules are meant for those that take a Dukeship, or a Council position (Ruler, General, Judge, Banker) in the game, and are related to certain expectations and buttons associated with those positions.

When someone is suspected of breaking the rules, the Titans are called to discuss guilt, and pass punishment on the player in question if required. To report potential violations, go to Messages, and on the far right there is a link to "Contact the Titans." Should you have any questions about a rule, please bring it up politely on the forum (Case Archives > Questions and Answers), on Discord (!titans <message>), or in an email to admins (mailto:community@battlemaster.org). More information on the Titans can be found here: Titans_and_Magistrates.

How this document works:

This document is set up in layers for your convenience. When you begin play, the only thing you really need to read is the headers to each expandable box. Each header has further, expanded information below it, as bold text, and then that bold text is further expanded below each statement. As time goes on, and especially as you gain more responsibility within the game, we do expect you to read and understand the bold text, but the information below that text is really only for clarification, edge cases, and explanation of a rule's purpose. Should you need further explanation, the Titans can answer questions via the formats outlined above. Sometimes a question will be a new edge case for them to discuss, so it may take a little time to get a response.

Basically:

The Social contract

There are seven tenets of the Social contract. These rules have been put in place as OOC fun preserving tools, and they serve to ensure that everyone can play the game the way they like without having to worry about things that are OOC fun destructive. Each point is laid out in detail below.



Government Rules

Furthermore, after the Social Contract, there are several rules that really only apply to those that are charged with the responsibility of the realm, or have the buttons to break these rules. While we recommend all players read these rules, they are only relevant to Rulers, Generals, Judges, Bankers, and Dukes. Dukes do need to read this section as well, since they have buttons and some responsibilities that are referenced in this section.