Difference between revisions of "Testpage"

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There is the '''Social contract''', and '''Government Rules'''. The Social contract is a summary of all of rules players follow, detailing acceptable behaviour for a good game play environment. It is broken into a few parts, each of which are discussed at length below the summary of each concept. The Government rules are meant for those that take a Dukeship, or a Council position (Ruler, General, Judge, Banker) in the game, and are related to certain expectations and buttons associated with those positions.
 
There is the '''Social contract''', and '''Government Rules'''. The Social contract is a summary of all of rules players follow, detailing acceptable behaviour for a good game play environment. It is broken into a few parts, each of which are discussed at length below the summary of each concept. The Government rules are meant for those that take a Dukeship, or a Council position (Ruler, General, Judge, Banker) in the game, and are related to certain expectations and buttons associated with those positions.
  
When someone breaks the rules, the '''Titans''' are called to discuss guilt, and pass punishment on the player in question if required. To report potential violations, go to Messages, and on the far right there is a link to "Contact the Titans." Should you have any questions about a rule, please bring it up politely on the forum (Case Archives > Questions and Answers), on Discord (!titans <message>), or in an email to admins (mailto:community@battlemaster.org). More information on the Titans can be found here: [[Titans_and_Magistrates]].
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When someone is suspected of breaking the rules, the '''Titans''' are called to discuss guilt, and pass punishment on the player in question if required. To report potential violations, go to Messages, and on the far right there is a link to "Contact the Titans." Should you have any questions about a rule, please bring it up politely on the forum (Case Archives > Questions and Answers), on Discord (!titans <message>), or in an email to admins (mailto:community@battlemaster.org). More information on the Titans can be found here: [[Titans_and_Magistrates]].
  
 
==How this document works:==
 
==How this document works:==
This document is set up in layers for your convenience. When you begin play, the only thing you really need to read is the headers to each expandable box. Each header has further, expanded information below it, as '''bold text,''' and then that bold text is further expanded below each statement. As time goes on, and especially as you gain more responsibility within the game, we do expect you to read and understand the '''bold text,''' but the information below that text is really only for clarification, edge cases, and explanation of a rule's purpose. Should you need further explanation, the Titans can answer questions via the formats outlined above. Sometimes a question will be a new edge case for them to discuss, so it may take a little time to get a response.
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This document is set up in layers for your convenience. When you begin play, the only thing you really need to read is the headers to each expandable box. Each header has further, expanded information below it, as '''bold text,''' and then that bold text is further expanded below each statement. As time goes on, and especially as you gain more responsibility within the game, we do expect you to read and understand the '''bold text,''' but the information below that text is really only for clarification, certain exemptions, edge cases, and explanation of a rule's purpose. Should you need further explanation, the Titans can answer questions via the formats outlined above. Sometimes a question will be a new edge case for them to discuss, so it may take a little time to get a response.
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Basically:
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{| style="width: 100%" role="presentation" class="wikitable mw-collapsible"
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! <font size=4>Anything in these boxes, you should read and understand right away.</font>
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|-
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|
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1.1 '''Anything that is bold, you should read as you gain more responsibility:''' Anything that is normal text is just clarifications and edge cases, and is for reference only.
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|}
  
 
==The Social contract==
 
==The Social contract==
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|-
 
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2.5 '''Do not insult or complain about the volunteers running this game (Admins, Developers, Game Masters, Discord Moderators, or any other volunteer team) in any in-game messages.''' If you object to any of their decisions, please bring it up politely on the forum, on Discord, or in an email to admins (mailto:community@battlemaster.org). Constructive criticism is welcome, but thoughtlessly spreading negative attitudes toward those who volunteer their time for the game will not be tolerated. If your complaint is regarding the Titans, the only place they should be directed to is the Admins, via either a private message on discord, or an email (mailto:community@battlemaster.org).
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2.5 '''Do not insult or complain about the volunteers running this game (Admins, Developers, Game Masters, Discord Moderators, or any other volunteer team) in any in-game messages.''' If you object to any of their decisions, please bring it up politely on the forum, on Discord, or in an email to admins (mailto:community@battlemaster.org). Constructive criticism is welcome, but thoughtlessly spreading negative attitudes toward those who volunteer their time for the game will not be tolerated. If your complaint is regarding the Titans, the ''only'' place they should be directed to is the Admins, via either a private message on discord, or an email (mailto:community@battlemaster.org).
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''A note directly from Delvin Anaris, Admin and Owner of Battlemaster:'' publicly accusing volunteers of any kind of bias is unacceptable; volunteers are players too, and have every right to play the game in peace. If you genuinely suspect such bias, report it to me , personally, and privately; if you suspect me of bias, you should know that I don't even know enough about what's going on IC 99.99% of the time to care about realms or characters. If you ''still'' suspect me of bias, too damn bad, I run the game and don't have time for your personal fantasies.
 
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* '''Alliance limits:''' This mechanic is in the game to promote game balance, and prevent any group of realms from locking an island into a 'frozen' state. There are ways to 'go around' this mechanic, however we expect you to be mature enough not to do so.
 
* '''Alliance limits:''' This mechanic is in the game to promote game balance, and prevent any group of realms from locking an island into a 'frozen' state. There are ways to 'go around' this mechanic, however we expect you to be mature enough not to do so.
** One example is simply ignoring the alliance system and declaring war to help a realm you are not allied with. This is not acceptable and all realms involved will be reset to neutral, and the leaders involved will be removed from positions.
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**Alliance limits are final and the titans really get cranky when people try to go around them.
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**If an alliance was under the limit, but is now over the limit, that is not against the rules, but it is still something that a titan case can be made about - depending on the specifics, they may or may not do anything about it. It's not actually illegal, but may need an OOC hand to be resolved with some grace.
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**Dropping regions to join an alliance is ok, taking those regions back after the button is hit is not. While dropping regions isn't against the rules, taking them back is because it is explicitly gaming the system into giving the button to ally even though the realm(s) should not have it.
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**Dogpiling - declaring war on a realm that is already losing a different war so badly that that war is "hopeless," let alone more war
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**Starting wars with realms already at war is (generally) ok (the exception is dogpiling). the reason/purpose of the new war is what the titans rule on when it comes to alliance limits
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**When a realm is at war with a different realm that your realm is not allied with, you can not help them militarily. Some examples include - "happening" to be in the same region(see note), any cooperation or messages between realms (example would be like "you hit this region and we'll hit this one"), or any war goals that are to support the other realm (examples are like "to support other realm" or "until other war is over").
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***note: "happening" and happening are different. since the titans do not want cooperation between realms, happening to be in the same region isn't against the rules, its simply chance, but "happening" (that is, intending to do so but saying it was not intended) is not
  
 
* '''Changing regions to get around density restrictions:''' Similar to above, having an realm hand your realm a region because your realm can not sue to density is prohibited.
 
* '''Changing regions to get around density restrictions:''' Similar to above, having an realm hand your realm a region because your realm can not sue to density is prohibited.
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* '''You can't win BattleMaster. Don't try:''' While it is certainly understandable for one's characters to have ambitions of ruling the world, and very tempting to try to remove every last ounce of uncertainty in your realm's situation, forcing other realms on the continent into situations where they cannot realistically pose a threat destroys the fun of the players in those realms, and amassing enough power and allies that you can dictate terms to an entire continent destroys the fun for everyone there but you. BattleMaster is a game, and most of the fun in it comes through conflict and uncertainty—the closer the conflict, the more uncertainty, and, generally speaking, the more fun. Peace terms that would cripple a realm, or make it impossible for it to pose a threat to other realms, are the clearest violations of this rule within the context of the leadership of a realm.
 
* '''You can't win BattleMaster. Don't try:''' While it is certainly understandable for one's characters to have ambitions of ruling the world, and very tempting to try to remove every last ounce of uncertainty in your realm's situation, forcing other realms on the continent into situations where they cannot realistically pose a threat destroys the fun of the players in those realms, and amassing enough power and allies that you can dictate terms to an entire continent destroys the fun for everyone there but you. BattleMaster is a game, and most of the fun in it comes through conflict and uncertainty—the closer the conflict, the more uncertainty, and, generally speaking, the more fun. Peace terms that would cripple a realm, or make it impossible for it to pose a threat to other realms, are the clearest violations of this rule within the context of the leadership of a realm.
  
*'''Avoid Cheaters and Abusers:''' Do not encourage or tolerate cheating and abuses of the game rules in your realm. If you learn of any cheating going on, immediately inform us privately. If you are certain, then report to the Titans. Dealing with cheaters and abusers is one of your responsibilities as a government member.
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*'''Avoid Cheaters and Abusers''': Do not encourage or tolerate cheating and abuses of the game rules in your realm. If you learn of any cheating going on, or suspect someone is cheating, report it to the Titans. Dealing with cheaters and abusers is one of your responsibilities as a government member.
 
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Latest revision as of 23:56, 8 April 2024

The Rules

Like any game, BattleMaster has a few rules to it. (Make Delvin write this paragraph).

There is the Social contract, and Government Rules. The Social contract is a summary of all of rules players follow, detailing acceptable behaviour for a good game play environment. It is broken into a few parts, each of which are discussed at length below the summary of each concept. The Government rules are meant for those that take a Dukeship, or a Council position (Ruler, General, Judge, Banker) in the game, and are related to certain expectations and buttons associated with those positions.

When someone is suspected of breaking the rules, the Titans are called to discuss guilt, and pass punishment on the player in question if required. To report potential violations, go to Messages, and on the far right there is a link to "Contact the Titans." Should you have any questions about a rule, please bring it up politely on the forum (Case Archives > Questions and Answers), on Discord (!titans <message>), or in an email to admins (mailto:community@battlemaster.org). More information on the Titans can be found here: Titans_and_Magistrates.

How this document works:

This document is set up in layers for your convenience. When you begin play, the only thing you really need to read is the headers to each expandable box. Each header has further, expanded information below it, as bold text, and then that bold text is further expanded below each statement. As time goes on, and especially as you gain more responsibility within the game, we do expect you to read and understand the bold text, but the information below that text is really only for clarification, certain exemptions, edge cases, and explanation of a rule's purpose. Should you need further explanation, the Titans can answer questions via the formats outlined above. Sometimes a question will be a new edge case for them to discuss, so it may take a little time to get a response.

Basically:

The Social contract

There are seven tenets of the Social contract. These rules have been put in place as OOC fun preserving tools, and they serve to ensure that everyone can play the game the way they like without having to worry about things that are OOC fun destructive. Each point is laid out in detail below.



Government Rules

Furthermore, after the Social Contract, there are several rules that really only apply to those that are charged with the responsibility of the realm, or have the buttons to break these rules. While we recommend all players read these rules, they are only relevant to Rulers, Generals, Judges, Bankers, and Dukes. Dukes do need to read this section as well, since they have buttons and some responsibilities that are referenced in this section.