Difference between revisions of "Testpage"

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*Fun is Your Responsibility: As leaders of the realm, it is your responsibility to look out for the fun of all members of your realm. Even in internal conflict, it is your responsibility to ensure that all parts of the realm are enjoying themselves. Do not actively suppress player attempts to engage one another in the interests of asserting your dominance over the realm. Be a leader, not a tyrant, at least ooc. consider you actions against your realm engagement. you can be a tyrant to your realm's characters, but you need to be a leader to its players
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*'''Fun is Your Responsibility:''' As leaders of the realm, it is your responsibility to look out for the fun of all members of your realm. Even in internal conflict, it is your responsibility to ensure that all parts of the realm are enjoying themselves. Do not actively suppress player attempts to engage one another in the interests of asserting your dominance over the realm. Be a leader, not a tyrant, at least ooc. consider you actions against your realm engagement. you can be a tyrant to your realm's characters, but you need to be a leader to its players
 
**Oprutuintiys not making people do stuff
 
**Oprutuintiys not making people do stuff
  
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* Proactive not reactive (opprituinties)
 
* Proactive not reactive (opprituinties)
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** dont hide things it makes realms suck
  
* micromanagement
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* '''Do not Micromanage:''' BM is a team game, not a single player game. make sure you are doing your best to try to engage your players, even if it's not the most "optimal play."
  
*Try to Guide, Not Order: This is a game, not the military, even if it simulates a martial society. Try to guide people. Do not micromanage. Work with suggestions and help and leave people their autonomy. A strict hierarchy of orders and blind followers is more efficient, yes. It also causes people to lose the fun and leave the game.
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*'''Try to Guide, Not Order:''' This is a game, not the military, even if it simulates a martial society. Try to guide people. Do not micromanage. Work with suggestions and help and leave people their autonomy. A strict hierarchy of orders and blind followers is more efficient, yes. It also causes people to lose the fun and leave the game.
  
*Play Within the Game Background: You are playing a noble in a medieval feudal society. Your conduct and behaviour should fit to that background, and as a leader you should very much encourage others to follow. Most importantly, the world of BattleMaster is not a militaristic one, and blindly following orders does not befit a noble. Engage the other players instead of just passing out orders.
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*'''Play Within the Game Background:''' You are playing a noble in a medieval feudal society. Your conduct and behaviour should fit to that background, and as a leader you should very much encourage others to follow. Most importantly, the world of BattleMaster is not a militaristic one, and blindly following orders does not befit a noble. Engage the other players instead of just passing out orders.
 
 
* dont hide things it makes realms suck
 
 
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Revision as of 06:47, 6 September 2021

The Rules

Like any game, Battlemaster has a few rules to it, mostly to keep the community from killing each other. Really, most rules can be summarized as: Treat others like you would want to be treated (Don't be a dick).

There is the Social contract, and Government Rules. The Social contract is a summary of all of rules players follow, detailing acceptable behavior for a good game play environment. It is broken into a few parts, each of which are discussed at length below the summary of each concept. The Government rules are meant for those that take a Dukeship, or a Council position (Ruler, General, Judge, Banker) in the game, and are related to certain expectations and buttons associated with those positions.

When someone breaks the rules, the Titans are called to discuss guilt, and pass punishment on the player in question if required. To report potential violations, go to Messages, and on the far right there is a link to "Contact the Titans." Should you have any questions about a rule, please bring it up politely on the forum (Case Archives > Questions and Answers), on Discord (!titans <message>), or in an email to admins (mailto:community@battlemaster.org). More information on the Titans can be found here: Titans_and_Magistrates.

How this document works:

This document is set up in layers for your convenience. When you begin play, the only thing you really need to read is the headers to each expandable box. Each header has further, expanded information below it, as bold text, and then that bold text is further expanded below each statement. As time goes on, and especially as you gain more responsibility within the game, we do expect you to read and understand the bold text, but the information below that text is really only for clarification, edge cases, and explanation of a rule's purpose. Should you need further explanation, the Titans can answer questions via the formats outlined above. Sometimes a question will be a new edge case for them to discuss, so it may take a little time to get a response.

The Social contract

There are seven tenets of the Social contract. These rules have been put in place as OOC fun preserving tools, and they serve to ensure that everyone can play the game the way they like without having to worry about things that are OOC fun destructive. Each point is laid out in detail below.



Government Rules

Furthermore, after the Social Contract, there are several rules that really only apply to those that are charged with the responsibility of the realm, or have the buttons to break these rules. While we recommend all players read these rules, they are only relevant to Rulers, Generals, Judges, Bankers, and Dukes. Dukes do need to read this section as well, since they have buttons and some responsibilities that are referenced in this section.