Difference between revisions of "Testpage"

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! <center><font size=4>Play as with friends</font></center>
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! <center><font size=4>2. Play as with friends (Or: Be nice with OOC actions)</font></center>
<center>2. Treat others as you would want to be treated. The general idea is act like you are sitting a a table with your friends for DnD or a board game night.</center>
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<center>Treat others as you would want to be treated. The general idea is act like you are sitting a a table with your friends for DnD or a board game night.</center>
 
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! <center><font size=4>3. Battlemaster not a game to be "won."</font></center>
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! <center><font size=4>3. Battlemaster not a game to be "won."(Or: Be nice with IC actions)</font></center>
 
<center>Battlemaster is a game where you are building a cooperative story. It is about the journey, and not the destination. Always consider your fellow player behind the screen when making in character choices.</center>
 
<center>Battlemaster is a game where you are building a cooperative story. It is about the journey, and not the destination. Always consider your fellow player behind the screen when making in character choices.</center>
 
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! <center><font size=4>5.Do not intentionally 'skirt' or 'go around' mechanical limitations.</font></center>
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! <center><font size=4>5. Do not intentionally 'skirt' or 'go around' mechanical limitations.</font></center>
 
<center>This includes 'clanning,' 'placeholders,' 'strategic capital moves,' and 'field gold trading,' to name a few examples.</center>
 
<center>This includes 'clanning,' 'placeholders,' 'strategic capital moves,' and 'field gold trading,' to name a few examples.</center>
 
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https://wiki.battlemaster.org/wiki/Inalienable_rights < parts of this page?
 
  
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-----------
 
==Government Rules==
 
==Government Rules==
Furthermore, after the Social Contract, there are several rules that really only apply to those that have the buttons to break them. While we recommend all players read these rules, they are only relevant to those that hold the associated buttons. Dukes need to read this section as well as council members, as they have buttons that are referenced in this section.
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Furthermore, after the Social Contract, there are several rules that really only apply to those that are charged with the responsibility of the realm, or have the buttons to break these rules. '''''While we recommend all players read these rules''''', they are only relevant to Rulers, Generals, Judges, Bankers, and Dukes. Dukes do need to read this section as well, since they have buttons and some responsibilities that are referenced in this section.
 
 
 
{| style="width: 100%" role="presentation" class="wikitable mw-collapsible"
 
{| style="width: 100%" role="presentation" class="wikitable mw-collapsible"
! <center><font size=4>Mechanical limitations</font></center>
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! <center><font size=4>Notes on the Rules</font></center>
 
<center></center>
 
<center></center>
 
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|-
 
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* Realm mergers are illegal. Realms may surrender to another, including annihilation of their lands, but they may not merge as equal entities on friendly terms. Realms that are too small to exist (under 20 nobles) are excepted from this rule, and may merge into another realm with prior Admin approval.
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* '''"however..." / "but..." / "Not Orders:"''' some people try to circumvent the rules by careful choice of words. Do not accept that. If your boss at work or your commander in the army says "could you please be so kind as to..." you would be foolish to assume that it was not an order you just received. Same in BattleMaster - a ruler saying "I can't (or don't want to) order you to ..., but ..." is violating the rules. When it comes to rules, "requests" are the same as orders.
 
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** Any sentence that goes roughly like "I know that (xxx is a right, you can't be ordered to, etc.), however ... (continuation that refers to exactly that inalienable right)" is almost always a violation of the rules. If you refer to an inalienable right and then continue the sentence with "however...", "but..." or any other grammatical construct that negates the first part, you are almost certainly in violation of the inalienable right.
* Strategic capital moves are prohibited: While this section is in the Social Contract, it bears repeating. This means moving one's capital for the purpose of closer refitting times in a war. Moving a capital to a central region of the realm or for roleplay reasons (historical, realm named based on capital name, removing a rival duke's power base, keeping a rival duke close by to be watched etc.) are acceptable.
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** This includes strategic secession. Creating a new realm, through secession, in order to circumvent recruiting-in-capital-only restriction is prohibited. Friendly secessions are okay.
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* '''How to Act:''' how should someone in a position of power treat these rights? By acknowledging and moving on. Almost all long-winded texts are just sophisticated attempts to circumvent them. The basic rule is: Just shut up and stay 100 feet away from any and all inalienable rights, no matter how well-meaning you are. Some of the worst events of both human history and in BattleMaster were done by people with good intentions.
*Alliance limits
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** If there's a tournament, don't point out how important it is not to go or discuss the political and strategic consequences. Many players will take such discussions as hidden threats. Do not speak out against going to tournaments, IC or OOC, for whatever reason. If you would like more traders in your realm, come up with incentives and find out why people don't want to be traders. Don't lament to the realm, come up with a solution, that's your job as ruler or banker.
 
+
** If some player explicitly asks for your advice, then feel free to give him some. Don't use it as an opportunity to give it to the entire realm.
*changing regions to get around density.
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** In general, it is best to stay well clear of these rights, no matter how well-meaning or innocent your intentions. With the sheer number of players with very different backgrounds, there is always a reasonable risk that someone will misinterpret you.
 
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{| style="width: 100%" role="presentation" class="wikitable mw-collapsible"
 
{| style="width: 100%" role="presentation" class="wikitable mw-collapsible"
! <center><font size=4>Notes on Rules</font></center>
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! <center><font size=4>Mechanical limitations</font></center>
<center>Or: How not to be bolted for silly mistakes.</center>
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<center></center>
 
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'''"however..." / "but..." / "Not Orders"'''
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* '''Realm mergers are illegal.''' Realms may surrender to another, including annihilation of their lands, but they may not merge as equal entities on friendly terms.
Some people try to circumvent the rules by careful choice of words. Do not accept that. If your boss at work or your commander in the army says "could you please be so kind as to..." you would be foolish to assume that it was not an order you just received. Same in BattleMaster - a ruler saying "I can't (or don't want to) order you to ..., but ..." is violating the rules.
+
** Realms that are too small to exist (under 20 nobles) are excepted from this rule, and may merge into another realm with prior Admin approval.
  
When it comes to inalienable rights, "requests" are the same as orders.
+
* '''Strategic capital moves are prohibited:''' While this section is in the Social Contract, it bears repeating. This means moving one's capital for the purpose of closer refitting times in a war. Moving a capital to a central region of the realm or for roleplay reasons (historical, realm named based on capital name, removing a rival duke's power base, keeping a rival duke close by to be watched etc.) are acceptable.
 +
** This includes strategic secession. Creating a new realm, through secession, in order to circumvent recruiting-in-capital-only restriction is prohibited. Friendly secessions are okay.
  
Any sentence that goes roughly like "I know that (xxx is a right, you can't be ordered to, etc.), however ... (continuation that refers to exactly that inalienable right)" is almost always a violation of the rules. If you refer to an inalienable right and then continue the sentence with "however...", "but..." or any other grammatical construct that negates the first part, you are almost certainly in violation of the inalienable right.
+
* '''Alliance limits:''' This mechanic is in the game to promote game balance, and prevent any group of realms from locking an island into a 'frozen' state. There are ways to 'go around' this mechanic, however we expect you to be mature enough not to do so.
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** One example is simply ignoring the alliance system and declaring war to help a realm you are not allied with. This is not acceptable and all realms involved will be reset to neutral, and the leaders involved will be removed from positions.
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'''How to Act'''
 
How should someone in a position of power treat these rights? By acknowledging and moving on. Almost all long-winded texts are just sophisticated attempts to circumvent them. The basic rule is: Just shut up and stay 100 feet away from any and all inalienable rights, no matter how well-meaning you are. Some of the worst events of both human history and in BattleMaster were done by people with good intentions.
 
  
If there's a tournament, don't point out how important it is not to go or discuss the political and strategic consequences. Many players will take such discussions as hidden threats. Do not speak out against going to tournaments, IC or OOC, for whatever reason. If you would like more traders in your realm, come up with incentives and find out why people don't want to be traders. Don't lament to the realm, come up with a solution, that's your job as ruler or banker.
+
* '''Changing regions to get around density restrictions:''' Similar to above, having an realm hand your realm a region because your realm can not sue to density is prohibited.
 +
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If some player explicitly asks for your advice, then feel free to give him some. Don't use it as an opportunity to give it to the entire realm.
 
 
In general, it is best to stay well clear of these rights, no matter how well-meaning or innocent your intentions. With the sheer number of players with very different backgrounds, there is always a reasonable risk that someone will misinterpret you.
 
 
 
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! <center><font size=4>Fair Play</font></center>
 
! <center><font size=4>Fair Play</font></center>
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* You can't win BattleMaster. Don't try: While it is certainly understandable for one's characters to have ambitions of ruling the world, and very tempting to try to remove every last ounce of uncertainty in your realm's situation, forcing other realms on the continent into situations where they cannot realistically pose a threat destroys the fun of the players in those realms, and amassing enough power and allies that you can dictate terms to an entire continent destroys the fun for everyone there but you. BattleMaster is a game, and most of the fun in it comes through conflict and uncertainty—the closer the conflict, the more uncertainty, and, generally speaking, the more fun. Peace terms that would cripple a realm, or make it impossible for it to pose a threat to other realms, are the clearest violations of this rule.
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* '''You can't win BattleMaster. Don't try:''' While it is certainly understandable for one's characters to have ambitions of ruling the world, and very tempting to try to remove every last ounce of uncertainty in your realm's situation, forcing other realms on the continent into situations where they cannot realistically pose a threat destroys the fun of the players in those realms, and amassing enough power and allies that you can dictate terms to an entire continent destroys the fun for everyone there but you. BattleMaster is a game, and most of the fun in it comes through conflict and uncertainty—the closer the conflict, the more uncertainty, and, generally speaking, the more fun. Peace terms that would cripple a realm, or make it impossible for it to pose a threat to other realms, are the clearest violations of this rule.
  
*Avoid Cheaters and Abusers: Do not encourage or tolerate cheating and abuses of the game rules in your realm. If you learn of any cheating going on, immediately inform us privately. If you are certain, then report to the Titans. Dealing with cheaters and abusers is one of your responsibilities as a government member.
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*'''Avoid Cheaters and Abusers:''' Do not encourage or tolerate cheating and abuses of the game rules in your realm. If you learn of any cheating going on, immediately inform us privately. If you are certain, then report to the Titans. Dealing with cheaters and abusers is one of your responsibilities as a government member.
 
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Revision as of 01:39, 6 September 2021

The Rules

Like any game, Battlemaster has a few rules to it, mostly to keep the community from killing each other. Really, most rules can be summarized as: Treat others like you would want to be treated (Don't be a dick).

There is the Social contract, and Government Rules. The Social contract is a summary of all of rules players follow, detailing acceptable behavior for a good game play environment. It is broken into a few parts, each of which are discussed at length below the summary of each concept. The Government rules are meant for those that take a Dukeship, or a Council position (Ruler, General, Judge, Banker) in the game, and are related to certain expectations and buttons associated with those positions.

When someone breaks the rules, the Titans are called to discuss guilt, and pass punishment on the player in question if required. To report potential violations, go to Messages, and on the far right there is a link to "Contact the Titans." Should you have any questions about a rule, please bring it up politely on the forum (Case Archives > Questions and Answers), on Discord (!titans <message>), or in an email to admins (mailto:community@battlemaster.org). More information on the Titans can be found here: Titans_and_Magistrates.

How this document works:

This document is set up in layers for your convenience. When you begin play, the only thing you really need to read is the headers to each expandable box. Each header has further, expanded information below it, as bold text, and then that bold text is further expanded below each statement. As time goes on, and especially as you gain more responsibility within the game, we do expect you to read and understand the bold text, but the information below that text is really only for clarification, edge cases, and explanation of a rule's purpose. Should you need further explanation, the Titans can answer questions via the formats outlined above. Sometimes a question will be a new edge case for them to discuss, so it may take a little time to get a response.

The Social contract

There are seven tenets of the Social contract. These rules have been put in place as OOC fun preserving tools, and they serve to ensure that everyone can play the game the way they like without having to worry about things that are OOC fun destructive. Each point is laid out in detail below.



Government Rules

Furthermore, after the Social Contract, there are several rules that really only apply to those that are charged with the responsibility of the realm, or have the buttons to break these rules. While we recommend all players read these rules, they are only relevant to Rulers, Generals, Judges, Bankers, and Dukes. Dukes do need to read this section as well, since they have buttons and some responsibilities that are referenced in this section.