Difference between revisions of "Testpage"

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* '''This does not exempt characters from expectations to fulfill basic duties when the player is still active:''' It does not protect players who do not actually interact or play, and only log in enough to avoid auto-pausing/auto-abdication. There are still many in-game consequences of not interacting.
 
* '''This does not exempt characters from expectations to fulfill basic duties when the player is still active:''' It does not protect players who do not actually interact or play, and only log in enough to avoid auto-pausing/auto-abdication. There are still many in-game consequences of not interacting.
 
**The auto-abdication limit is 5 days for council positions, 7 dukedoms and lordships. Auto-pausing is set to 14 days.
 
**The auto-abdication limit is 5 days for council positions, 7 dukedoms and lordships. Auto-pausing is set to 14 days.
**Any time limits imposed on characters should keep this in mind. For example, if a knight has not responded to a letter threatening to be kicked from their estate for a week, the Lord ''must'' wait at least 7 more days to be sure the knight has logged in before acting on the knight's inaction.
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**Any time limits imposed on characters should keep this in mind. For example, if a knight has not responded to a letter threatening to be kicked from their estate for a week, the Lord ''must'' wait at least 7 more days(for a total of 14 days, which is the auto pause timer) to be sure the knight has logged in before acting on the knight's inaction.
 
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* '''Treat other players personally with respect:''' treat their fun as being as important as your own. Under this idea, there are a few specifically called out rules:
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* '''Treat other players personally with respect out of game:'''
** ''Choosing which type of unit to command:'' It is important to us that players be given the freedom to develop their characters in the ways that they see fit. This often means specializing in particular unit types. Any 'request' of unit type is a violation of the rules.
 
** ''Choosing class:'' It is important to us that players be given the freedom to develop their characters in the ways that they see fit. Choosing your character’s class is a very important part of that, as it determines the mechanical actions available to them and defines their place in the social structure. No one can tell you, or even request that you change class, for any reason.
 
** ''Going to tournaments:'' It is important to us that players be given the opportunity to interact in-character with characters outside their realms, and tournaments are one of the few places where that is commonly possible. No, it does not matter if Evilstan is knocking on your capitals front door.
 
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* '''You can't win BattleMaster. Don't try:''' ''''''Edit for player side vs ruler side'''''
 
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* '''Always give newcomers the benefit of the doubt:''' Battlemaster is an exceptionally difficult game to learn, and this covers everything from wrong line settings, to accidentally looting a region. New players are to be welcomed, not treated as suspicious or stupid.
 
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* '''Base your opinions and decisions about characters on their actions not previous allegiances:''' Having, or having had, a character in an enemy realm is *never*, on its own, sufficient grounds for a ban.
 
 
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** If you join a realm, cause trouble, and get banned for it, you are expected not to join that realm with a new character to cause trouble again any time soon.
 
** If you join a realm, cause trouble, and get banned for it, you are expected not to join that realm with a new character to cause trouble again any time soon.
 
** Attacking a single family or group across islands is bullying, and will not be tolerated.
 
** Attacking a single family or group across islands is bullying, and will not be tolerated.
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* '''Don't take conflicts personally:''' Please remember that all roleplays are entirely about the characters, not the players behind them. That means you should try not to feel upset if someone's character is attacking your character, because it's not about you, the player. That also means that you should never take out your frustration with an in-character conflict on a player.
 
 
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** Allowing public accusations, even with what you believe to be evidence, can all too easily lead to other players falsely shunning or turning against another player. The Admins and Titans have information at their disposal that no player does, and are well-equipped to find out the truth of any such accusations.
 
** Allowing public accusations, even with what you believe to be evidence, can all too easily lead to other players falsely shunning or turning against another player. The Admins and Titans have information at their disposal that no player does, and are well-equipped to find out the truth of any such accusations.
 
** The restriction on expressing these frustrations in-game is due to the inability of those being complained about to present their side of the story there. There has been an unfortunate history of a player or small group of players misinterpreting an event, getting angry about it, discussing it amongst themselves, making conclusions and becoming more angry, and then spreading their anger at the volunteers to other players, all without there ever being an opportunity to explain that what they were angry about in the first place was based on incorrect or incomplete information. It's not a fair, or productive, discussion that does not involve key stakeholders. We are interested in your concerns, but they need to be given via an appropriate venue. Furthermore, Titans are anonymous fellow players and have much more limited options to respond, thus more limited options to appropriately address concerns.
 
** The restriction on expressing these frustrations in-game is due to the inability of those being complained about to present their side of the story there. There has been an unfortunate history of a player or small group of players misinterpreting an event, getting angry about it, discussing it amongst themselves, making conclusions and becoming more angry, and then spreading their anger at the volunteers to other players, all without there ever being an opportunity to explain that what they were angry about in the first place was based on incorrect or incomplete information. It's not a fair, or productive, discussion that does not involve key stakeholders. We are interested in your concerns, but they need to be given via an appropriate venue. Furthermore, Titans are anonymous fellow players and have much more limited options to respond, thus more limited options to appropriately address concerns.
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* '''Do not insult or complain about the volunteers running this game (Devs, Admins, GMs, Forum Mods, Discord Mods, or any other volunteer team) in any in-game messages.''' If you object to any of their decisions, please bring it up politely on the forum, on Discord, or in an email to admins (mailto:community@battlemaster.org). Constructive criticism is welcome, but thoughtlessly spreading negative attitudes toward those who volunteer their time for the game will not be tolerated. If your complaint is regarding the Titans, the only place they should be directed to is the Admins, via either a private message on discord, or an email (mailto:community@battlemaster.org).
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{| style="width: 100%" role="presentation" class="wikitable mw-collapsible mw-collapsed"
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! <center><font size=4>Battlemaster not a game to be "won."</font></center>
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<center>Battlemaster is a game where you are building a cooperative story. It is about the journey, and not the destination.</center>
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* '''Treat other players personally with respect in game:''' treat their fun as being as important as your own. Under this idea, there are a few specifically called out rules:
 +
** ''Choosing which type of unit to command:'' It is important to us that players be given the freedom to develop their characters in the ways that they see fit. This often means specializing in particular unit types. Any 'request' of unit type is a violation of the rules.
 +
** ''Choosing class:'' It is important to us that players be given the freedom to develop their characters in the ways that they see fit. Choosing your character’s class is a very important part of that, as it determines the mechanical actions available to them and defines their place in the social structure. No one can tell you, or even request that you change class, for any reason.
 +
** ''Going to tournaments:'' It is important to us that players be given the opportunity to interact in-character with characters outside their realms, and tournaments are one of the few places where that is commonly possible. No, it does not matter if Evilstan is knocking on your capitals front door.
 +
|-
 +
|
 +
* '''You can't win BattleMaster. Don't try:''' ''''''Edit for player side vs ruler side'''''
 
|-
 
|-
 
|
 
|
* '''Do not insult or complain about the volunteers running this game (Devs, Admins, GMs, Forum Mods, Discord Mods, or any other volunteer team) in any in-game messages.''' If you object to any of their decisions, please bring it up politely on the forum, on Discord, or in an email to admins (mailto:community@battlemaster.org). Constructive criticism is welcome, but thoughtlessly spreading negative attitudes toward those who volunteer their time for the game will not be tolerated. If your complaint is regarding the Titans, the only place they should be directed to is the Admins, via either a private message on discord, or an email (mailto:community@battlemaster.org).
+
* '''Always give newcomers the benefit of the doubt:''' Battlemaster is an exceptionally difficult game to learn, and this covers everything from wrong line settings, to accidentally looting a region. New players are to be welcomed, not treated as suspicious or stupid.
 +
|-
 +
|
 +
* '''Base your opinions and decisions about characters on their actions not previous allegiances:''' Having, or having had, a character in an enemy realm is *never*, on its own, sufficient grounds for a ban.
 +
|-
 +
|
 +
* '''Don't take conflicts personally:''' Please remember that all roleplays are entirely about the characters, not the players behind them. That means you should try not to feel upset if someone's character is attacking your character, because it's not about you, the player. That also means that you should never take out your frustration with an in-character conflict on a player.  
 
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Revision as of 21:12, 6 July 2021

The Rules

Like any game, Battlemaster has a few rules to it, mostly to keep the community from killing each other.

How it works:

There is the Social contract, and Government Rules. The Social contract is a summary of all of rules players follow, detailing acceptable behavior for a good game play envierment. It is broken into a few parts, each of which are discussed at length below the summary of each concept. The Government rules are meant for those that take a Dukeship, or a Council position (Ruler, General, Judge, Banker) in the game, and are related to certain buttons associated with those positions.

When someone breaks the rules, the Titans are called, to discuss guilt, and pass punishment on the player in question. To report potential violations, go to Messages, and on the far right there is a link to "Contact the Titans." Should you have any questions about a rule, please bring it up politely on the forum (Case Archives > Questions and Answers), on Discord (!titans <message>), or in an email to admins (mailto:community@battlemaster.org). More information on the Titans can be found here: Titans_and_Magistrates.

The Social contract

There are seven tenets of the Social contract. These rules have been put in place as OOC fun preserving tools, and they serve to ensure that everyone can play the game the way they like without having to worry about things that are OOC fun destructive. Each point is laid out in detail below.

https://wiki.battlemaster.org/wiki/Inalienable_rights < parts of this page?

Government Rules

Furthermore, after the Social Contract, there are several rules that really only apply to those that have the buttons to break them. While we recommend all players read these rules, they are only relevant to those that hold the associated buttons. Dukes need to read this section as well as council members, as they have buttons that are referenced in this section.

  • Realm mergers are illegal. Realms may surrender to another, including annihilation of their lands, but they may not merge as equal entities on friendly terms. Realms that are too small to exist (under 20 nobles) are excepted from this rule, and may merge into another realm with prior Admin approval.
  • Strategic capital moves are prohibited: While this section is in the Social Contract, it bears repeating. This means moving one's capital for the purpose of closer refitting times in a war. Moving a capital to a central region of the realm or for roleplay reasons (historical, realm named based on capital name, removing a rival duke's power base, keeping a rival duke close by to be watched etc.) are acceptable.
    • This includes strategic secession. Creating a new realm, through secession, in order to circumvent recruiting-in-capital-only restriction is prohibited. Friendly secessions are okay.
  • Fun is Your Responsibility: As leaders of the realm, it is your responsibility to look out for the fun of all members of your realm. Even in internal conflict, it is your responsibility to ensure that all parts of the realm are enjoying themselves. Do not actively suppress player attempts to engage one another in the interests of asserting your dominance over the realm.
  • You can't win BattleMaster. Don't try: While it is certainly understandable for one's characters to have ambitions of ruling the world, and very tempting to try to remove every last ounce of uncertainty in your realm's situation, forcing other realms on the continent into situations where they cannot realistically pose a threat destroys the fun of the players in those realms, and amassing enough power and allies that you can dictate terms to an entire continent destroys the fun for everyone there but you. BattleMaster is a game, and most of the fun in it comes through conflict and uncertainty—the closer the conflict, the more uncertainty, and, generally speaking, the more fun. Peace terms that would cripple a realm, or make it impossible for it to pose a threat to other realms, are the clearest violations of this rule.
  • Try to Guide, Not Order: This is a game, not the military, even if it simulates a martial society. Try to guide people. Do not micromanage. Work with suggestions and help and leave people their autonomy. A strict hierarchy of orders and blind followers is more efficient, yes. It also causes people to lose the fun and leave the game.
  • Play Within the Game Background: You are playing a noble in a medieval feudal society. Your conduct and behaviour should fit to that background, and as a leader you should very much encourage others to follow. Most importantly, the world of BattleMaster is not a militaristic one, and blindly following orders does not befit a noble. Engage the other players instead of just passing out orders.
  • Avoid Cheaters and Abusers: Do not encourage or tolerate cheating and abuses of the game rules in your realm. If you learn of any cheating going on, immediately inform us privately. If you are certain, then report to the Titans. Dealing with cheaters and abusers is one of your responsibilities as a government member.