Difference between revisions of "Testpage"

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** The word “clan” has a very fraught history in BattleMaster. Many groups over the years have joined with different intentions, and it is important to be able to distinguish a harmful OOC clan from a group of players that happen to know each other from outside the game.
 
** The word “clan” has a very fraught history in BattleMaster. Many groups over the years have joined with different intentions, and it is important to be able to distinguish a harmful OOC clan from a group of players that happen to know each other from outside the game.
 
*** If a group is based entirely on IC criteria, and anyone can create a character and join, it is fine.
 
*** If a group is based entirely on IC criteria, and anyone can create a character and join, it is fine.
*** If it is based on OOC criteria, and excludes those not in your OOC circle, that is not fine. This is true whether it is powerful enough to control a realm, religion, or other in-game structure, and exclude other players from agency within that structure, or if it is not. Either way, there is an exclusion. BattleMaster is meant to be a game you play with everyone, not stay in the corner with just your little group and shut out everyone else.
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*** If it is based on OOC criteria, and excludes those not in your OOC circle, that is not fine. This is true whether it is powerful enough to control a realm, religion, or other in-game structure, and exclude other players from agency within that structure, or if it is not able to do so. Either way, there is an exclusion. BattleMaster is meant to be a game you play with everyone, not stay in the corner with just your little group and shut out everyone else.
** There is no problem with “playing with friends”, whether those friends were made in the game or outside, but you ''must not'' deliberately attempt to play with ''only'' those friends, especially in ways that exclude others or ruin others' fun.
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** There is no problem with “playing with friends”, whether those friends were made in the game or outside, however, you ''must not'' deliberately attempt to play with ''only'' those friends, especially in ways that exclude others or ruin others' fun.
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** 'Realm Discords' are fine, as long as they are public to your entire realm. It has come up in some cases that some realms have "Realm Discords" or other, similar groups OOC. Community building is not going to be punished, and is encouraged. However, if the group conducts substantive BM business, these groups must be public to your entire realm. A realm discord, for example, should have the invite link somewhere public, such as the ruler bulletin.
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** This is to help protect from OOC "cliquing." Many a good realm has fallen into silence because a small group of players choose to exclude everyone else.
 
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* '''Treat adventurers as peasants:''' Nobles are expected to treat commoners as their social inferiors, and vice versa. Treating commoners with abject disgust or abuse is certainly not necessary, but deference to a noble from an adventurer is required. Each realm culture handles this differently, from treating them to all but cattle, to treating them like useful pets. Just remember, as a noble, you are better then them, and as an adventurer, the nobles are better then you.
 
* '''Treat adventurers as peasants:''' Nobles are expected to treat commoners as their social inferiors, and vice versa. Treating commoners with abject disgust or abuse is certainly not necessary, but deference to a noble from an adventurer is required. Each realm culture handles this differently, from treating them to all but cattle, to treating them like useful pets. Just remember, as a noble, you are better then them, and as an adventurer, the nobles are better then you.
 
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https://wiki.battlemaster.org/wiki/Inalienable_rights < parts of this page?
  
 
==Government Rules==
 
==Government Rules==

Revision as of 19:30, 6 July 2021

The Rules

Like any game, Battlemaster has a few rules to it, mostly to keep the community from killing each other.

How it works:

There is the Social contract, and Government Rules. The Social contract is a summary of all of rules players follow, detailing acceptable behavior for a good game play envierment. It is broken into a few parts, each of which are discussed at length below the summary of each concept. The Government rules are meant for those that take a Dukeship, or a Council position (Ruler, General, Judge, Banker) in the game, and are related to certain buttons associated with those positions.

When someone breaks the rules, the Titans are called, to discuss guilt, and pass punishment on the player in question. To report potential violations, go to Messages, and on the far right there is a link to "Contact the Titans." Should you have any questions about a rule, please bring it up politely on the forum (Case Archives > Questions and Answers), on Discord (!titans <message>), or in an email to admins (mailto:community@battlemaster.org). More information on the Titans can be found here: Titans_and_Magistrates.

The Social contract

There are six tenets of the Social contract. These rules have been put in place as OOC fun preserving tools, and they serve to ensure that everyone can play the game the way they like without having to worry about things that are OOC fun destructive. Each point is laid out in detail below.

https://wiki.battlemaster.org/wiki/Inalienable_rights < parts of this page?

Government Rules

Furthermore, after the Social Contract, there are several rules that really only apply to those that have the buttons to break them. While we recommend all players read these rules, they are only relevant to those that hold the associated buttons. Dukes need to read this section as well as council members, as they have buttons that are referenced in this section.

  • Realm mergers are illegal. Realms may surrender to another, including annihilation of their lands, but they may not merge as equal entities on friendly terms. Realms that are too small to exist (under 20 nobles) are excepted from this rule, and may merge into another realm with prior Admin approval.
  • Strategic capital moves are prohibited: While this section is in the Social Contract, it bears repeating. This means moving one's capital for the purpose of closer refitting times in a war. Moving a capital to a central region of the realm or for roleplay reasons (historical, realm named based on capital name, removing a rival duke's power base, keeping a rival duke close by to be watched etc.) are acceptable.
    • This includes strategic secession. Creating a new realm, through secession, in order to circumvent recruiting-in-capital-only restriction is prohibited. Friendly secessions are okay.
  • Fun is Your Responsibility: As leaders of the realm, it is your responsibility to look out for the fun of all members of your realm. Even in internal conflict, it is your responsibility to ensure that all parts of the realm are enjoying themselves. Do not actively suppress player attempts to engage one another in the interests of asserting your dominance over the realm.
  • You can't win BattleMaster. Don't try: While it is certainly understandable for one's characters to have ambitions of ruling the world, and very tempting to try to remove every last ounce of uncertainty in your realm's situation, forcing other realms on the continent into situations where they cannot realistically pose a threat destroys the fun of the players in those realms, and amassing enough power and allies that you can dictate terms to an entire continent destroys the fun for everyone there but you. BattleMaster is a game, and most of the fun in it comes through conflict and uncertainty—the closer the conflict, the more uncertainty, and, generally speaking, the more fun. Peace terms that would cripple a realm, or make it impossible for it to pose a threat to other realms, are the clearest violations of this rule.
  • Try to Guide, Not Order: This is a game, not the military, even if it simulates a martial society. Try to guide people. Do not micromanage. Work with suggestions and help and leave people their autonomy. A strict hierarchy of orders and blind followers is more efficient, yes. It also causes people to lose the fun and leave the game.
  • Play Within the Game Background: You are playing a noble in a medieval feudal society. Your conduct and behaviour should fit to that background, and as a leader you should very much encourage others to follow. Most importantly, the world of BattleMaster is not a militaristic one, and blindly following orders does not befit a noble. Engage the other players instead of just passing out orders.
  • Avoid Cheaters and Abusers: Do not encourage or tolerate cheating and abuses of the game rules in your realm. If you learn of any cheating going on, immediately inform us privately. If you are certain, then report to the Titans. Dealing with cheaters and abusers is one of your responsibilities as a government member.