Difference between revisions of "Testpage"

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* '''Players have an absolute right to pause their characters, temporarily or permanently.'''
 
* '''Players have an absolute right to pause their characters, temporarily or permanently.'''
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** ''Being able to be inactive at any time, for reasons he doesn't have to disclose, with no prior warning or excuse, is the one holy right of every BattleMaster player. Anyone so much as touching it will feel my unrestrained wrath. --Tom 20:46, 15 May 2006 (CEST)''
 
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* ''''' While repeated violations of the roleplaying rules are a violation of the social contract, making mistakes in roleplay is common. Honest mistakes, and learning (or re-learning!)the game are not something we plan to punish anyone for.'''''
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* ''''' While repeated violations of the roleplaying rules are a violation of the social contract, making mistakes in roleplay is common. Honest mistakes, and learning (or re-learning!) the game are not something we plan to punish anyone for.'''''
 
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* Game mechanics define reality: Anything that is stated in game is '''truth'''. If there is a battle between Kelperstan and Evilstan, and Evilstan wins, that is no amount of roleplay that changes that. There are many things that the game does not model that you ''can'' roleplay about your character, for instance: chronological age, physical description, personality, cooking proficiency, etc.
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* '''Game mechanics define reality:''' Anything that is stated in game is ''truth''. If there is a battle between Kelperstan and Evilstan, and Evilstan wins, there is no amount of roleplay that changes that. While you can certainly play a character that thinks Kelperstan won that battle, you must make it clear in your roleplay that that is not the case. This includes being factual in OOC conversations.
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** There are many things that the game does not model that you ''can'' roleplay about your character and have it be truth. Some examples are: chronological age, physical description, personality, cooking proficiency, etc.
 
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* Humans only: All player characters and player-controlled NPCs in BattleMaster are humans.
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* '''Never play other people's characters:''' Just as you cannot control my thoughts and actions, neither you nor your character can control the thoughts and actions of other players' characters. This doesn't mean you can never include their thoughts or actions in your roleplays, it just means that anything you roleplay them as doing must be with their consent. This also extends, though to a lesser extent, to NPCs created by other players—you can roleplay their basic actions and words when they're present for a roleplay of yours, but they must always act in accordance to what has been established by the player that created them. In particular, they must not be roleplayed to act against that player's characters' interests unless they have already been established doing so.
** No wizards: Player characters and player-controlled NPCs cannot use innate magic.
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** Major changes to other people's characters require consent: Similarly to the above, anything that would be a major change to another player's character—such as losing an eye or limb, and certainly entering into any kind of agreement, as that would require their character's action to consent—must not be done without the player's prior agreement.
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** Don't "god mode" in roleplays: Like in regular gameplay, your character is not omnipotent or omniscient in roleplays. If you and another player are roleplaying an in-character conflict of any sort, please remember that you do not get to just decide that you win, regardless of their roleplay. Naturally, this is a bit subjective, but please remember that you are expected to treat other players like friends.
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* '''Humans only:''' All player characters and player-controlled NPCs in BattleMaster are humans.
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* '''No wizards''': Player characters and player-controlled NPCs cannot use innate magic.
 
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*Never play other people's characters: Just as you cannot control my thoughts and actions, neither you nor your character can control the thoughts and actions of other players' characters. This doesn't mean you can never include their thoughts or actions in your roleplays, it just means that anything you roleplay them as doing must be with their consent. This also extends, though to a lesser extent, to NPCs created by other players—you can roleplay their basic actions and words when they're present for a roleplay of yours, but they must always act in accordance to what has been established by the player that created them. In particular, they must not be roleplayed to act against that player's characters' interests unless they have already been established doing so.
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* '''Use appropriate names for the setting:''' Character, unit, realm, etc names should be something that could ''believably be a name'' in that context. No numbers or special characters in character names, nothing unpronounceable in unit names, etc. L33tsk33t is not appropriate.
** Major changes to other people's characters require consent: Similarly to the above, anything that would be a major change to another player's character—such as losing an eye or limb, and certainly entering into any kind of agreement, as that would require their character's action to consent—must not be done without the player's prior agreement.
 
** Don't "god mode" in roleplays: Like in regular gameplay, your character is not omnipotent or omniscient in roleplays. If you and another player are roleplaying an in-character conflict of any sort, please remember that you do not get to just decide that you win, regardless of their roleplay. Naturally, this is a bit subjective, but please remember that you are expected to treat other players like friends.
 
 
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* Character, unit, realm, etc names should be something that could ''believably be a name'' in that context. No numbers or special characters in character names, nothing unpronounceable in unit names, etc. L33tsk33t is not appropriate.
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* '''Explicit Atheism is not permitted for any character in BattleMaster:''' While not unknown during the Middle Ages, Atheism was not accepted, and would in many times and places have been considered a capital crime. Because the cultural bias against it is not present among any but the most dedicated modern roleplayers, we include it here to maintain a proper [https://www.merriam-webster.com/dictionary/milieu milieu].
 
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* Atheism, while not unknown during the Middle Ages, was not accepted, and would in many times and places have been considered a capital crime. Because the cultural bias against it necessary to maintain such a view is not present among any but the most dedicated modern roleplayers, explicit atheism is not permitted for any character in BattleMaster.
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Revision as of 02:15, 25 June 2021

The Rules

Like any game, Battlemaster has a few rules to it, mostly to keep the community from killing each other.

How it works:

There is the Social contract, and Government Rules. The Social contract is a summary of all of rules players follow, detailing acceptable behavior for a good game play envierment. It is broken into a few parts, each of which are discussed at length below the summary of each concept. The Government rules are meant for those that take a Dukeship, or a Council position (Ruler, General, Judge, Banker) in the game, and are related to certain buttons associated with those positions.

When someone breaks the rules, the Titans are called, to discuss guilt, and pass punishment on the player in question. To report potential violations, go to Messages, and on the far right there is a link to "Contact the Titans." Should you have any questions about a rule, please bring it up politely on the forum (Case Archives > Questions and Answers), on Discord (!titans <message>), or in an email to admins (mailto:community@battlemaster.org).

The Social contract

There are six tenets of the Social contract. Each point is laid out in detail below.

Government Rules

Furthermore, after the Social Contract, there are several rules that really only apply to those that have the buttons to break them. While we recommend all players read these rules, they are only relevant to those that hold the associated buttons. Dukes need to read this section as well as council members, as they have buttons that are referenced in this section.

  • Realm mergers are illegal. Realms may surrender to another, including annihilation of their lands, but they may not merge as equal entities on friendly terms. Realms that are too small to exist (under 20 nobles) are excepted from this rule, and may merge into another realm with prior Admin approval.
  • Strategic capital moves are prohibited: While this section is in the Social Contract, it bears repeating. This means moving one's capital for the purpose of closer refitting times in a war. Moving a capital to a central region of the realm or for roleplay reasons (historical, realm named based on capital name, removing a rival duke's power base, keeping a rival duke close by to be watched etc.) are acceptable.
    • This includes strategic secession. Creating a new realm, through secession, in order to circumvent recruiting-in-capital-only restriction is prohibited. Friendly secessions are okay.
  • Fun is Your Responsibility: As leaders of the realm, it is your responsibility to look out for the fun of all members of your realm. Even in internal conflict, it is your responsibility to ensure that all parts of the realm are enjoying themselves. Do not actively suppress player attempts to engage one another in the interests of asserting your dominance over the realm.
  • Try to Guide, Not Order: This is a game, not the military, even if it simulates a martial society. Try to guide people. Do not micromanage. Work with suggestions and help and leave people their autonomy. A strict hierarchy of orders and blind followers is more efficient, yes. It also causes people to lose the fun and leave the game.
  • Play Within the Game Background: You are playing a noble in a medieval feudal society. Your conduct and behaviour should fit to that background, and as a leader you should very much encourage others to follow. Most importantly, the world of BattleMaster is not a militaristic one, and blindly following orders does not befit a noble. Engage the other players instead of just passing out orders.
  • Avoid Cheaters and Abusers: Do not encourage or tolerate cheating and abuses of the game rules in your realm. If you learn of any cheating going on, immediately inform us privately. If you are certain, then report to the Titans. Dealing with cheaters and abusers is one of your responsibilities as a government member.