Difference between revisions of "Testpage"

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* Players have an absolute right to pause their characters, temporarily or permanently.
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* '''Players have an absolute right to pause their characters, temporarily or permanently.'''
 
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* Note that this does not exempt characters from expectations to fulfill basic duties when the player is still active, nor does it protect players who log in only enough to avoid auto-pausing or auto-abdication, and do not actually interact or play, from the consequences of not interacting. The auto-abdication limit is 5 days for council positions, 7 dukedoms and lordships. Auto-pausing is set to 14 days.
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* '''This does not exempt characters from expectations to fulfill basic duties when the player is still active:''' It does not protect players who do not actually interact or play, and only log in enough to avoid auto-pausing/auto-abdication. There are still many in-game consequences of not interacting.
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**The auto-abdication limit is 5 days for council positions, 7 dukedoms and lordships. Auto-pausing is set to 14 days.
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**Any time limits imposed on characters should keep this in mind. For example, if a knight has not responded to a letter threatening to be kicked from their estate for a week, the Lord ''must'' wait at least 7 more days to be sure the knight has logged in before acting on the knight's inaction.
 
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* Treat other players personally with respect, and treat their fun as being as important as your own. Under this idea, there are a few specifically called out rules:
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* '''Treat other players personally with respect:''' treat their fun as being as important as your own. Under this idea, there are a few specifically called out rules:
** Choosing which type of unit to command: It is important to us that players be given the freedom to develop their characters in the ways that they see fit. This often means specializing in particular unit types. Any 'request' of unit type is a violation of the rules.
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** ''Choosing which type of unit to command:'' It is important to us that players be given the freedom to develop their characters in the ways that they see fit. This often means specializing in particular unit types. Any 'request' of unit type is a violation of the rules.
** Going to tournaments: It is important to us that players be given the opportunity to interact in-character with characters outside their realms, and tournaments are one of the few places where that is commonly possible. No, it does not matter if Evilstan is knocking on your capitals front door.
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** ''Choosing class:'' It is important to us that players be given the freedom to develop their characters in the ways that they see fit. Choosing your character’s class is a very important part of that, as it determines the mechanical actions available to them and defines their place in the social structure. No one can tell you, or even request that you change class, for any reason.
** Choosing your class: It is important to us that players be given the freedom to develop their characters in the ways that they see fit. Choosing your character’s class is a very important part of that, as it determines the mechanical actions available to them and defines their place in the social structure. No one can tell you, or even request that you change class, for any reason.
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** ''Going to tournaments:'' It is important to us that players be given the opportunity to interact in-character with characters outside their realms, and tournaments are one of the few places where that is commonly possible. No, it does not matter if Evilstan is knocking on your capitals front door.
 
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* Battlemaster is an exceptionally difficult game to learn, so always give newcomers the benefit of the doubt. This covers everything from wrong line settings, to accidentally looting a region. New players are to be welcomed, not treated as suspicious or stupid.
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* '''Always give newcomers the benefit of the doubt:''' Battlemaster is an exceptionally difficult game to learn, and this covers everything from wrong line settings, to accidentally looting a region. New players are to be welcomed, not treated as suspicious or stupid.
 
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* Base your opinions and decisions about characters on their actions, not previous allegiances: Having, or having had, a character in an enemy realm is *never*, on its own, sufficient grounds for a ban.
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* '''Base your opinions and decisions about characters on their actions not previous allegiances:''' Having, or having had, a character in an enemy realm is *never*, on its own, sufficient grounds for a ban.
 
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* Don't take conflicts personally: Please remember that all roleplays are entirely about the characters, not the players behind them. That means you should try not to feel upset if someone's character is attacking your character, because it's not about you, the player—and it means that you should never take out your frustration with an in-character conflict on a player.  
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* '''Don't take conflicts personally:''' Please remember that all roleplays are entirely about the characters, not the players behind them. That means you should try not to feel upset if someone's character is attacking your character, because it's not about you, the player—and it means that you should never take out your frustration with an in-character conflict on a player.  
 
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* Accurately tag all graphic roleplays: Please remember that BattleMaster is a community that includes people of all ages, and from countries and cultures around the world, and what is fun and thrilling to you may be gruesome and horrific to someone else. Thus, BattleMaster now includes a system for tagging of roleplays of a graphic nature. If you include any sort of explicit violence, sexual scenes, or other disturbing content in your roleplay, you must use the appropriate tags to mark it. This allows people who do not wish to read such roleplays to have them automatically hidden from their messages.  
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* '''Accurately tag all graphic roleplays:''' Please remember that BattleMaster is a community that includes people of all ages, and from countries and cultures around the world, and what is fun and thrilling to you may be gruesome and horrific to someone else. Thus, BattleMaster now includes a system for tagging of roleplays of a graphic nature. If you include any sort of explicit violence, sexual scenes, or other disturbing content in your roleplay, you must use the appropriate tags to mark it. This allows people who do not wish to read such roleplays to have them automatically hidden from their messages.  
 
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* ''Do not threaten Titan reports.'' If you have reason to believe another player has broken or may be breaking one or more of the rules, it is fine to inform them of this, referencing the rule(s) in question. However, never say that you will report someone to the Titans if they do or do not do something. If you feel that they deserve to be reported, just report them and let the Titans determine if they deserve punishment.
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* <u>'''Do not threaten Titan reports:'''</u> If you have reason to believe another player has broken or may be breaking one or more of the rules, it is fine to inform them of this, referencing the rule(s) in question. However, never say that you will report someone to the Titans if they do or do not do something. If you feel that they deserve to be reported, just report them and let the Titans determine if they deserve punishment.
 
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* ''Do not publicly accuse anyone of rulebreaking.'' In the same vein as the above, if you believe someone has broken a rule, do not make a public accusation of such, either in-game or in any other medium. Report them to the Titans and let them make the determination—and remember, you do not always have the whole story. It is permissible to reference past publicly-stated Titan verdicts against a player, but please only do so if it is directly relevant to a current conversation.
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* '''Do not publicly accuse anyone of rulebreaking.''' In the same vein as the above, if you believe someone has broken a rule, do not make a public accusation of such, either in-game or in any other medium. Report them to the Titans and let them make the determination—and remember, you do not always have the whole story. It is permissible to reference past publicly-stated Titan verdicts against a player, but please only do so if it is directly relevant to a current conversation.
 
** Allowing public accusations, even with what you believe to be evidence, can all too easily lead to other players falsely shunning or turning against another player. The Admins and Titans have information at their disposal that no player does, and are well-equipped to find out the truth of any such accusations.
 
** Allowing public accusations, even with what you believe to be evidence, can all too easily lead to other players falsely shunning or turning against another player. The Admins and Titans have information at their disposal that no player does, and are well-equipped to find out the truth of any such accusations.
 
** The restriction on expressing these frustrations in-game is due to the inability of those being complained about to present their side of the story there. There has been an unfortunate history of a player or small group of players misinterpreting an event, getting angry about it, discussing it amongst themselves, making conclusions and becoming more angry, and then spreading their anger at the volunteers to other players, all without there ever being an opportunity to explain that what they were angry about in the first place was based on incorrect or incomplete information. It's not a fair, or productive, discussion that does not involve key stakeholders. We are interested in your concerns, but they need to be given via an appropriate venue. Furthermore, Titans are anonymous fellow players and have much more limited options to respond, thus more limited options to appropriately address concerns.
 
** The restriction on expressing these frustrations in-game is due to the inability of those being complained about to present their side of the story there. There has been an unfortunate history of a player or small group of players misinterpreting an event, getting angry about it, discussing it amongst themselves, making conclusions and becoming more angry, and then spreading their anger at the volunteers to other players, all without there ever being an opportunity to explain that what they were angry about in the first place was based on incorrect or incomplete information. It's not a fair, or productive, discussion that does not involve key stakeholders. We are interested in your concerns, but they need to be given via an appropriate venue. Furthermore, Titans are anonymous fellow players and have much more limited options to respond, thus more limited options to appropriately address concerns.

Revision as of 00:23, 25 June 2021

The Rules

Like any game, Battlemaster has a few rules to it, mostly to keep the community from killing each other.

How it works:

There is the Social contract, and Government Rules. The Social contract is a summary of all of rules players follow, detailing acceptable behavior for a good game play envierment. It is broken into a few parts, each of which are discussed at length below the summary of each concept. The Government rules are meant for those that take a Dukeship, or a Council position (Ruler, General, Judge, Banker) in the game, and are related to certain buttons associated with those positions.

When someone breaks the rules, the Titans are called, to discuss guilt, and pass punishment on the player in question. To report potential violations, go to Messages, and on the far right there is a link to "Contact the Titans." Should you have any questions about a rule, please bring it up politely on the forum (Case Archives > Questions and Answers), on Discord (!titans <message>), or in an email to admins (mailto:community@battlemaster.org).

The Social contract

There are six tenets of the Social contract. Each point is laid out in detail below.

Government Rules

Furthermore, after the Social Contract, there are several rules that really only apply to those that have the buttons to break them. While we recommend all players read these rules, they are only relevant to those that hold the associated buttons. Dukes need to read this section as well as council members, as they have buttons that are referenced in this section.

  • Realm mergers are illegal. Realms may surrender to another, including annihilation of their lands, but they may not merge as equal entities on friendly terms. Realms that are too small to exist (under 20 nobles) are excepted from this rule, and may merge into another realm with prior Admin approval.
  • Fun is Your Responsibility: As leaders of the realm, it is your responsibility to look out for the fun of all members of your realm. Even in internal conflict, it is your responsibility to ensure that all parts of the realm are enjoying themselves. Do not actively suppress player attempts to engage one another in the interests of asserting your dominance over the realm.
  • Try to Guide, Not Order: This is a game, not the military, even if it simulates a martial society. Try to guide people. Do not micromanage. Work with suggestions and help and leave people their autonomy. A strict hierarchy of orders and blind followers is more efficient, yes. It also causes people to lose the fun and leave the game.
  • Play Within the Game Background: You are playing a noble in a medieval feudal society. Your conduct and behaviour should fit to that background, and as a leader you should very much encourage others to follow. Most importantly, the world of BattleMaster is not a militaristic one, and blindly following orders does not befit a noble. Engage the other players instead of just passing out orders.
  • Avoid Cheaters and Abusers: Do not encourage or tolerate cheating and abuses of the game rules in your realm. If you learn of any cheating going on, immediately inform us privately. If you are certain, then report to the Titans. Dealing with cheaters and abusers is one of your responsibilities as a government member.