Difference between revisions of "Testpage"

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==The Rules==
 
==The Rules==
 
Like any game, Battlemaster has a few rules to it, mostly to keep the community from killing each other.
 
Like any game, Battlemaster has a few rules to it, mostly to keep the community from killing each other.
===How it works:===
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==How it works:==
There is the '''Social contract''', and '''Government Rules'''. The Social contract is a summary of all of rules players follow, detailing acceptable behavior for a good game play envierment. It is broken into a few parts, each of which are discussed at length below the summary of each concept. The Government rules are meant for those that take a Council position (Ruler, General, Judge, Banker) in the game, and are related to certain buttons associated with those positions.
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There is the '''Social contract''', and '''Government Rules'''. The Social contract is a summary of all of rules players follow, detailing acceptable behavior for a good game play envierment. It is broken into a few parts, each of which are discussed at length below the summary of each concept. The Government rules are meant for those that take a Dukeship, or a Council position (Ruler, General, Judge, Banker) in the game, and are related to certain buttons associated with those positions.
  
 
When someone breaks the rules, the '''Titans''' are called, to discuss guilt, and pass punishment on the player in question. To report potential violations, go to Messages, and on the far right there is a link to "Contact the Titans." Should you have any questions about a rule, please bring it up politely on the forum (Case Archives > Questions and Answers), on Discord (!titans <message>), or in an email to admins (mailto:community@battlemaster.org).
 
When someone breaks the rules, the '''Titans''' are called, to discuss guilt, and pass punishment on the player in question. To report potential violations, go to Messages, and on the far right there is a link to "Contact the Titans." Should you have any questions about a rule, please bring it up politely on the forum (Case Archives > Questions and Answers), on Discord (!titans <message>), or in an email to admins (mailto:community@battlemaster.org).
  
===The Social contract===
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==The Social contract==
There are five tenets of the Social contract. Each point is laid out in detail below.
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There are six tenets of the Social contract. Each point is laid out in detail below.
  
 
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* Base your opinions and decisions about characters on their actions, not previous allegiances: Having, or having had, a character in an enemy realm is *never*, on its own, sufficient grounds for a ban.
 
* Base your opinions and decisions about characters on their actions, not previous allegiances: Having, or having had, a character in an enemy realm is *never*, on its own, sufficient grounds for a ban.
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* Don't take conflicts personally: Please remember that all roleplays are entirely about the characters, not the players behind them. That means you should try not to feel upset if someone's character is attacking your character, because it's not about you, the player—and it means that you should never take out your frustration with an in-character conflict on a player.
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* Accurately tag all graphic roleplays: Please remember that BattleMaster is a community that includes people of all ages, and from countries and cultures around the world, and what is fun and thrilling to you may be gruesome and horrific to someone else. Thus, BattleMaster now includes a system for tagging of roleplays of a graphic nature. If you include any sort of explicit violence, sexual scenes, or other disturbing content in your roleplay, you must use the appropriate tags to mark it. This allows people who do not wish to read such roleplays to have them automatically hidden from their messages.
 
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{| style="width: 100%" role="presentation" class="wikitable mw-collapsible mw-collapsed"
 
{| style="width: 100%" role="presentation" class="wikitable mw-collapsible mw-collapsed"
 
! <center><font size=4>Be polite with personal information</font></center>
 
! <center><font size=4>Be polite with personal information</font></center>
<center>Don't share other players personal information to other's without their consent</center>
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<center>Don't share other players' personal information without their consent</center>
 
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{| style="width: 100%" role="presentation" class="wikitable mw-collapsible mw-collapsed"
 
{| style="width: 100%" role="presentation" class="wikitable mw-collapsible mw-collapsed"
 
! <center><font size=4>Roleplay within the setting.</font></center>
 
! <center><font size=4>Roleplay within the setting.</font></center>
<center>Battlemaster is a medieval low fantasy game. Every player character is human. No, there are not guns.</center>
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<center>Battlemaster is a medieval low fantasy game. Every player character is human. No, there are not guns or spaceships.</center>
 
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* Humans only: All player characters and player-controlled NPCs in BattleMaster are humans.
 
* Humans only: All player characters and player-controlled NPCs in BattleMaster are humans.
 
** No wizards: Player characters and player-controlled NPCs cannot use innate magic.
 
** No wizards: Player characters and player-controlled NPCs cannot use innate magic.
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*Never play other people's characters: Just as you cannot control my thoughts and actions, neither you nor your character can control the thoughts and actions of other players' characters. This doesn't mean you can never include their thoughts or actions in your roleplays, it just means that anything you roleplay them as doing must be with their consent. This also extends, though to a lesser extent, to NPCs created by other players—you can roleplay their basic actions and words when they're present for a roleplay of yours, but they must always act in accordance to what has been established by the player that created them. In particular, they must not be roleplayed to act against that player's characters' interests unless they have already been established doing so.
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** Major changes to other people's characters require consent: Similarly to the above, anything that would be a major change to another player's character—such as losing an eye or limb, and certainly entering into any kind of agreement, as that would require their character's action to consent—must not be done without the player's prior agreement.
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** Don't "god mode" in roleplays: Like in regular gameplay, your character is not omnipotent or omniscient in roleplays. If you and another player are roleplaying an in-character conflict of any sort, please remember that you do not get to just decide that you win, regardless of their roleplay. Naturally, this is a bit subjective, but please remember that you are expected to treat other players like friends.
 
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* Nobles are expected to treat commoners as their social inferiors, and vice versa. Treating commoners with abject disgust or abuse is certainly not necessary, but deference to a commoner is absolutely inappropriate. Each realm culture handles this differently, from treating them to all but cattle, to treating them like useful pets. Just remember, as a noble, you are better then them, and as an adventurer, the nobles are better then you.
 
* Nobles are expected to treat commoners as their social inferiors, and vice versa. Treating commoners with abject disgust or abuse is certainly not necessary, but deference to a commoner is absolutely inappropriate. Each realm culture handles this differently, from treating them to all but cattle, to treating them like useful pets. Just remember, as a noble, you are better then them, and as an adventurer, the nobles are better then you.
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==Government Rules==
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Furthermore, after the Social Contract, there are several rules that really only apply to those that have the buttons to break them. While we recommend all players read these rules, they are only relevant to those that hold the associated buttons. Dukes need to read this section as well as council members, as they have buttons that are referenced in this section.
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* Realm mergers are illegal. Realms may surrender to another, including annihilation of their lands, but they may not merge as equal entities on friendly terms. Realms that are too small to exist (under 20 nobles) are excepted from this rule, and may merge into another realm with prior Admin approval.
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*Fun is Your Responsibility: As leaders of the realm, it is your responsibility to look out for the fun of all members of your realm. Even in internal conflict, it is your responsibility to ensure that all parts of the realm are enjoying themselves. Do not actively suppress player attempts to engage one another in the interests of asserting your dominance over the realm.
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*Try to Guide, Not Order: This is a game, not the military, even if it simulates a martial society. Try to guide people. Do not micromanage. Work with suggestions and help and leave people their autonomy. A strict hierarchy of orders and blind followers is more efficient, yes. It also causes people to lose the fun and leave the game.
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*Play Within the Game Background: You are playing a noble in a medieval feudal society. Your conduct and behaviour should fit to that background, and as a leader you should very much encourage others to follow. Most importantly, the world of BattleMaster is not a militaristic one, and blindly following orders does not befit a noble. Engage the other players instead of just passing out orders.
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*Avoid Cheaters and Abusers: Do not encourage or tolerate cheating and abuses of the game rules in your realm. If you learn of any cheating going on, immediately inform us privately. If you are certain, then report to the Titans. Dealing with cheaters and abusers is one of your responsibilities as a government member.

Revision as of 07:53, 4 June 2021

The Rules

Like any game, Battlemaster has a few rules to it, mostly to keep the community from killing each other.

How it works:

There is the Social contract, and Government Rules. The Social contract is a summary of all of rules players follow, detailing acceptable behavior for a good game play envierment. It is broken into a few parts, each of which are discussed at length below the summary of each concept. The Government rules are meant for those that take a Dukeship, or a Council position (Ruler, General, Judge, Banker) in the game, and are related to certain buttons associated with those positions.

When someone breaks the rules, the Titans are called, to discuss guilt, and pass punishment on the player in question. To report potential violations, go to Messages, and on the far right there is a link to "Contact the Titans." Should you have any questions about a rule, please bring it up politely on the forum (Case Archives > Questions and Answers), on Discord (!titans <message>), or in an email to admins (mailto:community@battlemaster.org).

The Social contract

There are six tenets of the Social contract. Each point is laid out in detail below.

Government Rules

Furthermore, after the Social Contract, there are several rules that really only apply to those that have the buttons to break them. While we recommend all players read these rules, they are only relevant to those that hold the associated buttons. Dukes need to read this section as well as council members, as they have buttons that are referenced in this section.

  • Realm mergers are illegal. Realms may surrender to another, including annihilation of their lands, but they may not merge as equal entities on friendly terms. Realms that are too small to exist (under 20 nobles) are excepted from this rule, and may merge into another realm with prior Admin approval.
  • Fun is Your Responsibility: As leaders of the realm, it is your responsibility to look out for the fun of all members of your realm. Even in internal conflict, it is your responsibility to ensure that all parts of the realm are enjoying themselves. Do not actively suppress player attempts to engage one another in the interests of asserting your dominance over the realm.
  • Try to Guide, Not Order: This is a game, not the military, even if it simulates a martial society. Try to guide people. Do not micromanage. Work with suggestions and help and leave people their autonomy. A strict hierarchy of orders and blind followers is more efficient, yes. It also causes people to lose the fun and leave the game.
  • Play Within the Game Background: You are playing a noble in a medieval feudal society. Your conduct and behaviour should fit to that background, and as a leader you should very much encourage others to follow. Most importantly, the world of BattleMaster is not a militaristic one, and blindly following orders does not befit a noble. Engage the other players instead of just passing out orders.
  • Avoid Cheaters and Abusers: Do not encourage or tolerate cheating and abuses of the game rules in your realm. If you learn of any cheating going on, immediately inform us privately. If you are certain, then report to the Titans. Dealing with cheaters and abusers is one of your responsibilities as a government member.