Difference between revisions of "Talk:Militia"
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== Creating Militia == | == Creating Militia == | ||
Militia can be created by "abandon"ing your unit in the region of your choice. Note that you do '''NOT''' choose to "disband" your unit. There is a specific option there to setup your unit as militia. This option is not available for new players. I am unaware of the specific requirement before the option is presented (I suspect it is measured in days in the realm).--[[User:Gd2shoe|Slaadslayer]] 08:18, 7 August 2008 (CEST) | Militia can be created by "abandon"ing your unit in the region of your choice. Note that you do '''NOT''' choose to "disband" your unit. There is a specific option there to setup your unit as militia. This option is not available for new players. I am unaware of the specific requirement before the option is presented (I suspect it is measured in days in the realm).--[[User:Gd2shoe|Slaadslayer]] 08:18, 7 August 2008 (CEST) | ||
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+ | Is there any advantage-disadvantage to having militia apart from defending the region and hindering adventurers when they search for goods? Does it decrease region independance movements or increase loyalty? |
Revision as of 06:43, 21 August 2008
Creating Militia
Militia can be created by "abandon"ing your unit in the region of your choice. Note that you do NOT choose to "disband" your unit. There is a specific option there to setup your unit as militia. This option is not available for new players. I am unaware of the specific requirement before the option is presented (I suspect it is measured in days in the realm).--Slaadslayer 08:18, 7 August 2008 (CEST)
Is there any advantage-disadvantage to having militia apart from defending the region and hindering adventurers when they search for goods? Does it decrease region independance movements or increase loyalty?