Shattered Vales/Taking of Ete City 08-14-2017

From BattleMaster Wiki
< Shattered Vales
Revision as of 01:25, 20 August 2017 by Castillo (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Information

Scribe Note, 11 turns old:



Battle in Ete City
No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Fire tearsHadesShattered Vales34 SFline  594
2A Guardians of CreasurEhrichShattered Vales46 SFline  1056
3A Undead's Nightmare of DaishiUlvShattered Vales33 SFline  802
4DCaçadores(militia/guard unit)Dominorum13 Archline  299
5DFaminepulseVismund CygnusDominorum20 Archline  288
6DJomorosh Defenders(militia/guard unit)Dominorum24 Archline  417
7DMixed Dude Defenders(militia/guard unit)Dominorum24 MIline  454
8DPeasant Mob(militia/guard unit)Dominorum15 otherline  286
9DPeasant Mob(militia/guard unit)Dominorum64 otherline  557
10DPeasant Mob(militia/guard unit)Dominorum20 otherline  300
11DPeasant Mob(militia/guard unit)Dominorum25 otherline  314
12DRenaissance Fair from Hell(militia/guard unit)Dominorum13 MIline  256
13DScary Slinger Defenders(militia/guard unit)Dominorum28 Archline  468
14DTrue Shot(militia/guard unit)Dominorum38 Archline  472

Total:
3 attackers (113 SF)
11 defenders (37 MI, 123 Arch, 124 other)
Total combat strengths: 2452 vs. 4111

The region owner Dominorum and their allies defend.
The Shattered Vales troops attack because they are at war with Dominorum.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Fortress (5).

Praetor Hades Castillo is spotted reading from the Screaming Collection of Awakening.
Imperator Ehrich Weisz is spotted wearing the Ancient Ring of Pain.
Ehrich Weisz, Imperator of Shattered Vales, Earl of Iato, Marshal of the Army of Loyal Sentinels takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
   1 (34-S)
2 (46-S)
3 (33-S)
   8 (15-P)
4 (13-A)
5 (20-A)
6 (24-A)
7 (24-M)
9 (64-P)
10 (20-P)
12 (13-M)
13 (28-A)
14 (38-A)
11 (25-P)
  

Peasant Mob (8) wait on top of the fortifications for the attack.
Fire tears (1) fire on Peasant Mob (8), scoring 300 hits.
Undead's Nightmare of Daishi (3) fire on Peasant Mob (8), scoring 477 hits.
True Shot (14) have no enemy in range and hold their fire.
Mixed Dude Defenders (7) have no enemy in range and hold their fire.
Faminepulse (5) have no enemy in range and hold their fire.
Guardians of Creasur (2) fire on Peasant Mob (8), scoring 250 hits.
Scary Slinger Defenders (13) have no enemy in range and hold their fire.
Renaissance Fair from Hell (12) have no enemy in range and hold their fire.
Caçadores (4) have no enemy in range and hold their fire.
Jomorosh Defenders (6) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 0, Defenders: 1027
Peasant Mob (9), Peasant Mob (11) and Peasant Mob (10) move forward to take up positions at the outer wall.


Peasant Mob (8) take 699 hits from archer fire (reduced due to fortifications), which cause 15 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 699 (0 from close combat and 699 from ranged)
Total casualties: 0 attackers, 15 defenders

Turn No. 2
   1 (34-S)
2 (46-S)
3 (33-S)
   9 (64-P)
10 (20-P)
4 (13-A)
5 (20-A)
6 (24-A)
7 (24-M)
11 (25-P)
12 (13-M)
13 (28-A)
14 (38-A)
   

Renaissance Fair from Hell (12) have no enemy in range and hold their fire.
Fire tears (1) fire on Peasant Mob (9), scoring 165 hits.
Jomorosh Defenders (6) have no enemy in range and hold their fire.
Caçadores (4) have no enemy in range and hold their fire.
True Shot (14) have no enemy in range and hold their fire.
Guardians of Creasur (2) fire on Peasant Mob (10), scoring 428 hits.
Undead's Nightmare of Daishi (3) fire on Peasant Mob (9), scoring 270 hits.
Scary Slinger Defenders (13) have no enemy in range and hold their fire.
Faminepulse (5) have no enemy in range and hold their fire.
Mixed Dude Defenders (7) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 0, Defenders: 863
Peasant Mob (9) leave the fortification, attacking the enemy.
Peasant Mob (10) leave the fortification, attacking the enemy.
Peasant Mob (11) move forward to take up positions at the outer wall.


Peasant Mob (9) take 435 hits from archer fire, which cause 16 casualties.
Peasant Mob (10) take 428 hits from archer fire, which cause 16 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 863 (0 from close combat and 863 from ranged)
Total casualties: 0 attackers, 32 defenders

Turn No. 3
   1 (34-S)
2 (46-S)
3 (33-S)
  9 (48-P)
11 (25-P)
4 (13-A)
5 (20-A)
6 (24-A)
7 (24-M)
12 (13-M)
13 (28-A)
14 (38-A)
   

Mixed Dude Defenders (7) have no enemy in range and hold their fire.
Guardians of Creasur (2) fire on Peasant Mob (9), scoring 561 hits.
Caçadores (4) have no enemy in range and hold their fire.
Undead's Nightmare of Daishi (3) fire on Peasant Mob (9), scoring 667 hits.
True Shot (14) have no enemy in range and hold their fire.
Scary Slinger Defenders (13) have no enemy in range and hold their fire.
Jomorosh Defenders (6) have no enemy in range and hold their fire.
Faminepulse (5) have no enemy in range and hold their fire.
Fire tears (1) fire on Peasant Mob (9), scoring 406 hits.
Renaissance Fair from Hell (12) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 0, Defenders: 1634
Peasant Mob (11) leave the fortification, attacking the enemy.


Peasant Mob (9) take 1634 hits from archer fire, which cause 48 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1634 (0 from close combat and 1634 from ranged)
Total casualties: 0 attackers, 48 defenders

Turn No. 4
   1 (34-S)
2 (46-S)
3 (33-S)
  11 (25-P)
 4 (13-A)
5 (20-A)
6 (24-A)
7 (24-M)
12 (13-M)
13 (28-A)
14 (38-A)
   

Faminepulse (5) have no enemy in range and hold their fire.
Undead's Nightmare of Daishi (3) fire on Peasant Mob (11), scoring 545 hits.
Caçadores (4) have no enemy in range and hold their fire.
Scary Slinger Defenders (13) have no enemy in range and hold their fire.
Jomorosh Defenders (6) have no enemy in range and hold their fire.
True Shot (14) have no enemy in range and hold their fire.
Renaissance Fair from Hell (12) have no enemy in range and hold their fire.
Guardians of Creasur (2) fire on Peasant Mob (11), scoring 586 hits.
Mixed Dude Defenders (7) have no enemy in range and hold their fire.
Fire tears (1) fire on Peasant Mob (11), scoring 307 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1438


Peasant Mob (11) take 1438 hits from archer fire, which cause 25 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1438 (0 from close combat and 1438 from ranged)
Total casualties: 0 attackers, 25 defenders

Turn No. 5
   1 (34-S)
2 (46-S)
3 (33-S)
    4 (13-A)
5 (20-A)
6 (24-A)
7 (24-M)
12 (13-M)
13 (28-A)
14 (38-A)
   

Jomorosh Defenders (6) have no enemy in range and hold their fire.
Mixed Dude Defenders (7) have no enemy in range and hold their fire.
Renaissance Fair from Hell (12) have no enemy in range and hold their fire.
Guardians of Creasur (2) fire on True Shot (14), scoring 435 hits.
Faminepulse (5) have no enemy in range and hold their fire.
True Shot (14) have no enemy in range and hold their fire.
Caçadores (4) have no enemy in range and hold their fire.
Scary Slinger Defenders (13) have no enemy in range and hold their fire.
Undead's Nightmare of Daishi (3) fire on Scary Slinger Defenders (13), scoring 311 hits.
Fire tears (1) fire on Mixed Dude Defenders (7), scoring 230 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 976


Mixed Dude Defenders (7) take 195 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
True Shot (14) take 369 hits from archer fire (reduced due to fortifications), which cause 14 casualties.
Scary Slinger Defenders (13) take 264 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 828 (0 from close combat and 828 from ranged)
Total casualties: 0 attackers, 27 defenders

Turn No. 6
   1 (34-S)
2 (46-S)
3 (33-S)
    4 (13-A)
5 (20-A)
6 (24-A)
7 (18-M)
12 (13-M)
13 (21-A)
14 (24-A)
   

Undead's Nightmare of Daishi (3) fire on Jomorosh Defenders (6), scoring 318 hits.
Renaissance Fair from Hell (12) have no enemy in range and hold their fire.
Caçadores (4) have no enemy in range and hold their fire.
Faminepulse (5) have no enemy in range and hold their fire.
Guardians of Creasur (2) fire on Scary Slinger Defenders (13), scoring 239 hits.
True Shot (14) have no enemy in range and hold their fire.
Scary Slinger Defenders (13) have no enemy in range and hold their fire.
Fire tears (1) fire on Mixed Dude Defenders (7), scoring 110 hits.
Mixed Dude Defenders (7) have no enemy in range and hold their fire.
Jomorosh Defenders (6) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 0, Defenders: 667


Scary Slinger Defenders (13) take 203 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
Mixed Dude Defenders (7) take 93 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Jomorosh Defenders (6) take 269 hits from archer fire (reduced due to fortifications), which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 565 (0 from close combat and 565 from ranged)
Total casualties: 0 attackers, 17 defenders

Turn No. 7
   1 (34-S)
2 (46-S)
3 (33-S)
    4 (13-A)
5 (20-A)
6 (16-A)
7 (15-M)
12 (13-M)
13 (15-A)
14 (24-A)
   

Faminepulse (5) have no enemy in range and hold their fire.
Fire tears (1) fire on True Shot (14), scoring 210 hits.
Jomorosh Defenders (6) have no enemy in range and hold their fire.
Mixed Dude Defenders (7) have no enemy in range and hold their fire.
Undead's Nightmare of Daishi (3) fire on Mixed Dude Defenders (7), scoring 115 hits.
True Shot (14) have no enemy in range and hold their fire.
Guardians of Creasur (2) fire on Jomorosh Defenders (6), scoring 282 hits.
Scary Slinger Defenders (13) have no enemy in range and hold their fire.
Caçadores (4) have no enemy in range and hold their fire.
Renaissance Fair from Hell (12) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 0, Defenders: 607


Jomorosh Defenders (6) take 239 hits from archer fire (reduced due to fortifications), which cause 7 casualties, making the unit retreat from the battlefield.
Mixed Dude Defenders (7) take 97 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
True Shot (14) take 178 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 514 (0 from close combat and 514 from ranged)
Total casualties: 0 attackers, 17 defenders

Turn No. 8
   1 (34-S)
2 (46-S)
3 (33-S)
    4 (13-A)
5 (20-A)
7 (12-M)
12 (13-M)
13 (15-A)
14 (17-A)
   

Faminepulse (5) have no enemy in range and hold their fire.
Caçadores (4) have no enemy in range and hold their fire.
Undead's Nightmare of Daishi (3) fire on Scary Slinger Defenders (13), scoring 174 hits.
Guardians of Creasur (2) fire on Mixed Dude Defenders (7), scoring 183 hits.
Renaissance Fair from Hell (12) have no enemy in range and hold their fire.
True Shot (14) have no enemy in range and hold their fire.
Mixed Dude Defenders (7) have no enemy in range and hold their fire.
Scary Slinger Defenders (13) have no enemy in range and hold their fire.
Fire tears (1) fire on Caçadores (4), scoring 100 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 457


Caçadores (4) take 85 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Mixed Dude Defenders (7) take 155 hits from archer fire (reduced due to fortifications), which cause 5 casualties, making the unit retreat from the battlefield.
Scary Slinger Defenders (13) take 147 hits from archer fire (reduced due to fortifications), which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 387 (0 from close combat and 387 from ranged)
Total casualties: 0 attackers, 12 defenders

Turn No. 9
   1 (34-S)
2 (46-S)
3 (33-S)
    4 (10-A)
5 (20-A)
12 (13-M)
14 (17-A)
   

Fire tears (1) fire on True Shot (14), scoring 111 hits.
True Shot (14) have no enemy in range and hold their fire.
Faminepulse (5) have no enemy in range and hold their fire.
Renaissance Fair from Hell (12) have no enemy in range and hold their fire.
Caçadores (4) have no enemy in range and hold their fire.
Undead's Nightmare of Daishi (3) fire on Faminepulse (5), scoring 196 hits.
Guardians of Creasur (2) fire on Caçadores (4), scoring 398 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 705


True Shot (14) take 94 hits from archer fire (reduced due to fortifications), which cause 4 casualties, making the unit retreat from the battlefield.
Faminepulse (5) take 166 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Caçadores (4) take 337 hits from archer fire (reduced due to fortifications), which cause 10 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 597 (0 from close combat and 597 from ranged)
Total casualties: 0 attackers, 18 defenders

Turn No. 10
   1 (34-S)
2 (46-S)
3 (33-S)
    5 (16-A)
12 (13-M)
   

Guardians of Creasur (2) fire on Renaissance Fair from Hell (12), scoring 193 hits.
Faminepulse (5) have no enemy in range and hold their fire.
Renaissance Fair from Hell (12) have no enemy in range and hold their fire.
Fire tears (1) fire on Faminepulse (5), scoring 122 hits.
Undead's Nightmare of Daishi (3) fire on Faminepulse (5), scoring 225 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 540


Faminepulse (5) take 294 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Vismund Cygnus Beatrix, Knight of Ete City has been wounded by Fire tears (1).
Renaissance Fair from Hell (12) take 164 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 458 (0 from close combat and 458 from ranged)
Total casualties: 0 attackers, 12 defenders

Turn No. 11
   1 (34-S)
2 (46-S)
3 (33-S)
    5 (9-A)
12 (8-M)
   

Undead's Nightmare of Daishi (3) fire on Renaissance Fair from Hell (12), scoring 172 hits.
Guardians of Creasur (2) fire on Faminepulse (5), scoring 264 hits.
Faminepulse (5) move closer to get better shots.
Fire tears (1) fire on Faminepulse (5), scoring 241 hits.
Renaissance Fair from Hell (12) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 677


Faminepulse (5) take 344 hits from archer fire (reduced due to fortifications), which cause 8 casualties, making the unit retreat from the battlefield.
Renaissance Fair from Hell (12) take 117 hits from archer fire (reduced due to fortifications), which cause 3 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 461 (0 from close combat and 461 from ranged)
Total casualties: 0 attackers, 11 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 7 %.
The battle does 3 % damage to the fortifications.