Difference between revisions of "Ritual Magic and You: A Guide to the Arcane Arts"

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'''Chapter 1: Scrolls and You'''
 
'''Chapter 1: Scrolls and You'''
  
Scrolls are the most important part of casting spells, since the art of Magic was long ago lost to all but a handful of a few individuals. Scrolls can be purchased from adventurers, assuming they've come into contact with a Wizard. Scrolls contain a variety of spells, some more useful than others. The following list contains scrolls and their known effects.
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Scrolls are the most important part of casting spells, since the art of Magic was long ago lost to all but a handful of a few individuals. Scrolls can be purchased from adventurers, assuming they've come into contact with a Wizard. Scrolls contain a variety of spells, some more useful than others. The following list contains scrolls and their known effects. <br><br><br>
  
- Scroll of Accident: causes the target to suffer a terrible accident, wounding the individual.
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- Scroll of Accident: causes the target to suffer a terrible accident, wounding the individual. <br>
- Scroll of Decay: causes food in the region to instantly rot.  
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- Scroll of Decay: causes food in the region to instantly rot. <br>
- Scroll of Banishment: Destroys one unit of Daimons. If the unit is particularly strong or large it may only destroy part of the unit.
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- Scroll of Banishment: Destroys one unit of Daimons. If the unit is particularly strong or large it may only destroy part of the unit. <br>
- Curse of Rust: Permanently damages the armor of all soldiers in the targeted unit.
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- Curse of Rust: Permanently damages the armor of all soldiers in the targeted unit. <br>
- Scroll of Ecstasy: Causes peasants in the region to reproduce, causing a rise in population.
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- Scroll of Ecstasy: Causes peasants in the region to reproduce, causing a rise in population. <br>
- Scroll of Fear: Reduces the morale of the targeted unit.
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- Scroll of Fear: Reduces the morale of the targeted unit. <br>
- Scroll of Fireball: causes a fireball to erupt from you hands.  
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- Scroll of Fireball: causes a fireball to erupt from you hands. <br>
- Fountain of Youth: the target gains two hours and loses half of their fatigue.  
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- Fountain of Youth: the target gains two hours and loses half of their fatigue. <br>
- Scroll of Hammerfall: Damages fortifications in the region.  
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- Scroll of Hammerfall: Damages fortifications in the region. <br>
- Scroll of Healing: Heals the target.  
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- Scroll of Healing: Heals the target. <br>
- Scroll of Holy Light: works like a scroll of Banishment, for undead.
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- Scroll of Holy Light: works like a scroll of Banishment, for undead. <br>
- Scroll of Magic Weapons: enchants a units weapons, increasing their effectiveness for a single battle.
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- Scroll of Magic Weapons: enchants a units weapons, increasing their effectiveness for a single battle. <br>
- Scroll of Miracle: converts part of a region's population to your religion.
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- Scroll of Miracle: converts part of a region's population to your religion. <br>
- Scroll of Summon Undead: summons undead in the region.  
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- Scroll of Summon Undead: summons undead in the region. <br>
- Scroll of Teleportation: transports you to any region on the continent. Cannot be used while leading a unit.
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- Scroll of Teleportation: transports you to any region on the continent. Cannot be used while leading a unit. <br>

Revision as of 12:31, 15 July 2013

Chapter 1: Scrolls and You

Scrolls are the most important part of casting spells, since the art of Magic was long ago lost to all but a handful of a few individuals. Scrolls can be purchased from adventurers, assuming they've come into contact with a Wizard. Scrolls contain a variety of spells, some more useful than others. The following list contains scrolls and their known effects.


- Scroll of Accident: causes the target to suffer a terrible accident, wounding the individual.
- Scroll of Decay: causes food in the region to instantly rot.
- Scroll of Banishment: Destroys one unit of Daimons. If the unit is particularly strong or large it may only destroy part of the unit.
- Curse of Rust: Permanently damages the armor of all soldiers in the targeted unit.
- Scroll of Ecstasy: Causes peasants in the region to reproduce, causing a rise in population.
- Scroll of Fear: Reduces the morale of the targeted unit.
- Scroll of Fireball: causes a fireball to erupt from you hands.
- Fountain of Youth: the target gains two hours and loses half of their fatigue.
- Scroll of Hammerfall: Damages fortifications in the region.
- Scroll of Healing: Heals the target.
- Scroll of Holy Light: works like a scroll of Banishment, for undead.
- Scroll of Magic Weapons: enchants a units weapons, increasing their effectiveness for a single battle.
- Scroll of Miracle: converts part of a region's population to your religion.
- Scroll of Summon Undead: summons undead in the region.
- Scroll of Teleportation: transports you to any region on the continent. Cannot be used while leading a unit.