Difference between revisions of "Region Recovery Guideline"
(Have you ever wondered if there will be a day that the peasants will like you and a dead region will be hailing your realm again? Here are some hints n tips on how to manage a hard a job.) |
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<span style="font-size:12px"><u>Principles</u></span> | <span style="font-size:12px"><u>Principles</u></span> | ||
− | <span style="font-size:12px">1. You first need | + | <span style="font-size:12px">1. You first need 1-2 big fat units for at least a couple of days to work in the region on control (normal police work), as well as the Queen for long enough (till loyalty is 50%).</span> |
<span style="font-size:12px">2. When control is not occupied, harsh courts are not recommended. We use normal police work (NPW) to establish control; harsh courts usually cost morale points, a valuable component to region's recovery. Local lord does NPW and when able he does just court to raise loyalty. Just courts is the way up since it drags morale and control up.</span> | <span style="font-size:12px">2. When control is not occupied, harsh courts are not recommended. We use normal police work (NPW) to establish control; harsh courts usually cost morale points, a valuable component to region's recovery. Local lord does NPW and when able he does just court to raise loyalty. Just courts is the way up since it drags morale and control up.</span> | ||
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<span style="font-size:12px">3. When control gets to Main, we utilize civil work to improve morale and production. When population is really low we continue with NPW till core.</span> | <span style="font-size:12px">3. When control gets to Main, we utilize civil work to improve morale and production. When population is really low we continue with NPW till core.</span> | ||
− | <span style="font-size:12px">4. | + | <span style="font-size:12px">4. Two beuros (courtiers) are needed to work in the region; a beuro that belongs in the same duchy as the region is always better.</span> |
<span style="font-size:12px">5. Heroes should tell tales.</span> | <span style="font-size:12px">5. Heroes should tell tales.</span> | ||
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<span style="font-size:12px">7. Adjusted city (if any) should hold a festival.</span> | <span style="font-size:12px">7. Adjusted city (if any) should hold a festival.</span> | ||
− | <span style="font-size:12px">8. | + | <span style="font-size:12px">8. Religion presence in the region should be 100%. 2 high skilled priests should work in the region. One should be preaching, maintaining presence at 100% and the other one should calm the people. (a priest using this influence technique achieves aprox 10% morale increase in the region)</span> |
<span style="font-size:12px">9. Lower tax rate very much. (2-5%)</span> | <span style="font-size:12px">9. Lower tax rate very much. (2-5%)</span> | ||
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<span style="font-size:12px">Good Luck!</span> | <span style="font-size:12px">Good Luck!</span> | ||
<span style="font-size:12px">--[[User:Nightmare|Nightmare]] 23:40, 16 May 2011 (CEST)</span> | <span style="font-size:12px">--[[User:Nightmare|Nightmare]] 23:40, 16 May 2011 (CEST)</span> |
Latest revision as of 11:18, 16 July 2011
Black (or dead) Regions Recovery Guideline
Black region: is when production is 0-10%, they hate you (morale + loyalty = 0-10%)
VERY IMPORTANT NOTE: if the people of a region choose a local lord instead of the one chosen by the duke/ruler etc, accept him as the lord of the region. (in my opinion that it the way gamedesigner battles the hardness of rebuilding black regions by giving you an initial boost so you can start holding just courts) Loyalty is boosted, so let him hold just courts and let the army work on control. Last but not least, set estates the same day (at least authority).
Principles
1. You first need 1-2 big fat units for at least a couple of days to work in the region on control (normal police work), as well as the Queen for long enough (till loyalty is 50%).
2. When control is not occupied, harsh courts are not recommended. We use normal police work (NPW) to establish control; harsh courts usually cost morale points, a valuable component to region's recovery. Local lord does NPW and when able he does just court to raise loyalty. Just courts is the way up since it drags morale and control up.
3. When control gets to Main, we utilize civil work to improve morale and production. When population is really low we continue with NPW till core.
4. Two beuros (courtiers) are needed to work in the region; a beuro that belongs in the same duchy as the region is always better.
5. Heroes should tell tales.
6. Food must be sufficient.
7. Adjusted city (if any) should hold a festival.
8. Religion presence in the region should be 100%. 2 high skilled priests should work in the region. One should be preaching, maintaining presence at 100% and the other one should calm the people. (a priest using this influence technique achieves aprox 10% morale increase in the region)
9. Lower tax rate very much. (2-5%)
Good Luck!
--Nightmare 23:40, 16 May 2011 (CEST)