Ni'Tessine Family/Terril/Battles/Cleaning out Enlod

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Battle in Enlod

No.RoleUnitCommanderRealmUnitFormationOrgCS
1ACrossbowmen of Fortitude(not present)Ohnar West23 Archline17 %  414
2AThe BloodguardAzgathArcaea10 Infline15 %  197
3AThe Negotiated SolutionIcebergOhnar West4 Archline18 %  119
4AUndead Horde(Undead)(rogue)34 otherline4 %  538
5DAdghar's Wrath(militia/guard unit)Arcachon25 Archline10 %  274
6DAdghar's Wrath(militia/guard unit)Arcachon25 Archline10 %  269
7DAmandil's RelenlessiersAmandilArcachon10 Infline90 %  185
8DArcachonian LongbowmenRigitamosArcachon6 Archline10 %  84
9DBlack RainWiddenArcachon8 Archline87 %  139
10DChosen Meliorist SwordsmenOliviaArcachon14 Infline90 %  224
11DCrusadersMelehanArcachon11 Infline90 %  185
12DGalloglaichCiannArcachon6 Infline13 %  124
13DHallowed Godwin CrusadersCenericArcachon10 Archline13 %  148
14DHearth ClansmenHikariArcachon5 Infline91 %  112
15DHoly Storm SaxonsFarneseArcachon10 Infline13 %  179
16DNearu Gallows Of ThancNearuthancArcachon12 Infline90 %  208
17DNi'Tessine's WardensTerrilArcachon10 Infbox89 %  193
18DThe Cobalt GuardMajorelleArcachon13 Infline89 %  222


Total:
4 attackers (10 Inf, 27 Arch, 34 other)
14 defenders (91 Inf, 74 Arch)
Total combat strengths: 1268 vs. 2546

Begin new treaty system battle setup:

The region owner Arcachon and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Arcachon.
The Arcaea troops attack because of their declaration 'The Return of Honor to the Dark Isle' against Arcachon.
The Ohnar West troops join in the attack because of their alliance with Arcaea

End new treaty system battle setup.

The region owner Arcachon and their allies defend.
The (rogue) troops attack because they are at war with Arcachon.
The Arcaea troops attack because they are at war with Arcachon.
The Ohnar West troops attack because they are at war with Arcachon.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Palisade (1).

Terril Ni'Tessine, Marquis of Soniel is spotted wielding the Faewood Shield of Righteousness.
Terril Ni'Tessine, Marquis of Soniel takes command of his army. They deploy in Fortification Defense formation.


Turn No. 1

   1 (23-A)
2 (10-I)
3 (4-A)
<Char >4 (34-U)
</Char >
 7 (10-I)
9 (8-A)
10 (14-I)
11 (11-I)
12 (6-I)
14 (5-I)
15 (10-I)
16 (12-I)
17 (10-I)
18 (13-I)
<Char >5 (25-A)
</Char ><Char >6 (25-A)
</Char >13 (10-A)
8 (6-A)
  

<Char >Black Rain (9) fire on Undead Horde (4), scoring 81 hits.
</Char ><Char >Arcachonian Longbowmen (8) fire on Undead Horde (4), scoring 22 hits.
</Char ><Char ><Char >Adghar's Wrath (6) fire on Undead Horde (4), scoring 75 hits.
</Char ></Char >The Negotiated Solution (3) fire on Chosen Meliorist Swordsmen (10), scoring 70 hits.
Crossbowmen of Fortitude (1) fire on Ni'Tessine's Wardens (17), scoring 104 hits.
<Char >Adghar's Wrath (5) fire on The Bloodguard (2), scoring 100 hits.
</Char ><Char >Hallowed Godwin Crusaders (13) fire on Undead Horde (4), scoring 34 hits.
</Char >Total ranged hits suffered: Attackers: 312, Defenders: 174
The Bloodguard (2) and Undead Horde (4) advance towards the enemy.
Crusaders (11), Galloglaich (12), Ni'Tessine's Wardens (17), Nearu Gallows Of Thanc (16), Amandil's Relenlessiers (7), The Cobalt Guard (18), Holy Storm Saxons (15), Hearth Clansmen (14) and Chosen Meliorist Swordsmen (10) hold their positions at the outer wall, waiting for the attack.


Ni'Tessine's Wardens (17) take 40 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
The Bloodguard (2) take 100 hits from archer fire, which cause 5 casualties.
<Char >Undead Horde (4) take 212 hits from archer fire, which cause 9 casualties.
</Char >Chosen Meliorist Swordsmen (10) take 27 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total hits suffered: Attackers: 312 (0 from close combat and 312 from ranged), Defenders: 67 (0 from close combat and 67 from ranged)
Total casualties: 14 attackers, 2 defenders

Turn No. 2

   1 (23-A)
3 (4-A)
2 (5-I)
<Char >4 (25-U)
</Char >
7 (10-I)
9 (8-A)
10 (13-I)
11 (11-I)
12 (6-I)
14 (5-I)
15 (10-I)
16 (12-I)
17 (9-I)
18 (13-I)
<Char >5 (25-A)
</Char ><Char >6 (25-A)
</Char >13 (10-A)
8 (6-A)
  

<Char ><Char >Adghar's Wrath (6) fire on Undead Horde (4), scoring 112 hits.
</Char ></Char >The Negotiated Solution (3) fire on Chosen Meliorist Swordsmen (10), scoring 69 hits.
<Char >Arcachonian Longbowmen (8) fire on Undead Horde (4), scoring 36 hits.
</Char ><Char ><Char >Adghar's Wrath (5) fire on Undead Horde (4), scoring 134 hits.
</Char ></Char >Crossbowmen of Fortitude (1) fire on Nearu Gallows Of Thanc (16), scoring 110 hits.
Black Rain (9) fire on The Bloodguard (2), scoring 65 hits.
Hallowed Godwin Crusaders (13) fire on The Bloodguard (2), scoring 69 hits.
Total ranged hits suffered: Attackers: 416, Defenders: 179
Undead Horde (4) scale the fortifications (reduced combat effectiveness for this turn).
The Bloodguard (2) scale the fortifications (reduced combat effectiveness for this turn).


Close Combat (Defender Line 1):
<Char >Undead Horde (4) score 6 hits on Ni'Tessine's Wardens (17).
</Char ><Char >Undead Horde (4) score 3 hits on Hearth Clansmen (14).
</Char ><Char >Undead Horde (4) score 8 hits on The Cobalt Guard (18).
</Char ><Char >Undead Horde (4) score 4 hits on Crusaders (11).
</Char ><Char >Undead Horde (4) score 9 hits on Nearu Gallows Of Thanc (16).
</Char ><Char >Undead Horde (4) score 5 hits on Galloglaich (12).
</Char ><Char >Undead Horde (4) score 3 hits on Holy Storm Saxons (15).
</Char ><Char >Undead Horde (4) score 5 hits on Black Rain (9).
</Char >Chosen Meliorist Swordsmen (10) score 210 hits on The Bloodguard (2).
The Bloodguard (2) score 16 hits on Amandil's Relenlessiers (7).
The Bloodguard (2) score 21 hits on Chosen Meliorist Swordsmen (10).
Hearth Clansmen (14) score 137 hits on Undead Horde (4).
Amandil's Relenlessiers (7) score 174 hits on The Bloodguard (2).
Holy Storm Saxons (15) score 187 hits on Undead Horde (4).
Galloglaich (12) score 147 hits on Undead Horde (4).
The Cobalt Guard (18) score 144 hits on Undead Horde (4).
Nearu Gallows Of Thanc (16) score 188 hits on Undead Horde (4).
Crusaders (11) score 183 hits on Undead Horde (4).
Black Rain (9) score 33 hits on Undead Horde (4).
Ni'Tessine's Wardens (17) score 163 hits on Undead Horde (4).
Total close combat hits suffered: Attackers: 1566, Defenders: 80

<Char >Undead Horde (4) take 1464 hits (1182 in close combat, 282 from archer fire), which cause 25 casualties, wiping the unit out.
</Char >Chosen Meliorist Swordsmen (10) take 45 hits (18 in close combat, 27 from archer fire) (reduced due to fortifications), which cause 1 casualties.
The Bloodguard (2) take 518 hits (384 in close combat, 134 from archer fire), which cause 5 casualties, wiping the unit out.
Azgath Cyrith (Knight of Mraulaxon, Arcaea) has been wounded by Amandil's Relenlessiers (7).
Hearth Clansmen (14) take 3 hits in close combat (reduced due to fortifications). No casualties.
Amandil's Relenlessiers (7) take 14 hits in close combat (reduced due to fortifications). No casualties.
Holy Storm Saxons (15) take 3 hits in close combat (reduced due to fortifications). No casualties.
Galloglaich (12) take 4 hits in close combat (reduced due to fortifications). No casualties.
The Cobalt Guard (18) take 7 hits in close combat (reduced due to fortifications). No casualties.
Nearu Gallows Of Thanc (16) take 50 hits (8 in close combat, 42 from archer fire) (reduced due to fortifications), which cause 1 casualties.
Crusaders (11) take 3 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Black Rain (9) take 4 hits in close combat (reduced due to fortifications). No casualties.
Ni'Tessine's Wardens (17) take 5 hits in close combat (reduced due to fortifications). No casualties.
Total hits suffered: Attackers: 1982 (1566 from close combat and 416 from ranged), Defenders: 138 (69 from close combat and 69 from ranged)
Total casualties: 30 attackers, 3 defenders


Turn No. 3

   1 (23-A)
3 (4-A)
 7 (10-I)
9 (8-A)
10 (12-I)
11 (10-I)
12 (6-I)
14 (5-I)
15 (10-I)
16 (11-I)
17 (9-I)
18 (13-I)
<Char >5 (25-A)
</Char ><Char >6 (25-A)
</Char >13 (10-A)
8 (6-A)
  

<Char >Adghar's Wrath (5) fire on The Negotiated Solution (3), scoring 90 hits.
</Char ><Char >Adghar's Wrath (6) fire on The Negotiated Solution (3), scoring 124 hits.
</Char >Hallowed Godwin Crusaders (13) fire on The Negotiated Solution (3), scoring 36 hits.
Arcachonian Longbowmen (8) fire on The Negotiated Solution (3), scoring 15 hits.
The Negotiated Solution (3) fire on Chosen Meliorist Swordsmen (10), scoring 68 hits.
Crossbowmen of Fortitude (1) fire on Ni'Tessine's Wardens (17), scoring 128 hits.
Black Rain (9) fire on The Negotiated Solution (3), scoring 91 hits.
Total ranged hits suffered: Attackers: 356, Defenders: 196
Nearu Gallows Of Thanc (16) leave the fortification, attacking the enemy.
Ni'Tessine's Wardens (17) leave the fortification, attacking the enemy.
Amandil's Relenlessiers (7) leave the fortification, attacking the enemy.
The Cobalt Guard (18) leave the fortification, attacking the enemy.
Holy Storm Saxons (15) leave the fortification, attacking the enemy.
Hearth Clansmen (14) leave the fortification, attacking the enemy.
Galloglaich (12) leave the fortification, attacking the enemy.
Crusaders (11) leave the fortification, attacking the enemy.
Chosen Meliorist Swordsmen (10) leave the fortification, attacking the enemy.


Ni'Tessine's Wardens (17) take 128 hits from archer fire, which cause 3 casualties.
The Negotiated Solution (3) take 356 hits from archer fire, which cause 4 casualties, wiping the unit out.
Chosen Meliorist Swordsmen (10) take 68 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 356 (0 from close combat and 356 from ranged), Defenders: 196 (0 from close combat and 196 from ranged)
Total casualties: 4 attackers, 5 defenders


Turn No. 4

   1 (23-A)
 7 (10-I)
10 (10-I)
11 (10-I)
12 (6-I)
14 (5-I)
15 (10-I)
16 (11-I)
17 (6-I)
18 (13-I)
9 (8-A)
<Char >5 (25-A)
</Char ><Char >6 (25-A)
</Char >13 (10-A)
8 (6-A)
  

Crossbowmen of Fortitude (1) fire on The Cobalt Guard (18), scoring 187 hits.
Black Rain (9) fire on Crossbowmen of Fortitude (1), scoring 61 hits.
<Char >Adghar's Wrath (5) have no enemy in range and advance to better firing positions.
</Char >Arcachonian Longbowmen (8) have no enemy in range and advance to better firing positions.
<Char >Adghar's Wrath (6) have no enemy in range and advance to better firing positions.
</Char >Hallowed Godwin Crusaders (13) have no enemy in range and advance to better firing positions.
Total ranged hits suffered: Attackers: 61, Defenders: 187


The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Crossbowmen of Fortitude (1) take 61 hits from archer fire, which cause 2 casualties.
The Cobalt Guard (18) take 187 hits from archer fire, which cause 4 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 61 (0 from close combat and 61 from ranged), Defenders: 187 (0 from close combat and 187 from ranged)
Total casualties: 2 attackers, 4 defenders


Turn No. 5

   1 (21-A)
7 (10-I)
10 (10-I)
11 (10-I)
12 (6-I)
14 (5-I)
15 (10-I)
16 (11-I)
17 (6-I)
 <Char >5 (25-A)
</Char ><Char >6 (25-A)
</Char >9 (8-A)
13 (10-A)
8 (6-A)
   

<Char >Adghar's Wrath (5) fire on Crossbowmen of Fortitude (1), scoring 85 hits.
</Char >Black Rain (9) fire on Crossbowmen of Fortitude (1), scoring 62 hits.
Crossbowmen of Fortitude (1) fire on Nearu Gallows Of Thanc (16), scoring 265 hits.
Hallowed Godwin Crusaders (13) fire on Crossbowmen of Fortitude (1), scoring 32 hits.
Arcachonian Longbowmen (8) fire on Crossbowmen of Fortitude (1), scoring 26 hits.
<Char >Adghar's Wrath (6) fire on Crossbowmen of Fortitude (1), scoring 117 hits.
</Char >Total ranged hits suffered: Attackers: 322, Defenders: 265


Close Combat (Attacker Line 2):
Crusaders (11) score 154 hits on Crossbowmen of Fortitude (1).
Amandil's Relenlessiers (7) score 169 hits on Crossbowmen of Fortitude (1).
Galloglaich (12) score 158 hits on Crossbowmen of Fortitude (1).
Crossbowmen of Fortitude (1) score 8 hits on Ni'Tessine's Wardens (17).
Crossbowmen of Fortitude (1) score 12 hits on Amandil's Relenlessiers (7).
Crossbowmen of Fortitude (1) score 5 hits on Hearth Clansmen (14).
Crossbowmen of Fortitude (1) score 10 hits on Crusaders (11).
Crossbowmen of Fortitude (1) score 12 hits on Nearu Gallows Of Thanc (16).
Crossbowmen of Fortitude (1) score 7 hits on Galloglaich (12).
Crossbowmen of Fortitude (1) score 9 hits on Holy Storm Saxons (15).
Crossbowmen of Fortitude (1) score 10 hits on Chosen Meliorist Swordsmen (10).
Ni'Tessine's Wardens (17) score 115 hits on Crossbowmen of Fortitude (1).
Nearu Gallows Of Thanc (16) score 235 hits on Crossbowmen of Fortitude (1).
Hearth Clansmen (14) score 117 hits on Crossbowmen of Fortitude (1).
Chosen Meliorist Swordsmen (10) score 138 hits on Crossbowmen of Fortitude (1).
Holy Storm Saxons (15) score 183 hits on Crossbowmen of Fortitude (1).
Total close combat hits suffered: Attackers: 1269, Defenders: 73

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Crusaders (11) take 10 hits in close combat, which cause 1 casualties.
Amandil's Relenlessiers (7) take 12 hits in close combat. No casualties.
Galloglaich (12) take 7 hits in close combat. No casualties.
Crossbowmen of Fortitude (1) take 1591 hits (1269 in close combat, 322 from archer fire), which cause 21 casualties, wiping the unit out.
Ni'Tessine's Wardens (17) take 8 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Nearu Gallows Of Thanc (16) take 277 hits (12 in close combat, 265 from archer fire), which cause 8 casualties, making the unit retreat from the battlefield.
Hearth Clansmen (14) take 5 hits in close combat. No casualties.
Chosen Meliorist Swordsmen (10) take 10 hits in close combat. No casualties.
Holy Storm Saxons (15) take 9 hits in close combat. No casualties.
Total hits suffered: Attackers: 1591 (1269 from close combat and 322 from ranged), Defenders: 338 (73 from close combat and 265 from ranged)
Total casualties: 21 attackers, 10 defenders

Defender Victory!

The battle does 2 % damage to the fortifications.
The locals are grateful to the winners for defeating the evil forces plaguing their region.