Difference between revisions of "New Westmoor/Archives/Battles"

From BattleMaster Wiki
Jump to navigation Jump to search
m
Line 1: Line 1:
 +
== The Battle of Krimml 2 August 1011 ==
 +
 +
{| bgcolor="#000032"
 +
|-
 +
! No.
 +
! Role
 +
! Army
 +
! Unit
 +
! Commander
 +
! Realm
 +
! Unit
 +
! Formation
 +
! CS
 +
|-
 +
| style="text-align: center" | 1
 +
| style="text-align: center" | A
 +
| <br/>
 +
| Burning Swords
 +
| Sezzil
 +
| style="text-align: center" | Westmoor
 +
| style="text-align: center" | 37&nbsp;Inf
 +
| style="text-align: center" | line
 +
| style="text-align: right" | &nbsp;&nbsp;448
 +
|-
 +
| style="text-align: center" | 2
 +
| style="text-align: center" | A
 +
| <br/>
 +
| Chosen of the Grandmaster
 +
| Maedros
 +
| style="text-align: center" | Westmoor
 +
| style="text-align: center" | 16&nbsp;SF
 +
| style="text-align: center" | line
 +
| style="text-align: right" | &nbsp;&nbsp;546
 +
|-
 +
| style="text-align: center" | 3
 +
| style="text-align: center" | A
 +
| <br/>
 +
| Evora Mountain Rangers
 +
| Ravier
 +
| style="text-align: center" | Westmoor
 +
| style="text-align: center" | 45&nbsp;Arch
 +
| style="text-align: center" | line
 +
| style="text-align: right" | &nbsp;&nbsp;470
 +
|-
 +
| style="text-align: center" | 4
 +
| style="text-align: center" | A
 +
| <br/>
 +
| Falconeers
 +
| Vicfalcon
 +
| style="text-align: center" | Westmoor
 +
| style="text-align: center" | 18&nbsp;Arch
 +
| style="text-align: center" | line
 +
| style="text-align: right" | &nbsp;&nbsp;243
 +
|-
 +
| style="text-align: center" | 5
 +
| style="text-align: center" | A
 +
| <br/>
 +
| Forgotten
 +
| Derwin
 +
| style="text-align: center" | Westmoor
 +
| style="text-align: center" | 36&nbsp;Inf
 +
| style="text-align: center" | line
 +
| style="text-align: right" | &nbsp;&nbsp;416
 +
|-
 +
| style="text-align: center" | 6
 +
| style="text-align: center" | A
 +
| <br/>
 +
| High Sentries
 +
| Jacob
 +
| style="text-align: center" | Westmoor
 +
| style="text-align: center" | 29&nbsp;Inf
 +
| style="text-align: center" | line
 +
| style="text-align: right" | &nbsp;&nbsp;476
 +
|-
 +
| style="text-align: center" | 7
 +
| style="text-align: center" | A
 +
| <br/>
 +
| House Nebehn Bodyguard
 +
| Malos
 +
| style="text-align: center" | Westmoor
 +
| style="text-align: center" | 29&nbsp;Inf
 +
| style="text-align: center" | line
 +
| style="text-align: right" | &nbsp;&nbsp;387
 +
|-
 +
| style="text-align: center" | 8
 +
| style="text-align: center" | A
 +
| <br/>
 +
| Iltaran Spearmen
 +
| Vanimus
 +
| style="text-align: center" | Westmoor
 +
| style="text-align: center" | 22&nbsp;Inf
 +
| style="text-align: center" | line
 +
| style="text-align: right" | &nbsp;&nbsp;278
 +
|-
 +
| style="text-align: center" | 9
 +
| style="text-align: center" | A
 +
| <br/>
 +
| Sharp Rain
 +
| Ouan
 +
| style="text-align: center" | Westmoor
 +
| style="text-align: center" | 24&nbsp;Arch
 +
| style="text-align: center" | line
 +
| style="text-align: right" | &nbsp;&nbsp;403
 +
|-
 +
| style="text-align: center" | 10
 +
| style="text-align: center" | A
 +
| <br/>
 +
| Some Guys With Swords
 +
| Edward Anthony
 +
| style="text-align: center" | Westmoor
 +
| style="text-align: center" | 27&nbsp;Inf
 +
| style="text-align: center" | line
 +
| style="text-align: right" | &nbsp;&nbsp;497
 +
|-
 +
| style="text-align: center" | 11
 +
| style="text-align: center" | A
 +
| <br/>
 +
| Sun Blades
 +
| Royce
 +
| style="text-align: center" | Westmoor
 +
| style="text-align: center" | 16&nbsp;Inf
 +
| style="text-align: center" | line
 +
| style="text-align: right" | &nbsp;&nbsp;357
 +
|-
 +
| style="text-align: center" | 12
 +
| style="text-align: center" | A
 +
| <br/>
 +
| The Scarlet Sentinels
 +
| Thomas
 +
| style="text-align: center" | Westmoor
 +
| style="text-align: center" | 27&nbsp;Inf
 +
| style="text-align: center" | line
 +
| style="text-align: right" | &nbsp;&nbsp;479
 +
|-
 +
| style="text-align: center" | 13
 +
| style="text-align: center" | A
 +
| <br/>
 +
| Thorns of the Rose
 +
| Cassandra
 +
| style="text-align: center" | Westmoor
 +
| style="text-align: center" | 24&nbsp;Inf
 +
| style="text-align: center" | line
 +
| style="text-align: right" | &nbsp;&nbsp;353
 +
|-
 +
| style="text-align: center" | 14
 +
| style="text-align: center" | A
 +
| <br/>
 +
| Westmoor Guard
 +
| Gregor
 +
| style="text-align: center" | Westmoor
 +
| style="text-align: center" | 159&nbsp;Inf
 +
| style="text-align: center" | line
 +
| style="text-align: right" | &nbsp;&nbsp;1347
 +
|-
 +
| style="text-align: center" | 15
 +
| style="text-align: center" | A
 +
| <br/>
 +
| Wicked Whistling Whips
 +
| Harding
 +
| style="text-align: center" | Westmoor
 +
| style="text-align: center" | 44&nbsp;Arch
 +
| style="text-align: center" | line
 +
| style="text-align: right" | &nbsp;&nbsp;640
 +
|-
 +
| style="text-align: center" | 16
 +
| style="text-align: center" | D
 +
| <br/>
 +
| Angry Peasants
 +
| ''(militia/guard unit)''
 +
| style="text-align: center" | Fontan
 +
| style="text-align: center" | 34&nbsp;other
 +
| style="text-align: center" | line
 +
| style="text-align: right" | &nbsp;&nbsp;171
 +
|-
 +
| style="text-align: center" | 17
 +
| style="text-align: center" | D
 +
| <br/>
 +
| Bright Swords
 +
| Ralina
 +
| style="text-align: center" | Fontan
 +
| style="text-align: center" | 35&nbsp;Inf
 +
| style="text-align: center" | box
 +
| style="text-align: right" | &nbsp;&nbsp;420
 +
|-
 +
| style="text-align: center" | 18
 +
| style="text-align: center" | D
 +
| <br/>
 +
| Knights
 +
| WhiteRanger
 +
| style="text-align: center" | Fontan
 +
| style="text-align: center" | 1&nbsp;Inf
 +
| style="text-align: center" | line
 +
| style="text-align: right" | &nbsp;&nbsp;21
 +
|-
 +
| style="text-align: center" | 19
 +
| style="text-align: center" | D
 +
| <br/>
 +
| Manticores Black Guard
 +
| Zadek
 +
| style="text-align: center" | Fontan
 +
| style="text-align: center" | 2&nbsp;Cav
 +
| style="text-align: center" | wedge
 +
| style="text-align: right" | &nbsp;&nbsp;70
 +
|-
 +
| style="text-align: center" | 20
 +
| style="text-align: center" | D
 +
| <br/>
 +
| Oporto Pioneers
 +
| Sasha
 +
| style="text-align: center" | Fontan
 +
| style="text-align: center" | 30&nbsp;Inf
 +
| style="text-align: center" | line
 +
| style="text-align: right" | &nbsp;&nbsp;234
 +
|-
 +
| style="text-align: center" | 21
 +
| style="text-align: center" | D
 +
| <br/>
 +
| Swordsmen
 +
| Erwin
 +
| style="text-align: center" | Fontan
 +
| style="text-align: center" | 13&nbsp;Inf
 +
| style="text-align: center" | line
 +
| style="text-align: right" | &nbsp;&nbsp;186
 +
|}
 +
 +
<br/>Total:<br/>15 attackers (406 Inf, 131 Arch, 16 SF)<br/>6 defenders (79 Inf, 2 Cav, 34 other)<br/>Total combat strengths: 7340 vs. 1102
 +
<br/><div style="font-size: 90%">
 +
Begin new treaty system battle setup: The region owner Fontan and their allies defend.<br/>The Scarlet Sentinels have attack orders.<br/>High Sentries have attack orders.<br/>Chosen of the Grandmaster have attack orders.<br/>Sun Blades have attack orders.<br/>Thorns of the Rose have attack orders.<br/>House Nebehn Bodyguard have attack orders.<br/>Forgotten have attack orders.<br/>Burning Swords have attack orders.<br/>Iltaran Spearmen have attack orders.<br/>Falconeers have attack orders.<br/>The troops from Westmoor join in to support their realm-mates.<br/> End new treaty system battle setup.
 +
</div>
 +
The region owner Fontan and their allies defend.<br/>The Westmoor troops attack because they are at war with Fontan.<br/><br/>It is quite windy and the archers will have to aim very carefully.<br/>The defenders take up positions inside the Motte and Bailey (2).<br/> Thomas Foxglove, Marshal of the Westmoorian Column takes command of his army. They deploy in Archer Opening formation.
 +
 +
<span style="font-size: 80%;  text-align: center">(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)</span><br/><span style="color: white">'''Turn No. 1'''</span>
 +
 +
{| style="background-color: #004000;  width: 80%" border="2"
 +
|-
 +
| width="9%" | &nbsp;
 +
| width="9%" | &nbsp;
 +
| width="9%" | <span style="color: #FF6464">2&nbsp;(16-S)</span><br/>
 +
| width="9%" |
 +
<span style="color: #FF6464">1&nbsp;(37-I) </span>
 +
 +
<span style="color: rgb(255, 100, 100)">5 (36-I)</span><span style="color: #FF6464"> 6&nbsp;(29-I) 7&nbsp;(29-I) 8&nbsp;(22-I) 10&nbsp;(27-I) 11&nbsp;(16-I) 12&nbsp;(27-I) 13&nbsp;(24-I) 14&nbsp;(159-I)</span>
 +
 +
| width="9%" |
 +
<span style="color: #FF6464">3&nbsp;(45-A) </span>
 +
 +
<span style="color: rgb(255, 100, 100)">4 (18-A)</span><span style="color: #FF6464"> 9&nbsp;(24-A) 15&nbsp;(44-A)</span>
 +
 +
| width="9%" | &nbsp;
 +
| style="background-color: #404040" width="9%" |
 +
<span style="color: #9696FF">16&nbsp;(34-P) </span>
 +
 +
<span style="color: rgb(150, 150, 255)">17 (35-I)</span><span style="color: #9696FF"> 18&nbsp;(1-I) 20&nbsp;(30-I) 21&nbsp;(13-I)</span>
 +
 +
| style="background-color: #404040" width="9%" | &nbsp;
 +
| style="background-color: #404040" width="9%" | &nbsp;
 +
| style="background-color: #404040" width="9%" | <span style="color: #9696FF">19&nbsp;(2-C)</span><br/>
 +
| style="background-color: #404040" width="9%" | &nbsp;
 +
|}
 +
 +
Wicked Whistling Whips (15) fire on Bright Swords (17), scoring 185 hits.<br/> Sharp Rain (9) fire on Oporto Pioneers (20), scoring 124 hits.<br/> Evora Mountain Rangers (3) fire on Swordsmen (21), scoring 60 hits.<br/> Falconeers (4) fire on Angry Peasants (16), scoring 146 hits.<br/>'''Total ranged hits suffered: Attackers: 0, Defenders: 515'''<br/> Manticores Black Guard (19) stay in their defensive position, awaiting an opportunity to charge.<br/>Angry Peasants (16) leave the fortification, attacking the enemy.<br/> Swordsmen (21) leave the fortification, attacking the enemy.<br/>Thorns of the Rose (13), Sun Blades (11), The Scarlet Sentinels (12), Westmoor Guard (14), High Sentries (6), Forgotten (5), Some Guys With Swords (10), Iltaran Spearmen (8), House Nebehn Bodyguard (7), Burning Swords (1) and Chosen of the Grandmaster (2) advance towards the enemy.<br/>Oporto Pioneers (20), Bright Swords (17) and Knights (18) hold their positions at the outer wall, waiting for the attack.<br/><br/><br/> Oporto Pioneers (20) take 31 hits from archer fire (reduced due to fortifications), which cause 1 casualties.<br/> Bright Swords (17) take 46 hits from archer fire (reduced due to fortifications), which cause 1 casualties.<br/>Angry Peasants (16) take 146 hits from archer fire, which cause 6 casualties.<br/> Swordsmen (21) take 60 hits from archer fire, which cause 2 casualties.<br/>'''Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 283 (0 from close combat and 283 from ranged)'''<br/>'''Total casualties: 0 attackers, 10 defenders'''
 +
 +
'''Turn No. 2'''
 +
 +
{| style="background-color: #004000;  width: 80%" border="2"
 +
|-
 +
| width="9%" | &nbsp;
 +
| width="9%" | &nbsp;
 +
| width="9%" | &nbsp;
 +
| width="9%" | <span style="color: #FF6464">2&nbsp;(16-S)</span><br/>
 +
| width="9%" |
 +
<span style="color: #FF6464">1&nbsp;(37-I) </span>
 +
 +
<span style="color: rgb(255, 100, 100)">3 (45-A)</span><span style="color: #FF6464"> 4&nbsp;(18-A) 5&nbsp;(36-I) 6&nbsp;(29-I) 7&nbsp;(29-I) 8&nbsp;(22-I) 9&nbsp;(24-A) 10&nbsp;(27-I) 11&nbsp;(16-I) 12&nbsp;(27-I) 13&nbsp;(24-I) 14&nbsp;(159-I) 15&nbsp;(44-A)</span>
 +
 +
| width="9%" |
 +
<span style="color: #9696FF">16&nbsp;(28-P) </span>
 +
 +
<span style="color: rgb(150, 150, 255)">21 (11-I)</span>
 +
 +
| style="background-color: #404040" width="9%" |
 +
<span style="color: #9696FF">17&nbsp;(34-I) </span>
 +
 +
<span style="color: rgb(150, 150, 255)">18 (1-I)</span><span style="color: #9696FF"> 20&nbsp;(29-I)</span>
 +
 +
| style="background-color: #404040" width="9%" | &nbsp;
 +
| style="background-color: #404040" width="9%" | &nbsp;
 +
| style="background-color: #404040" width="9%" | <span style="color: #9696FF">19&nbsp;(2-C)</span><br/>
 +
| style="background-color: #404040" width="9%" | &nbsp;
 +
|}
 +
 +
Falconeers (4) fire on Swordsmen (21), scoring 130 hits.<br/> Evora Mountain Rangers (3) fire on Angry Peasants (16), scoring 62 hits.<br/> Sharp Rain (9) fire on Angry Peasants (16), scoring 112 hits.<br/> Wicked Whistling Whips (15) fire on Swordsmen (21), scoring 300 hits.<br/>'''Total ranged hits suffered: Attackers: 0, Defenders: 604'''<br/> Manticores Black Guard (19) stay in their defensive position, awaiting an opportunity to charge.<br/>Chosen of the Grandmaster (2), Some Guys With Swords (10), High Sentries (6), Thorns of the Rose (13), Iltaran Spearmen (8), Westmoor Guard (14), House Nebehn Bodyguard (7), Forgotten (5), The Scarlet Sentinels (12), Burning Swords (1) and Sun Blades (11) advance towards the enemy.<br/>Bright Swords (17), Oporto Pioneers (20) and Knights (18) hold their positions at the outer wall, waiting for the attack.<br/>Forgotten (5), Burning Swords (1) and Sun Blades (11) cannot join the melee, as it is too crowded.<br/><br/><br/>Close Combat (Center Line):<br/>20 Westmoor banners are visible in the melee.<br/> Some Guys With Swords (10) score 164 hits on Swordsmen (21) (348 before overkill).<br/> High Sentries (6) score 452 hits on Angry Peasants (16).<br/> Thorns of the Rose (13) score 144 hits on Angry Peasants (16).<br/> Swordsmen (21) score 76 hits on Westmoor Guard (14).<br/> Swordsmen (21) score 10 hits on Some Guys With Swords (10).<br/> Iltaran Spearmen (8) score 96 hits on Angry Peasants (16).<br/> Westmoor Guard (14) score 562 hits on Swordsmen (21) (1194 before overkill).<br/> House Nebehn Bodyguard (7) score 174 hits on Angry Peasants (16).<br/> The Scarlet Sentinels (12) score 308 hits on Angry Peasants (16).<br/>Angry Peasants (16) score 8 hits on The Scarlet Sentinels (12).<br/>Angry Peasants (16) score 8 hits on High Sentries (6).<br/>Angry Peasants (16) score 6 hits on Thorns of the Rose (13).<br/>Angry Peasants (16) score 7 hits on House Nebehn Bodyguard (7).<br/>Angry Peasants (16) score 7 hits on Iltaran Spearmen (8).<br/>'''Total close combat hits suffered: Attackers: 122, Defenders: 1900 (2716 before overkill)'''<br/><br/> Some Guys With Swords (10) take 10 hits in close combat. No casualties.<br/> High Sentries (6) take 8 hits in close combat. No casualties.<br/> Thorns of the Rose (13) take 6 hits in close combat. No casualties.<br/> Swordsmen (21) take 1156 hits (726 in close combat, 430 from archer fire), which cause 11 casualties, wiping the unit out.<br/>Erwin Gall (Knight of Braga, Fontan) has been wounded by Wicked Whistling Whips (15).<br/> Iltaran Spearmen (8) take 7 hits in close combat. No casualties.<br/> Westmoor Guard (14) take 76 hits in close combat, which cause 2 casualties.<br/> House Nebehn Bodyguard (7) take 7 hits in close combat. No casualties.<br/> The Scarlet Sentinels (12) take 8 hits in close combat. No casualties.<br/>Angry Peasants (16) take 1348 hits (1174 in close combat, 174 from archer fire), which cause 28 casualties, wiping the unit out.<br/>'''Total hits suffered: Attackers: 122 (122 from close combat and 0 from ranged), Defenders: 2504 (1900 from close combat and 604 from ranged)'''<br/>'''Total casualties: 2 attackers, 39 defenders'''
 +
 +
'''Turn No. 3'''
 +
 +
{| style="background-color: #004000;  width: 80%" border="2"
 +
|-
 +
| width="9%" | &nbsp;
 +
| width="9%" | &nbsp;
 +
| width="9%" | &nbsp;
 +
| width="9%" | &nbsp;
 +
| width="9%" |
 +
<span style="color: #FF6464">2&nbsp;(16-S) </span>
 +
 +
<span style="color: rgb(255, 100, 100)">3 (45-A)</span><span style="color: #FF6464"> 4&nbsp;(18-A) 9&nbsp;(24-A) 15&nbsp;(44-A)</span>
 +
 +
| width="9%" |
 +
<span style="color: #FF6464">1&nbsp;(37-I) </span>
 +
 +
<span style="color: rgb(255, 100, 100)">5 (36-I)</span><span style="color: #FF6464"> 6&nbsp;(29-I) 7&nbsp;(29-I) 8&nbsp;(22-I) 10&nbsp;(27-I) 11&nbsp;(16-I) 12&nbsp;(27-I) 13&nbsp;(24-I) 14&nbsp;(157-I)</span>
 +
 +
| style="background-color: #404040" width="9%" |
 +
<span style="color: #9696FF">17&nbsp;(34-I) </span>
 +
 +
<span style="color: rgb(150, 150, 255)">18 (1-I)</span><span style="color: #9696FF"> 20&nbsp;(29-I)</span>
 +
 +
| style="background-color: #404040" width="9%" | &nbsp;
 +
| style="background-color: #404040" width="9%" | &nbsp;
 +
| style="background-color: #404040" width="9%" | <span style="color: #9696FF">19&nbsp;(2-C)</span><br/>
 +
| style="background-color: #404040" width="9%" | &nbsp;
 +
|}
 +
 +
Falconeers (4) fire on Bright Swords (17), scoring 145 hits.<br/> Sharp Rain (9) fire on Oporto Pioneers (20), scoring 151 hits.<br/> Evora Mountain Rangers (3) fire on Bright Swords (17), scoring 68 hits.<br/> Wicked Whistling Whips (15) fire on Bright Swords (17), scoring 304 hits.<br/>'''Total ranged hits suffered: Attackers: 0, Defenders: 668'''<br/> Manticores Black Guard (19) stay in their defensive position, awaiting an opportunity to charge.<br/>There are 11 siege engines at the walls.<br/> Forgotten (5) climb up through the overcrowded siege engines.<br/> Some Guys With Swords (10) attack the walls with slightly overcrowded siege engines.<br/> Westmoor Guard (14) attack the walls with slightly overcrowded siege engines.<br/> Sun Blades (11) attack the fortifications with siege engines!<br/> The Scarlet Sentinels (12) attack the fortifications with siege engines!<br/> High Sentries (6) attack the fortifications with siege engines!<br/> House Nebehn Bodyguard (7) attack the fortifications with siege engines!<br/> Burning Swords (1) attack the fortifications with siege engines!<br/> Iltaran Spearmen (8) attack the fortifications with siege engines!<br/> Thorns of the Rose (13) attack the fortifications with siege engines!<br/> Chosen of the Grandmaster (2) advance towards the enemy.<br/> Oporto Pioneers (20) hold their positions at the outer wall, waiting for the attack.<br/>House Nebehn Bodyguard (7), Burning Swords (1), Iltaran Spearmen (8) and Thorns of the Rose (13) cannot join the melee, as it is too crowded.<br/><br/><br/>Close Combat (Defender Line 1):<br/>18 Westmoor banners are visible in the melee.<br/> Oporto Pioneers (20) score 76 hits on Westmoor Guard (14).<br/> Forgotten (5) score 209 hits on Bright Swords (17).<br/> Bright Swords (17) score 68 hits on The Scarlet Sentinels (12).<br/> Bright Swords (17) score 88 hits on High Sentries (6).<br/> Bright Swords (17) score 33 hits on Sun Blades (11).<br/> Bright Swords (17) score 76 hits on Forgotten (5).<br/> Some Guys With Swords (10) score 70 hits on Knights (18) (375 before overkill).<br/> Westmoor Guard (14) score 553 hits on Oporto Pioneers (20) (728 before overkill).<br/> Sun Blades (11) score 265 hits on Bright Swords (17).<br/> The Scarlet Sentinels (12) score 327 hits on Bright Swords (17).<br/> High Sentries (6) score 233 hits on Bright Swords (17).<br/> Knights (18) score 15 hits on Some Guys With Swords (10).<br/>'''Total close combat hits suffered: Attackers: 356, Defenders: 1657 (2137 before overkill)'''<br/><br/> Oporto Pioneers (20) take 463 hits (425 in close combat, 38 from archer fire) (reduced due to fortifications), which cause 14 casualties.<br/>Sasha Ogren (Dame of Oporto, Fontan) has been wounded by Sharp Rain (9).<br/> Forgotten (5) take 76 hits in close combat, which cause 2 casualties.<br/> Bright Swords (17) take 924 hits (795 in close combat, 129 from archer fire) (reduced due to fortifications), which cause 24 casualties.<br/> Some Guys With Swords (10) take 15 hits in close combat. No casualties.<br/> Westmoor Guard (14) take 76 hits in close combat, which cause 2 casualties.<br/> Sun Blades (11) take 33 hits in close combat, which cause 1 casualties.<br/> The Scarlet Sentinels (12) take 68 hits in close combat, which cause 1 casualties.<br/> High Sentries (6) take 88 hits in close combat, which cause 2 casualties.<br/> Knights (18) take 54 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out.<br/>'''Total hits suffered: Attackers: 356 (356 from close combat and 0 from ranged), Defenders: 1441 (1274 from close combat and 167 from ranged)'''<br/>'''Total casualties: 8 attackers, 39 defenders'''
 +
 +
'''Turn No. 4'''
 +
 +
{| style="background-color: #004000;  width: 80%" border="2"
 +
|-
 +
| width="9%" | &nbsp;
 +
| width="9%" | &nbsp;
 +
| width="9%" | &nbsp;
 +
| width="9%" | &nbsp;
 +
| width="9%" |
 +
<span style="color: #FF6464">3&nbsp;(45-A) </span>
 +
 +
<span style="color: rgb(255, 100, 100)">4 (18-A)</span><span style="color: #FF6464"> 9&nbsp;(24-A) 15&nbsp;(44-A)</span>
 +
 +
| width="9%" | <span style="color: #FF6464">2&nbsp;(16-S)</span><br/>
 +
| style="background-color: #404040" width="9%" |
 +
<span style="color: #FF6464">1&nbsp;(37-I) </span>
 +
 +
<span style="color: rgb(255, 100, 100)">5 (34-I)</span><span style="color: #FF6464"> 6&nbsp;(27-I) 7&nbsp;(29-I) 8&nbsp;(22-I) 10&nbsp;(27-I) 11&nbsp;(15-I) 12&nbsp;(26-I) 13&nbsp;(24-I) 14&nbsp;(155-I)</span> <span style="color: #9696FF"> 17&nbsp;(10-I) 20&nbsp;(15-I)</span>
 +
 +
| style="background-color: #404040" width="9%" | &nbsp;
 +
| style="background-color: #404040" width="9%" | &nbsp;
 +
| style="background-color: #404040" width="9%" | <span style="color: #9696FF">19&nbsp;(2-C)</span><br/>
 +
| style="background-color: #404040" width="9%" | &nbsp;
 +
|}
 +
 +
Wicked Whistling Whips (15) hold their fire.<br/> Evora Mountain Rangers (3) hold their fire.<br/> Sharp Rain (9) hold their fire.<br/> Falconeers (4) hold their fire.<br/> Manticores Black Guard (19) ride on, closing in on the enemy.<br/>There is one siege engine at the wall.<br/> Chosen of the Grandmaster (2) attack the fortifications with siege engines!<br/>Some Guys With Swords (10), Thorns of the Rose (13), Iltaran Spearmen (8), Burning Swords (1) and High Sentries (6) advance towards the enemy.<br/>Some Guys With Swords (10), Thorns of the Rose (13), Iltaran Spearmen (8), Burning Swords (1), High Sentries (6) and Chosen of the Grandmaster (2) cannot join the melee, as it is too crowded.<br/><br/><br/>Close Combat (Defender Line 1):<br/>17 Westmoor banners are visible in the melee.<br/> Forgotten (5) score 256 hits on Bright Swords (17).<br/> House Nebehn Bodyguard (7) score 207 hits on Oporto Pioneers (20).<br/> Oporto Pioneers (20) score 40 hits on Westmoor Guard (14).<br/> Oporto Pioneers (20) score 3 hits on Sun Blades (11).<br/> Oporto Pioneers (20) score 8 hits on House Nebehn Bodyguard (7).<br/> Sun Blades (11) score 328 hits on Oporto Pioneers (20).<br/> Westmoor Guard (14) score 904 hits on Oporto Pioneers (20).<br/> The Scarlet Sentinels (12) score 369 hits on Bright Swords (17).<br/> Bright Swords (17) score 48 hits on The Scarlet Sentinels (12).<br/> Bright Swords (17) score 62 hits on Forgotten (5).<br/>'''Total close combat hits suffered: Attackers: 161, Defenders: 2064'''<br/><br/>Close Combat (Defender Line 2):<br/>1 Westmoor banners are visible in the melee.<br/> Manticores Black Guard (19) score 79 hits on Some Guys With Swords (10).<br/> Some Guys With Swords (10) score 130 hits on Manticores Black Guard (19) (414 before overkill).<br/>'''Total close combat hits suffered: Attackers: 79, Defenders: 130 (414 before overkill)'''<br/><br/>The defenders are vastly outnumbered, and panic spreads throughout their ranks.<br/><br/> Forgotten (5) take 62 hits in close combat, which cause 2 casualties.<br/> House Nebehn Bodyguard (7) take 8 hits in close combat. No casualties.<br/> Manticores Black Guard (19) take 118 hits in close combat (reduced due to fortifications), which cause 2 casualties, wiping the unit out.<br/> Oporto Pioneers (20) take 1107 hits in close combat (reduced due to fortifications), which cause 15 casualties, wiping the unit out.<br/>Sasha Ogren (Dame of Oporto, Fontan) has been wounded by Westmoor Guard (14).<br/> Sun Blades (11) take 3 hits in close combat. No casualties.<br/> Westmoor Guard (14) take 40 hits in close combat, which cause 1 casualties.<br/> The Scarlet Sentinels (12) take 48 hits in close combat, which cause 1 casualties.<br/> Bright Swords (17) take 481 hits in close combat (reduced due to fortifications), which cause 10 casualties, wiping the unit out.<br/> Some Guys With Swords (10) take 79 hits in close combat, which cause 2 casualties.<br/>'''Total hits suffered: Attackers: 240 (240 from close combat and 0 from ranged), Defenders: 1706 (1706 from close combat and 0 from ranged)'''<br/>'''Total casualties: 6 attackers, 27 defenders'''
 +
 +
'''<span style="color: #FFC0C0">Attacker Victory!</span>'''
 +
 +
The battle does 3&nbsp;% damage to the fortifications.
 +
 +
 +
 +
 +
 
== The Battle of Ashforth 30 July 1011 ==
 
== The Battle of Ashforth 30 July 1011 ==
  

Revision as of 22:33, 2 August 2011

The Battle of Krimml 2 August 1011

No. Role Army Unit Commander Realm Unit Formation CS
1 A
Burning Swords Sezzil Westmoor 37 Inf line   448
2 A
Chosen of the Grandmaster Maedros Westmoor 16 SF line   546
3 A
Evora Mountain Rangers Ravier Westmoor 45 Arch line   470
4 A
Falconeers Vicfalcon Westmoor 18 Arch line   243
5 A
Forgotten Derwin Westmoor 36 Inf line   416
6 A
High Sentries Jacob Westmoor 29 Inf line   476
7 A
House Nebehn Bodyguard Malos Westmoor 29 Inf line   387
8 A
Iltaran Spearmen Vanimus Westmoor 22 Inf line   278
9 A
Sharp Rain Ouan Westmoor 24 Arch line   403
10 A
Some Guys With Swords Edward Anthony Westmoor 27 Inf line   497
11 A
Sun Blades Royce Westmoor 16 Inf line   357
12 A
The Scarlet Sentinels Thomas Westmoor 27 Inf line   479
13 A
Thorns of the Rose Cassandra Westmoor 24 Inf line   353
14 A
Westmoor Guard Gregor Westmoor 159 Inf line   1347
15 A
Wicked Whistling Whips Harding Westmoor 44 Arch line   640
16 D
Angry Peasants (militia/guard unit) Fontan 34 other line   171
17 D
Bright Swords Ralina Fontan 35 Inf box   420
18 D
Knights WhiteRanger Fontan 1 Inf line   21
19 D
Manticores Black Guard Zadek Fontan 2 Cav wedge   70
20 D
Oporto Pioneers Sasha Fontan 30 Inf line   234
21 D
Swordsmen Erwin Fontan 13 Inf line   186


Total:
15 attackers (406 Inf, 131 Arch, 16 SF)
6 defenders (79 Inf, 2 Cav, 34 other)
Total combat strengths: 7340 vs. 1102


Begin new treaty system battle setup: The region owner Fontan and their allies defend.
The Scarlet Sentinels have attack orders.
High Sentries have attack orders.
Chosen of the Grandmaster have attack orders.
Sun Blades have attack orders.
Thorns of the Rose have attack orders.
House Nebehn Bodyguard have attack orders.
Forgotten have attack orders.
Burning Swords have attack orders.
Iltaran Spearmen have attack orders.
Falconeers have attack orders.
The troops from Westmoor join in to support their realm-mates.
End new treaty system battle setup.

The region owner Fontan and their allies defend.
The Westmoor troops attack because they are at war with Fontan.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Motte and Bailey (2).
Thomas Foxglove, Marshal of the Westmoorian Column takes command of his army. They deploy in Archer Opening formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    2 (16-S)

1 (37-I)

5 (36-I) 6 (29-I) 7 (29-I) 8 (22-I) 10 (27-I) 11 (16-I) 12 (27-I) 13 (24-I) 14 (159-I)

3 (45-A)

4 (18-A) 9 (24-A) 15 (44-A)

 

16 (34-P)

17 (35-I) 18 (1-I) 20 (30-I) 21 (13-I)

    19 (2-C)
 

Wicked Whistling Whips (15) fire on Bright Swords (17), scoring 185 hits.
Sharp Rain (9) fire on Oporto Pioneers (20), scoring 124 hits.
Evora Mountain Rangers (3) fire on Swordsmen (21), scoring 60 hits.
Falconeers (4) fire on Angry Peasants (16), scoring 146 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 515
Manticores Black Guard (19) stay in their defensive position, awaiting an opportunity to charge.
Angry Peasants (16) leave the fortification, attacking the enemy.
Swordsmen (21) leave the fortification, attacking the enemy.
Thorns of the Rose (13), Sun Blades (11), The Scarlet Sentinels (12), Westmoor Guard (14), High Sentries (6), Forgotten (5), Some Guys With Swords (10), Iltaran Spearmen (8), House Nebehn Bodyguard (7), Burning Swords (1) and Chosen of the Grandmaster (2) advance towards the enemy.
Oporto Pioneers (20), Bright Swords (17) and Knights (18) hold their positions at the outer wall, waiting for the attack.


Oporto Pioneers (20) take 31 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Bright Swords (17) take 46 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Angry Peasants (16) take 146 hits from archer fire, which cause 6 casualties.
Swordsmen (21) take 60 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 283 (0 from close combat and 283 from ranged)
Total casualties: 0 attackers, 10 defenders

Turn No. 2

      2 (16-S)

1 (37-I)

3 (45-A) 4 (18-A) 5 (36-I) 6 (29-I) 7 (29-I) 8 (22-I) 9 (24-A) 10 (27-I) 11 (16-I) 12 (27-I) 13 (24-I) 14 (159-I) 15 (44-A)

16 (28-P)

21 (11-I)

17 (34-I)

18 (1-I) 20 (29-I)

    19 (2-C)
 

Falconeers (4) fire on Swordsmen (21), scoring 130 hits.
Evora Mountain Rangers (3) fire on Angry Peasants (16), scoring 62 hits.
Sharp Rain (9) fire on Angry Peasants (16), scoring 112 hits.
Wicked Whistling Whips (15) fire on Swordsmen (21), scoring 300 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 604
Manticores Black Guard (19) stay in their defensive position, awaiting an opportunity to charge.
Chosen of the Grandmaster (2), Some Guys With Swords (10), High Sentries (6), Thorns of the Rose (13), Iltaran Spearmen (8), Westmoor Guard (14), House Nebehn Bodyguard (7), Forgotten (5), The Scarlet Sentinels (12), Burning Swords (1) and Sun Blades (11) advance towards the enemy.
Bright Swords (17), Oporto Pioneers (20) and Knights (18) hold their positions at the outer wall, waiting for the attack.
Forgotten (5), Burning Swords (1) and Sun Blades (11) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
20 Westmoor banners are visible in the melee.
Some Guys With Swords (10) score 164 hits on Swordsmen (21) (348 before overkill).
High Sentries (6) score 452 hits on Angry Peasants (16).
Thorns of the Rose (13) score 144 hits on Angry Peasants (16).
Swordsmen (21) score 76 hits on Westmoor Guard (14).
Swordsmen (21) score 10 hits on Some Guys With Swords (10).
Iltaran Spearmen (8) score 96 hits on Angry Peasants (16).
Westmoor Guard (14) score 562 hits on Swordsmen (21) (1194 before overkill).
House Nebehn Bodyguard (7) score 174 hits on Angry Peasants (16).
The Scarlet Sentinels (12) score 308 hits on Angry Peasants (16).
Angry Peasants (16) score 8 hits on The Scarlet Sentinels (12).
Angry Peasants (16) score 8 hits on High Sentries (6).
Angry Peasants (16) score 6 hits on Thorns of the Rose (13).
Angry Peasants (16) score 7 hits on House Nebehn Bodyguard (7).
Angry Peasants (16) score 7 hits on Iltaran Spearmen (8).
Total close combat hits suffered: Attackers: 122, Defenders: 1900 (2716 before overkill)

Some Guys With Swords (10) take 10 hits in close combat. No casualties.
High Sentries (6) take 8 hits in close combat. No casualties.
Thorns of the Rose (13) take 6 hits in close combat. No casualties.
Swordsmen (21) take 1156 hits (726 in close combat, 430 from archer fire), which cause 11 casualties, wiping the unit out.
Erwin Gall (Knight of Braga, Fontan) has been wounded by Wicked Whistling Whips (15).
Iltaran Spearmen (8) take 7 hits in close combat. No casualties.
Westmoor Guard (14) take 76 hits in close combat, which cause 2 casualties.
House Nebehn Bodyguard (7) take 7 hits in close combat. No casualties.
The Scarlet Sentinels (12) take 8 hits in close combat. No casualties.
Angry Peasants (16) take 1348 hits (1174 in close combat, 174 from archer fire), which cause 28 casualties, wiping the unit out.
Total hits suffered: Attackers: 122 (122 from close combat and 0 from ranged), Defenders: 2504 (1900 from close combat and 604 from ranged)
Total casualties: 2 attackers, 39 defenders

Turn No. 3

       

2 (16-S)

3 (45-A) 4 (18-A) 9 (24-A) 15 (44-A)

1 (37-I)

5 (36-I) 6 (29-I) 7 (29-I) 8 (22-I) 10 (27-I) 11 (16-I) 12 (27-I) 13 (24-I) 14 (157-I)

17 (34-I)

18 (1-I) 20 (29-I)

    19 (2-C)
 

Falconeers (4) fire on Bright Swords (17), scoring 145 hits.
Sharp Rain (9) fire on Oporto Pioneers (20), scoring 151 hits.
Evora Mountain Rangers (3) fire on Bright Swords (17), scoring 68 hits.
Wicked Whistling Whips (15) fire on Bright Swords (17), scoring 304 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 668
Manticores Black Guard (19) stay in their defensive position, awaiting an opportunity to charge.
There are 11 siege engines at the walls.
Forgotten (5) climb up through the overcrowded siege engines.
Some Guys With Swords (10) attack the walls with slightly overcrowded siege engines.
Westmoor Guard (14) attack the walls with slightly overcrowded siege engines.
Sun Blades (11) attack the fortifications with siege engines!
The Scarlet Sentinels (12) attack the fortifications with siege engines!
High Sentries (6) attack the fortifications with siege engines!
House Nebehn Bodyguard (7) attack the fortifications with siege engines!
Burning Swords (1) attack the fortifications with siege engines!
Iltaran Spearmen (8) attack the fortifications with siege engines!
Thorns of the Rose (13) attack the fortifications with siege engines!
Chosen of the Grandmaster (2) advance towards the enemy.
Oporto Pioneers (20) hold their positions at the outer wall, waiting for the attack.
House Nebehn Bodyguard (7), Burning Swords (1), Iltaran Spearmen (8) and Thorns of the Rose (13) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
18 Westmoor banners are visible in the melee.
Oporto Pioneers (20) score 76 hits on Westmoor Guard (14).
Forgotten (5) score 209 hits on Bright Swords (17).
Bright Swords (17) score 68 hits on The Scarlet Sentinels (12).
Bright Swords (17) score 88 hits on High Sentries (6).
Bright Swords (17) score 33 hits on Sun Blades (11).
Bright Swords (17) score 76 hits on Forgotten (5).
Some Guys With Swords (10) score 70 hits on Knights (18) (375 before overkill).
Westmoor Guard (14) score 553 hits on Oporto Pioneers (20) (728 before overkill).
Sun Blades (11) score 265 hits on Bright Swords (17).
The Scarlet Sentinels (12) score 327 hits on Bright Swords (17).
High Sentries (6) score 233 hits on Bright Swords (17).
Knights (18) score 15 hits on Some Guys With Swords (10).
Total close combat hits suffered: Attackers: 356, Defenders: 1657 (2137 before overkill)

Oporto Pioneers (20) take 463 hits (425 in close combat, 38 from archer fire) (reduced due to fortifications), which cause 14 casualties.
Sasha Ogren (Dame of Oporto, Fontan) has been wounded by Sharp Rain (9).
Forgotten (5) take 76 hits in close combat, which cause 2 casualties.
Bright Swords (17) take 924 hits (795 in close combat, 129 from archer fire) (reduced due to fortifications), which cause 24 casualties.
Some Guys With Swords (10) take 15 hits in close combat. No casualties.
Westmoor Guard (14) take 76 hits in close combat, which cause 2 casualties.
Sun Blades (11) take 33 hits in close combat, which cause 1 casualties.
The Scarlet Sentinels (12) take 68 hits in close combat, which cause 1 casualties.
High Sentries (6) take 88 hits in close combat, which cause 2 casualties.
Knights (18) take 54 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
Total hits suffered: Attackers: 356 (356 from close combat and 0 from ranged), Defenders: 1441 (1274 from close combat and 167 from ranged)
Total casualties: 8 attackers, 39 defenders

Turn No. 4

       

3 (45-A)

4 (18-A) 9 (24-A) 15 (44-A)

2 (16-S)

1 (37-I)

5 (34-I) 6 (27-I) 7 (29-I) 8 (22-I) 10 (27-I) 11 (15-I) 12 (26-I) 13 (24-I) 14 (155-I) 17 (10-I) 20 (15-I)

    19 (2-C)
 

Wicked Whistling Whips (15) hold their fire.
Evora Mountain Rangers (3) hold their fire.
Sharp Rain (9) hold their fire.
Falconeers (4) hold their fire.
Manticores Black Guard (19) ride on, closing in on the enemy.
There is one siege engine at the wall.
Chosen of the Grandmaster (2) attack the fortifications with siege engines!
Some Guys With Swords (10), Thorns of the Rose (13), Iltaran Spearmen (8), Burning Swords (1) and High Sentries (6) advance towards the enemy.
Some Guys With Swords (10), Thorns of the Rose (13), Iltaran Spearmen (8), Burning Swords (1), High Sentries (6) and Chosen of the Grandmaster (2) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
17 Westmoor banners are visible in the melee.
Forgotten (5) score 256 hits on Bright Swords (17).
House Nebehn Bodyguard (7) score 207 hits on Oporto Pioneers (20).
Oporto Pioneers (20) score 40 hits on Westmoor Guard (14).
Oporto Pioneers (20) score 3 hits on Sun Blades (11).
Oporto Pioneers (20) score 8 hits on House Nebehn Bodyguard (7).
Sun Blades (11) score 328 hits on Oporto Pioneers (20).
Westmoor Guard (14) score 904 hits on Oporto Pioneers (20).
The Scarlet Sentinels (12) score 369 hits on Bright Swords (17).
Bright Swords (17) score 48 hits on The Scarlet Sentinels (12).
Bright Swords (17) score 62 hits on Forgotten (5).
Total close combat hits suffered: Attackers: 161, Defenders: 2064

Close Combat (Defender Line 2):
1 Westmoor banners are visible in the melee.
Manticores Black Guard (19) score 79 hits on Some Guys With Swords (10).
Some Guys With Swords (10) score 130 hits on Manticores Black Guard (19) (414 before overkill).
Total close combat hits suffered: Attackers: 79, Defenders: 130 (414 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Forgotten (5) take 62 hits in close combat, which cause 2 casualties.
House Nebehn Bodyguard (7) take 8 hits in close combat. No casualties.
Manticores Black Guard (19) take 118 hits in close combat (reduced due to fortifications), which cause 2 casualties, wiping the unit out.
Oporto Pioneers (20) take 1107 hits in close combat (reduced due to fortifications), which cause 15 casualties, wiping the unit out.
Sasha Ogren (Dame of Oporto, Fontan) has been wounded by Westmoor Guard (14).
Sun Blades (11) take 3 hits in close combat. No casualties.
Westmoor Guard (14) take 40 hits in close combat, which cause 1 casualties.
The Scarlet Sentinels (12) take 48 hits in close combat, which cause 1 casualties.
Bright Swords (17) take 481 hits in close combat (reduced due to fortifications), which cause 10 casualties, wiping the unit out.
Some Guys With Swords (10) take 79 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 240 (240 from close combat and 0 from ranged), Defenders: 1706 (1706 from close combat and 0 from ranged)
Total casualties: 6 attackers, 27 defenders

Attacker Victory!

The battle does 3 % damage to the fortifications.



The Battle of Ashforth 30 July 1011

No. Role Army Unit Commander Realm Unit Formation CS
1 A WC
Arica's Scar Arica Westmoor 130 Arch skirmish   1057
2 A WC
Bank Security Maliki Westmoor 56 Inf line   731
3 A WC
Chosen of the Grandmaster Maedros Westmoor 21 SF line   647
4 A WC
Evora Mountain Rangers Ravier Westmoor 45 Arch line   435
5 A WC
House Nebehn Bodyguard Malos Westmoor 40 Inf line   446
6 A WC
Iltaran Spearmen Vanimus Westmoor 26 Inf line   272
7 A WC
Sharp Rain Ouan Westmoor 32 Arch line   447
8 A WC
Some Guys With Swords Edward Anthony Westmoor 32 Inf line   556
9 A WC
Steadfast Longbowmen Gillian Westmoor 45 Arch line   759
10 A WC
Sun Blades Royce Westmoor 23 Inf line   420
11 A WC
The Blue Wall Mathros Westmoor 41 Inf line   550
12 A WC
The Scarlet Sentinels Thomas Westmoor 35 Inf line   534
13 A WC
Thorns of the Rose Cassandra Westmoor 30 Inf line   377
14 D
Ashforth Archers VII (militia/guard unit) Fontan 39 Arch line   338
15 D
Ashforth Strike Infantry II (militia/guard unit) Fontan 67 Inf line   622
16 D
Ashforth Strike Infantry III (militia/guard unit) Fontan 54 Inf line   521
17 D
Ashforth's Archers (militia/guard unit) Fontan 55 Arch line   471
18 D
Fontan Forever Aulus Severus Fontan 23 SF line   742


Total:
13 attackers (283 Inf, 252 Arch, 21 SF)
5 defenders (121 Inf, 94 Arch, 23 SF)
Total combat strengths: 7231 vs. 2694

Begin new treaty system battle setup: The region owner Fontan and their allies defend.
The Scarlet Sentinels have attack orders.
The Blue Wall have attack orders.
Chosen of the Grandmaster have attack orders.
Sun Blades have attack orders.
Thorns of the Rose have attack orders.
Bank Security have attack orders.
House Nebehn Bodyguard have attack orders.
Iltaran Spearmen have attack orders.
The troops from Westmoor join in to support their realm-mates.
End new treaty system battle setup.

The region owner Fontan and their allies defend.
The Westmoor troops attack because they are at war with Fontan.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Fortress (5).

Arica Maldives, Lady General of Westmoor, Countess of Hagley is spotted wielding the Spiked Dagger of Bloodletting.
Thomas Foxglovee, Marshal of the Westmoorian Column takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

     2 (56-I)

 3 (21-S)  5 (40-I)  6 (26-I)  8 (32-I)  10 (23-I)  11 (41-I)
 12 (35-I)
 13 (30-I)

   1 (130-A)

 4 (45-A)  7 (32-A)  9 (45-A)

  18 (23-S)
14 (39-A)

15 (67-I) 16 (54-I) 17 (55-A)

     

Arica's Scar (1) fire on Fontan Forever (18), scoring 331 hits.
Evora Mountain Rangers (4) fire on Fontan Forever (18), scoring 47 hits.
Steadfast Longbowmen (9) fire on Fontan Forever (18), scoring 243 hits.
Ashforth's Archers (17) fire on Arica's Scar (1), scoring 90 hits.
Sharp Rain (7) fire on Fontan Forever (18), scoring 161 hits.
Ashforth Archers VII (14) fire on Arica's Scar (1), scoring 69 hits.
Total ranged hits suffered: Attackers: 159, Defenders: 782
Iltaran Spearmen (6), The Blue Wall (11), Bank Security (2), House Nebehn Bodyguard (5), Some Guys With Swords (8), Sun Blades (10), Thorns of the Rose (13), The Scarlet Sentinels (12) and Chosen of the Grandmaster (3) advance towards the enemy.
Ashforth Strike Infantry II (15) and Ashforth Strike Infantry III (16) move forward to take up positions at the outer wall.
Fontan Forever (18) hold their positions at the outer wall, waiting for the attack.


Fontan Forever (18) take 118 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Arica's Scar (1) take 159 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 159 (0 from close combat and 159 from ranged), Defenders: 118 (0 from close combat and 118 from ranged)
Total casualties: 5 attackers, 2 defenders

Turn No. 2

       2 (56-I)

 3 (21-S)  5 (40-I)  6 (26-I)  8 (32-I)  10 (23-I)  11 (41-I)
 12 (35-I)
 13 (30-I)

 1 (125-A)

 4 (45-A)  7 (32-A)  9 (45-A)

  15 (67-I)

16 (54-I) 18 (21-S)

14 (39-A)

17 (55-A)

     

Evora Mountain Rangers (4) fire on Fontan Forever (18), scoring 54 hits.
Ashforth Archers VII (14) fire on Arica's Scar (1), scoring 67 hits.
Steadfast Longbowmen (9) fire on Ashforth Strike Infantry II (15), scoring 289 hits.
Ashforth's Archers (17) fire on Arica's Scar (1), scoring 47 hits.
Sharp Rain (7) fire on Fontan Forever (18), scoring 88 hits.
Arica's Scar (1) fire on Ashforth Strike Infantry III (16), scoring 401 hits.
Total ranged hits suffered: Attackers: 114, Defenders: 832
The Scarlet Sentinels (12), Iltaran Spearmen (6), Bank Security (2), House Nebehn Bodyguard (5), The Blue Wall (11), Sun Blades (10), Thorns of the Rose (13), Some Guys With Swords (8) and Chosen of the Grandmaster (3) advance towards the enemy.
Ashforth Strike Infantry II (15), Ashforth Strike Infantry III (16) and Fontan Forever (18) hold their positions at the outer wall, waiting for the attack.


Ashforth Strike Infantry II (15) take 44 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Ashforth Strike Infantry III (16) take 61 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Fontan Forever (18) take 22 hits from archer fire (reduced due to fortifications). No casualties.
Arica's Scar (1) take 114 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 114 (0 from close combat and 114 from ranged), Defenders: 127 (0 from close combat and 127 from ranged)
Total casualties: 4 attackers, 3 defenders

Turn No. 3

         1 (121-A)

 2 (56-I)  3 (21-S)  4 (45-A)  5 (40-I)  6 (26-I)  7 (32-A)  8 (32-I)  9 (45-A)  10 (23-I)  11 (41-I)
 12 (35-I)
 13 (30-I)

  15 (66-I)

16 (52-I) 18 (21-S)

14 (39-A)

17 (55-A)

     

Ashforth Archers VII (14) fire on Arica's Scar (1), scoring 45 hits.
Evora Mountain Rangers (4) fire on Fontan Forever (18), scoring 86 hits.
Arica's Scar (1) fire on Ashforth Strike Infantry II (15), scoring 355 hits.
Steadfast Longbowmen (9) fire on Ashforth Strike Infantry III (16), scoring 228 hits.
Ashforth's Archers (17) fire on Bank Security (2), scoring 132 hits.
Sharp Rain (7) fire on Fontan Forever (18), scoring 140 hits.
Total ranged hits suffered: Attackers: 177, Defenders: 809
Some Guys With Swords (8), House Nebehn Bodyguard (5), Chosen of the Grandmaster (3), Iltaran Spearmen (6), Sun Blades (10), Thorns of the Rose (13), The Scarlet Sentinels (12), The Blue Wall (11) and Bank Security (2) advance towards the enemy.
Fontan Forever (18), Ashforth Strike Infantry II (15) and Ashforth Strike Infantry III (16) hold their positions at the outer wall, waiting for the attack.


Fontan Forever (18) take 34 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Arica's Scar (1) take 45 hits from archer fire, which cause 1 casualties.
Ashforth Strike Infantry II (15) take 54 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Bank Security (2) take 132 hits from archer fire, which cause 3 casualties.
Ashforth Strike Infantry III (16) take 35 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total hits suffered: Attackers: 177 (0 from close combat and 177 from ranged), Defenders: 123 (0 from close combat and 123 from ranged)
Total casualties: 4 attackers, 3 defenders

Turn No. 4

         1 (120-A)

 4 (45-A)  7 (32-A)  9 (45-A)

 2 (53-I)

 3 (21-S)  5 (40-I)  6 (26-I)  8 (32-I)  10 (23-I)  11 (41-I)
 12 (35-I)
 13 (30-I)

15 (65-I)

16 (51-I) 18 (20-S)

14 (39-A)

17 (55-A)

     

 Sharp Rain (7) fire on Fontan Forever (18), scoring 113 hits.
 Arica's Scar (1) fire on Ashforth Strike Infantry II (15), scoring 273 hits.
 Steadfast Longbowmen (9) fire on Ashforth Strike Infantry III (16), scoring 364 hits.
 Evora Mountain Rangers (4) fire on Fontan Forever (18), scoring 95 hits.
Ashforth's Archers (17) fire on Bank Security (2), scoring 164 hits.
Ashforth Archers VII (14) fire on Chosen of the Grandmaster (3), scoring 145 hits.
Total ranged hits suffered: Attackers: 309, Defenders: 845
There are 6 siege engines at the walls.
 Chosen of the Grandmaster (3) squeeze through the heavily overcrowded siege engines.
 Thorns of the Rose (13) climb up through the overcrowded siege engines.
 The Scarlet Sentinels (12) climb up through the overcrowded siege engines.
 Iltaran Spearmen (6) climb up through the overcrowded siege engines.
 House Nebehn Bodyguard (5) attack the walls with slightly overcrowded siege engines.
 Some Guys With Swords (8) attack the fortifications with siege engines!
 Bank Security (2) attack the fortifications with siege engines!
 Sun Blades (10) attack the fortifications with siege engines!
 The Blue Wall (11) attack the The Blue Wall (11) attack the fortifications with siege engines! fortifications with siege engines!


Close Combat (Defender Line 1):
12 Westmoor banners are visible in the melee.
 Chosen of the Grandmaster (3) score 170 hits on Ashforth Strike Infantry II (15).
 Thorns of the Rose (13) score 74 hits on Fontan Forever (18).
 The Scarlet Sentinels (12) score 200 hits on Ashforth Strike Infantry II (15).
Ashforth Strike Infantry II (15) score 113 hits on The Scarlet Sentinels (12).
Ashforth Strike Infantry II (15) score 58 hits on Chosen of the Grandmaster (3).
Ashforth Strike Infantry II (15) score 122 hits on Bank Security (2).
Ashforth Strike Infantry II (15) score 106 hits on House Nebehn Bodyguard (5).
 Iltaran Spearmen (6) score 81 hits on Ashforth Strike Infantry III (16).
 House Nebehn Bodyguard (5) score 111 hits on Ashforth Strike Infantry II (15).
 Some Guys With Swords (8) score 342 hits on Ashforth Strike Infantry III (16).
 Bank Security (2) score 408 hits on Ashforth Strike Infantry II (15).
Ashforth Strike Infantry III (16) score 164 hits on Some Guys With Swords (8).
Ashforth Strike Infantry III (16) score 188 hits on Iltaran Spearmen (6).
 Sun Blades (10) score 240 hits on Fontan Forever (18).
 The Blue Wall (11) score 263 hits on Fontan Forever (18).
Fontan Forever (18) score 284 hits on The Blue Wall (11).
Fontan Forever (18) score 189 hits on Sun Blades (10).
Fontan Forever (18) score 216 hits on Thorns of the Rose (13).
Total close combat hits suffered: Attackers: 1440, Defenders: 1889
 Chosen of the Grandmaster (3) take 203 hits (58 in close combat, 145 from archer fire), which cause 4 casualties, throwing them back from the fortifications.
 Thorns of the Rose (13) take 216 hits in close combat, which cause 6 casualties, throwing them back from the fortifications.
 The Scarlet Sentinels (12) take 113 hits in close combat, which cause 2 casualties, throwing them back from the fortifications, causing another 3 casualties.
Ashforth Strike Infantry II (15) take 611 hits (570 in close combat, 41 from archer fire) (reduced due to fortifications), which cause 16 casualties.
 Iltaran Spearmen (6) take 188 hits in close combat, which cause 5 casualties, throwing them back from the fortifications.
 House Nebehn Bodyguard (5) take 106 hits in close combat, which cause 3 casualties, throwing them back from the fortifications, causing another 4 casualties.
 Some Guys With Swords (8) take 164 hits in close combat, which cause 4 casualties, throwing them back from the fortifications.
 Bank Security (2) take 286 hits (122 in close combat, 164 from archer fire), which cause 6 casualties, throwing them back from the fortifications, causing another 3 casualties.
Ashforth Strike Infantry III (16) take 326 hits (271 in close combat, 55 from archer fire) (reduced due to fortifications), which cause 9 casualties.
 Sun Blades (10) take 189 hits in close combat, which cause 4 casualties, throwing them back from the fortifications.
 The Blue Wall (11) take 284 hits in close combat, which cause 6 casualties, throwing them back from the fortifications.
Fontan Forever (18) take 402 hits (370 in close combat, 32 from archer fire) (reduced due to fortifications), which cause 8 casualties.
Total hits suffered: Attackers: 1749 (1440 from close combat and 309 from ranged), Defenders: 1339 (1211 from close combat and 128 from ranged)
Total casualties: 50 attackers, 33 defenders

Turn No. 5

         1 (120-A)

 4 (45-A)  7 (32-A)  9 (45-A)

 2 (44-I)

 3 (17-S)  5 (33-I)  6 (21-I)  8 (28-I)  10 (19-I)  11 (35-I)
 12 (30-I)
 13 (24-I)

15 (49-I)

16 (42-I) 18 (12-S)

14 (39-A)

17 (55-A)

     

 Steadfast Longbowmen (9) fire on Fontan Forever (18), scoring 389 hits.
 Arica's Scar (1) fire on Ashforth Strike Infantry II (15), scoring 354 hits.
 Sharp Rain (7) fire on Ashforth Strike Infantry III (16), scoring 170 hits.
Ashforth Archers VII (14) fire on Bank Security (2), scoring 143 hits.
 Evora Mountain Rangers (4) fire on Ashforth Strike Infantry III (16), scoring 81 hits.
Ashforth's Archers (17) fire on Chosen of the Grandmaster (3), scoring 145 hits.
Total ranged hits suffered: Attackers: 288, Defenders: 994
There are 6 siege engines at the walls.
 Chosen of the Grandmaster (3) climb up through the overcrowded siege engines.
 The Scarlet Sentinels (12) climb up through the overcrowded siege engines.
 House Nebehn Bodyguard (5) attack the walls with slightly overcrowded siege engines.
 Iltaran Spearmen (6) attack the walls with slightly overcrowded siege engines.
 Bank Security (2) attack the fortifications with siege engines!
 Thorns of the Rose (13) attack the fortifications with siege engines!
 The Blue Wall (11) attack the fortifications with siege engines!
 Some Guys With Swords (8) attack the fortifications with siege engines!
 Sun Blades (10) attack the fortifications with siege engines!


Close Combat (Defender Line 1):
12 Westmoor banners are visible in the melee.
 Chosen of the Grandmaster (3) score 153 hits on Ashforth Strike Infantry II (15).
 The Scarlet Sentinels (12) score 174 hits on Ashforth Strike Infantry III (16).
 House Nebehn Bodyguard (5) score 120 hits on Fontan Forever (18).
 Iltaran Spearmen (6) score 67 hits on Ashforth Strike Infantry II (15).
 Bank Security (2) score 307 hits on Ashforth Strike Infantry II (15).
 Thorns of the Rose (13) score 119 hits on Ashforth Strike Infantry III (16).
 The Blue Wall (11) score 264 hits on Fontan Forever (18).
 Some Guys With Swords (8) score 280 hits on Ashforth Strike Infantry II (15).
Ashforth Strike Infantry III (16) score 126 hits on The Scarlet Sentinels (12).
Ashforth Strike Infantry III (16) score 70 hits on Sun Blades (10).
Ashforth Strike Infantry III (16) score 103 hits on Thorns of the Rose (13).
Ashforth Strike Infantry II (15) score 68 hits on Some Guys With Swords (8).
Ashforth Strike Infantry II (15) score 48 hits on Chosen of the Grandmaster (3).
Ashforth Strike Infantry II (15) score 115 hits on Bank Security (2).
Ashforth Strike Infantry II (15) score 54 hits on Iltaran Spearmen (6).
Fontan Forever (18) score 158 hits on The Blue Wall (11).
Fontan Forever (18) score 126 hits on House Nebehn Bodyguard (5).
 Sun Blades (10) score 206 hits on Ashforth Strike Infantry III (16).
Total close combat hits suffered: Attackers: 868, Defenders: 1690

 Chosen of the Grandmaster (3) take 193 hits (48 in close combat, 145 from archer fire), which cause 4 casualties, throwing them back from the fortifications, causing another 2 casualties.
 The Scarlet Sentinels (12) take 126 hits in close combat, which cause 3 casualties, throwing them back from the fortifications, causing another 2 casualties.
 House Nebehn Bodyguard (5) take 126 hits in close combat, which cause 3 casualties, throwing them back from the fortifications.
 Iltaran Spearmen (6) take 54 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
 Bank Security (2) take 258 hits (115 in close combat, 143 from archer fire), which cause 6 casualties, throwing them back from the fortifications.
Maliki Nautilus, Lord Treasurer of Westmoor, Count of Dulbin has been wounded by Ashforth Archers VII (14).
 Thorns of the Rose (13) take 103 hits in close combat, which cause 3 casualties, throwing them back from the fortifications.
 The Blue Wall (11) take 158 hits in close combat, which cause 4 casualties, throwing them back from the fortifications.
 Some Guys With Swords (8) take 68 hits in close combat, which cause 1 casualties.
Ashforth Strike Infantry III (16) take 358 hits (320 in close combat, 38 from archer fire) (reduced due to fortifications), which cause 10 casualties.
Ashforth Strike Infantry II (15) take 571 hits (517 in close combat, 54 from archer fire) (reduced due to fortifications), which cause 15 casualties.
Fontan Forever (18) take 305 hits (246 in close combat, 59 from archer fire) (reduced due to fortifications), which cause 6 casualties.
 Sun Blades (10) take 70 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 1156 (868 from close combat and 288 from ranged), Defenders: 1234 (1083 from close combat and 151 from ranged)
Total casualties: 31 attackers, 31 defenders

Turn No. 6

         1 (120-A)

 4 (45-A)  7 (32-A)  9 (45-A)

 2 (38-I)

 3 (11-S)  5 (30-I)  6 (20-I)  11 (31-I)
 12 (25-I)
 13 (21-I)

 8 (27-I)

 10 (17-I)
15 (34-I) 16 (32-I) 18 (6-S)

14 (39-A)

17 (55-A)

     

 Evora Mountain Rangers (4) fire on Ashforth's Archers (17), scoring 37 hits.
Ashforth's Archers (17) fire on Bank Security (2), scoring 170 hits.
 Arica's Scar (1) fire on Ashforth Archers VII (14), scoring 240 hits.
 Steadfast Longbowmen (9) fire on Ashforth's Archers (17), scoring 207 hits.
 Sharp Rain (7) fire on Ashforth Archers VII (14), scoring 97 hits.
Ashforth Archers VII (14) fire on Chosen of the Grandmaster (3), scoring 108 hits.
Total ranged hits suffered: Attackers: 278, Defenders: 581
There are 4 siege engines at the walls.
 Thorns of the Rose (13) climb up through the overcrowded siege engines.
 The Blue Wall (11) climb up through the overcrowded siege engines.
 Bank Security (2) attack the walls with slightly overcrowded siege engines.
 Chosen of the Grandmaster (3) attack the fortifications with siege engines!
 The Scarlet Sentinels (12) attack the fortifications with siege engines!
 House Nebehn Bodyguard (5) attack the fortifications with siege engines!
 Iltaran Spearmen (6) attack the fortifications with siege engines!


Close Combat (Defender Line 1):
12 Westmoor banners are visible in the melee.
 Thorns of the Rose (13) score 56 hits on Ashforth Strike Infantry III (16).
 Some Guys With Swords (8) score 165 hits on Ashforth Strike Infantry II (15).
 Some Guys With Swords (8) score 179 hits on Ashforth Strike Infantry III (16).
Fontan Forever (18) score 317 hits on Sun Blades (10).
 The Blue Wall (11) score 210 hits on Ashforth Strike Infantry II (15).
 Bank Security (2) score 164 hits on Ashforth Strike Infantry III (16).
 Sun Blades (10) score 257 hits on Fontan Forever (18).
 Chosen of the Grandmaster (3) score 144 hits on Ashforth Strike Infantry II (15).
Ashforth Strike Infantry III (16) score 38 hits on The Scarlet Sentinels (12).
Ashforth Strike Infantry III (16) score 52 hits on Some Guys With Swords (8).
Ashforth Strike Infantry III (16) score 41 hits on Thorns of the Rose (13).
Ashforth Strike Infantry III (16) score 67 hits on Bank Security (2).
 The Scarlet Sentinels (12) score 193 hits on Ashforth Strike Infantry III (16).
 House Nebehn Bodyguard (5) score 128 hits on Ashforth Strike Infantry II (15).
Ashforth Strike Infantry II (15) score 64 hits on Some Guys With Swords (8).
Ashforth Strike Infantry II (15) score 62 hits on The Blue Wall (11).
Ashforth Strike Infantry II (15) score 19 hits on Chosen of the Grandmaster (3).
Ashforth Strike Infantry II (15) score 64 hits on House Nebehn Bodyguard (5).
Ashforth Strike Infantry II (15) score 40 hits on Iltaran Spearmen (6).
 Iltaran Spearmen (6) score 79 hits on Ashforth Strike Infantry II (15).
Total close combat hits suffered: Attackers: 764, Defenders: 1575

 Thorns of the Rose (13) take 41 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
 Some Guys With Swords (8) take 116 hits in close combat, which cause 2 casualties.
Fontan Forever (18) take 165 hits in close combat (reduced due to fortifications), which cause 3 casualties, making the unit retreat from the battlefield.
Ashforth's Archers (17) take 74 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
 The Blue Wall (11) take 62 hits in close combat, which cause 1 casualties.
 Bank Security (2) take 237 hits (67 in close combat, 170 from archer fire), which cause 5 casualties, throwing them back from the fortifications, causing another 1 casualties.
 Sun Blades (10) take 317 hits in close combat, which cause 7 casualties, throwing them back from the fortifications.
 Chosen of the Grandmaster (3) take 127 hits (19 in close combat, 108 from archer fire), which cause 3 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties.
Sir Maedros Iltaran, King of Westmoor has been captured by Ashforth Archers VII (14).
Ashforth Strike Infantry III (16) take 379 hits in close combat (reduced due to fortifications), which cause 10 casualties.
 The Scarlet Sentinels (12) take 38 hits in close combat, which cause 1 casualties.
 House Nebehn Bodyguard (5) take 64 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Ashforth Strike Infantry II (15) take 465 hits in close combat (reduced due to fortifications), which cause 12 casualties, making the unit retreat from the battlefield.
Ashforth Archers VII (14) take 102 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
 Iltaran Spearmen (6) take 40 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
Total hits suffered: Attackers: 1042 (764 from close combat and 278 from ranged), Defenders: 1185 (1009 from close combat and 176 from ranged)
Total casualties: 25 attackers, 30 defenders

Turn No. 7

         1 (120-A)

 4 (45-A)  7 (32-A)  9 (45-A)

 2 (32-I)

 5 (28-I)  6 (19-I)  10 (10-I)

 8 (25-I)

 11 (30-I)
 12 (24-I)

16 (22-I)

14 (36-A)

17 (53-A)

     

 Arica's Scar (1) fire on Ashforth's Archers (17), scoring 219 hits.
 Steadfast Longbowmen (9) fire on Ashforth Archers VII (14), scoring 181 hits.
Ashforth Archers VII (14) fire on Bank Security (2), scoring 127 hits.
 Sharp Rain (7) fire on Ashforth's Archers (17), scoring 89 hits.
 Evora Mountain Rangers (4) fire on Ashforth's Archers (17), scoring 43 hits.
Ashforth's Archers (17) fire on House Nebehn Bodyguard (5), scoring 224 hits.
Total ranged hits suffered: Attackers: 351, Defenders: 532
There are 3 siege engines at the walls.
 The Blue Wall (11) break through the frontlines!
 Iltaran Spearmen (6) attack the walls with slightly overcrowded siege engines.
 Sun Blades (10) attack the fortifications with siege engines!
 The Scarlet Sentinels (12) break through the frontlines!
 House Nebehn Bodyguard (5) attack the fortifications with siege engines!
 Bank Security (2) attack the fortifications with siege engines!
 Some Guys With Swords (8) break through the frontlines!
Iltaran Spearmen (6), Sun Blades (10), House Nebehn Bodyguard (5) and Bank Security (2) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 2):
3 Westmoor banners are visible in the melee.
 The Blue Wall (11) score 282 hits on Ashforth's Archers (17).
 The Blue Wall (11) score 95 hits on Ashforth Strike Infantry III (16).
Ashforth Archers VII (14) score 41 hits on Some Guys With Swords (8).
 The Scarlet Sentinels (12) score 344 hits on Ashforth Strike Infantry III (16).
Ashforth's Archers (17) score 63 hits on The Blue Wall (11).
 Some Guys With Swords (8) score 224 hits on Ashforth Archers VII (14).
 Some Guys With Swords (8) score 132 hits on Ashforth Strike Infantry III (16).
Total close combat hits suffered: Attackers: 104, Defenders: 1077

 The Blue Wall (11) take 63 hits in close combat, which cause 1 casualties.
Ashforth Archers VII (14) take 237 hits (182 in close combat, 55 from archer fire) (reduced due to fortifications), which cause 6 casualties.
Ashforth Strike Infantry III (16) take 366 hits in close combat (reduced due to fortifications), which cause 10 casualties, making the unit retreat from the battlefield.
Ashforth's Archers (17) take 335 hits (229 in close combat, 106 from archer fire) (reduced due to fortifications), which cause 8 casualties.
 House Nebehn Bodyguard (5) take 224 hits from archer fire, which cause 6 casualties, throwing them back from the fortifications, causing another 3 casualties.
 Bank Security (2) take 127 hits from archer fire, which cause 3 casualties, throwing them back from the fortifications.
 Some Guys With Swords (8) take 41 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 455 (104 from close combat and 351 from ranged), Defenders: 938 (777 from close combat and 161 from ranged)
Total casualties: 14 attackers, 24 defenders

Turn No. 8

         1 (120-A)

 4 (45-A)  7 (32-A)  9 (45-A)

 2 (29-I)

 5 (19-I)

 6 (19-I)

 10 (10-I)

 8 (24-I)

 11 (29-I)
 12 (24-I)

14 (30-A) 17 (45-A)

     

 Arica's Scar (1) have no enemy in range and advance to better firing positions.
 Sharp Rain (7) have no enemy in range and advance to better firing positions.
 Evora Mountain Rangers (4) have no enemy in range and advance to better firing positions.
 Steadfast Longbowmen (9) have no enemy in range and advance to better firing positions.
There are 3 siege engines at the walls.
 Bank Security (2) squeeze through the heavily overcrowded siege engines.
 House Nebehn Bodyguard (5) squeeze through the heavily overcrowded siege engines.
Sun Blades (10) and Iltaran Spearmen (6) advance towards the enemy.


Close Combat (Defender Line 2):
5 Westmoor banners are visible in the melee.
 Sun Blades (10) score 198 hits on Ashforth Archers VII (14).
Ashforth's Archers (17) score 26 hits on The Scarlet Sentinels (12).
Ashforth's Archers (17) score 42 hits on The Blue Wall (11).
Ashforth's Archers (17) score 30 hits on Iltaran Spearmen (6).
 The Blue Wall (11) score 270 hits on Ashforth's Archers (17).
 Iltaran Spearmen (6) score 102 hits on Ashforth's Archers (17).
 Some Guys With Swords (8) score 353 hits on Ashforth Archers VII (14).
 The Scarlet Sentinels (12) score 230 hits on Ashforth's Archers (17).
Ashforth Archers VII (14) score 51 hits on Some Guys With Swords (8).
Ashforth Archers VII (14) score 18 hits on Sun Blades (10).
Total close combat hits suffered: Attackers: 167, Defenders: 1153

 Sun Blades (10) take 18 hits in close combat. No casualties.
Ashforth's Archers (17) take 489 hits in close combat (reduced due to fortifications), which cause 12 casualties.
 The Blue Wall (11) take 42 hits in close combat, which cause 1 casualties.
 Iltaran Spearmen (6) take 30 hits in close combat, which cause 1 casualties.
 Some Guys With Swords (8) take 51 hits in close combat, which cause 1 casualties.
 The Scarlet Sentinels (12) take 26 hits in close combat, which cause 1 casualties.
Ashforth Archers VII (14) take 448 hits in close combat (reduced due to fortifications), which cause 11 casualties.
Total hits suffered: Attackers: 167 (167 from close combat and 0 from ranged), Defenders: 937 (937 from close combat and 0 from ranged)
Total casualties: 4 attackers, 23 defenders

Turn No. 9

           1 (120-A)

 4 (45-A)  7 (32-A)  9 (45-A)

 2 (29-I)

 5 (19-I)

 6 (18-I)

 8 (23-I)  10 (10-I)  11 (28-I)
 12 (23-I)

14 (19-A) 17 (33-A)

     

 Evora Mountain Rangers (4) hold their fire.
 Arica's Scar (1) hold their fire.
 Sharp Rain (7) hold their fire.
 Steadfast Longbowmen (9) hold their fire.
There is one siege engine at the wall.
House Nebehn Bodyguard (5) and Bank Security (2) advance towards the enemy.


Close Combat (Defender Line 2):
9 Westmoor banners are visible in the melee.
 Some Guys With Swords (8) score 351 hits on Ashforth's Archers (17).
 The Blue Wall (11) score 356 hits on Ashforth Archers VII (14).
Ashforth Archers VII (14) score 23 hits on The Scarlet Sentinels (12).
Ashforth Archers VII (14) score 29 hits on The Blue Wall (11).
Ashforth's Archers (17) score 19 hits on Some Guys With Swords (8).
Ashforth's Archers (17) score 9 hits on Sun Blades (10).
Ashforth's Archers (17) score 26 hits on Bank Security (2).
Ashforth's Archers (17) score 17 hits on House Nebehn Bodyguard (5).
Ashforth's Archers (17) score 14 hits on Iltaran Spearmen (6).
 Iltaran Spearmen (6) score 86 hits on Ashforth's Archers (17).
 House Nebehn Bodyguard (5) score 153 hits on Ashforth's Archers (17).
 The Scarlet Sentinels (12) score 299 hits on Ashforth Archers VII (14).
 Bank Security (2) score 384 hits on Ashforth's Archers (17).
 Sun Blades (10) score 220 hits on Ashforth's Archers (17).
Total close combat hits suffered: Attackers: 137, Defenders: 1849

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

 Some Guys With Swords (8) take 19 hits in close combat. No casualties.
 The Blue Wall (11) take 29 hits in close combat, which cause 1 casualties.
Ashforth Archers VII (14) take 533 hits in close combat (reduced due to fortifications), which cause 13 casualties, making the unit retreat from the battlefield.
Ashforth's Archers (17) take 971 hits in close combat (reduced due to fortifications), which cause 24 casualties, making the unit retreat from the battlefield.
 Iltaran Spearmen (6) take 14 hits in close combat. No casualties.
 House Nebehn Bodyguard (5) take 17 hits in close combat. No casualties, making the unit retreat from the battlefield.
 The Scarlet Sentinels (12) take 23 hits in close combat. No casualties.
 Bank Security (2) take 26 hits in close combat, which cause 1 casualties.
 Sun Blades (10) take 9 hits in close combat. No casualties.
Total hits suffered: Attackers: 137 (137 from close combat and 0 from ranged), Defenders: 1504 (1504 from close combat and 0 from ranged)
Total casualties: 2 attackers, 37 defenders

Attacker Victory!

The battle does 54 % damage to the fortifications.