Luria Nova/Events/The Zuma/Battle in Shinnen I/Source

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Information

Scribe Note, fresh this turn:



Battle in Shinnen
No.RoleArmyUnitCommanderRealmUnitFormationCS
1ADaimonic Army(Daimons)Zuma Coalition1 otherline  238
2AExpeditionary Inspectors(Daimons)Zuma Coalition17 otherline  3115
3AZuma Natives(militia/guard unit)Zuma Coalition43 Archskirmish  792
4AZuma Natives(militia/guard unit)Zuma Coalition45 Infline  626
5AZuma Natives(militia/guard unit)Zuma Coalition46 MIbox  720
6AZuma Natives(militia/guard unit)Zuma Coalition47 Infline  809
7AZuma Natives(militia/guard unit)Zuma Coalition43 Infline  635
8AZuma Natives(militia/guard unit)Zuma Coalition39 MIbox  682
9AZuma Natives(militia/guard unit)Zuma Coalition33 MIbox  607
10AZuma Natives(militia/guard unit)Zuma Coalition40 Infline  723
11AZuma Natives(militia/guard unit)Zuma Coalition46 MIbox  649
12AZuma Natives(militia/guard unit)Zuma Coalition44 Archskirmish  799
13AZuma Natives(militia/guard unit)Zuma Coalition47 Archskirmish  717
14AZuma Natives(militia/guard unit)Zuma Coalition42 MIbox  630
15AZuma Natives(militia/guard unit)Zuma Coalition44 Archskirmish  834
16AZuma Natives(militia/guard unit)Zuma Coalition48 MIbox  681
17AZuma Natives(militia/guard unit)Zuma Coalition38 Archskirmish  655
18AZuma Natives(militia/guard unit)Zuma Coalition40 MIbox  620
19AZuma Natives(militia/guard unit)Zuma Coalition39 MIbox  653
20AZuma Natives(militia/guard unit)Zuma Coalition47 Infline  654
21D1st Shinnite Bows(militia/guard unit)Luria Nova23 Archline  384
22D1st Shinnite Spearmen(militia/guard unit)Luria Nova23 Infline  305
23D2nd Shinnite Bowmen(militia/guard unit)Luria Nova23 Archline  399
24D2nd Shinnite Spearmen(militia/guard unit)Luria Nova22 Infline  294
25D3rd Shinnite Bowmen(militia/guard unit)Luria Nova24 Archline  398
26D3rd Shinnite Spearmen(militia/guard unit)Luria Nova22 Infline  297
27D4th Shinnite Bowmen(militia/guard unit)Luria Nova23 Archline  389
28D4th Shinnite Spearmen(militia/guard unit)Luria Nova23 Infline  289
29D5th Shinnite Bowmen(militia/guard unit)Luria Nova22 Archline  374
30D5th Shinnite Spearmen(militia/guard unit)Luria Nova22 Infline  277
31D6th Shinnite Bowmen(militia/guard unit)Luria Nova22 Archline  379
32D6th Shinnite Spearmen(militia/guard unit)Luria Nova26 Infline  317
33D7th Shinnite Spearmen(militia/guard unit)Luria Nova23 Infline  293
34D 9th LegionJohn JrLuria Nova64 Archskirmish  974
35D Blades of ConquestBaelricLuria Nova172 Infskirmish  2166
36DBlue Eagles(militia/guard unit)Luria Nova31 Archline  555
37D Broken CrownBennetLuria Nova100 SFskirmish  2319
38D BureaucratsThéodenLuria Nova36 Archskirmish  684
39D Corsairs of The RevengeArgosLuria Nova199 Archline  1984
40D Deaths DealersRavenloftLuria Nova162 MIskirmish  1868
41D Dragon KnightsKatyushaLuria Nova84 Infskirmish  1145
42D EmberbornBruceLuria Nova238 Infline  2357
43DFletchling Bowmen(militia/guard unit)Luria Nova14 Archline  346
44D Fontanese FreebootersCiarghualaLuria Nova94 SFskirmish  2280
45D Gotz RangersKennethLuria Nova167 Archskirmish  2110
46D Horn of CalamityWassgandrLuria Nova105 Cavwedge  2239
47D Ingram RangersJosefLuria Nova126 Archskirmish  1793
48DKnight Watchmen(militia/guard unit)Luria Nova35 Archline  658
49D Latinikon PhalangistsMargarethaLuria Nova79 SFskirmish  1886
50D o'maxim GuardsLexisLuria Nova66 Infline  1133
51D Swords of vengeanceLeonidLuria Nova69 SFline  2002
52DTemple Guards(militia/guard unit)Luria Nova75 SFline  1851
53D The BlackguardDamienLuria Nova68 SFskirmish  2019
54D The Crimson CrusadersEliasLuria Nova38 SFskirmish  1223
55D The Faithful WallDurkLuria Nova225 Infskirmish  2833
56D The FalconsFulcoLuria Nova104 SFskirmish  2488
57D The Hellfire HordeOskarLuria Nova63 SFbox  1597

Total:
20 attackers (222 Inf, 333 MI, 216 Arch, 18 other)
37 defenders (946 Inf, 162 MI, 809 Arch, 105 Cav, 690 SF)
Total combat strengths: 15839 vs. 44905

The region owner Luria Nova and their allies defend.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Expeditionary Inspectors have attack orders.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
Zuma Natives attack because they are out for blood.
The Zuma Coalition units join in to support their realm-mates.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Fortress (5).

Imperial Marshal Wassgandr Felsenbach is spotted wearing the Rusty Suit of McKay.
Suzerain Emperor Bruce Wilde is spotted reading from the Ducal Compendium.
Margrave Théoden Doesire is spotted wearing the Cruel Ring.
Royal Ciarghuala Dubhaine is spotted wearing the Princely Ring.
Royal Ciarghuala Dubhaine is spotted wielding the Dazzling Guard.
Thanks to the unique item(s), the defender fight with full morale.

Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrath takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  2 (17-D)
1 (1-D)
4 (45-I)
6 (47-I)
7 (43-I)
10 (40-I)
20 (47-I)
3 (43-A)
5 (46-M)
8 (39-M)
9 (33-M)
11 (46-M)
12 (44-A)
13 (47-A)
14 (42-M)
15 (44-A)
16 (48-M)
17 (38-A)
18 (40-M)
19 (39-M)
  21 (23-A)
22 (23-I)
23 (23-A)
24 (22-I)
25 (24-A)
26 (22-I)
27 (23-A)
28 (23-I)
29 (22-A)
30 (22-I)
31 (22-A)
32 (26-I)
33 (23-I)
34 (64-A)
36 (31-A)
38 (36-A)
39 (199-A)
40 (162-M)
42 (238-I)
43 (14-A)
45 (167-A)
47 (126-A)
48 (35-A)
52 (75-S)
54 (38-S)
35 (172-I)
37 (100-S)
44 (94-S)
49 (79-S)
50 (66-I)
51 (69-S)
53 (68-S)
55 (225-I)
56 (104-S)
57 (63-S)
41 (84-I)
46 (105-C)
 

Knight Watchmen (48) fire on Zuma Natives (15), scoring 186 hits.
1st Shinnite Bows (21) fire on Zuma Natives (12), scoring 78 hits.
2nd Shinnite Bowmen (23) fire on Zuma Natives (3), scoring 90 hits.
Zuma Natives (14) move closer to get better shots.
Expeditionary Inspectors (2) fire on Emberborn (42), scoring 749 hits.
6th Shinnite Bowmen (31) fire on Zuma Natives (14), scoring 300 hits.
Zuma Natives (19) move closer to get better shots.
Zuma Natives (13) fire on Gotz Rangers (45), scoring 190 hits.
The Blackguard (53) fire on Zuma Natives (19), scoring 862 hits.
Zuma Natives (15) fire on Corsairs of The Revenge (39), scoring 362 hits.
Zuma Natives (17) fire on Deaths Dealers (40), scoring 103 hits.
Zuma Natives (5) move closer to get better shots.
The Hellfire Horde (57) fire on Zuma Natives (5), scoring 986 hits.
9th Legion (34) fire on Zuma Natives (14), scoring 744 hits.
The Falcons (56) fire on Zuma Natives (19), scoring 1712 hits.
3rd Shinnite Bowmen (25) fire on Zuma Natives (5), scoring 432 hits.
Broken Crown (37) fire on Zuma Natives (14), scoring 954 hits.
Zuma Natives (12) fire on Temple Guards (52), scoring 342 hits.
Swords of vengeance (51) fire on Zuma Natives (5), scoring 1044 hits.
Blue Eagles (36) fire on Zuma Natives (14), scoring 571 hits.
5th Shinnite Bowmen (29) fire on Zuma Natives (5), scoring 328 hits.
Zuma Natives (8) fire on Ingram Rangers (47), scoring 87 hits.
Ingram Rangers (47) fire on Zuma Natives (19), scoring 1859 hits.
Zuma Natives (18) move closer to get better shots.
Gotz Rangers (45) fire on Zuma Natives (18), scoring 1496 hits.
Zuma Natives (16) move closer to get better shots.
Deaths Dealers (40) fire on Zuma Natives (16), scoring 1132 hits.
The Crimson Crusaders (54) fire on Zuma Natives (16), scoring 848 hits.
Fletchling Bowmen (43) fire on Zuma Natives (18), scoring 220 hits.
Bureaucrats (38) fire on Zuma Natives (18), scoring 769 hits.
4th Shinnite Bowmen (27) fire on Zuma Natives (16), scoring 259 hits.
Fontanese Freebooters (44) fire on Zuma Natives (16), scoring 2223 hits.
Corsairs of The Revenge (39) fire on Zuma Natives (18), scoring 1840 hits.
Zuma Natives (9) fire on Temple Guards (52), scoring 108 hits.
Zuma Natives (11) move closer to get better shots.
Daimonic Army (1) fire on Emberborn (42), scoring 72 hits.
Zuma Natives (3) fire on Temple Guards (52), scoring 347 hits.
Total ranged hits suffered: Attackers: 18933, Defenders: 2360
Horn of Calamity (46) stay in their defensive position, awaiting an opportunity to charge.
Zuma Natives (7), Zuma Natives (4), Zuma Natives (20), Zuma Natives (10) and Zuma Natives (6) advance towards the enemy.
4th Shinnite Spearmen (28), The Faithful Wall (55), 3rd Shinnite Spearmen (26), Temple Guards (52), 2nd Shinnite Spearmen (24), 1st Shinnite Spearmen (22), Dragon Knights (41), 7th Shinnite Spearmen (33), Emberborn (42), 6th Shinnite Spearmen (32), Latinikon Phalangists (49), Blades of Conquest (35), 5th Shinnite Spearmen (30) and o'maxim Guards (50) move forward to take up positions at the outer wall.


Zuma Natives (14) take 2569 hits from archer fire, which cause 42 casualties, wiping the unit out.
Temple Guards (52) take 498 hits from archer fire (reduced due to fortifications), which cause 8 casualties.
Zuma Natives (19) take 4433 hits from archer fire, which cause 39 casualties, wiping the unit out.
Zuma Natives (15) take 186 hits from archer fire, which cause 4 casualties.
Zuma Natives (5) take 2790 hits from archer fire, which cause 46 casualties, wiping the unit out.
Emberborn (42) take 513 hits from archer fire (reduced due to fortifications), which cause 12 casualties.
Zuma Natives (12) take 78 hits from archer fire, which cause 2 casualties.
Ingram Rangers (47) take 70 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Zuma Natives (18) take 4325 hits from archer fire, which cause 40 casualties, wiping the unit out.
Gotz Rangers (45) take 152 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Zuma Natives (16) take 4462 hits from archer fire, which cause 48 casualties, wiping the unit out.
Deaths Dealers (40) take 82 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Corsairs of The Revenge (39) take 290 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Zuma Natives (3) take 90 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 18933 (0 from close combat and 18933 from ranged), Defenders: 1605 (0 from close combat and 1605 from ranged)
Total casualties: 223 attackers, 34 defenders

Turn No. 2

  2 (17-D)
1 (1-D)
3 (41-A)
4 (45-I)
6 (47-I)
7 (43-I)
8 (39-M)
9 (33-M)
10 (40-I)
12 (42-A)
13 (47-A)
15 (40-A)
17 (38-A)
20 (47-I)
11 (46-M)
22 (23-I)
24 (22-I)
26 (22-I)
28 (23-I)
30 (22-I)
32 (26-I)
33 (23-I)
42 (226-I)
52 (67-S)
21 (23-A)
23 (23-A)
25 (24-A)
27 (23-A)
29 (22-A)
31 (22-A)
34 (64-A)
35 (172-I)
36 (31-A)
38 (36-A)
39 (192-A)
40 (160-M)
43 (14-A)
45 (164-A)
47 (124-A)
48 (35-A)
49 (79-S)
50 (66-I)
54 (38-S)
55 (225-I)
37 (100-S)
41 (84-I)
44 (94-S)
51 (69-S)
53 (68-S)
56 (104-S)
57 (63-S)
46 (105-C)
 

6th Shinnite Bowmen (31) fire on Zuma Natives (11), scoring 258 hits.
The Falcons (56) fire on Zuma Natives (11), scoring 1639 hits.
Fletchling Bowmen (43) fire on Zuma Natives (11), scoring 281 hits.
The Blackguard (53) fire on Zuma Natives (11), scoring 1536 hits.
4th Shinnite Bowmen (27) fire on Zuma Natives (11), scoring 262 hits.
The Crimson Crusaders (54) fire on Zuma Natives (11), scoring 1320 hits.
Daimonic Army (1) fire on Emberborn (42), scoring 82 hits.
Fontanese Freebooters (44) fire on Zuma Natives (11), scoring 1278 hits.
Zuma Natives (12) fire on Emberborn (42), scoring 682 hits.
Zuma Natives (17) fire on Temple Guards (52), scoring 332 hits.
Broken Crown (37) fire on Zuma Natives (11), scoring 2153 hits.
Blue Eagles (36) fire on Zuma Natives (11), scoring 394 hits.
The Hellfire Horde (57) fire on Zuma Natives (11), scoring 1242 hits.
5th Shinnite Bowmen (29) fire on Zuma Natives (11), scoring 212 hits.
Bureaucrats (38) fire on Zuma Natives (11), scoring 606 hits.
Zuma Natives (3) fire on Temple Guards (52), scoring 639 hits.
Zuma Natives (11) fire on Emberborn (42), scoring 239 hits.
1st Shinnite Bows (21) fire on Zuma Natives (6), scoring 167 hits.
3rd Shinnite Bowmen (25) fire on Zuma Natives (15), scoring 105 hits.
Knight Watchmen (48) fire on Zuma Natives (10), scoring 334 hits.
Deaths Dealers (40) fire on Zuma Natives (13), scoring 307 hits.
Zuma Natives (13) fire on Emberborn (42), scoring 268 hits.
Zuma Natives (15) fire on 6th Shinnite Spearmen (32), scoring 521 hits.
Gotz Rangers (45) fire on Zuma Natives (8), scoring 735 hits.
9th Legion (34) fire on Zuma Natives (20), scoring 369 hits.
Swords of vengeance (51) fire on Zuma Natives (7), scoring 581 hits.
Corsairs of The Revenge (39) fire on Zuma Natives (4), scoring 705 hits.
Zuma Natives (9) fire on 1st Shinnite Spearmen (22), scoring 185 hits.
Zuma Natives (8) fire on 3rd Shinnite Spearmen (26), scoring 253 hits.
Expeditionary Inspectors (2) fire on 2nd Shinnite Spearmen (24), scoring 355 hits.
2nd Shinnite Bowmen (23) fire on Zuma Natives (6), scoring 214 hits.
Ingram Rangers (47) fire on Zuma Natives (12), scoring 672 hits.
Total ranged hits suffered: Attackers: 15370, Defenders: 3556
Horn of Calamity (46) stay in their defensive position, awaiting an opportunity to charge.
Zuma Natives (20), Zuma Natives (10), Zuma Natives (6), Zuma Natives (7) and Zuma Natives (4) advance towards the enemy.
Blades of Conquest (35), The Faithful Wall (55), o'maxim Guards (50), Latinikon Phalangists (49) and Dragon Knights (41) move forward to take up positions at the outer wall.
3rd Shinnite Spearmen (26), Emberborn (42), 7th Shinnite Spearmen (33), 6th Shinnite Spearmen (32), 1st Shinnite Spearmen (22), Temple Guards (52), 5th Shinnite Spearmen (30), 4th Shinnite Spearmen (28) and 2nd Shinnite Spearmen (24) hold their positions at the outer wall, waiting for the attack.


Zuma Natives (20) take 369 hits from archer fire, which cause 7 casualties.
3rd Shinnite Spearmen (26) take 158 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Emberborn (42) take 794 hits from archer fire (reduced due to fortifications), which cause 18 casualties.
Bruce Wilde, Suzerain Emperor of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon has been wounded by Zuma Natives (12).
Zuma Natives (10) take 334 hits from archer fire, which cause 6 casualties.
Zuma Natives (12) take 672 hits from archer fire, which cause 14 casualties.
Zuma Natives (6) take 381 hits from archer fire, which cause 6 casualties.
6th Shinnite Spearmen (32) take 326 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
1st Shinnite Spearmen (22) take 116 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Temple Guards (52) take 607 hits from archer fire (reduced due to fortifications), which cause 10 casualties.
Zuma Natives (11) take 11181 hits from archer fire, which cause 46 casualties, wiping the unit out.
Zuma Natives (13) take 307 hits from archer fire, which cause 7 casualties.
Zuma Natives (15) take 105 hits from archer fire, which cause 2 casualties.
Zuma Natives (7) take 581 hits from archer fire, which cause 11 casualties.
2nd Shinnite Spearmen (24) take 222 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Zuma Natives (8) take 735 hits from archer fire, which cause 15 casualties.
Zuma Natives (4) take 705 hits from archer fire, which cause 14 casualties.
Total hits suffered: Attackers: 15370 (0 from close combat and 15370 from ranged), Defenders: 2223 (0 from close combat and 2223 from ranged)
Total casualties: 128 attackers, 43 defenders

Turn No. 3

  2 (17-D)
1 (1-D)
3 (41-A)
8 (24-M)
9 (33-M)
12 (28-A)
13 (40-A)
15 (38-A)
17 (38-A)
4 (31-I)
6 (41-I)
7 (32-I)
10 (34-I)
20 (40-I)
22 (21-I)
24 (18-I)
26 (19-I)
28 (23-I)
30 (22-I)
32 (20-I)
33 (23-I)
35 (172-I)
42 (208-I)
49 (79-S)
50 (66-I)
52 (57-S)
55 (225-I)
21 (23-A)
23 (23-A)
25 (24-A)
27 (23-A)
29 (22-A)
31 (22-A)
34 (64-A)
36 (31-A)
38 (36-A)
39 (192-A)
40 (160-M)
41 (84-I)
43 (14-A)
45 (164-A)
47 (124-A)
48 (35-A)
54 (38-S)
37 (100-S)
44 (94-S)
51 (69-S)
53 (68-S)
56 (104-S)
57 (63-S)
46 (105-C)
 

Gotz Rangers (45) fire on Zuma Natives (6), scoring 1306 hits.
3rd Shinnite Bowmen (25) fire on Zuma Natives (10), scoring 338 hits.
Zuma Natives (8) fire on The Faithful Wall (55), scoring 150 hits.
Deaths Dealers (40) fire on Zuma Natives (20), scoring 631 hits.
Broken Crown (37) fire on Zuma Natives (7), scoring 944 hits.
6th Shinnite Bowmen (31) fire on Zuma Natives (4), scoring 281 hits.
Expeditionary Inspectors (2) fire on The Faithful Wall (55), scoring 463 hits.
Ingram Rangers (47) fire on Zuma Natives (10), scoring 1549 hits.
Zuma Natives (3) fire on Blades of Conquest (35), scoring 469 hits.
Bureaucrats (38) fire on Zuma Natives (4), scoring 589 hits.
The Blackguard (53) fire on Zuma Natives (20), scoring 1632 hits.
Zuma Natives (9) fire on Emberborn (42), scoring 225 hits.
The Hellfire Horde (57) fire on Zuma Natives (4), scoring 666 hits.
2nd Shinnite Bowmen (23) fire on Zuma Natives (7), scoring 307 hits.
4th Shinnite Bowmen (27) fire on Zuma Natives (6), scoring 171 hits.
Blue Eagles (36) fire on Zuma Natives (7), scoring 443 hits.
1st Shinnite Bows (21) fire on Zuma Natives (6), scoring 269 hits.
Fletchling Bowmen (43) fire on Zuma Natives (4), scoring 178 hits.
Fontanese Freebooters (44) fire on Zuma Natives (6), scoring 1410 hits.
9th Legion (34) fire on Zuma Natives (7), scoring 652 hits.
Knight Watchmen (48) fire on Zuma Natives (4), scoring 583 hits.
5th Shinnite Bowmen (29) fire on Zuma Natives (10), scoring 204 hits.
The Crimson Crusaders (54) fire on Zuma Natives (10), scoring 1371 hits.
Corsairs of The Revenge (39) fire on Zuma Natives (20), scoring 1827 hits.
Daimonic Army (1) fire on Latinikon Phalangists (49), scoring 53 hits.
Zuma Natives (12) fire on Latinikon Phalangists (49), scoring 345 hits.
The Falcons (56) fire on Zuma Natives (4), scoring 1386 hits.
Zuma Natives (13) fire on The Faithful Wall (55), scoring 184 hits.
Zuma Natives (15) fire on Emberborn (42), scoring 566 hits.
Zuma Natives (17) fire on The Faithful Wall (55), scoring 211 hits.
Swords of vengeance (51) fire on Zuma Natives (7), scoring 817 hits.
Total ranged hits suffered: Attackers: 17554, Defenders: 2666
Horn of Calamity (46) stay in their defensive position, awaiting an opportunity to charge.
Zuma Natives (6) scale the fortifications (reduced combat effectiveness for this turn).
Zuma Natives (4) scale the fortifications (reduced combat effectiveness for this turn).
Zuma Natives (7) scale the fortifications (reduced combat effectiveness for this turn).
Zuma Natives (10) scale the fortifications (reduced combat effectiveness for this turn).
Zuma Natives (20) scale the fortifications (reduced combat effectiveness for this turn).
Dragon Knights (41) move forward to take up positions at the outer wall.
3rd Shinnite Spearmen (26) and 7th Shinnite Spearmen (33) hold their positions at the outer wall, waiting for the attack.
6th Shinnite Spearmen (32), 2nd Shinnite Spearmen (24), 4th Shinnite Spearmen (28) and 5th Shinnite Spearmen (30) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
52 Luria Nova banners are visible in the melee.
3rd Shinnite Spearmen (26) score 149 hits on Zuma Natives (7).
7th Shinnite Spearmen (33) score 131 hits on Zuma Natives (10).
Zuma Natives (6) score 91 hits on The Faithful Wall (55).
Zuma Natives (4) score 54 hits on Blades of Conquest (35).
Latinikon Phalangists (49) score 1273 hits on Zuma Natives (20).
Blades of Conquest (35) score 1331 hits on Zuma Natives (4) (1753 before overkill).
Zuma Natives (7) score 33 hits on Temple Guards (52).
Zuma Natives (7) score 10 hits on 1st Shinnite Spearmen (22).
Zuma Natives (7) score 10 hits on 3rd Shinnite Spearmen (26).
o'maxim Guards (50) score 964 hits on Zuma Natives (20).
The Faithful Wall (55) score 824 hits on Zuma Natives (6) (1085 before overkill).
Temple Guards (52) score 1571 hits on Zuma Natives (7).
Emberborn (42) score 1724 hits on Zuma Natives (10).
Zuma Natives (10) score 16 hits on Dragon Knights (41).
Zuma Natives (10) score 55 hits on Emberborn (42).
Zuma Natives (10) score 6 hits on 7th Shinnite Spearmen (33).
Dragon Knights (41) score 743 hits on Zuma Natives (10).
1st Shinnite Spearmen (22) score 151 hits on Zuma Natives (7).
Zuma Natives (20) score 21 hits on o'maxim Guards (50).
Zuma Natives (20) score 33 hits on Latinikon Phalangists (49).
Total close combat hits suffered: Attackers: 8861 (9544 before overkill), Defenders: 329

3rd Shinnite Spearmen (26) take 6 hits in close combat (reduced due to fortifications). No casualties.
7th Shinnite Spearmen (33) take 4 hits in close combat (reduced due to fortifications). No casualties.
Zuma Natives (6) take 3980 hits (824 in close combat, 3156 from archer fire), which cause 41 casualties, wiping the unit out.
Zuma Natives (4) take 5014 hits (1331 in close combat, 3683 from archer fire), which cause 31 casualties, wiping the unit out.
Latinikon Phalangists (49) take 270 hits (21 in close combat, 249 from archer fire) (reduced due to fortifications), which cause 5 casualties.
Margaretha of Arescod, Margravine of Askileon Purlieus has been wounded by Zuma Natives (20).
Blades of Conquest (35) take 327 hits (34 in close combat, 293 from archer fire) (reduced due to fortifications), which cause 5 casualties.
Zuma Natives (7) take 5034 hits (1871 in close combat, 3163 from archer fire), which cause 32 casualties, wiping the unit out.
o'maxim Guards (50) take 13 hits in close combat (reduced due to fortifications). No casualties.
The Faithful Wall (55) take 687 hits (57 in close combat, 630 from archer fire) (reduced due to fortifications), which cause 11 casualties.
Temple Guards (52) take 21 hits in close combat (reduced due to fortifications). No casualties.
Emberborn (42) take 528 hits (34 in close combat, 494 from archer fire) (reduced due to fortifications), which cause 12 casualties.
Zuma Natives (10) take 6060 hits (2598 in close combat, 3462 from archer fire), which cause 34 casualties, wiping the unit out.
Dragon Knights (41) take 10 hits in close combat (reduced due to fortifications). No casualties.
1st Shinnite Spearmen (22) take 6 hits in close combat (reduced due to fortifications). No casualties.
Zuma Natives (20) take 6327 hits (2237 in close combat, 4090 from archer fire), which cause 40 casualties, wiping the unit out.
Total hits suffered: Attackers: 26415 (8861 from close combat and 17554 from ranged), Defenders: 1872 (206 from close combat and 1666 from ranged)
Total casualties: 178 attackers, 33 defenders

Turn No. 4

  2 (17-D)
1 (1-D)
3 (41-A)
8 (24-M)
9 (33-M)
12 (28-A)
13 (40-A)
15 (38-A)
17 (38-A)
 22 (21-I)
24 (18-I)
26 (19-I)
28 (23-I)
30 (22-I)
32 (20-I)
33 (23-I)
35 (167-I)
41 (84-I)
42 (196-I)
49 (74-S)
50 (66-I)
52 (57-S)
55 (214-I)
21 (23-A)
23 (23-A)
25 (24-A)
27 (23-A)
29 (22-A)
31 (22-A)
34 (64-A)
36 (31-A)
38 (36-A)
39 (192-A)
40 (160-M)
43 (14-A)
45 (164-A)
47 (124-A)
48 (35-A)
54 (38-S)
37 (100-S)
44 (94-S)
51 (69-S)
53 (68-S)
56 (104-S)
57 (63-S)
46 (105-C)
 

Zuma Natives (9) fire on The Faithful Wall (55), scoring 174 hits.
Expeditionary Inspectors (2) fire on The Faithful Wall (55), scoring 307 hits.
Fletchling Bowmen (43) fire on Zuma Natives (3), scoring 58 hits.
Zuma Natives (17) fire on Blades of Conquest (35), scoring 317 hits.
The Hellfire Horde (57) fire on Zuma Natives (15), scoring 489 hits.
6th Shinnite Bowmen (31) fire on Zuma Natives (3), scoring 150 hits.
4th Shinnite Bowmen (27) fire on Zuma Natives (13), scoring 118 hits.
The Crimson Crusaders (54) fire on Zuma Natives (12), scoring 563 hits.
5th Shinnite Bowmen (29) fire on Zuma Natives (8), scoring 272 hits.
Gotz Rangers (45) fire on Zuma Natives (13), scoring 702 hits.
The Blackguard (53) fire on Zuma Natives (3), scoring 923 hits.
2nd Shinnite Bowmen (23) fire on Zuma Natives (17), scoring 129 hits.
3rd Shinnite Bowmen (25) fire on Zuma Natives (9), scoring 178 hits.
Zuma Natives (8) fire on Emberborn (42), scoring 202 hits.
9th Legion (34) fire on Zuma Natives (17), scoring 407 hits.
Zuma Natives (12) fire on The Faithful Wall (55), scoring 203 hits.
The Falcons (56) fire on Zuma Natives (9), scoring 1902 hits.
1st Shinnite Bows (21) fire on Zuma Natives (15), scoring 165 hits.
Zuma Natives (15) fire on Latinikon Phalangists (49), scoring 297 hits.
Fontanese Freebooters (44) fire on Zuma Natives (8), scoring 1379 hits.
Zuma Natives (13) fire on Emberborn (42), scoring 319 hits.
Knight Watchmen (48) fire on Zuma Natives (17), scoring 251 hits.
Zuma Natives (3) fire on The Faithful Wall (55), scoring 278 hits.
Ingram Rangers (47) fire on Zuma Natives (12), scoring 590 hits.
Blue Eagles (36) fire on Zuma Natives (15), scoring 152 hits.
Deaths Dealers (40) fire on Zuma Natives (15), scoring 334 hits.
Bureaucrats (38) fire on Zuma Natives (17), scoring 224 hits.
Corsairs of The Revenge (39) fire on Zuma Natives (13), scoring 650 hits.
Swords of vengeance (51) fire on Zuma Natives (17), scoring 407 hits.
Broken Crown (37) fire on Zuma Natives (3), scoring 318 hits.
Daimonic Army (1) fire on Blades of Conquest (35), scoring 45 hits.
Total ranged hits suffered: Attackers: 10361, Defenders: 2142
Horn of Calamity (46) ride on, closing in on the enemy.
7th Shinnite Spearmen (33) leave the fortification, attacking the enemy.
5th Shinnite Spearmen (30) leave the fortification, attacking the enemy.
Emberborn (42) leave the fortification, attacking the enemy.
4th Shinnite Spearmen (28) leave the fortification, attacking the enemy.
The Faithful Wall (55) leave the fortification, attacking the enemy.
Temple Guards (52) leave the fortification, attacking the enemy.
1st Shinnite Spearmen (22) leave the fortification, attacking the enemy.
Dragon Knights (41) leave the fortification, attacking the enemy.
6th Shinnite Spearmen (32) leave the fortification, attacking the enemy.
Latinikon Phalangists (49) leave the fortification, attacking the enemy.
3rd Shinnite Spearmen (26) leave the fortification, attacking the enemy.
2nd Shinnite Spearmen (24) leave the fortification, attacking the enemy.
Blades of Conquest (35) leave the fortification, attacking the enemy.
o'maxim Guards (50) leave the fortification, attacking the enemy.


The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Zuma Natives (9) take 2080 hits from archer fire, which cause 33 casualties, wiping the unit out.
Expeditionary Inspectors (2) are shocked.
Zuma Natives (17) take 1418 hits from archer fire, which cause 33 casualties.
Emberborn (42) take 521 hits from archer fire, which cause 12 casualties.
The Faithful Wall (55) take 962 hits from archer fire, which cause 15 casualties.
Zuma Natives (8) take 1651 hits from archer fire, which cause 24 casualties, wiping the unit out.
Zuma Natives (12) take 1153 hits from archer fire, which cause 23 casualties.
Zuma Natives (15) take 1140 hits from archer fire, which cause 22 casualties, making the unit retreat from the battlefield.
Zuma Natives (13) take 1470 hits from archer fire, which cause 33 casualties.
Latinikon Phalangists (49) take 297 hits from archer fire, which cause 6 casualties.
Zuma Natives (3) take 1449 hits from archer fire, which cause 28 casualties.
Blades of Conquest (35) take 362 hits from archer fire, which cause 6 casualties.
Daimonic Army (1) are shocked.
Total hits suffered: Attackers: 10361 (0 from close combat and 10361 from ranged), Defenders: 2142 (0 from close combat and 2142 from ranged)
Total casualties: 196 attackers, 39 defenders

Turn No. 5

  2 (17-D)
1 (1-D)
3 (13-A)
12 (5-A)
13 (7-A)
17 (5-A)
22 (21-I)
24 (18-I)
26 (19-I)
28 (23-I)
30 (22-I)
32 (20-I)
33 (23-I)
35 (161-I)
41 (84-I)
42 (184-I)
49 (68-S)
50 (66-I)
52 (57-S)
55 (199-I)
 21 (23-A)
23 (23-A)
25 (24-A)
27 (23-A)
29 (22-A)
31 (22-A)
34 (64-A)
36 (31-A)
38 (36-A)
39 (192-A)
40 (160-M)
43 (14-A)
45 (164-A)
46 (105-C)
47 (124-A)
48 (35-A)
54 (38-S)
37 (100-S)
44 (94-S)
51 (69-S)
53 (68-S)
56 (104-S)
57 (63-S)
  

Knight Watchmen (48) fire on Zuma Natives (3), scoring 176 hits.
2nd Shinnite Bowmen (23) fire on Zuma Natives (13), scoring 141 hits.
Zuma Natives (17) fire on The Faithful Wall (55), scoring 76 hits.
The Crimson Crusaders (54) fire on Zuma Natives (12), scoring 414 hits.
4th Shinnite Bowmen (27) fire on Zuma Natives (17), scoring 74 hits.
Ingram Rangers (47) fire on Zuma Natives (3), scoring 974 hits.
Broken Crown (37) fire on Zuma Natives (17), scoring 400 hits.
Fletchling Bowmen (43) fire on Zuma Natives (13), scoring 69 hits.
9th Legion (34) fire on Zuma Natives (13), scoring 229 hits.
Expeditionary Inspectors (2) fire on The Faithful Wall (55), scoring 533 hits.
3rd Shinnite Bowmen (25) fire on Zuma Natives (12), scoring 136 hits.
1st Shinnite Bows (21) fire on Zuma Natives (13), scoring 177 hits.
Gotz Rangers (45) fire on Zuma Natives (17), scoring 894 hits.
The Falcons (56) fire on Zuma Natives (12), scoring 854 hits.
Daimonic Army (1) fire on Blades of Conquest (35), scoring 80 hits.
5th Shinnite Bowmen (29) fire on Zuma Natives (13), scoring 94 hits.
Swords of vengeance (51) fire on Zuma Natives (13), scoring 341 hits.
Bureaucrats (38) fire on Zuma Natives (13), scoring 277 hits.
Deaths Dealers (40) fire on Zuma Natives (3), scoring 512 hits.
Fontanese Freebooters (44) fire on Zuma Natives (13), scoring 469 hits.
Blue Eagles (36) fire on Zuma Natives (12), scoring 118 hits.
Zuma Natives (3) fire on Emberborn (42), scoring 331 hits.
6th Shinnite Bowmen (31) fire on Zuma Natives (17), scoring 64 hits.
Zuma Natives (13) fire on Blades of Conquest (35), scoring 103 hits.
The Blackguard (53) fire on Zuma Natives (17), scoring 802 hits.
Corsairs of The Revenge (39) fire on Zuma Natives (12), scoring 730 hits.
Zuma Natives (12) fire on Blades of Conquest (35), scoring 71 hits.
The Hellfire Horde (57) fire on Zuma Natives (3), scoring 521 hits.
Total ranged hits suffered: Attackers: 8466, Defenders: 1194
Horn of Calamity (46) ride on, closing in on the enemy.
6th Shinnite Spearmen (32), 5th Shinnite Spearmen (30), 2nd Shinnite Spearmen (24), 7th Shinnite Spearmen (33) and Emberborn (42) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 1):
52 Luria Nova banners are visible in the melee.
Zuma Natives (17) score 11 hits on The Faithful Wall (55).
Zuma Natives (17) score 0 hits on 3rd Shinnite Spearmen (26).
3rd Shinnite Spearmen (26) score 35 hits on Zuma Natives (17) (163 before overkill).
The Faithful Wall (55) score 385 hits on Zuma Natives (17) (1771 before overkill).
1st Shinnite Spearmen (22) score 138 hits on Zuma Natives (3) (175 before overkill).
Latinikon Phalangists (49) score 288 hits on Zuma Natives (12) (1014 before overkill).
o'maxim Guards (50) score 386 hits on Zuma Natives (13) (842 before overkill).
Dragon Knights (41) score 179 hits on Zuma Natives (12) (632 before overkill).
Temple Guards (52) score 851 hits on Zuma Natives (13) (1858 before overkill).
4th Shinnite Spearmen (28) score 111 hits on Zuma Natives (3) (141 before overkill).
Zuma Natives (3) score 41 hits on Blades of Conquest (35).
Zuma Natives (3) score 5 hits on 1st Shinnite Spearmen (22).
Zuma Natives (3) score 7 hits on 4th Shinnite Spearmen (28).
Blades of Conquest (35) score 994 hits on Zuma Natives (3) (1259 before overkill).
Zuma Natives (13) score 8 hits on Temple Guards (52).
Zuma Natives (13) score 9 hits on o'maxim Guards (50).
Zuma Natives (12) score 15 hits on Dragon Knights (41).
Zuma Natives (12) score 12 hits on Latinikon Phalangists (49).
Total close combat hits suffered: Attackers: 3367 (7855 before overkill), Defenders: 108

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Zuma Natives (17) take 2654 hits (420 in close combat, 2234 from archer fire), which cause 5 casualties, wiping the unit out.
The Faithful Wall (55) take 620 hits (11 in close combat, 609 from archer fire), which cause 10 casualties.
Expeditionary Inspectors (2) are shocked.
1st Shinnite Spearmen (22) take 5 hits in close combat. No casualties.
Latinikon Phalangists (49) take 12 hits in close combat. No casualties.
o'maxim Guards (50) take 9 hits in close combat, which cause 1 casualties.
Daimonic Army (1) are shocked.
Dragon Knights (41) take 15 hits in close combat. No casualties.
Temple Guards (52) take 8 hits in close combat. No casualties.
4th Shinnite Spearmen (28) take 7 hits in close combat. No casualties.
Zuma Natives (3) take 3426 hits (1243 in close combat, 2183 from archer fire), which cause 13 casualties, wiping the unit out.
Blades of Conquest (35) take 295 hits (41 in close combat, 254 from archer fire), which cause 5 casualties.
Zuma Natives (13) take 3034 hits (1237 in close combat, 1797 from archer fire), which cause 7 casualties, wiping the unit out.
Zuma Natives (12) take 2719 hits (467 in close combat, 2252 from archer fire), which cause 5 casualties, wiping the unit out.
Emberborn (42) take 331 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 11833 (3367 from close combat and 8466 from ranged), Defenders: 1302 (108 from close combat and 1194 from ranged)
Total casualties: 30 attackers, 24 defenders

Turn No. 6

  2 (17-D)
1 (1-D)
22 (21-I)
24 (18-I)
26 (19-I)
28 (23-I)
30 (22-I)
32 (20-I)
33 (23-I)
35 (156-I)
41 (84-I)
42 (176-I)
49 (68-S)
50 (65-I)
52 (57-S)
55 (189-I)
46 (105-C)
 21 (23-A)
23 (23-A)
25 (24-A)
27 (23-A)
29 (22-A)
31 (22-A)
34 (64-A)
36 (31-A)
38 (36-A)
39 (192-A)
40 (160-M)
43 (14-A)
45 (164-A)
47 (124-A)
48 (35-A)
54 (38-S)
37 (100-S)
44 (94-S)
51 (69-S)
53 (68-S)
56 (104-S)
57 (63-S)
  

Broken Crown (37) fire on Daimonic Army (1), scoring 713 hits.
9th Legion (34) fire on Daimonic Army (1), scoring 221 hits.
The Falcons (56) fire on Daimonic Army (1), scoring 759 hits.
Expeditionary Inspectors (2) fire on The Faithful Wall (55), scoring 1267 hits.
Ingram Rangers (47) fire on Daimonic Army (1), scoring 551 hits.
3rd Shinnite Bowmen (25) fire on Daimonic Army (1), scoring 73 hits.
Daimonic Army (1) fire on Blades of Conquest (35), scoring 69 hits.
Deaths Dealers (40) have no enemy in range and hold their fire.
The Crimson Crusaders (54) fire on Daimonic Army (1), scoring 576 hits.
4th Shinnite Bowmen (27) fire on Daimonic Army (1), scoring 95 hits.
6th Shinnite Bowmen (31) fire on Daimonic Army (1), scoring 63 hits.
Gotz Rangers (45) fire on Daimonic Army (1), scoring 416 hits.
1st Shinnite Bows (21) have no enemy in range and hold their fire.
2nd Shinnite Bowmen (23) have no enemy in range and hold their fire.
The Blackguard (53) have no enemy in range and hold their fire.
Fontanese Freebooters (44) have no enemy in range and hold their fire.
Corsairs of The Revenge (39) have no enemy in range and hold their fire.
Blue Eagles (36) have no enemy in range and hold their fire.
Knight Watchmen (48) have no enemy in range and hold their fire.
5th Shinnite Bowmen (29) have no enemy in range and hold their fire.
Bureaucrats (38) have no enemy in range and hold their fire.
Swords of vengeance (51) have no enemy in range and hold their fire.
Fletchling Bowmen (43) have no enemy in range and hold their fire.
The Hellfire Horde (57) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 3467, Defenders: 1336
Horn of Calamity (46) charge ahead, into the attackers' ranks.
Temple Guards (52), Blades of Conquest (35), Horn of Calamity (46), 2nd Shinnite Spearmen (24), 5th Shinnite Spearmen (30), 4th Shinnite Spearmen (28), 3rd Shinnite Spearmen (26), Emberborn (42), o'maxim Guards (50), 6th Shinnite Spearmen (32), 7th Shinnite Spearmen (33), Latinikon Phalangists (49) and Dragon Knights (41) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 2):
6 Luria Nova banners are visible in the melee.
1st Shinnite Spearmen (22) score 21 hits on Daimonic Army (1) (108 before overkill).
The Faithful Wall (55) score 288 hits on Daimonic Army (1) (1513 before overkill).
Daimonic Army (1) score 46 hits on The Faithful Wall (55).
Daimonic Army (1) score 4 hits on 1st Shinnite Spearmen (22).
Total close combat hits suffered: Attackers: 309 (1621 before overkill), Defenders: 50

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

1st Shinnite Spearmen (22) take 4 hits in close combat. No casualties.
Blades of Conquest (35) take 69 hits from archer fire, which cause 1 casualties.
The Faithful Wall (55) take 1313 hits (46 in close combat, 1267 from archer fire), which cause 21 casualties.
Expeditionary Inspectors (2) are shocked.
Daimonic Army (1) take 3776 hits (309 in close combat, 3467 from archer fire), which cause 1 casualties, wiping the unit out.
Total hits suffered: Attackers: 3776 (309 from close combat and 3467 from ranged), Defenders: 1386 (50 from close combat and 1336 from ranged)
Total casualties: 1 attackers, 22 defenders

Turn No. 7

  2 (17-D)
22 (21-I)
24 (18-I)
26 (19-I)
28 (23-I)
30 (22-I)
32 (20-I)
33 (23-I)
35 (155-I)
41 (84-I)
42 (176-I)
46 (105-C)
49 (68-S)
50 (65-I)
52 (57-S)
55 (168-I)
   21 (23-A)
23 (23-A)
25 (24-A)
27 (23-A)
29 (22-A)
31 (22-A)
34 (64-A)
36 (31-A)
38 (36-A)
39 (192-A)
40 (160-M)
43 (14-A)
45 (164-A)
47 (124-A)
48 (35-A)
54 (38-S)
37 (100-S)
44 (94-S)
51 (69-S)
53 (68-S)
56 (104-S)
57 (63-S)
  

Fletchling Bowmen (43) have no enemy in range and hold their fire.
3rd Shinnite Bowmen (25) have no enemy in range and hold their fire.
The Hellfire Horde (57) have no enemy in range and hold their fire.
Broken Crown (37) have no enemy in range and hold their fire.
The Crimson Crusaders (54) fire on Expeditionary Inspectors (2), scoring 351 hits.
Ingram Rangers (47) have no enemy in range and hold their fire.
Knight Watchmen (48) have no enemy in range and hold their fire.
The Falcons (56) have no enemy in range and hold their fire.
Fontanese Freebooters (44) have no enemy in range and hold their fire.
4th Shinnite Bowmen (27) have no enemy in range and hold their fire.
Gotz Rangers (45) have no enemy in range and hold their fire.
Deaths Dealers (40) have no enemy in range and hold their fire.
6th Shinnite Bowmen (31) have no enemy in range and hold their fire.
5th Shinnite Bowmen (29) have no enemy in range and hold their fire.
Corsairs of The Revenge (39) have no enemy in range and hold their fire.
1st Shinnite Bows (21) have no enemy in range and hold their fire.
Bureaucrats (38) have no enemy in range and hold their fire.
2nd Shinnite Bowmen (23) have no enemy in range and hold their fire.
The Blackguard (53) have no enemy in range and hold their fire.
Blue Eagles (36) have no enemy in range and hold their fire.
9th Legion (34) have no enemy in range and hold their fire.
Expeditionary Inspectors (2) fire on Horn of Calamity (46), scoring 1039 hits.
Swords of vengeance (51) move closer to get better shots.
Total ranged hits suffered: Attackers: 351, Defenders: 1039
Horn of Calamity (46) charge forward.


Close Combat (Attacker Line 3):
62 Luria Nova banners are visible in the melee.
7th Shinnite Spearmen (33) score 180 hits on Expeditionary Inspectors (2).
4th Shinnite Spearmen (28) score 123 hits on Expeditionary Inspectors (2).
Latinikon Phalangists (49) score 1149 hits on Expeditionary Inspectors (2).
Dragon Knights (41) score 714 hits on Expeditionary Inspectors (2).
1st Shinnite Spearmen (22) score 109 hits on Expeditionary Inspectors (2).
Temple Guards (52) score 1687 hits on Expeditionary Inspectors (2).
The Faithful Wall (55) score 1533 hits on Expeditionary Inspectors (2).
2nd Shinnite Spearmen (24) score 155 hits on Expeditionary Inspectors (2).
5th Shinnite Spearmen (30) score 165 hits on Expeditionary Inspectors (2).
Horn of Calamity (46) score 6099 hits on Expeditionary Inspectors (2).
3rd Shinnite Spearmen (26) score 117 hits on Expeditionary Inspectors (2).
6th Shinnite Spearmen (32) score 132 hits on Expeditionary Inspectors (2).
Blades of Conquest (35) score 744 hits on Expeditionary Inspectors (2).
o'maxim Guards (50) score 1186 hits on Expeditionary Inspectors (2).
Expeditionary Inspectors (2) score 146 hits on The Faithful Wall (55).
Expeditionary Inspectors (2) score 114 hits on Blades of Conquest (35).
Expeditionary Inspectors (2) score 77 hits on Horn of Calamity (46).
Expeditionary Inspectors (2) score 47 hits on Temple Guards (52).
Expeditionary Inspectors (2) score 60 hits on Dragon Knights (41).
Expeditionary Inspectors (2) score 62 hits on o'maxim Guards (50).
Expeditionary Inspectors (2) score 146 hits on Emberborn (42).
Expeditionary Inspectors (2) score 19 hits on 1st Shinnite Spearmen (22).
Expeditionary Inspectors (2) score 18 hits on 2nd Shinnite Spearmen (24).
Expeditionary Inspectors (2) score 19 hits on 3rd Shinnite Spearmen (26).
Expeditionary Inspectors (2) score 16 hits on 4th Shinnite Spearmen (28).
Expeditionary Inspectors (2) score 17 hits on 5th Shinnite Spearmen (30).
Expeditionary Inspectors (2) score 17 hits on 6th Shinnite Spearmen (32).
Expeditionary Inspectors (2) score 23 hits on 7th Shinnite Spearmen (33).
Expeditionary Inspectors (2) score 51 hits on Latinikon Phalangists (49).
Emberborn (42) score 1799 hits on Expeditionary Inspectors (2).
Total close combat hits suffered: Attackers: 15892, Defenders: 832

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

7th Shinnite Spearmen (33) take 23 hits in close combat. No casualties.
4th Shinnite Spearmen (28) take 16 hits in close combat. No casualties.
Latinikon Phalangists (49) take 51 hits in close combat, which cause 1 casualties.
Dragon Knights (41) take 60 hits in close combat, which cause 1 casualties.
1st Shinnite Spearmen (22) take 19 hits in close combat. No casualties.
Temple Guards (52) take 47 hits in close combat, which cause 1 casualties.
The Faithful Wall (55) take 146 hits in close combat, which cause 2 casualties.
2nd Shinnite Spearmen (24) take 18 hits in close combat. No casualties.
5th Shinnite Spearmen (30) take 17 hits in close combat, which cause 1 casualties.
Horn of Calamity (46) take 1116 hits (77 in close combat, 1039 from archer fire), which cause 19 casualties.
3rd Shinnite Spearmen (26) take 19 hits in close combat, which cause 1 casualties.
6th Shinnite Spearmen (32) take 17 hits in close combat. No casualties.
Blades of Conquest (35) take 114 hits in close combat, which cause 2 casualties.
o'maxim Guards (50) take 62 hits in close combat, which cause 1 casualties.
Expeditionary Inspectors (2) take 16243 hits (15892 in close combat, 351 from archer fire), which cause 17 casualties, wiping the unit out.
Emberborn (42) take 146 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 16243 (15892 from close combat and 351 from ranged), Defenders: 1871 (832 from close combat and 1039 from ranged)
Total casualties: 17 attackers, 32 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 5 %.
The battle does 9 % damage to the fortifications.
The locals are grateful for defeating the evil forces plaguing their region.
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