Luria Nova/Events/Royal Hunting Event/Skirmish in Thar Gortauth 3/31/24
Battle of Thar Gortauth | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
49 SF | 18 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 16 |
Battle in Thar Gortauth
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The End | Samson | Luria Nova | 49 SF | box | 1283 | 1716 | 13 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 18 other | line | 1485 | 0 | 0 | 16 |
Total:
1 attackers (49 SF)
1 defenders (18 other)
Total combat strengths: 1283 vs. 1485
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted wielding the Majestic Warblade.
Magistrate Samson Dixon is spotted wearing the Bloody Circlet.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (49-S) | 2 (18-M) |
The End (1) move closer to get better shots.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (49-S) | 2 (18-M) |
The End (1) fire on Monsters (2), scoring 676 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 676
Monsters (2) advance towards the enemy.
Monsters (2) take 811 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 811 (0 from close combat and 811 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 3
1 (49-S) | 2 (12-M) |
The End (1) fire on Monsters (2), scoring 408 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 408
Monsters (2) advance towards the enemy.
Monsters (2) take 490 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 490 (0 from close combat and 490 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 4
1 (49-S) | 2 (8-M) |
The End (1) fire on Monsters (2), scoring 632 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 632
Monsters (2) advance towards the enemy.
Monsters (2) take 758 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 758 (0 from close combat and 758 from ranged)
Total casualties: 0 attackers, 6 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
The locals are grateful for defeating the evil forces plaguing their region.