Luria Nova/Events/Royal Hunting Event/Skirmish in Santoo 4/13/24

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Battle of Santoo
Part of (rogue)

Date 4/14/2024
Location Santoo
Weather Quite windy
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
62 SF 25 other
Formations
Casualties
0 25


Battle in Santoo

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AHellersRojakLuria Nova62 SFbox  16092637210
2DMonsters(Monsters)(rogue)7 otherline  465007
3DMonsters(Monsters)(rogue)18 otherline  8350018


Total:
1 attackers (62 SF)
2 defenders (25 other)
Total combat strengths: 1609 vs. 1300

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Earl Rojak Sethar is spotted wielding the Sacred Rod.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (62-S)
   2 (7-M)
 3 (18-M)
  


Hellers (1) fire on Monsters (2), scoring 566 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 566
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (2) take 679 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 679 (0 from close combat and 679 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 2

  1 (62-S)
    3 (18-M)
   


Hellers (1) fire on Monsters (3), scoring 557 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 557
Monsters (3) advance towards the enemy.


Monsters (3) take 668 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 668 (0 from close combat and 668 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 3

  1 (62-S)
   3 (12-M)
    


Hellers (1) fire on Monsters (3), scoring 398 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 398
Monsters (3) advance towards the enemy.


Monsters (3) take 478 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 478 (0 from close combat and 478 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 4

  1 (62-S)
  3 (8-M)
     


Hellers (1) fire on Monsters (3), scoring 1116 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1116
Monsters (3) advance towards the enemy.


Monsters (3) take 1339 hits from archer fire, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1339 (0 from close combat and 1339 from ranged)
Total casualties: 0 attackers, 8 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The locals are grateful for defeating the evil forces plaguing their region.