Luria Nova/Events/Royal Hunting Event/Skirmish in Lupa Lapu 4/2/24

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Battle of Lupa Lapu
Part of (rogue)

Date 4/6/2024
Location Lupa Lapu
Weather Strong wind
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
101 Cav 6 other
Formations
Casualties
3 6


Battle in Lupa Lapu

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AFire Lance HorsesLexisLuria Nova101 Cavwedge  1870244763
2DMonsters(Monsters)(rogue)6 otherline  40015936


Total:
1 attackers (101 Cav)
1 defenders (6 other)
Total combat strengths: 1870 vs. 400

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (101-C)
    2 (6-M)
    


Fire Lance Horses (1) ride on, closing in on the defenders.
Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (101-C)
 2 (6-M)
     


Fire Lance Horses (1) charge ahead, into the defenders' ranks.


Close Combat (Center Line):
Fire Lance Horses (1) score 2447 hits on Monsters (2) (5196 before overkill).
Monsters (2) score 159 hits on Fire Lance Horses (1).
Total close combat hits suffered: Attackers: 159, Defenders: 2447 (5196 before overkill)

Fire Lance Horses (1) take 159 hits in close combat, which cause 3 casualties.
Monsters (2) take 2447 hits in close combat, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 159 (159 from close combat and 0 from ranged), Defenders: 2447 (2447 from close combat and 0 from ranged)
Total casualties: 3 attackers, 6 defenders

Attacker Victory!

The locals are grateful for defeating the evil forces plaguing their region.