Difference between revisions of "Luria Nova/Events/Royal Hunting Event/Skirmish in Garuck Udor II 5/5/24"
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Latest revision as of 06:57, 7 May 2024
Battle of Garuck Udor | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
70 SF | 9 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 6 |
Battle in Garuck Udor
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 70 SF | wedge | 1643 | 827 | 5 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 780 | 0 | 0 | 6 |
Total:
1 attackers (70 SF)
1 defenders (9 other)
Total combat strengths: 1643 vs. 780
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (70-S) | 2 (9-M) |
Astra Legionnaire (1) move closer to get better shots.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (70-S) | 2 (9-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 827 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 827
Monsters (2) advance towards the enemy.
Monsters (2) take 992 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 992 (0 from close combat and 992 from ranged)
Total casualties: 0 attackers, 6 defenders
Attacker Victory!
The locals are grateful for defeating the evil forces plaguing their region.