Luria Nova/Events/Royal Hunting Event/Skirmish in Garuck Udor 5/2/24

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Battle of Garuck Udor
Part of (rogue)

Date 5/2/2024
Location Garuck Udor
Weather Calm wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
70 SF 23 other
Formations
Casualties
0 22


Battle in Garuck Udor

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova70 SFwedge  17252679180
2DMonsters(Monsters)(rogue)5 otherline  705004
3DMonsters(Monsters)(rogue)18 otherline  8450018


Total:
1 attackers (70 SF)
2 defenders (23 other)
Total combat strengths: 1725 vs. 1550

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (70-S)
   2 (5-M)
3 (18-M)
   


Astra Legionnaire (1) fire on Monsters (2), scoring 896 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 896
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (2) take 1075 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1075 (0 from close combat and 1075 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 2

  1 (70-S)
   3 (18-M)
    


Astra Legionnaire (1) fire on Monsters (3), scoring 685 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 685
Monsters (3) advance towards the enemy.


Monsters (3) take 822 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 822 (0 from close combat and 822 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 3

  1 (70-S)
  3 (10-M)
     


Astra Legionnaire (1) fire on Monsters (3), scoring 1098 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1098
Monsters (3) advance towards the enemy.


Monsters (3) take 1318 hits from archer fire, which cause 10 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1318 (0 from close combat and 1318 from ranged)
Total casualties: 0 attackers, 10 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 7 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.