Luria Nova/Events/Royal Hunting Event/Skirmish in Cadier 4/8/24
Battle of Cadier | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
60 SF | 9 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 9 |
Battle in Cadier
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 60 SF | wedge | 1364 | 2030 | 7 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 1070 | 0 | 0 | 9 |
Total:
1 attackers (60 SF)
1 defenders (9 other)
Total combat strengths: 1364 vs. 1070
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (60-S) | 2 (9-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 470 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 470
Monsters (2) advance towards the enemy.
Monsters (2) take 564 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 564 (0 from close combat and 564 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 2
1 (60-S) | 2 (7-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 703 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 703
Monsters (2) advance towards the enemy.
Monsters (2) take 844 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 844 (0 from close combat and 844 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 3
1 (60-S) | 2 (4-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 857 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 857
Monsters (2) advance towards the enemy.
Monsters (2) take 1028 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1028 (0 from close combat and 1028 from ranged)
Total casualties: 0 attackers, 4 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.