Luria Nova/Events/Royal Hunting Event/Skirmish in Cadier 4/3/24

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Battle of Cadier
Part of (rogue)

Date 4/3/2024
Location Cadier
Weather No wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
69 SF 22 other
Formations
Casualties
0 21


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova69 SFwedge  18043477180
2DMonsters(Monsters)(rogue)8 otherline  665007
3DMonsters(Monsters)(rogue)8 otherline  510008
4DMonsters(Monsters)(rogue)6 otherline  425006


Total:
1 attackers (69 SF)
3 defenders (22 other)
Total combat strengths: 1804 vs. 1600

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

There is almost no wind today, archers will be deadly.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (69-S)
   4 (6-M)
2 (8-M)
3 (8-M)
   


Astra Legionnaire (1) fire on Monsters (4), scoring 1082 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1082
Monsters (2), Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (4) take 1298 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1298 (0 from close combat and 1298 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 2

  1 (69-S)
   2 (8-M)
3 (8-M)
    


Astra Legionnaire (1) fire on Monsters (2), scoring 1031 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1031
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (2) take 1237 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1237 (0 from close combat and 1237 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 3

  1 (69-S)
  3 (8-M)
     


Astra Legionnaire (1) fire on Monsters (3), scoring 1364 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1364
Monsters (3) advance towards the enemy.


Monsters (3) take 1637 hits from archer fire, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1637 (0 from close combat and 1637 from ranged)
Total casualties: 0 attackers, 8 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The locals are grateful for defeating the evil forces plaguing their region.