Luria Nova/Events/Royal Hunting Event/Skirmish in Cadier 4/16/24

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Battle of Cadier
Part of (rogue)

Date 4/16/2024
Location Cadier
Weather Strong wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
71 SF 24 other
Formations
Casualties
0 18


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova71 SFwedge  17912660150
2DMonsters(Monsters)(rogue)24 otherline  18650018


Total:
1 attackers (71 SF)
1 defenders (24 other)
Total combat strengths: 1791 vs. 1865

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (71-S)
    2 (24-M)
   


Astra Legionnaire (1) fire on Monsters (2), scoring 266 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 266
Monsters (2) advance towards the enemy.


Monsters (2) take 319 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 319 (0 from close combat and 319 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 2

  1 (71-S)
   2 (22-M)
    


Astra Legionnaire (1) fire on Monsters (2), scoring 622 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 622
Monsters (2) advance towards the enemy.


Monsters (2) take 746 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 746 (0 from close combat and 746 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 3

  1 (71-S)
  2 (18-M)
     


Astra Legionnaire (1) fire on Monsters (2), scoring 309 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 309
Monsters (2) advance towards the enemy.


Monsters (2) take 371 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 371 (0 from close combat and 371 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 4

  1 (71-S)
 2 (16-M)
      


Astra Legionnaire (1) fire on Monsters (2), scoring 1463 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1463
Monsters (2) advance towards the enemy.


Monsters (2) take 1756 hits from archer fire, which cause 10 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1756 (0 from close combat and 1756 from ranged)
Total casualties: 0 attackers, 10 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 7 %.
The locals are grateful for defeating the evil forces plaguing their region.