Luria Nova/Events/Royal Hunting Event/Battle in Moon Bay 4/2/24

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Battle of Moon Bay
Part of (rogue)

Date 4/3/2024
Location Moon Bay
Weather Quite windy
Result After 5 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
49 SF 30 other
Formations
Casualties
11 21


Battle in Moon Bay

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe EndSamsonLuria Nova49 SFbox  120632671711
2DMonsters(Monsters)(rogue)5 otherline  385000
3DMonsters(Monsters)(rogue)25 otherline  19354901121


Total:
1 attackers (49 SF)
2 defenders (30 other)
Total combat strengths: 1206 vs. 2320

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted wielding the Majestic Warblade.
Magistrate Samson Dixon is spotted wearing the Bloody Circlet.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (49-S)
    3 (25-M)
2 (5-M)
  


The End (1) fire on Monsters (3), scoring 495 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 495
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 594 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 594 (0 from close combat and 594 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 2

  1 (49-S)
   3 (22-M)
2 (5-M)
   


The End (1) fire on Monsters (3), scoring 369 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 369
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 443 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 443 (0 from close combat and 443 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 3

  1 (49-S)
  3 (20-M)
2 (5-M)
    


The End (1) fire on Monsters (3), scoring 556 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 556
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 667 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 667 (0 from close combat and 667 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 4

  1 (49-S)
 3 (16-M)
2 (5-M)
     


The End (1) fire on Monsters (3), scoring 619 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 619
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 743 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 743 (0 from close combat and 743 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 5

  1 (49-S)
3 (12-M)
2 (5-M)
      


The End (1) fire on Monsters (3), scoring 885 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 885
Monsters (3) and Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 3):
The End (1) score 343 hits on Monsters (3).
Monsters (3) score 490 hits on The End (1).
Total close combat hits suffered: Attackers: 490, Defenders: 343

The End (1) take 490 hits in close combat, which cause 11 casualties, making the unit retreat from the battlefield.
Monsters (3) take 1405 hits (343 in close combat, 1062 from archer fire), which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 490 (490 from close combat and 0 from ranged), Defenders: 1405 (343 from close combat and 1062 from ranged)
Total casualties: 11 attackers, 8 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.