Difference between revisions of "Luria Nova/Events/Royal Hunting Event/Battle in Garuck Udor 5/1/24"

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Latest revision as of 13:48, 1 May 2024

Battle of Garuck Udor
Part of (rogue)

Date 5/1/2024
Location Garuck Udor
Weather Calm wind
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
71 SF 38 other
Formations
Casualties
11 36


Battle in Garuck Udor

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova71 SFwedge  184079643111
2DMonsters(Monsters)(rogue)15 otherline  17200013
3DMonsters(Monsters)(rogue)8 otherline  49527658
4DMonsters(Monsters)(rogue)8 otherline  50522748
5DMonsters(Monsters)(rogue)7 otherline  4059227


Total:
1 attackers (71 SF)
4 defenders (38 other)
Total combat strengths: 1840 vs. 3125

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (71-S)
   2 (15-M)
5 (7-M)
3 (8-M)
4 (8-M)
   


Astra Legionnaire (1) fire on Monsters (2), scoring 936 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 936
Monsters (4), Monsters (3), Monsters (5) and Monsters (2) advance towards the enemy.


Monsters (2) take 1123 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1123 (0 from close combat and 1123 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 2

  1 (71-S)
  2 (10-M)
5 (7-M)
3 (8-M)
4 (8-M)
    


Astra Legionnaire (1) fire on Monsters (2), scoring 655 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 655
Monsters (5), Monsters (4), Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (2) take 786 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 786 (0 from close combat and 786 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

  1 (71-S)
 2 (7-M)
5 (7-M)
3 (8-M)
4 (8-M)
     


Astra Legionnaire (1) fire on Monsters (2), scoring 956 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 956
Monsters (2), Monsters (3), Monsters (4) and Monsters (5) advance towards the enemy.


Monsters (2) take 1147 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1147 (0 from close combat and 1147 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 4

  1 (71-S)
5 (7-M)
3 (8-M)
4 (8-M)
      


Astra Legionnaire (1) fire on Monsters (5), scoring 1544 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1544
Monsters (5), Monsters (3) and Monsters (4) advance towards the enemy.


Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Monsters (5) score 92 hits on Astra Legionnaire (1).
Astra Legionnaire (1) score 948 hits on Monsters (5) (1102 before overkill).
Total close combat hits suffered: Attackers: 92, Defenders: 948 (1102 before overkill)

Monsters (5) take 2801 hits (948 in close combat, 1853 from archer fire), which cause 7 casualties, wiping the unit out.
Astra Legionnaire (1) take 92 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 92 (92 from close combat and 0 from ranged), Defenders: 2801 (948 from close combat and 1853 from ranged)
Total casualties: 2 attackers, 7 defenders

Turn No. 5

  1 (69-S)
3 (8-M)
4 (8-M)
       


Astra Legionnaire (1) fire on Monsters (4), scoring 1196 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1196
Monsters (3) and Monsters (4) advance towards the enemy.


Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Astra Legionnaire (1) score 415 hits on Monsters (3).
Astra Legionnaire (1) score 410 hits on Monsters (4).
Monsters (3) score 177 hits on Astra Legionnaire (1).
Monsters (4) score 227 hits on Astra Legionnaire (1).
Total close combat hits suffered: Attackers: 404, Defenders: 825

Astra Legionnaire (1) take 404 hits in close combat, which cause 7 casualties.
Monsters (3) take 415 hits in close combat, which cause 4 casualties.
Monsters (4) take 1845 hits (410 in close combat, 1435 from archer fire), which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 404 (404 from close combat and 0 from ranged), Defenders: 2260 (825 from close combat and 1435 from ranged)
Total casualties: 7 attackers, 12 defenders

Turn No. 6

  1 (62-S)
3 (4-M)
        




Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Astra Legionnaire (1) score 904 hits on Monsters (3) (1807 before overkill).
Monsters (3) score 99 hits on Astra Legionnaire (1).
Total close combat hits suffered: Attackers: 99, Defenders: 904 (1807 before overkill)

Astra Legionnaire (1) take 99 hits in close combat, which cause 2 casualties.
Monsters (3) take 904 hits in close combat, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 99 (99 from close combat and 0 from ranged), Defenders: 904 (904 from close combat and 0 from ranged)
Total casualties: 2 attackers, 4 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 5 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.