Luria Nova/Events/Royal Hunting Event/Battle in Cadier II 4/4/24
Battle of Cadier | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
67 SF | 24 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 22 |
Battle in Cadier
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 67 SF | wedge | 1714 | 4534 | 17 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 1070 | 0 | 0 | 8 | |
3 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 645 | 0 | 0 | 5 | |
4 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 355 | 0 | 0 | 6 | |
5 | D | Monsters | (Monsters) | (rogue) | 3 other | line | 350 | 0 | 0 | 3 |
Total:
1 attackers (67 SF)
4 defenders (24 other)
Total combat strengths: 1714 vs. 2420
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (67-S) | 3 (6-M) | 5 (3-M) | 2 (9-M) 4 (6-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 569 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 569
Monsters (3), Monsters (5), Monsters (2) and Monsters (4) advance towards the enemy.
Monsters (3) take 683 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 683 (0 from close combat and 683 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 2
1 (67-S) | 5 (3-M) | 2 (9-M) 4 (6-M) |
Astra Legionnaire (1) fire on Monsters (5), scoring 473 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 473
Monsters (4), Monsters (5) and Monsters (2) advance towards the enemy.
Monsters (5) take 568 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 568 (0 from close combat and 568 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 3
1 (67-S) | 2 (9-M) 4 (6-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 710 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 710
Monsters (4) and Monsters (2) advance towards the enemy.
Monsters (2) take 852 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 852 (0 from close combat and 852 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 4
1 (67-S) | 2 (5-M) 4 (6-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 808 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 808
Monsters (4) and Monsters (2) advance towards the enemy.
Monsters (2) take 970 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 970 (0 from close combat and 970 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 5
1 (67-S) | 4 (6-M) |
Astra Legionnaire (1) fire on Monsters (4), scoring 1974 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1974
Monsters (4) advance towards the enemy.
Monsters (4) take 2369 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2369 (0 from close combat and 2369 from ranged)
Total casualties: 0 attackers, 6 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 9 %.
The locals are grateful for defeating the evil forces plaguing their region.