Luria Nova/Events/Royal Hunting Event/Battle in Cadier 4/17/24

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Battle of Cadier
Part of (rogue)

Date 4/18/2024
Location Cadier
Weather Calm wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
204 SF 51 other
Formations
Casualties
0 46


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova67 SFwedge  16584892110
2Athe black guardRichardLuria Nova62 SFbox  14834020100
3AThe EndSamsonLuria Nova75 SFbox  18416394180
4DMonsters(Monsters)(rogue)6 otherline  695006
5DMonsters(Monsters)(rogue)20 otherline  23650015
6DMonsters(Monsters)(rogue)14 otherline  12900014
7DMonsters(Monsters)(rogue)4 otherline  480004
8DMonsters(Monsters)(rogue)7 otherline  460007


Total:
3 attackers (204 SF)
5 defenders (51 other)
Total combat strengths: 4982 vs. 5290

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wielding the Majestic Warblade.
Magistrate Samson Dixon is spotted wearing the Bloody Circlet.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (67-S)
2 (62-S)
3 (75-S)
   8 (7-M)
5 (20-M)
6 (14-M)
7 (4-M)
4 (6-M)
  


the black guard (2) fire on Monsters (8), scoring 525 hits.
Astra Legionnaire (1) fire on Monsters (8), scoring 1055 hits.
The End (3) fire on Monsters (8), scoring 950 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2530
Monsters (8), Monsters (5), Monsters (7), Monsters (4) and Monsters (6) advance towards the enemy.


Monsters (8) take 3036 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3036 (0 from close combat and 3036 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 2

  1 (67-S)
2 (62-S)
3 (75-S)
   5 (20-M)
6 (14-M)
7 (4-M)
4 (6-M)
   


The End (3) fire on Monsters (5), scoring 849 hits.
Astra Legionnaire (1) fire on Monsters (6), scoring 498 hits.
the black guard (2) fire on Monsters (5), scoring 318 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1665
Monsters (4), Monsters (7), Monsters (5) and Monsters (6) advance towards the enemy.


Monsters (5) take 1400 hits from archer fire, which cause 7 casualties.
Monsters (6) take 598 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1998 (0 from close combat and 1998 from ranged)
Total casualties: 0 attackers, 11 defenders

Turn No. 3

  1 (67-S)
2 (62-S)
3 (75-S)
  5 (13-M)
6 (10-M)
7 (4-M)
4 (6-M)
    


Astra Legionnaire (1) fire on Monsters (5), scoring 451 hits.
the black guard (2) fire on Monsters (6), scoring 450 hits.
The End (3) fire on Monsters (5), scoring 942 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1843
Monsters (7), Monsters (4), Monsters (6) and Monsters (5) advance towards the enemy.


Monsters (6) take 540 hits from archer fire, which cause 4 casualties.
Monsters (5) take 1672 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2212 (0 from close combat and 2212 from ranged)
Total casualties: 0 attackers, 12 defenders

Turn No. 4

  1 (67-S)
2 (62-S)
3 (75-S)
 6 (6-M)
7 (4-M)
4 (6-M)
     


The End (3) fire on Monsters (6), scoring 1854 hits.
the black guard (2) fire on Monsters (7), scoring 1323 hits.
Astra Legionnaire (1) fire on Monsters (7), scoring 1464 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 4641
Monsters (6), Monsters (7) and Monsters (4) advance towards the enemy.


Monsters (6) take 2225 hits from archer fire, which cause 6 casualties, wiping the unit out.
Monsters (7) take 3344 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 5569 (0 from close combat and 5569 from ranged)
Total casualties: 0 attackers, 10 defenders

Turn No. 5

  1 (67-S)
2 (62-S)
3 (75-S)
 4 (6-M)
      


the black guard (2) fire on Monsters (4), scoring 1404 hits.
Astra Legionnaire (1) fire on Monsters (4), scoring 1424 hits.
The End (3) fire on Monsters (4), scoring 1799 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 4627
Monsters (4) advance towards the enemy.


Monsters (4) take 5552 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 5552 (0 from close combat and 5552 from ranged)
Total casualties: 0 attackers, 6 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 11 %.
The locals are grateful for defeating the evil forces plaguing their region.