Luria Nova/Events/Royal Hunting Event/Battle in Cadier 4/14/24

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Battle of Cadier
Part of (rogue)

Date 4/14/2024
Location Cadier
Weather Quite windy
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
71 SF 89 other
Formations
Casualties
1 88


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova71 SFwedge  18536591961
2DMonsters(Monsters)(rogue)6 otherline  770005
3DMonsters(Monsters)(rogue)15 otherline  11600015
4DUndead Horde(Undead)(rogue)68 otherline  140344168


Total:
1 attackers (71 SF)
3 defenders (89 other)
Total combat strengths: 1853 vs. 3333

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (71-S)
   2 (6-M)
3 (15-M)
 4 (68-U)
  


Astra Legionnaire (1) fire on Monsters (3), scoring 585 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 585
Monsters (2), Monsters (3) and Undead Horde (4) advance towards the enemy.


Monsters (3) take 702 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 702 (0 from close combat and 702 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 2

  1 (71-S)
  2 (6-M)
3 (9-M)
 4 (68-U)
   


Astra Legionnaire (1) fire on Monsters (2), scoring 741 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 741
Undead Horde (4), Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 889 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 889 (0 from close combat and 889 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 3

  1 (71-S)
 3 (9-M)
 4 (68-U)
    


Astra Legionnaire (1) fire on Monsters (3), scoring 1424 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1424
Undead Horde (4) and Monsters (3) advance towards the enemy.


Monsters (3) take 1709 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1709 (0 from close combat and 1709 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 4

  1 (71-S)
  4 (68-U)
     


Astra Legionnaire (1) fire on Undead Horde (4), scoring 922 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 922
Undead Horde (4) advance towards the enemy.


Undead Horde (4) take 784 hits from archer fire, which cause 26 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 784 (0 from close combat and 784 from ranged)
Total casualties: 0 attackers, 26 defenders

Turn No. 5

  1 (71-S)
 4 (42-U)
      


Astra Legionnaire (1) fire on Undead Horde (4), scoring 1263 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1263
Undead Horde (4) advance towards the enemy.


Undead Horde (4) take 1074 hits from archer fire, which cause 36 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1074 (0 from close combat and 1074 from ranged)
Total casualties: 0 attackers, 36 defenders

Turn No. 6

  1 (71-S)
4 (6-U)
       


Astra Legionnaire (1) fire on Undead Horde (4), scoring 1446 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1446
Undead Horde (4) advance towards the enemy.


Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Undead Horde (4) score 44 hits on Astra Legionnaire (1).
Astra Legionnaire (1) score 210 hits on Undead Horde (4) (610 before overkill).
Total close combat hits suffered: Attackers: 44, Defenders: 210 (610 before overkill)

Undead Horde (4) take 1439 hits (210 in close combat, 1229 from archer fire), which cause 6 casualties, wiping the unit out.
Astra Legionnaire (1) take 44 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 44 (44 from close combat and 0 from ranged), Defenders: 1439 (210 from close combat and 1229 from ranged)
Total casualties: 1 attackers, 6 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 9 %.
The locals are grateful for defeating the evil forces plaguing their region.