Difference between revisions of "Luria Nova/Events/Melee Event"

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=Participants=
 
=Participants=
 
*Kill Count: 💀Human, 🐍Monster, 🐎Dismounted Knight, ⛓Captured Knight
 
*Kill Count: 💀Human, 🐍Monster, 🐎Dismounted Knight, ⛓Captured Knight
==Lance(Noble) - 27 Points 💀5⛓1==
+
==Lance(Noble) - 5 Points 💀5⛓1==
{| class="wikitable"
+
===Skills===
 +
{| class="wikitable sortable"
 
|-
 
|-
 
! Knight || Level|| Effectiveness|| Impacts & Traits || Note
 
! Knight || Level|| Effectiveness|| Impacts & Traits || Note
 
|-
 
|-
| Swordfighting || 5 || 3 ||Bonebreaker ||🩸→🦴
+
| Swordfighting || 9 || 8 ||
 +
*🔼Frostfire Enchantment
 +
*Cause Inury to Knight
 +
||Chance to 🥶 or 🔥 or 💫 when you attack while ON FOOT
 
|-
 
|-
| Jousting || 6 || 3 || Whistle Kick ||You attack with your horse. Your horse's attacks may break bones.
+
| Jousting || 9 || 8 ||
 +
*🆙Magic Steed
 +
*Cause Inury to Knight
 +
|| Your attacks will both 🩸injure and 🦴break bones of enemy troops
 
|-
 
|-
| Leadership || 3 || 2 ||
+
| Leadership || 5 || 3 || Hire a Quartermaster || Leadership Bonus applies to both Offense and Defense
 
|-
 
|-
| Tactical Mind || 3 || 2 ||
+
| Tactical Mind || 3 || ||
 
|-
 
|-
! Unit(3/10) || Offense || Defense || Morale || Status
+
|}
 +
 
 +
===Units===
 +
{| class="wikitable sortable"
 +
|-
 +
! Unit || Offense || Defense || Morale || Status
 +
|-
 +
| Hunter 4(O) || 2|| 1 || 31 || Gains +1 Morale when using (S)imple tactics
 +
|-
 +
| Hunter 6 - Treeman (O) || 7(+3) || 4(+3) || 24 || 🌲(Treeman [+5/+3/-20]: Becomes stronger every round but also becomes crazier. Immune: 🤢🦴, Weakness: 🥶🔥) 🤪Mad 🩸(by Galandric) 🩸(by Galandric) 🩸(by Galandric)
 +
|-
 +
| Baelrican Blademaster(C) || 8(+3) || 8(+3) || 45 || 🧱Heavy Armour (Resists 🩸🦴 50%) 💔(by Galandric)(🩸by Hunter 6 - Treeman)
 +
|-
 +
| Hunter 7(O) || 2 || 1 || 60 || Gains +1 Morale when using (S)imple tactics
 +
|-
 +
|}
 +
 
 +
===Graveyard===
 +
{| class="wikitable sortable"
 +
|-
 +
! Unit || Offense || Defense || Morale || Status
 
|-
 
|-
 
| 💀<span style="color:red">Hunter 1(O)</span> || 0 || -1 || 44 || 🩸(by Linden)🩸(by Linden)💀<span style="color:red">(by Lexis)</span>
 
| 💀<span style="color:red">Hunter 1(O)</span> || 0 || -1 || 44 || 🩸(by Linden)🩸(by Linden)💀<span style="color:red">(by Lexis)</span>
Line 20: Line 47:
 
| 💀<span style="color:red">Hunter 2(O)</span> || 0 || -1 || 54 ||🩸(by Galandric)💀<span style="color:red">(by Linden)</span>
 
| 💀<span style="color:red">Hunter 2(O)</span> || 0 || -1 || 54 ||🩸(by Galandric)💀<span style="color:red">(by Linden)</span>
 
|-
 
|-
| 💀<span style="color:red">Hunter 3(O))</span> || -2(+1) || -4 || 37 || 🤢(by Green Serpent)💔(by Undead Knight)💀<span style="color:red">(by Undead Knight)</span>
+
| 💀<span style="color:red">Hunter 3(O))</span> || -3 || -4 || 37 || 🤢(by Green Serpent)💔(by Undead Knight)💀<span style="color:red">(by Undead Knight)</span>
|-
 
| Hunter 4(O) || 2 || 1 || 61 ||
 
 
|-
 
|-
 
| 💀<span style="color:red">Hunter 5(O)</span> || 0 ||0 || 67 || 🛠Damaged Weapon(-1 Offense)🥶(by Blue Serpent)💥Shattered(by Undead Knight) 💀<span style="color:red">(by Undead Knight)</span>
 
| 💀<span style="color:red">Hunter 5(O)</span> || 0 ||0 || 67 || 🛠Damaged Weapon(-1 Offense)🥶(by Blue Serpent)💥Shattered(by Undead Knight) 💀<span style="color:red">(by Undead Knight)</span>
 
|-
 
|-
| Hunter 6(O) || 4 || -1 || 35 || 🤢(by Green Serpent)🌱(by Wicked Treeman: Parasitic Seedling - Will become a treeman by Round 7) 🌲(Right Tree-arm [+2/+0/-5], Left Tree-leg [-1/+1/-5], Right Tree-arm[+3/-1/-5])
+
| 💀<span style="color:red">Hunter 7(O)</span> || -1 || -2 || 47 || 🦴(by Large Treeman: Fractured Chest [-2/-2/-10]) 🩸(by Galandric) 💀<span style="color:red">(by Galandric)</span>
 
|-
 
|-
| Hunter 7(O) || 0 || -1 || 50 || 🦴(by Large Treeman: Fractured Chest [-2/-2/-10])
+
|}
 +
===Tactics===
 +
{| class="wikitable sortable"
 
|-
 
|-
 
! Available Tactics || Level || Multiplier || Impact || Note
 
! Available Tactics || Level || Multiplier || Impact || Note
 
|-
 
|-
| <span style="color:crimson">⚔Ace</span>(<span style="color:orange">C</span>) || 2 || x1.1 || 🔒+2 Morale Boost & +2 Morale Damage ||
+
| <span style="color:crimson">⚔Ace</span>(<span style="color:orange">C</span>) || 2 || x1.1 ||
*<span style="color:green">Gain +2 Morale Boost vs Hold Position(F)</span>
+
*🔒+2 Morale Gain
*🔒<span style="color:grey">(Removed) Suffers 2~5 morale penalty vs Mounted</span>
+
*🔒+2 Morale Damage
 +
||
 +
*<span style="color:green">Gain +2 Morale vs Hold Position(F)</span>
 +
*🔒<span style="color:grey">(Removed) Lose -2~5 Morale vs Mounted</span>
 
|-
 
|-
 
| <span style="color:crimson">Strike Together</span>(<span style="color:lightblue">S</span>) || 1 || x1.0 || ||
 
| <span style="color:crimson">Strike Together</span>(<span style="color:lightblue">S</span>) || 1 || x1.0 || ||
*<span style="color:red">Suffer -3 Morale Damage vs Shield Wall(F)</span>
+
*<span style="color:red">Lose -3 Morale vs Shield Wall(F)</span>
 
|-
 
|-
 
|
 
|
 +
|-
 +
|}
 +
 +
===Achievements===
 +
{| class="wikitable sortable"
 
|-
 
|-
 
! Achievement || Requirement || Reward || Note
 
! Achievement || Requirement || Reward || Note
 
|-
 
|-
| First Ransom || You have achieved the distinction of being the first to capture one of your adversaries. ||  
+
| <span style="color:gold">🔸First Ransom</span> || You have achieved the distinction of being the first to capture one of your adversaries. ||  
*Upon unlocking the Achievement, you immediately gain 10 points
+
*Upon unlocking the Achievement, you immediately gain 10 points.
 +
*CAPTURE grants you additional 10 points.
 
|| The achievement is exclusively granted to the first individual who fulfills the criteria.
 
|| The achievement is exclusively granted to the first individual who fulfills the criteria.
 
|}
 
|}
  
==Galandric(Captain) - 1 points 💀4 🐎1🐍2==
+
==Galandric(Captain) - 1 points 💀5 🐎1🐍2==
 +
===Skills===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 57: Line 94:
 
| Jousting || 3 || 2 || Lance Charge || Choose which turn to activate. If you don't, your knight will use it randomly unless you choose not to use it.  Seriously wounds a well armoured troop. Instantly kills a poorly armed troop.
 
| Jousting || 3 || 2 || Lance Charge || Choose which turn to activate. If you don't, your knight will use it randomly unless you choose not to use it.  Seriously wounds a well armoured troop. Instantly kills a poorly armed troop.
 
|-
 
|-
| Leadership || 5 || 3 || Charismatic Leader || Will try to remove Shaken and Panic by attempting to raise morale.
+
| Leadership || 9 || 8 || Charismatic Leader || Will try to remove Shaken and Panic by attempting to raise morale.
 +
|-
 +
| Tactical Mind || 3 ||  ||
 
|-
 
|-
| Tactical Mind || 2 || 2 ||
+
|}
 +
===Units===
 +
{| class="wikitable sortable"
 
|-
 
|-
 
! Unit || Offense || Defense || Morale || Status
 
! Unit || Offense || Defense || Morale || Status
 
|-
 
|-
| Orzian Skirmisher 1(O) || 0 || -2 || 33 ||🔥(by Red Serpant)  
+
| Baelrican Blademaster 1(C) || 6 || 11(+8) || 39 || 🧱Heavy Armour(Resists 🩸🦴 50%)  🔥(by Manipulator)
 +
|-
 +
| Baelrican Blademaster 2(C) || 6 || 11(+8) || 37 || 🧱Heavy Armour(Resists 🩸🦴 50%)  🔥(by Manipulator)
 +
|-
 
|-
 
|-
| 💀<span style="color:red">Orzian Skirmisher 2(O)</span> || -4 || -4 || 7 || 😱Panic 💔(by Undead Knight) 💀<span style="color:red">(by Undead Knight)</span>
+
| Baelrican Blademaster 2(C) || 4 || 10(+8) || 40 || 🧱Heavy Armour(Resists 🩸🦴 50%)  🔥(by Manipulator) 🦴(by Manipulator[-2/-1/-10])
 
|-
 
|-
| Baelrican Blademaster 1(C) || 9 || 9 || 56 || 🧱Heavy Armour(Resists 🩸🦴 50%)
+
|}
 +
 
 +
===Graveyard===
 +
{| class="wikitable sortable"
 
|-
 
|-
| Baelrican Blademaster 2(C) || 9 || 9 || 65 || 🧱Heavy Armour(Resists 🩸🦴 50%)
+
! Unit || Offense || Defense || Morale || Status
 
|-
 
|-
| Baelrican Blademaster 3(C) || 9 || 9 || 65 || 🧱Heavy Armour(Resists 🩸🦴 50%)  
+
| 💀<span style="color:red">Orzian Skirmisher 1(O)</span> || 0 || -2 || -20 || Gains +1 Morale / Once per round 🔥(by Red Serpant) 😱Terrified(F) 💀<span style="color:red">(by Lexis: Heart Attack)</span>
 +
|-
 +
| 💀<span style="color:red">Orzian Skirmisher 2(O)</span> || -4 || -4 || 7 || 😨Panic 💔(by Undead Knight) 💀<span style="color:red">(by Undead Knight)</span>
 +
|-
 +
| 💀<span style="color:red">Baelrican Blademaster 3(C)</span> || -1 || -1 || -29 || 🧱Heavy Armour(Resists 🩸🦴 50%) 🩸(by Lance) 🩸(by Lance) 🩸(by Lance) 🩸(by Lexis)😱Terrified(F) 💀<span style="color:red">(by Lexis: Heart Attack)</span>
 +
|-
 +
|}
 +
===Tactics===
 +
{| class="wikitable sortable"
 
|-
 
|-
 
! Available Tactics || Level || Multiplier || Impact || Note
 
! Available Tactics || Level || Multiplier || Impact || Note
 
|-
 
|-
 
| <span style="color:crimson">Flanking Maneuver</span>(<span style="color:orange">C</span>) || 1 || x1.0 || ||
 
| <span style="color:crimson">Flanking Maneuver</span>(<span style="color:orange">C</span>) || 1 || x1.0 || ||
*<span style="color:green">Gain +2 Morale Boost Shield Wall(F)</span>
+
*<span style="color:green">Gain +2 Morale vs Shield Wall(F)</span>
 
*<span style="color:darkred">Higher chance of injury vs Mounted</span>
 
*<span style="color:darkred">Higher chance of injury vs Mounted</span>
 
|-
 
|-
| <span style="color:dodgerblue">Hold Position</span>(<span style="color:lightgreen">F</span>) || 1 || x1.0 || ||
+
| <span style="color:dodgerblue">Hold Position</span>(<span style="color:lightgreen">F</span>) || 2 || x1.1 || ||
 
*<span style="color:gold">Prevents Morale Damage vs Dismounted</span>
 
*<span style="color:gold">Prevents Morale Damage vs Dismounted</span>
 
|-
 
|-
Line 85: Line 140:
 
|-
 
|-
 
|}
 
|}
 +
===Achievements===
  
==Linden(Noble) - 0 points 💀1🐎2==
+
==Linden(Noble) - 0 points 💀5🐎4⛓1==
 +
===Skills===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Knight || Level|| Effectiveness|| Trait & Impact || Note
 
! Knight || Level|| Effectiveness|| Trait & Impact || Note
 
|-
 
|-
| Swordfighting || 7 || 5(+1 from Leadership)|| Weaponbreaker & Lower Enemy Defense||While dismounted, Attacks Lowering an enemy troop's Offense
+
| Swordfighting || 10 || 13(+3)
 +
*+3 from Leadership
 +
||
 +
*♏Annihilator
 +
----
 +
*Impact: Neutralize
 +
||
 +
*Your sword attacks will set your enemy's {BASE} offense or defense to 0 AND devastate morale(-30 Morale, Removes 🦁Fearless)
 +
----
 +
*Will remove your target's BONUS Offense or Defense(BONUS: all non {BASE} bonus stats. Neutralized enemies cannot regain their BONUS until they hire a spellcaster)
 +
|-
 +
| Jousting || 10 || 15(+5)
 +
*+3 from Leadership
 +
*+2 from Master Jouster
 +
||
 +
*🆙Master Rider
 +
*Impact: Neutralize
 +
||
 +
*Evade & Counter Attack. 5 times per Round
 +
----
 +
*Will remove your target's BONUS Offense or Defense(BONUS: all non {BASE} bonus stats. Neutralized enemies cannot regain their BONUS until they hire a spellcaster)
 
|-
 
|-
| Jousting || 8 || 7(+1 from Leadership)|| Elegant Rider & Lower Enemy Offense||33% Chance to dodge attacks, 3 times per Round
+
| Leadership || 5 || 3||
 +
*Double Impact
 +
|| Your jousting and swordfighting impact will be doubled.
 
|-
 
|-
| Leadership || 1 || 1||
+
| Tactical Mind || 5 || ||
 
|-
 
|-
| Tactical Mind || 3 || ||
+
|}
 +
 
 +
===Units===
 +
{| class="wikitable sortable"
 +
|-
 +
! Unit || Offense || Defense || Morale || Status
 +
|-
 +
|
 +
|-
 +
|
 +
|-
 +
|
 +
|-
 +
|}
 +
===Graveyard===
 +
{| class="wikitable sortable"
 
|-
 
|-
 
! Unit || Offense || Defense || Morale || Status
 
! Unit || Offense || Defense || Morale || Status
Line 106: Line 200:
 
|-
 
|-
 
|  
 
|  
 +
|-
 +
|}
 +
===Tactics===
 +
{| class="wikitable sortable"
 
|-
 
|-
 
! Available Tactics || Level || Multiplier || Impact || Note
 
! Available Tactics || Level || Multiplier || Impact || Note
Line 112: Line 210:
 
*<span style="color:red">Lose -3 Morale vs Shield Wall(F)</span>
 
*<span style="color:red">Lose -3 Morale vs Shield Wall(F)</span>
 
|-
 
|-
| <span style="color:gold;background:blueviolet">One Man Army</span>(<span style="color:purple">U</span>) || 3 || x2.4 ||  
+
| <span style="color:gold;background:blueviolet">One Man Army</span>(<span style="color:lightblue">S</span>)(<span style="color:purple">U</span>) || 5 || x2.8 ||  
 
#(Lv3)Lower Enemy Offense
 
#(Lv3)Lower Enemy Offense
 
||
 
||
 
*<span style="color:blueviolet;background:gold">This is a Unique Tactic</span>
 
*<span style="color:blueviolet;background:gold">This is a Unique Tactic</span>
*<span style="color:blueviolet">Cannot be Countered</span>
+
*<span style="color:blueviolet">Cannot be COUNTERED</span>
*<span style="color:blueviolet">Reduces damage taken from troops by (Level) / Once per Turn</span>
+
*<span style="color:blueviolet">Reduces damage taken from troops by (Level) / Once per Turn.</span> <span style="color:red">Takes at least 1 damage when attacked</span>
 
*<span style="color:blueviolet">Gains an impact at Lv3, 6, 9
 
*<span style="color:blueviolet">Gains an impact at Lv3, 6, 9
*<span style="color:red">Becomes obsolete upon hiring any troop</span>
+
*<span style="color:red">Does NOT trigger against UNITLESS.</span> <span style="color:blueviolet">Adds +(Level) Effectiveness instead</span>
 +
*<span style="color:red">Becomes OBSOLETE upon HIRING ANY troop</span>
 
*<span style="color:red">Cannot be Modified by Modifying Tactics Trait</span>
 
*<span style="color:red">Cannot be Modified by Modifying Tactics Trait</span>
 
|-
 
|-
Line 127: Line 226:
 
|-
 
|-
 
|  
 
|  
 +
|-
 +
|}
 +
===Achievements===
 +
{| class="wikitable sortable"
 
|-
 
|-
 
!Achievement || Requirement || Reward || Note
 
!Achievement || Requirement || Reward || Note
 
|-
 
|-
| One Man Army || Play without any troop for 3 rounds(excluding bonus rounds)||
+
| <span style="color:gold">🔸One Man Army</span> || Play without any troop for 3 rounds(excluding bonus rounds)||
 
*Unlocks 'One Man Army(U) unique tactic'
 
*Unlocks 'One Man Army(U) unique tactic'
 
*Leadership Effectiveness & Traits will affect the knight(Effectiveness will be added as a bonus to Swordfighting & Jousting)
 
*Leadership Effectiveness & Traits will affect the knight(Effectiveness will be added as a bonus to Swordfighting & Jousting)
 
|| The achievement is exclusively granted to the first individual who fulfills the criteria.
 
|| The achievement is exclusively granted to the first individual who fulfills the criteria.
 
|-
 
|-
| Forerunner in Defeat || Be the trailblazer in the arena by becoming the inaugural participant to endure capture by your adversaries||
+
| <span style="color:gold">🔸Forerunner in Defeat</span> || Be the trailblazer in the arena by becoming the inaugural participant to endure capture by your adversaries||
 
*Instead of forfeiting all your participation points upon capture, you'll from now on only lose half.
 
*Instead of forfeiting all your participation points upon capture, you'll from now on only lose half.
 
*Upon unlocking the achievement, you will receive 10 points.
 
*Upon unlocking the achievement, you will receive 10 points.
 
|| The achievement is exclusively granted to the first individual who fulfills the criteria.
 
|| The achievement is exclusively granted to the first individual who fulfills the criteria.
 +
|-
 +
| Master Jouster || Unseat an opponent from their horse 3 times by skillfully wielding your lance || +2 Jousting Efficiency || This achievement is attainable for anyone who meets the criteria.
 +
|-
 +
| Swordmaster || Reach Lv10 Swordfighting || Neutralize || This achievement is attainable for anyone who meets the criteria.
 +
|-
 +
| Champion || Reach Lv10 Jousting || Neutralize  || This achievement is attainable for anyone who meets the criteria.
 +
|-
 +
| <span style="color:gold">🔸Dual Mastery</span> || Be the first to achieve level 10 in any two skills. || ♏Annihilator ||The achievement is exclusively granted to the first individual who fulfills the criteria.
 +
|-
 
|}
 
|}
  
==Samson(Noble) - 28 points 💀2 🐍1==
+
==Samson(Noble) - 16 points 💀5 🐍1==
 +
===Skills===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Knight || Level|| Effectiveness|| Trait & Impact || Note
 
! Knight || Level|| Effectiveness|| Trait & Impact || Note
 
|-
 
|-
| Swordfighting || 6 || 3 || Bonebreaker & +1 Injury to Unit|| 🩸🩸→🦴🦴
+
| Swordfighting || 9 || 8 ||
 +
🆙Mortalbane
 +
----
 +
+1 Injury to Unit
 +
|| Will apply 🦴🦴 and 100% chance to also apply 💔
 
|-
 
|-
 
| Jousting || 3 || 2 || Fire Lance|| NOT ALWAYS GUARANTEED. MAY FAIL. Seriously wounds a troop. +3 Jousting Effectiveness against a knight. Choose which turn to use this. If you don't, your knight will use it randomly unless you choose not to use it.  
 
| Jousting || 3 || 2 || Fire Lance|| NOT ALWAYS GUARANTEED. MAY FAIL. Seriously wounds a troop. +3 Jousting Effectiveness against a knight. Choose which turn to use this. If you don't, your knight will use it randomly unless you choose not to use it.  
 
|-
 
|-
| Leadership || 3 || 2 ||
+
| Leadership || 7 || 4 || Unconventional Tactician || you gain access to special tactics that possess potent capabilities, yet come with inherent risks.
 
|-
 
|-
| Tactical Mind || 2 || 1 ||
+
| Tactical Mind || 4 ||  ||
 +
|-
 +
|}
 +
 
 +
===Units===
 +
{| class="wikitable sortable"
 +
|-
 +
! Unit || Offense || Defense || Morale || Status
 +
|-
 +
| Peasant 1(D) || 1 || 1 || 50 ||
 +
|-
 +
| Peasant 2(D) || 1 || 1 || 50 ||
 +
|-
 +
| Peasant 3(D) || 1 || 1 || 50 ||
 +
|-
 +
| Peasant 4(D) || 1 || 1 || 50 ||
 +
|-
 +
| Peasant 5(D) || 1 || 1 || 50 ||
 +
|-
 +
| Hunter 4(O) || 5(+3) || 1 || 60 ||
 +
|-
 +
| Hunter 5(O) || 5(+3) || 1 || 60 ||
 +
|-
 +
| Hunter 6(O) || 5(+3) || 1 || 60 ||
 +
|-
 +
| Hunter 7(O) || 2 || 1 || 60 ||
 +
|}
 +
 
 +
===Graveyard===
 +
{| class="wikitable sortable"
 
|-
 
|-
 
! Unit || Offense || Defense || Morale || Status
 
! Unit || Offense || Defense || Morale || Status
Line 160: Line 306:
 
| 💀<span style="color:red">Retired Soldier 2(D)</span> || -1 || -1 || 35 ||🩸(by Linden)🩸(by Guest Knight) 💀<span style="color:red">(by Njal)</span>
 
| 💀<span style="color:red">Retired Soldier 2(D)</span> || -1 || -1 || 35 ||🩸(by Linden)🩸(by Guest Knight) 💀<span style="color:red">(by Njal)</span>
 
|-
 
|-
| <span style="color:red">💀Hunter 1(O)</span> || -1 || -1 || 47 ||🩸(by Guest Knight)<span style="color:red">💀(by Lance)</span>
+
| 💀<span style="color:red">Hunter 1(O)</span> || -1 || -1 || 47 ||🩸(by Guest Knight)<span style="color:red">💀(by Lance)</span>
 
|-
 
|-
 
| 💀<span style="color:red">Hunter 2(O)</span> || -4 || -5 || 40 || 💔(by Undead Knight)💔(by Undead Knight)<span style="color:red">💀(by Undead Knight)</span>
 
| 💀<span style="color:red">Hunter 2(O)</span> || -4 || -5 || 40 || 💔(by Undead Knight)💔(by Undead Knight)<span style="color:red">💀(by Undead Knight)</span>
 
|-
 
|-
| Hunter 3(O) || 1(+2) || -2 || 50 || 💔(by Undead Knight)
+
| 💀<span style="color:red">Hunter 3(O)</span> || -1(+3) || -5 || 48 || 💔(by Undead Knight) 🩸(by Njal) 🩸(by Njal) 🩸(by Linden) 💀<span style="color:red">(by Linden)</span>
 +
|-
 +
| 💀<span style="color:red">Aylwinic Auxiliary(O)</span> || 1(+3) || -2 || 22 || Gains +3 Morale / Once per Round 🩸(by Njal) 🩸(by Njal) 🩸(by Njal) 🩸(by Njal) 🩸(by Linden) 😟Shaken  💀<span style="color:red">(by Linden)</span>
 +
|-
 +
|}
 +
===Achievements===
 +
{| class="wikitable sortable"
 +
|-
 +
! Available Tactics(5/5) || Level || Multiplier || Impact || Note
 +
|-
 +
| <span style="color:crimson">⚔Dragon Tamer</span>(<span style="color:lightblue">S</span>) || 3(+1) = 4 || x1.3 || 🔒Cause Injury to Unit & +2 Morale Damage ||
 +
*🔒If successful, <span style="color:green">💫Stun 1 enemy unit</span>
 +
*🔒<span style="color:grey">(Removed) Lose -3 Morale vs Countercharge(F)</span>
 
|-
 
|-
|
+
| <span style="color:crimson">Strike Together</span>(<span style="color:lightblue">S</span>) || 1(+1) = 2 || x1.1 || ||
 +
*<span style="color:red">Lose -3 Morale vs Shield Wall(F)</span>
 +
|-
 +
| <span style="color:lightgreen">🎲Go Big or Go Home(Random)</span> || - || - || CONFUSION ||
 +
*If successful, <span style="color:green">Gain +30 Morale</span>
 +
*If unsuccessful, <span style="color:red">Lose -30 Morale</span>
 
|-
 
|-
|
+
| <span style="color:lightgreen">🎲Go Berserk(Random)</span> || - || x1 ~ x6 || BERSERK or PANIC ||
 +
*If successful, <span style="color:green">Gain +15 Morale, 🩸Injure enemies equal to your multiplier.</span>
 +
*If unsuccessful,  <span style="color:red">Lose -15 Morale, 🩸all your units in your roster suffer an injury</span>
 
|-
 
|-
|
+
| <span style="color:lightgreen">🎲Hero or Zero(Random)</span>|| - || - || - ||
 +
*If successful, <span style="color:gold"> 1~6 random units in your roster will attack the enemy knight directly</span>
 +
*If unsuccessful, <span style="color:darkred"> the enemy knight will retaliate and attack 1~6 units in your roster</span>
 
|-
 
|-
! Available Tactics || Level || Multiplier || Impact || Note
+
|}
 +
{| class="wikitable sortable"
 
|-
 
|-
| <span style="color:crimson">⚔Dragon Tamer</span>(<span style="color:lightblue">S</span>) || 1 || x1.0 || 🔒Cause Injury to Unit & +2 Morale Damage ||
+
!Achievement || Requirement || Reward || Note
*🔒Number of Enemies stunned equals to (Lvl of the skill)/3. Minimum 1, Maximum 3.
 
*🔒<span style="color:grey">(Removed) -3 advantage vs Countercharge(F)</span>
 
 
|-
 
|-
| <span style="color:crimson">Strike Together</span>(<span style="color:lightblue">S</span>) || 1 || x1.0 || ||
+
| Master Tactician || Fill all available tactic slots by mastering 5 tactics. || +1 Tactic Level || This achievement is attainable for anyone who meets the criteria.
*<span style="color:red">Lose -3 Morale vs Shield Wall(F)</span>
 
 
|-
 
|-
|  
+
|
 
|-
 
|-
 
|}
 
|}
  
==Njal(Noble) - 0 Points 💀2 🐍1==
+
==Njal(Noble) - 4 Points 💀2 🐍1==
 +
===Skills===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Knight || Level|| Effectiveness|| Impacts & Traits || Note
 
! Knight || Level|| Effectiveness|| Impacts & Traits || Note
 
|-
 
|-
| Swordfighting || 6 || 3 || First Strike ||+3 Swordfighting Effectiveness for the first attack
+
| Swordfighting || 9 || 8 ||
 +
*🔼Terrifying Presence
 +
*Morale Gain(=Effectiveness)
 +
||-3 Morale to ALL enemy units you face during your current turn
 
|-
 
|-
| Jousting || 5 || 3 || Fire Lance || NOT ALWAYS GUARANTEED. MAY FAIL. 💔Seriously wounds or 🔥burns a troop. +3 Jousting Effectiveness against a knight. Choose which turn to use this. If you don't, your knight will use it randomly unless you choose not to use it.  
+
| Jousting || 7 || 4 ||
 +
*Fire Lance
 +
*Morale Gain(=Effectiveness)
 +
|| NOT ALWAYS GUARANTEED. MAY FAIL. 💔Seriously wounds or 🔥burns a troop. +3 Jousting Effectiveness against a knight. Choose which turn to use this. If you don't, your knight will use it randomly unless you choose not to use it.  
 
|-
 
|-
 
| Leadership || 5 || 3 || Eye for Talent || Upon selecting the trait, you will get 1 free upgrade. Every unit you purchase will have a small chance of becoming a named unit
 
| Leadership || 5 || 3 || Eye for Talent || Upon selecting the trait, you will get 1 free upgrade. Every unit you purchase will have a small chance of becoming a named unit
 
|-
 
|-
| Tactical Mind || 3 || 2 ||
+
| Tactical Mind || 4 || 2 ||
 +
*Can Modify Tactics
 +
||
 +
|-
 +
|}
 +
===Units===
 +
{| class="wikitable sortable"
 +
|-
 +
! Units || Offense || Defense || Morale || 🚼Experience ||Status
 +
|-
 +
| Mathieu the 'Fearless' Orzian Skirmisher(O) || 8(+3) || 2 || 71 || 🚼5/10 ||Gains +1 Morale / Once per round, 🦁Fearless(Morale is always ≥ Confident) 🩸(by Samson) 🩸(by Samson) 🩸(by Samson)
 +
|-
 +
| Thug 7(O) ||  0(+3) || -2 || 12 || 🚼5/10 ||🩸(by Samson)🩸(by Samson)🩸(by Samson)😨Panic
 +
|-
 +
| Thug 8(O) || 3{+1} || 1{+1} || 40 ||🚼5/10 ||
 +
|-
 +
| Thug 9(O) || 3{+1} || 1{+1} || 40 ||🚼5/10 ||
 +
|-
 +
| Thug 10(O) || 3{+1} || 1{+1} || 40 ||🚼5/10 ||
 +
|-
 +
| Thug 11(O) || 3{+1} || 1{+1} || 40 ||🚼5/10 ||
 +
|-
 +
| Thug 12(O) || 3{+1} || 1{+1} || 40 ||🚼5/10 ||
 +
|-
 +
| Thug 13(O) || 3{+1} || 1{+1} || 40 ||🚼5/10 ||
 +
|-
 +
| Thug 14(O) || 3{+1} || 1{+1} || 40 ||🚼5/10 ||
 +
|-
 +
| Thug 15(O) || 3{+1} || 1{+1} || 40 ||🚼5/10 ||
 
|-
 
|-
! Units(3/10) || Offense || Defense || Morale || Status
+
|}
 +
 
 +
===Graveyard===
 +
{| class="wikitable sortable"
 
|-
 
|-
| Mathieu the 'Fearless' Orzian Skirmisher(O) || 11(+3) || 5 || 70 || 🦁Fearless(Morale is always ≥ Confident)
+
! Units || Offense || Defense || Morale || Status
 
|-
 
|-
 
| 💀<span style="color:red">Thug 1(O)</span> || 0 || -2 || 34 || 🩸(by Samson)💀<span style="color:red">(by Samson)</span>
 
| 💀<span style="color:red">Thug 1(O)</span> || 0 || -2 || 34 || 🩸(by Samson)💀<span style="color:red">(by Samson)</span>
Line 212: Line 415:
 
| 💀<span style="color:red">Orzian Skirmisher 2(O)</span> || 0 || 0 || 0 || 🤢(by Green Serpent) 🥶(by Blue Serpent)💥Shattered(by Large Treeman)💀<span style="color:red">(by Large Treeman)</span>
 
| 💀<span style="color:red">Orzian Skirmisher 2(O)</span> || 0 || 0 || 0 || 🤢(by Green Serpent) 🥶(by Blue Serpent)💥Shattered(by Large Treeman)💀<span style="color:red">(by Large Treeman)</span>
 
|-
 
|-
| Thug 3(O) || -2 || 0 || 20 || 🤢(by Green Serpent) 🌱(by Wicked Treeman: Parasitic Seedling - Will become a treeman by Round 7) 🌲(Left Tree-arm [+1/+1/-5], Left Tree-leg [-2/+1/-5]) 😟Shaken
+
| 💀<span style="color:red">Thug 4(O)</span> || -1 || -3 || 13 || 🤢(by Green Serpent) 🌱(by Wicked Treeman: Parasitic Seedling - Will become a treeman by Round 7) 🌲(Left Tree-arm [+1/+1/-5], Left Tree-leg [-2/+1/-5], Right Tree-arm [+3/-2/-5]) 😟Shaken 🩸(by Samson)  💀<span style="color:red">(by Samson)</span>
 
|-
 
|-
| Thug 4(O) ||  5(+3) || 0 || 40 ||  
+
| 💀<span style="color:red">Thug 5(O)</span> ||  -2 || -1 || 9 || 🩸(by Samson)🩸(by Samson) 😨Panic 💀<span style="color:red">(by Samson)</span>
 
|-
 
|-
| Thug 5(O) ||  2 || 0 || 40 ||  
+
| 💀<span style="color:red">Thug 6(O)</span> ||  -1 || -1 || 6 || 🩸(by Samson) 😨Panic 💀<span style="color:red">(by Samson)</span>
 
|-
 
|-
| Thug 6(O) ||  2 || 0 || 40 ||  
+
|}
 +
 
 +
===Tactics===
 +
{| class="wikitable sortable"
 
|-
 
|-
 
! Available Tactics || Level || Multiplier || Impact || Note
 
! Available Tactics || Level || Multiplier || Impact || Note
 
|-
 
|-
| <span style="color:crimson">Charge Attack</span>(<span style="color:lightblue">S</span>) || 2 || x1.1 || ||
+
| <span style="color:crimson">Charge Attack</span>(<span style="color:lightblue">S</span>) || 2 || x1.1 ||
 +
*Morale Gain(=Level)
 +
||
 
*<span style="color:red">Lose -3 Morale vs Countercharge(F)</span>
 
*<span style="color:red">Lose -3 Morale vs Countercharge(F)</span>
 
|-
 
|-
| <span style="color:crimson">Flanking Maneuver</span>(<span style="color:orange">C</span>) || 1 || x1.0 || ||
+
| <span style="color:crimson">Flanking Maneuver</span>(<span style="color:orange">C</span>) || 1 || x1.0 ||
 +
*Morale Gain(=Level)
 +
||
 
*<span style="color:green">Gain +2 Morale vs Shield Wall(F)</span>
 
*<span style="color:green">Gain +2 Morale vs Shield Wall(F)</span>
 
*<span style="color:darkred">Higher chance of injury vs Mounted</span>
 
*<span style="color:darkred">Higher chance of injury vs Mounted</span>
Line 233: Line 443:
 
|}
 
|}
  
==Lexis(Captain) - 2 Points 💀2 🐎3🐍2==
+
===Achievements===
 +
{| class="wikitable sortable"
 +
|-
 +
! Achievement || Requirement || Reward || Note
 +
|-
 +
| Underworld Patron || Be the first to recruit the 'Thug' unit 10 times ||
 +
*All thug units in your roster will gain {+1/+1}. Considered as {BASE STRENGTH}. Applies before any multiplication.
 +
*Thugs hiring cost is reduced from 2 → 1(Applied retroactively)
 +
||This achievement is attainable for anyone who meets the criteria.
 +
|-
 +
| Full Roster || Fully fill your roster || Units can now gain 🚼experience and be promoted(🚼🔼⏫⏹) || This achievement is attainable for anyone who meets the criteria.
 +
|-
 +
|}
 +
 
 +
==Lexis(Captain) - 0 Points 💀7 🐎4⛓1🐍2==
 +
===Knight Skills===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Knight || Level|| Effectiveness|| Impacts & Traits || Note
+
! Knight(Trait Slots) || Level|| Effectiveness|| Impacts & Traits || Note
 
|-
 
|-
 
| Swordfighting || 3 || 2 || First Strike ||+3 Swordfighting Effectiveness for the first attack
 
| Swordfighting || 3 || 2 || First Strike ||+3 Swordfighting Effectiveness for the first attack
 
|-
 
|-
| Jousting || 3 || 4(+2) || Fire Lance || NOT ALWAYS GUARANTEED. MAY FAIL. 💔Seriously wounds or 🔥burns a troop. +3 Jousting Effectiveness against a knight. Choose which turn to use this. If you don't, your knight will use it randomly unless you choose not to use it.  
+
| Jousting || 6 || 5(+2) || Fire Lance || NOT ALWAYS GUARANTEED. MAY FAIL. 💔Seriously wounds or 🔥burns a troop. +3 Jousting Effectiveness against a knight. Choose which turn to use this. If you don't, your knight will use it randomly unless you choose not to use it.  
 
|-
 
|-
| Leadership || 7 || 4 || Influential Leader || Number of Troops affected by your leadership = Lv/3 → Lv/2
+
| Leadership(2) || 10 || 10 || ♏Overlord
 +
----
 +
Inspiring Tactician
 +
|| {+10} Morale. Every unit will be affected by your leadership bonus. Your knight cannot be harmed until every single unit under your command perishes
 +
----
 +
For every morale point your enemy troops lose, your troops will gain half that amount. This effect is limited to once per opponent
 
|-
 
|-
| Tactical Mind || 8 ||  ||
+
| Tactical Mind || 9 ||  ||
 
*Can Modify Tactics
 
*Can Modify Tactics
 
*Can create Customize Tactics
 
*Can create Customize Tactics
 
|-
 
|-
! Units(3/10) || Offense || Defense || Morale || Status
+
|}
 +
 
 +
===Units===
 +
{| class="wikitable sortable"
 +
|-
 +
! Units(10/10) || Offense || Defense || Morale || 🚼Experience(+1 EXP per turn) ||Status
 
|-
 
|-
| Peasant 1(D) || -2 || 2(+4) || 17 || 😟Shaken 🦴(by Large Treeman: Fractured Chest [-2/-2/-10])
+
| Peasant 1(D) || 3[+1]{+3} || 13[+1](+10){+3} || 73[+5]{+10} || 🔼0/15 ||🦴(by Large Treeman: Fractured Chest [-2/-2/-10]) 🚼Levy[+1/+1/+5]
 
|-
 
|-
| Peasant 2(D) || 1 || 5(+4) || 35 ||  
+
| Peasant 2(D) || 6[+2]{+3} || 16[+2](+10){+3} || 89[+5]{+10} || 🔼0/15 ||  😀Confident[+1/+1] 🚼Recruit[+1/+1/+5]
 +
|-
 +
| Peasant 4(D) || 3[+1]{+3} || 15[+1](+10){+3} || 46[+5]{+10} || 🔼0/15 || 🛠Damaged Weapon(O:-1) 🛠Lowered Defense(D:-1) 🛠Lowered Offense(O:-1) 🚼Recruit[+1/+1/+5]
 +
|-
 +
| Peasant 12(D) || 5[+1]{+3} || 15[+1](+10){+3} || 65[+5]{+10} || 🔼0/15 || 🚼Recruit[+1/+1/+5]
 +
|-
 +
| Peasant 13(D) || 5[+1]{+3} || 15[+1](+10){+3} || 65[+5]{+10} || 🔼0/15 || 🚼Recruit[+1/+1/+5]
 +
|-
 +
| Peasant 14(D) || 5[+1]{+3} || 15[+1](+10){+3} || 65[+5]{+10} || 🔼0/15 || 🚼Recruit[+1/+1/+5]
 +
|-
 +
| Peasant 15(D) || 5[+1]{+3} || 15[+1](+10){+3} || 65[+5]{+10} || 🔼0/15 || 🚼Recruit[+1/+1/+5]
 +
|-
 +
| Peasant 16(D) || 5[+1]{+3} || 15[+1](+10){+3} || 65[+5]{+10} || 🔼0/15 || 🚼Recruit[+1/+1/+5]
 +
|-
 +
| Peasant 17(D) || 5[+1]{+3} || 15[+1](+10){+3} || 65[+5]{+10} || 🔼0/15 || 🚼Recruit[+1/+1/+5]
 +
|-
 +
| Peasant 18(D) || 5[+1]{+3} || 15[+1](+10){+3} || 65[+5]{+10} || 🔼0/15 || 🚼Recruit[+1/+1/+5]
 +
|-
 +
|}
 +
 
 +
===Graveyard===
 +
{| class="wikitable sortable"
 +
|-
 +
! Graveyard || Offense || Defense || Morale || Status
 
|-
 
|-
 
| 💀<span style="color:red">Peasant 3(D)</span> || -3 || -3 || 32|| 🩸(by Galandric)🩸(by Galandric) 💔(by Undead Knight)💀<span style="color:red">(by Undead Knight)</span>
 
| 💀<span style="color:red">Peasant 3(D)</span> || -3 || -3 || 32|| 🩸(by Galandric)🩸(by Galandric) 💔(by Undead Knight)💀<span style="color:red">(by Undead Knight)</span>
|-
 
| Peasant 4(D) || -2 || 3(+4) || 20 || 🦴(by Large Treeman: Fractured Left Arm [-2/-1]) 😟Shaken
 
 
|-
 
|-
 
| 💀<span style="color:red">Peasant 5(D)</span> || -6 || -6 || 27 || 💔(by Undead Knight)😟Shaken💔(by Undead Knight)💀<span style="color:red">(by Undead Knight)</span>
 
| 💀<span style="color:red">Peasant 5(D)</span> || -6 || -6 || 27 || 💔(by Undead Knight)😟Shaken💔(by Undead Knight)💀<span style="color:red">(by Undead Knight)</span>
 
|-
 
|-
| 💀<span style="color:red">Peasant 6(D)</span> || 0 || 0 || -3 || 😱Panic <span style="color:red">💀(by Undead Knight's Horde: Heart Attack)</span>
+
| 💀<span style="color:red">Peasant 6(D)</span> || 0 || 0 || -3 || 😱Terrified(F) <span style="color:red">💀(by Undead Knight's Horde: Heart Attack)</span>
 
|-
 
|-
 
| 💀<span style="color:red">Peasant 7(D)</span> || 0 || 0 || 45 || 🩸(by Galandric)💀<span style="color:red">(by Galandric: Lance Charge)</span>
 
| 💀<span style="color:red">Peasant 7(D)</span> || 0 || 0 || 45 || 🩸(by Galandric)💀<span style="color:red">(by Galandric: Lance Charge)</span>
Line 267: Line 523:
 
|-
 
|-
 
| 💀<span style="color:red">Peasant 9(D)</span> || -2 || -1 || 27 || 🩸(by Guest Knight) 🩸(by Linden) 💀<span style="color:red">(by Galandric)</span>
 
| 💀<span style="color:red">Peasant 9(D)</span> || -2 || -1 || 27 || 🩸(by Guest Knight) 🩸(by Linden) 💀<span style="color:red">(by Galandric)</span>
 +
|-
 +
| 💀<span style="color:red">Peasant 10(D)</span> || -5{+2} || -8{+2} || -2 || 🩸(by Rojak) 🩸(by Galandric) 🩸(by Linden) 🩸(by Linden) 🛠Damaged Weapon 🛠Lowered Defense 🛠Lowered Offense 😱Terrified(F) 💀<span style="color:red">(by Linden)</span>
 +
|-
 +
| 💀<span style="color:red">Peasant 11(D)</span> || -1{+2} || -1{+2} || -23 || 😱Terrified(P) 🩸(by Rojak) 💀<span style="color:red">(by Rojak)</span>
 +
|}
 +
===Tactics===
 +
{| class="wikitable sortable"
 
|-
 
|-
 
! Available Tactics || Level || Multiplier || Impact || Note
 
! Available Tactics || Level || Multiplier || Impact || Note
Line 273: Line 536:
 
*<span style="color:gold">Chance to dismount Mounted(1/20)(1/10 vs Jousting Trait Activation)</span>
 
*<span style="color:gold">Chance to dismount Mounted(1/20)(1/10 vs Jousting Trait Activation)</span>
 
|-
 
|-
| <span style="color:dodgerblue">Inspiring Lexisan Line Tactic</span>(<span style="color:lightblue">S</span>)(<span style="color:purple">U</span>) || 6 || x2.7(+1.0) || (Level)Morale Boost ||
+
| <span style="color:dodgerblue">Inspiring Lexisan Line Tactic</span>(<span style="color:lightblue">S</span>)(<span style="color:purple">U</span>) || 7 || x2.9(+1.0) || (Level/2) = 4 Morale Gain to 2(+1) UNITS
*<span style="color:green">+9 Morale once per Round
+
*+1 UNIT from Pioneer of Tactics achievement
 +
||
 +
*<span style="color:blueviolet;background:gold">This is a Unique Tactic</span>
 +
*<span style="color:green">+9 Morale to ALL once per Round
 
*<span style="color:red">RESTRICTION: Need 4 or more peasants to use this tactic</span>
 
*<span style="color:red">RESTRICTION: Need 4 or more peasants to use this tactic</span>
*<span style="color:red">Suffer -6 Morale vs 3 or more Margarethan Axemasters</span>
+
*<span style="color:red">Lose -6 Morale vs 3 or more Margarethan Axemasters</span>
 
*<span style="color:darkred">+1 Injury vs On FOOT(Dismounted/Swordfighting)</span>
 
*<span style="color:darkred">+1 Injury vs On FOOT(Dismounted/Swordfighting)</span>
 
|-
 
|-
 
|  
 
|  
 +
|-
 +
|}
 +
 +
===Achievements===
 +
{| class="wikitable sortable"
 
|-
 
|-
 
! Achievement || Requirement || Reward || Note
 
! Achievement || Requirement || Reward || Note
 
|-
 
|-
| Master Jouster || Be the first to unseat an opponent from their horse 3 times or more by skillfully wielding your lance || +2 Jousting Efficiency || This achievement is attainable for anyone who meets the criteria.
+
| Master Jouster || Unseat an opponent from their horse 3 times by skillfully wielding your lance || +2 Jousting Efficiency || This achievement is attainable for anyone who meets the criteria.
 +
|-
 +
| <span style="color:gold">🔸Pioneer of Tactics</span> || Be the first to come up with your own tactic || +x1.0 Tactical Multiplier & Impact affects 1 MORE UNIT|| The achievement is exclusively granted to the first individual who fulfills the criteria.
 +
|-
 +
| <span style="color:gold">🔸Singular Focus</span> ||  Be the first to recruit a single unit 10 times without recruiting anything else || While your full roster is filled with only one type of unit, their {BASE STRENGTH} is doubled || The achievement is exclusively granted to the first individual who fulfills the criteria.
 +
|-
 +
| United We Stand || Be the first to recruit the 'Peasant' unit 10 times || All peasant units in your roster will gain {+1/+1}. Considered as {BASE STRENGTH}. Applies before any multiplication. & Peasants do +1 damage vs KNIGHT || This achievement is attainable for anyone who meets the criteria.
 +
|-
 +
| <span style="color:gold">🔸First Legion</span> || Be the first to fully fill your roster ||
 +
*Fast Learner: +1 🚼EXP Gain per Turn
 +
|| The achievement is exclusively granted to the first individual who fulfills the criteria.
 +
|-
 +
| Full Roster || Fully fill your roster || Units can now gain 🚼experience and be promoted(🚼🔼⏫⏹) || This achievement is attainable for anyone who meets the criteria.
 +
|-
 +
| True Leader || Reach Lv10 Leadership || +1 Basic Leadership Trait Slot || This achievement is attainable for anyone who meets the criteria.
 +
|-
 +
| <span style="color:gold">🔸First to Master</span> || Be the first to achieve level 10 in any skill. || Upgrade 1 Trait || The achievement is exclusively granted to the first individual who fulfills the criteria.
 
|-
 
|-
| Pioneer of Tactics || Be the first to come up with your own tactic || +x1.0 Tactical Multiplier & Impact is twice as effective|| The achievement is exclusively granted to the first individual who fulfills the criteria.
 
 
|}
 
|}
  
==Rojak(Captain) - 22 Points 💀5==
+
==Rojak(Captain) - 1 Points 💀6==
{| class="wikitable"
+
===Skills===
 +
{| class="wikitable sortable"
 
|-
 
|-
 
! Knight || Level|| Effectiveness|| Impacts & Traits || Note
 
! Knight || Level|| Effectiveness|| Impacts & Traits || Note
 
|-
 
|-
| Swordfighting || 4 || 2 || Bonebreaker || 🩸→🦴
+
| Swordfighting || 7 || 4 ||
 +
*Bonebreaker
 +
*Cause Injury to Knight
 +
|| 🩸→🦴
 +
|-
 +
| Jousting || 8 || 6 ||
 +
*Whistle Kick
 +
*Impact: Morale Damage(=Effectiveness)
 +
|| You attack with your horse. Your horse's attacks may break bones.
 +
|-
 +
| Leadership || 7 || 4 || Inspiring Tactician || For every morale point your enemy troops lose, your troops will gain half that amount. The effect is limited to once per opponent.
 +
|-
 +
| Tactical Mind || 4 || 2 || Can Modify Tactics || You can now spend points equivalent to your tactic level to modify them.
 +
|-
 +
|}
 +
 
 +
===Units===
 +
{| class="wikitable sortable"
 +
|-
 +
! Unit || Offense || Defense || Morale || 🚼Experience|| Status
 +
|-
 +
| Thug 7(O) || 7(+4){+1} || 1{+1} || 40 ||🚼5/10 ||
 +
|-
 +
| Thug 8(O) || 7(+4){+1} || 1{+1} || 40 ||🚼5/10 ||
 +
|-
 +
| Thug 9(O) || 7(+4){+1} || 1{+1} || 40 ||🚼5/10 ||
 +
|-
 +
| Thug 10(O) || 3{+1} || 1{+1} || 40 ||🚼5/10 ||
 +
|-
 +
| Thug 11(O) || 3{+1} || 1{+1} || 40 ||🚼5/10 ||
 +
|-
 +
| Thug 12(O) || 3{+1} || 1{+1} || 40 ||🚼5/10 ||
 
|-
 
|-
| Jousting || 2 || 1 ||
+
| Thug 13(O) || 3{+1} || 1{+1} || 40 ||🚼5/10 ||
 
|-
 
|-
| Leadership || 3 || 2 ||
+
| Thug 14(O) || 3{+1} || 1{+1} || 40 ||🚼5/10 ||
 
|-
 
|-
| Tactical Mind || 4 || 2 || Can Modify Tactics || You can now spend points equivalent to your tactic level to modify them.
+
| Thug 15(O) || 3{+1} || 1{+1} || 40 ||🚼5/10 ||
 +
|-
 +
| Thug 16(O) || 3{+1} || 1{+1} || 40 ||🚼5/10 ||
 +
|-
 +
|}
 +
 
 +
===Graveyard===
 +
{| class="wikitable sortable"
 
|-
 
|-
 
! Unit || Offense || Defense || Morale || Status
 
! Unit || Offense || Defense || Morale || Status
 
|-
 
|-
| Thug 1(O) || 0(+2) || 0 || 14 || 😱Panic
+
| 💀<span style="color:red">Thug 1(O)</span> || 0(+2) || 0 || -78 || 😱Terrified(P) 💀<span style="color:red">(by Lexis)</span>
 
|-
 
|-
 
| 💀<span style="color:red">Thug 2(O)</span> || -4 || -6 || 28 || 🩸(by Lance) 🦴(by Lance: Fractured Chest [-1/-2/-10]) 💔(by Undead Knight) 😟Shaken💀<span style="color:red">(by Undead Knight)</span>
 
| 💀<span style="color:red">Thug 2(O)</span> || -4 || -6 || 28 || 🩸(by Lance) 🦴(by Lance: Fractured Chest [-1/-2/-10]) 💔(by Undead Knight) 😟Shaken💀<span style="color:red">(by Undead Knight)</span>
 
|-
 
|-
| Thug 3(O) || 0 || -2 || 20 || 🩸(by Njal) 😟Shaken
+
| 💀<span style="color:red">Thug 3(O)</span> || 0(+2) || -2 || -3 || 🩸(by Njal) 😱Terrified(F) <span style="color:red">💀(by Lexis: Heart Attack)</span>
 
|-
 
|-
| Thug 4(O) || 2 || 0 || 41 || 🌱(by Wicked Treeman: Parasitic Seedling - Will become a treeman by Round 7)
+
| 💀<span style="color:red">Thug 4(O)</span> || -2 || -6 || -2 || 🌱(by Wicked Treeman: Parasitic Seedling - Will become a treeman by Round 7) 🌲(Tree-Arms [+7/-3/-10]) 🩸(by Lexis)🩸(by Lexis) 🩸(by Lexis) 😱Terrified(P) 💀<span style="color:red">(by Lexis)</span>
 
|-
 
|-
 
| 💀<span style="color:red">Thug 5(O)</span> || -1 || -3 ||31 ||💔(by Undead Knight) 😟Shaken💀<span style="color:red">(by Undead Knight)</span>
 
| 💀<span style="color:red">Thug 5(O)</span> || -1 || -3 ||31 ||💔(by Undead Knight) 😟Shaken💀<span style="color:red">(by Undead Knight)</span>
 
|-
 
|-
 
| 💀<span style="color:red">Thug 6(O)</span> || -2 || -5 || 21 || 🦴(by Large Treeman: Broken Left Shoulder [-1/-3]) 🦴(by Large Treeman: Broken Left Leg [-2/-2/-10]) 😟Shaken 💀<span style="color:red">(by Large Treeman)</span>
 
| 💀<span style="color:red">Thug 6(O)</span> || -2 || -5 || 21 || 🦴(by Large Treeman: Broken Left Shoulder [-1/-3]) 🦴(by Large Treeman: Broken Left Leg [-2/-2/-10]) 😟Shaken 💀<span style="color:red">(by Large Treeman)</span>
 +
|-
 +
|}
 +
===Tactics===
 +
{| class="wikitable sortable"
 
|-
 
|-
 
! Available Tactics || Level || Multiplier || Impact || Note
 
! Available Tactics || Level || Multiplier || Impact || Note
 
|-
 
|-
| <span style="color:red">Flanking Maneuver</span>(<span style="color:orange">C</span>) || 4 || x1.3 || ||<span style="color:green">Gain +2 Morale vs Shield Wall(F)</span> & <span style="color:darkred">Higher chance of injury vs Mounted</span>
+
| <span style="color:red">Flanking Maneuver</span>(<span style="color:orange">C</span>) || 4 || x1.3 || 3 Morale Damage ||<span style="color:green">Gain +2 Morale vs Shield Wall(F)</span> & <span style="color:darkred">Higher chance of injury vs Mounted</span>
 
|-
 
|-
 
|  
 
|  
 
|-
 
|-
|  
+
|}
 +
 
 +
===Achievements===
 +
{| class="wikitable sortable"
 +
|-
 +
! Achievement || Requirement || Reward || Note
 +
|-
 +
| Underworld Patron || Be the first to recruit the 'Thug' unit 10 times ||
 +
*All thug units in your roster will gain {+1/+1}. Considered as {BASE STRENGTH}. Applies before any multiplication.
 +
*Thugs hiring cost is reduced from 2 → 1(Applied retroactively)
 +
||This achievement is attainable for anyone who meets the criteria.
 +
|-
 +
| Full Roster || Fully fill your roster || Units can now gain 🚼experience and be promoted(🚼🔼⏫⏹) || This achievement is attainable for anyone who meets the criteria.
 
|-
 
|-
 
|}
 
|}
Line 335: Line 676:
 
| 2 || 2 || 1 ||  
 
| 2 || 2 || 1 ||  
 
|-
 
|-
| 3 || 3 || 2 || Unlocks a Trait(Swordfighting)(Jousting)
+
| 3 || 3 || 2 || Unlocks a Basic Trait(Swordfighting)(Jousting)
 
|-
 
|-
 
| 4 || 4 || 2 || Unlocks Modify Tactics(Tactical Mind) || Can only modify a tactic you own. You need to spend points equivalent to your tactic's level.
 
| 4 || 4 || 2 || Unlocks Modify Tactics(Tactical Mind) || Can only modify a tactic you own. You need to spend points equivalent to your tactic's level.
 
|-
 
|-
| 5 || 5 || 3 || Unlocks a Trait(Leadership)
+
| 5 || 5 || 3 || Unlocks a Basic Trait(Leadership)
 
|-
 
|-
 
| 6 || 6 || 3 || Unlocks an Impact(Swordfighting)(Jousting)
 
| 6 || 6 || 3 || Unlocks an Impact(Swordfighting)(Jousting)
Line 347: Line 688:
 
| 8 || 12 || 6 || Unlocks Customize Tactics(Tactical Mind)
 
| 8 || 12 || 6 || Unlocks Customize Tactics(Tactical Mind)
 
|-
 
|-
| 9 || 15 || 8 || Unlocks a Trait(Swordfighting)(Jousting)
+
| 9 || 15 || 8 || Unlocks a Advanced Trait(Swordfighting)(Jousting)
 
|-
 
|-
| 10 || 20 || 10 || +1 Trait Slot & Unlocks a Trait(Leadership) || Upon reaching the final level, you no longer have to choose which trait to activate. You will be able to use both of your traits you gained from reaching Lv3 and Lv9 for Swordfighting and Jousting. Same for Leadership.
+
| 10 || 20 || 10 || Unlocks a Advanced Trait(Leadership) || You can continue to upgrade beyond Lv10. Just add 20 to the point cost. (ex: Lv11 = 21 points) Will be able to continue increasing the effectiveness(+10 Effectiveness per level. ex: Lv11 = 11 Effectiveness)
 
|}
 
|}
 
*Traits: You can 3 options to choose from when you unlock one.
 
*Traits: You can 3 options to choose from when you unlock one.
Line 359: Line 700:
 
! Name || Level ||Description
 
! Name || Level ||Description
 
|-
 
|-
| First Strike || 3 || Your first Swordfighting attack will be more effective(+3 Swordfighting Effectiveness for the first attack)
+
| First Strike || Basic || Your first Swordfighting attack will be more effective(+3 Swordfighting Effectiveness for the first attack)
 
|-
 
|-
| Inspiring Presence || 3 || Your commanding aura and charismatic demeanor uplift the spirits of your allies.(+1 Morale Boost per turn)
+
| Inspiring Presence || Basic  || Your commanding aura and charismatic demeanor uplift the spirits of your allies.(+1 Morale to ALL per turn)
 
|-
 
|-
| Weaponbreaker || 3 || Your keen understanding of combat allows you to target your opponent's weapon, weakening their offensive capabilities.(Your simple attacks will also lower your enemy troop's offense by 1)
+
| Weaponbreaker || Basic  || Your keen understanding of combat allows you to target your opponent's weapon, weakening their offensive capabilities.(Your simple attacks will also lower your enemy troop's offense by 1)
 
|-
 
|-
| Powerful Impact || 3 || Your strikes deliver a significant impact, enhancing the effectiveness of your impact skill. (+2 Impact Advantage)
+
| Powerful Impact || Basic  || Your strikes deliver a significant impact, enhancing the effectiveness of your impact skill. (+2 Impact Bonus)
 
|-
 
|-
| Sharp Edge || 3 || Your blade is finely honed and razor-sharp, giving you an edge in swordfighting.(+1 Swordfighting Effectiveness)
+
| Sharp Edge || Basic  || Your blade is finely honed and razor-sharp, giving you an edge in swordfighting.(+1 Swordfighting Effectiveness)
 
|-
 
|-
| Bonebreaker || 3 || Your combat technique is focused on causing debilitating injuries by targeting bones. Instead of inflicting slash wounds, your attacks aim to break bones, incapacitating your foes and disrupting their ability to fight effectively.
+
| Bonebreaker || Basic  || Your combat technique is focused on causing debilitating injuries by targeting bones. Instead of inflicting slash wounds, your attacks aim to break bones, incapacitating your foes and disrupting their ability to fight effectively.(🩸→🦴)
 +
|-
 +
| 🆙Mounting Fury || Advanced  || (Requirement: First Strike) Amplifies your effectiveness with each consecutive successful attack on the same target, inflicting increasing damage with each strike.(Each stack increases the damage of the next strike by 1)(No longer has +3 Swordfighting Effectiveness for the first attack bonus)
 +
|-
 +
| 🆙Mortalbane || Advanced  || (Requirement: Bonebreaker) Allows you to target a critical weak point in an enemy's skeletal structure, instantly causing a major bone break and potentially seriously injuring them. (Will apply 🦴 and 50% chance to also apply 💔)
 +
|-
 +
| 🆙Mega Impact || Advanced  || (Requirement: Powerful Impact) Your strikes deliver a unbelievable impact, enhancing the effectiveness of your impact skill even further. (+5 Impact Bonus)
 +
|-
 +
| 🆙Nullifier || Advanced  || (Requirement: Weaponbreaker) Elevating your combat prowess to new heights, your attack transcends the mere act of targeting your opponent's weapon. With unparalleled precision and strategic insight, you possess the ability to completely neutralize either your enemy's offensive capabilities or their defensive prowess. (Your sword attacks will set your enemy's {BASE} offense or defense to 0)
 +
|-
 +
| 🔼Disciple of the Sword || Advanced  || (REPLACES your current trait)(WARNING: Jousting Skill will be removed) By focusing solely on swordplay, you enhance the power of your strikes and increase your agility, allowing for more nimble evasion. However, this specialization comes at a cost—you forego starting rounds mounted, choosing instead to engage on foot. (+50% More Health & Effectiveness, Attacks inflict 💔 instead of 🩸, 33% chance to dodge attacks from both enemy knights and units)
 +
|-
 +
| 🔼Terrifying Presence || Advanced  || Your imposing demeanor and fearsome aura strike fear into the hearts of your foes. Your mere presence on the battlefield instills a sense of dread and intimidation, causing enemy morale to plummet. (-3 Morale to ALL enemy units you face during your current turn)
 +
|-
 +
| 🔼Frostfire Enchantment|| Advanced  || Infuses your sword with the combined forces of frost and fire, enveloping it in an icy flame that 🥶freezes, 🔥burns, or 💫stuns your enemies upon contact. (Chance to  🥶 or 🔥 or 💫 when you attack while ON FOOT)
 +
|-
 +
| ♏Annihilator || Master || (Requirement: Nullifier) Ascending to unparalleled heights of combat mastery, your strikes transcend mere weapon targeting. With unmatched precision and strategic foresight, you wield the power to obliterate your foe's offensive or defensive might. Your prowess shatters their morale, instilling fear in even the most fearless adversaries. (Your sword attacks will set your enemy's {BASE} offense or defense to 0 & Reduce morale by 30 and Remove 🦁Fearless)
 
|-
 
|-
|  ||  ||
 
 
|}
 
|}
  
Line 382: Line 738:
 
! Name || Level ||Description
 
! Name || Level ||Description
 
|-
 
|-
| Elegant Rider || 3 || Rather than launching an offensive against your opponent, you adopt a strategic approach centered around evading enemy attacks.(33% chance to Evade Attacks. Up to 3 times per Round.)
+
| Elegant Rider || Basic  || Rather than launching an offensive against your opponent, you adopt a strategic approach centered around evading enemy attacks.(33% chance to Evade Attacks. Up to 3 times per Round.)
 +
|-
 +
| Lance Charge || Basic  || Initiate a powerful charge against an enemy troop. Upon a successful hit, your attack packs more power than the usual impact. It's important to note that this technique is can sometimes instantly kill a troop.(Choose which turn to activate. If you don't, your knight will use it randomly unless you choose not to use it. Seriously wounds a well armoured troop. Instantly kills a poorly armed troop.)
 +
|-
 +
| Fire Lance || Basic  || Questionable legality aside, this maneuver involves swapping your lance for a unique alternative. Upon striking the initial target, the lance detonates, significantly increasing the likelihood of dismounting an enemy knight or inflicting substantial harm to an opposing unit. The impactful explosion is sure to demoralize your target. However, it comes with a drawback—once the fire lance is employed, you'll be left without a weapon, necessitating dismounting to join your comrades with your sword.(NOT ALWAYS GUARANTEED. MAY FAIL. 💔Seriously wounds or 🔥burns a troop (1/4). +3 Jousting Effectiveness against a knight(1/2). Choose which turn to use this. If you don't, your knight will use it randomly unless you choose not to use it. )
 +
|-
 +
| Whistle Kick|| Basic  || As you charge into the fray, a well-timed whistle triggers your horse's trained kick, catching your opponents off guard. The simultaneous attack of your lance and your horse adds a layer of complexity to your assaults.(You attack with your horse. Your horse's attacks may break bones. 🦴1/6 chance)
 +
|-
 +
| Reckless Charge || Basic  || Fueled by an unyielding determination, you charge headlong into battle without regard for your own safety. This reckless attack allows you to strike both enemy knights and troops indiscriminately, but also exposes you to counterattacks from both fronts.
 +
|-
 +
| Heavy Armour || Basic  || Donning a heavier, sturdier suit of armor provides enhanced protection, reducing the damage you sustain. However, the added weight exhausts your horse more quickly, impacting its endurance in battle.(Takes 2 less damage. Loses 1 attack turn)
 +
|-
 +
| 🆙Master Rider || Advanced || (Requirement: Elegant Rider) Mastery over your steed allows you to move as one entity. In addition to evading attacks with finesse, you now possess the ability to execute counterattacks with precision.(Evade & Counter Attack. 5 times per Round)
 
|-
 
|-
| Lance Charge || 3 || Initiate a powerful charge against an enemy troop. Upon a successful hit, your attack packs more power than the usual impact. It's important to note that this technique is can sometimes instantly kill a troop.(Choose which turn to activate. If you don't, your knight will use it randomly unless you choose not to use it. Seriously wounds a well armoured troop. Instantly kills a poorly armed troop.)
+
| 🆙Solar Lance || Advanced  || (Requirement: Fire Lance) Tired of unreliable fire lances? Upgrade to the latest innovation! Solar Lance guarantees to incinerate your enemies every time! (Always 🔥burn a troop. +3 Jousting Effective against a knight)
 
|-
 
|-
| Fire Lance || 3 || Questionable legality aside, this maneuver involves swapping your lance for a unique alternative. Upon striking the initial target, the lance detonates, significantly increasing the likelihood of dismounting an enemy knight or inflicting substantial harm to an opposing unit. The impactful explosion is sure to demoralize your target. However, it comes with a drawback—once the fire lance is employed, you'll be left without a weapon, necessitating dismounting to join your comrades with your sword.(NOT ALWAYS GUARANTEED. MAY FAIL. 💔Seriously wounds or 🔥burns a troop. +3 Jousting Effectiveness against a knight. Choose which turn to use this. If you don't, your knight will use it randomly unless you choose not to use it. )
+
| 🆙Magic Steed || Advanced  || (Requirement: Whistle Kick) This is not your ordinary mount. It possesses the extraordinary ability to anticipate your every move, seamlessly coordinating its actions with yours as if you were one entity.(Your attacks will both 🩸injure and 🦴break bones of enemy troops)
 
|-
 
|-
| Whistle Kick|| 3 || As you charge into the fray, a well-timed whistle triggers your horse's trained kick, catching your opponents off guard. The simultaneous attack of your lance and your horse adds a layer of complexity to your assaults.(You attack with your horse. Your horse's attacks may break bones.)
+
| 🆙Sir Lance-A-lot || Advanced  || (Requirement: Lance Charge) Unleash ENDLESS LANCE CHARGES! With this skill, you can execute a lance charge every turn, not just once per round. What's more, you can even target and charge a knight! (Always Lance Charge vs Unit. Against a knight, you will gain +3 Effectiveness)
 
|-
 
|-
| Reckless Charge || 3 || Fueled by an unyielding determination, you charge headlong into battle without regard for your own safety. This reckless attack allows you to strike both enemy knights and troops indiscriminately, but also exposes you to counterattacks from both fronts.
+
| 🔼 Consume a Centaur Potion || Advanced  || Imbibe this elixir, and you will transform into a formidable half-horse, half-man creature for the duration of the event. (WARNING: You lose your Swordfighting skill, become immune to DISMOUNT and MORE)
 
|-
 
|-
| Heavy Armour || 3 || Donning a heavier, sturdier suit of armor provides enhanced protection, reducing the damage you sustain. However, the added weight exhausts your horse more quickly, impacting its endurance in battle.(Takes 1 less damage. Loses 1 attack turn)
+
| 🔼 Cavalier Captain || Advanced || Rather than wielding your lance in direct combat, your focus shifts to leading and commanding your troops. While you forfeit the ability to engage enemy troops directly, you gain the power to bolster and fortify your own forces.(REPLACES the current trait. REMOVES the ability to attack enemy units directly. Jousting Effectiveness is divided in half and redistributed, boosting both the offensive and defensive stats of the troops under your command.)
 
|-
 
|-
|  ||  ||
 
 
|}
 
|}
  
Line 400: Line 767:
 
Affects your unit stats. The number of troops affected by your leadership is Level/3 rounded up. High tier troops will be affected first. Affected units will remain affected even if higher tier troops get added later.
 
Affects your unit stats. The number of troops affected by your leadership is Level/3 rounded up. High tier troops will be affected first. Affected units will remain affected even if higher tier troops get added later.
  
 +
===Traits===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
 
! Name || Level || Description
 
! Name || Level || Description
 
|-
 
|-
| Eye for Talent || 3 || Sharpen your eye for talent with this skill, granting you the ability to discern good troops amidst the ranks. Upon selecting this talent, you'll seize the opportunity to elevate one of your existing troops to a distinguished status, granting them a name and enhancing their capabilities.(Upon selecting the trait, you will get 1 free upgrade. Every unit you purchase will have a small chance of becoming a named unit)
+
| Eye for Talent || Basic || Sharpen your eye for talent with this skill, granting you the ability to discern good troops amidst the ranks. Upon selecting this talent, you'll seize the opportunity to elevate one of your existing troops to a distinguished status, granting them a name and enhancing their capabilities.(Upon selecting the trait, you will get 1 free upgrade. Every unit you purchase will have a small chance of becoming a named unit)
 +
|-
 +
| Inspiring Tactician || Basic  ||  Rally your troops with the strategic prowess of an inspiring tactician. For every morale point your enemy troops lose, your troops will gain half that amount. However, this effect is limited to once per opponent, encouraging you to vary your targets strategically to maximize the impact of your inspirational leadership.
 
|-
 
|-
| Inspiring Tactician || 3 || Rally your troops with the strategic prowess of an inspiring tactician. For every morale point your enemy troops lose, your troops will gain half that amount. However, this effect is limited to once per opponent, encouraging you to vary your targets strategically to maximize the impact of your inspirational leadership.
+
| Influential Leader || Basic  || Your commanding presence exerts a greater influence over your troops.(Number of Troops affected by your leadership effectiveness = Lv/3 → Lv/2)
 
|-
 
|-
| Influential Leader || 3 || Your commanding presence exerts a greater influence over your troops.(Number of Troops affected by your leadership = Lv/3 → Lv/2)
+
| Hire a Quartermaster || Basic  || By enlisting the expertise of a skilled quartermaster, you remove the limitations imposed on the influence of your leadership. Typically, troops are only influenced in either their offensive or defensive capabilities. However, with this trait, your troops benefit from enhancements to both aspects of their prowess.(The leadership bonus will apply to both offensive and defensive regardless of their leadership influence type)
 
|-
 
|-
| Hire a Quartermaster || 3 || By enlisting the expertise of a skilled quartermaster, you remove the limitations imposed on the influence of your leadership. Typically, troops are only influenced in either their offensive or defensive capabilities. However, with this trait, your troops benefit from enhancements to both aspects of their prowess.(The leadership bonus will apply to both offensive and defensive regardless of their leadership influence type)
+
| Charismatic Leader || Basic  || Embodies the ability to uplift and inspire troops in times of distress. With this trait, you possess the innate charisma and leadership qualities necessary to bolster the morale of shaken or panicking troops, guiding them through turbulent moments with your calming presence and words of encouragement.  
 
|-
 
|-
| Charismatic Leader || 3 || Embodies the ability to uplift and inspire troops in times of distress. With this trait, you possess the innate charisma and leadership qualities necessary to bolster the morale of shaken or panicking troops, guiding them through turbulent moments with your calming presence and words of encouragement.  
+
| Unconventional Tactician || Basic  || you gain access to a repertoire of special tactics that possess potent capabilities, yet come with inherent risks. These tactics are highly effective in specific circumstances, allowing you to seize opportunities and gain advantages that traditional methods might overlook.
 
|-
 
|-
| Unconventional Tactician || 3 || you gain access to a repertoire of special tactics that possess potent capabilities, yet come with inherent risks. These tactics are highly effective in specific circumstances, allowing you to seize opportunities and gain advantages that traditional methods might overlook.
+
| 🆙Eye for Greatness || Advanced || (Requirement: Eye for Talent) Eye for Greatness takes your ability to identify potential a step further. Upon selecting this talent, you will seize the opportunity to elevate one of your existing 'Named Unit' to a unique unit, completely changing the unit's capabilities. (Upon selecting the trait, you will get 1 free upgrade from NAMED to UNIQUE. Every unit you purchase will have a small chance of becoming a unique unit)
 
|-
 
|-
|  
+
| 🆙Crazy Tactician || Advanced  || (Requirement: Unconventional Tactician) Elevates your unconventional tactics to a whole new level, granting you even more potent (and risky) options. (Upgrades all your unconventional tactics. Will also change your other conventional tactics into something more interesting)
 +
|-
 +
| 🆙Supreme Leader|| Advanced  ||(Requirement: Influential Leader) Ascend to the pinnacle of leadership. Your unwavering authority and commanding presence now exert an unparalleled influence over your troops.(Every unit in your roster benefits from your leadership effectiveness)
 +
|-
 +
| 🆙Radiant Leader || Advanced  || (Requirement: Charismatic Leader) Your charismatic aura shines brighter than ever, illuminating the path forward for your troops even in the darkest of times. With your unwavering charisma and uplifting spirit, you possess the innate ability to inspire and uplift troops, instilling them with hope and courage in moments of despair. (All your units gain '🦁Fearless - Morale is always ≥ Confident')
 +
|-
 +
| 🆙Hire a Logistician || Advanced  || (Requirement: Hire a Quartermaster)Secure the invaluable expertise of a master logistician.  This not only shatters the limitations of traditional leadership, allowing you to enhance both offensive and defensive capabilities of your troops, but it also amplifies the effectiveness of your leadership bonuses.  Expect a dramatic increase in your army's overall performance. (Apply the Leadership bonus to both Offensive and Defensive Stats. Also, Double the Leadership Bonus)
 +
|-
 +
| 🆙Master Tactician || Advanced  || (Requirement: Inspiring Tactician) Command your troops with the strategic acumen of a master tactician. For each morale point lost by enemy troops, your own forces will gain an equivalent morale gain. However, when facing a recurring opponent, this effect is halved, emphasizing the importance of strategic diversification in target selection to fully capitalize on your inspirational leadership.
 +
|-
 +
| 🔼Mercenary Contract || Advanced  || (Replacement) By formalizing a mercenary contract, you secure access to a cadre of elite mercenary units, each renowned for their exceptional skills and prowess on the battlefield.(Gain access to Tier4 Units)
 +
|-
 +
| ♏Overlord || Master || (Requirement: Supreme Leader) Building upon your supreme leadership, you inspire such unwavering devotion that your followers are willing to sacrifice themselves for your cause.  Their morale soars in your presence, and they fight with a desperate courage that borders on fanaticism.(+10 Morale. Your knight cannot be harmed until every single unit under your command perishes)
 +
|-
 +
|
 +
|-
 +
|
 
|-
 
|-
|  
+
|
 
|-
 
|-
|  
+
|
 
|-
 
|-
|
 
 
|}
 
|}
  
Line 433: Line 818:
 
*Cost is per man.
 
*Cost is per man.
 
*Bonus only triggers ONCE PER ROUND unless '''PASSIVE'''
 
*Bonus only triggers ONCE PER ROUND unless '''PASSIVE'''
 +
*ONCE PER ROUND usually affects every unit while impacts usually only affect a single unit
 
===Leadership Influence Type===
 
===Leadership Influence Type===
 
*(O) = Leadership bonus applies to the offensive stat of the unit
 
*(O) = Leadership bonus applies to the offensive stat of the unit
Line 438: Line 824:
 
*(C) = Leadership bonus applies to the chosen stat of the unit
 
*(C) = Leadership bonus applies to the chosen stat of the unit
 
===Tier I===
 
===Tier I===
 +
*1 point gained when slaying a Tier I unit
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 450: Line 837:
  
 
===Tier II===
 
===Tier II===
 +
*2 point gained when slaying a Tier II unit
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 462: Line 850:
  
 
===Tier III===
 
===Tier III===
 +
*Gain 30% of the recruitment cost when you are the slayer
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 474: Line 863:
 
*Higher Tier Units will do more damage against knights starting Round 5
 
*Higher Tier Units will do more damage against knights starting Round 5
  
 +
===Tier IV (Need 🔼Mercenary Contract===
 +
{| class="wikitable sortable"
 +
|-
 +
! Backgrounds || Offense || Defense || Morale ||Cost || Bonus
 +
|-
 +
| Oskaran Monster Hunts(D) || 9 || 7 || 70 || 20 ||'''PASSIVE''': 🏹Hunt Enemies(🩸Injure the enemy unit first before it gets targeted by tactics)
 +
|-
 +
| Shrouded Charger(O) || 12 || 8 || 80 || 27 || '''PASSIVE''': 🏇Cavalry Charge(+50% Morale Damage with <span style="color:red">Offensive</span> Tactics), MOUNTED(Tactics can directly target enemy <span style="color:darkred">knights</span>), 😀Confident
 +
|-
 +
| Aetherial Empyreans(B) || 15 || 15 || 85 || 40 ||
 +
*'''PASSIVE''': 🎯Focus Fire(Forces the tactics to target the enemy's weakest unit)
 +
*'''PASSIVE''': 🎭Composure(Cannot gain/lose more than 10 morale per turn)
 +
|-
 +
|}
 
====Named Units====
 
====Named Units====
 
Named units represent elite iterations of standard units, boasting enhanced stats and additional bonuses.
 
Named units represent elite iterations of standard units, boasting enhanced stats and additional bonuses.
Line 489: Line 892:
 
| 🦴Fracture || 0 ~ -3 || 0 ~ -3 || -10 || Depending on where, the Stat Reduction may vary.
 
| 🦴Fracture || 0 ~ -3 || 0 ~ -3 || -10 || Depending on where, the Stat Reduction may vary.
 
|-
 
|-
| 💫Stunned ||  || || || Temporarily reduces offense to 0.
+
| 💫Stunned ||  || || || Reduce either Offense or Defense to 0 for the round.(Once the round ends, returns to normal)
 
|-
 
|-
 
| 💔Severely Injury || -3 || -3 || -10 || Badly wounded. May not make it.
 
| 💔Severely Injury || -3 || -3 || -10 || Badly wounded. May not make it.
Line 500: Line 903:
 
|-
 
|-
 
| 🔥Severe Burn || -3|| -3 || -15 || Can cause your troop to die.  
 
| 🔥Severe Burn || -3|| -3 || -15 || Can cause your troop to die.  
 +
|-
 +
| 🤪Mad ||  ||  ||  ||50% chance to attack allies. Not affected by Stat Penalty from Low Morale
 
|-
 
|-
 
|
 
|
 
|-
 
|-
|
+
! Name || Offense || Defense || Morale || Note
 +
|-
 +
| 🚼Recruit|| +1 || +1 || +5 ||
 +
|-
 +
| 🔼Soldier|| +2 || +2 || +10 ||
 +
|-
 +
| ⏫Veteran|| +3 || +3 || +15 ||
 +
|-
 +
| ⏹Elite|| +4 || +4 || +20 || 🦁Fearless
 +
|-
 
|}
 
|}
  
*Morale: 😱Panic(<15) / 😟Shaken(<30) / Normal(50) / 😀Confident(>70) / 😎Intrepid(>90)
+
*Morale: 😱Terrified(<0) / 😨Panic(<15) / 😟Shaken(<30) / Normal(50) / 😀Confident(>70) / 😎Intrepid(>90)
*😱: Sets both Offensive/Defensive to 0, + 1/10 chance to be demoted. If the unit is already at the lowest tier, then change to Craven.
+
*😱: Below 0 Morale. 1/2 chance to die of heart attack upon becoming terrified.  Will die immediately if the unit takes any additional morale hit from any source.
*😟: Reduces both Offensive/Defensive by 50%
+
*😨: Sets both Offensive/Defensive to 0, + 1/10 chance to be demoted. If the unit is already at the lowest tier, then change to Craven.
*😀: Increases both Offensive/Defensive by 25%
+
*😟: Reduces both BASE Offensive/Defensive by 50%
*😎: Increases both Offensive/Defensive by 50% + 1/20 chance to be promoted(to Named. If already Named, then to Unique)
+
*😀: Increases both BASE Offensive/Defensive by 25%
 +
*😎: Increases both BASE Offensive/Defensive by 50% + 1/20 chance to be promoted(to Named. If already Named, then to Unique. Only one chance per unit)
 
**Rounds up or down to the nearest decimal number(will round up for gaining, round down for losing)
 
**Rounds up or down to the nearest decimal number(will round up for gaining, round down for losing)
  
Line 522: Line 937:
 
| ⚕Healer || Seek the aid of a healer from the local house of healing to significantly improve the conditions of your men. However, he is not infallible, and his interventions may, at times, unintentionally hasten the inevitable. Balancing the benefits against the risks is a crucial consideration.||2 || Can treat 🩸x2 or 🦴x1
 
| ⚕Healer || Seek the aid of a healer from the local house of healing to significantly improve the conditions of your men. However, he is not infallible, and his interventions may, at times, unintentionally hasten the inevitable. Balancing the benefits against the risks is a crucial consideration.||2 || Can treat 🩸x2 or 🦴x1
 
|-
 
|-
| 🔮Spellcaster || A wandering spellcaster possesses the extraordinary ability to pull a man back from the brink of death. Yet, such powerful magic comes at a considerable cost. The question becomes, can you bear the weight of the sacrifices required to wield this extraordinary, life-restoring magic?||3 || Can treat 1 troop fully
+
| 🔮Spellcaster || A wandering spellcaster possesses the extraordinary ability to pull a man back from the brink of death. Yet, such powerful magic comes at a considerable cost. The question becomes, can you bear the weight of the sacrifices required to wield this extraordinary, life-restoring magic?||3 || Restores a unit completely
 
|}
 
|}
  
Line 529: Line 944:
  
 
<span style="color:red">You can only have up to 5 tactics. If you want a new tactic, you will have to remove one of the existing tactics. You won't get any point back for removing your existing tactic.</span>
 
<span style="color:red">You can only have up to 5 tactics. If you want a new tactic, you will have to remove one of the existing tactics. You won't get any point back for removing your existing tactic.</span>
==Simple Tactics==
+
==Basic Tactics==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 603: Line 1,018:
 
| 1  || x1.0 || Morale Damage || ✅
 
| 1  || x1.0 || Morale Damage || ✅
 
|-
 
|-
| 2  || x1.1 || Morale Boost || ✅
+
| 2  || x1.1 || Morale Gain|| ✅
 
|-
 
|-
 
| 3 || x1.2 || Lower Enemy Defense  || ✅
 
| 3 || x1.2 || Lower Enemy Defense  || ✅
Line 611: Line 1,026:
 
| 5 || x1.5 || Cause Injury to Unit || ✅+1 to Injury
 
| 5 || x1.5 || Cause Injury to Unit || ✅+1 to Injury
 
|-
 
|-
| 6  || x1.7 || Cause Injury to Knight  || ✅
+
| 6  || x1.7 || Cause Injury to Knight  || ✅*
 
|-
 
|-
| 7 || x1.9 || Retaliate || ❌
+
| 7 || x1.9 || Critical Hit(1/20 Chance to double your unit damage) || ❌
 
|-
 
|-
| 8 || x2.1 || Critical Hit(1/20 Chance) ||
+
| 8 || x2.1 || Instant Kill(1/20 Chance) || ✅1/12 Chance
 
|-
 
|-
| 9 || x2.3 || Instant Kill(1/20 Chance) || ✅1/12 Chance
+
| 9 || x2.3 || Retaliate** ||
 
|-
 
|-
 
| 10|| x2.5 || Magic Steed(Your troops become mounted for one turn) ||❌
 
| 10|| x2.5 || Magic Steed(Your troops become mounted for one turn) ||❌
Line 623: Line 1,038:
  
 
*When crafting a custom tactic, you must allocate a number of points equal to the desired impact level you wish to add.
 
*When crafting a custom tactic, you must allocate a number of points equal to the desired impact level you wish to add.
 +
 +
*(*)Cause Injury to Knight: Reduces the targeted knight's effectiveness by 1 and does additional 1 damage.
 +
*(**)Retaliate: You may counter enemies with your tactic(Usually tactics only activate when you attack not when you defend). This impact allows you to use your tactic even when you are defending. But the morale damage you apply will be reduced by 50%. Removes 'ONCE PER TURN' limit.
  
 
=Points=
 
=Points=

Latest revision as of 15:28, 26 April 2024

Participants

  • Kill Count: 💀Human, 🐍Monster, 🐎Dismounted Knight, ⛓Captured Knight

Lance(Noble) - 5 Points 💀5⛓1

Skills

Knight Level Effectiveness Impacts & Traits Note
Swordfighting 9 8
  • 🔼Frostfire Enchantment
  • Cause Inury to Knight
Chance to 🥶 or 🔥 or 💫 when you attack while ON FOOT
Jousting 9 8
  • 🆙Magic Steed
  • Cause Inury to Knight
Your attacks will both 🩸injure and 🦴break bones of enemy troops
Leadership 5 3 Hire a Quartermaster Leadership Bonus applies to both Offense and Defense
Tactical Mind 3

Units

Unit Offense Defense Morale Status
Hunter 4(O) 2 1 31 Gains +1 Morale when using (S)imple tactics
Hunter 6 - Treeman (O) 7(+3) 4(+3) 24 🌲(Treeman [+5/+3/-20]: Becomes stronger every round but also becomes crazier. Immune: 🤢🦴, Weakness: 🥶🔥) 🤪Mad 🩸(by Galandric) 🩸(by Galandric) 🩸(by Galandric)
Baelrican Blademaster(C) 8(+3) 8(+3) 45 🧱Heavy Armour (Resists 🩸🦴 50%) 💔(by Galandric)(🩸by Hunter 6 - Treeman)
Hunter 7(O) 2 1 60 Gains +1 Morale when using (S)imple tactics

Graveyard

Unit Offense Defense Morale Status
💀Hunter 1(O) 0 -1 44 🩸(by Linden)🩸(by Linden)💀(by Lexis)
💀Hunter 2(O) 0 -1 54 🩸(by Galandric)💀(by Linden)
💀Hunter 3(O)) -3 -4 37 🤢(by Green Serpent)💔(by Undead Knight)💀(by Undead Knight)
💀Hunter 5(O) 0 0 67 🛠Damaged Weapon(-1 Offense)🥶(by Blue Serpent)💥Shattered(by Undead Knight) 💀(by Undead Knight)
💀Hunter 7(O) -1 -2 47 🦴(by Large Treeman: Fractured Chest [-2/-2/-10]) 🩸(by Galandric) 💀(by Galandric)

Tactics

Available Tactics Level Multiplier Impact Note
⚔Ace(C) 2 x1.1
  • 🔒+2 Morale Gain
  • 🔒+2 Morale Damage
  • Gain +2 Morale vs Hold Position(F)
  • 🔒(Removed) Lose -2~5 Morale vs Mounted
Strike Together(S) 1 x1.0
  • Lose -3 Morale vs Shield Wall(F)

Achievements

Achievement Requirement Reward Note
🔸First Ransom You have achieved the distinction of being the first to capture one of your adversaries.
  • Upon unlocking the Achievement, you immediately gain 10 points.
  • CAPTURE grants you additional 10 points.
The achievement is exclusively granted to the first individual who fulfills the criteria.

Galandric(Captain) - 1 points 💀5 🐎1🐍2

Skills

Knight Level Effectiveness Impacts & Traits Note
Swordfighting 3 2 Powerful Impact Powerful Impact strengthens your swordfighting impact by +2(Need Lv6 to gain the impact)
Jousting 3 2 Lance Charge Choose which turn to activate. If you don't, your knight will use it randomly unless you choose not to use it. Seriously wounds a well armoured troop. Instantly kills a poorly armed troop.
Leadership 9 8 Charismatic Leader Will try to remove Shaken and Panic by attempting to raise morale.
Tactical Mind 3

Units

Unit Offense Defense Morale Status
Baelrican Blademaster 1(C) 6 11(+8) 39 🧱Heavy Armour(Resists 🩸🦴 50%) 🔥(by Manipulator)
Baelrican Blademaster 2(C) 6 11(+8) 37 🧱Heavy Armour(Resists 🩸🦴 50%) 🔥(by Manipulator)
Baelrican Blademaster 2(C) 4 10(+8) 40 🧱Heavy Armour(Resists 🩸🦴 50%) 🔥(by Manipulator) 🦴(by Manipulator[-2/-1/-10])

Graveyard

Unit Offense Defense Morale Status
💀Orzian Skirmisher 1(O) 0 -2 -20 Gains +1 Morale / Once per round 🔥(by Red Serpant) 😱Terrified(F) 💀(by Lexis: Heart Attack)
💀Orzian Skirmisher 2(O) -4 -4 7 😨Panic 💔(by Undead Knight) 💀(by Undead Knight)
💀Baelrican Blademaster 3(C) -1 -1 -29 🧱Heavy Armour(Resists 🩸🦴 50%) 🩸(by Lance) 🩸(by Lance) 🩸(by Lance) 🩸(by Lexis)😱Terrified(F) 💀(by Lexis: Heart Attack)

Tactics

Available Tactics Level Multiplier Impact Note
Flanking Maneuver(C) 1 x1.0
  • Gain +2 Morale vs Shield Wall(F)
  • Higher chance of injury vs Mounted
Hold Position(F) 2 x1.1
  • Prevents Morale Damage vs Dismounted

Achievements

Linden(Noble) - 0 points 💀5🐎4⛓1

Skills

Knight Level Effectiveness Trait & Impact Note
Swordfighting 10 13(+3)
  • +3 from Leadership
  • ♏Annihilator

  • Impact: Neutralize
  • Your sword attacks will set your enemy's {BASE} offense or defense to 0 AND devastate morale(-30 Morale, Removes 🦁Fearless)

  • Will remove your target's BONUS Offense or Defense(BONUS: all non {BASE} bonus stats. Neutralized enemies cannot regain their BONUS until they hire a spellcaster)
Jousting 10 15(+5)
  • +3 from Leadership
  • +2 from Master Jouster
  • 🆙Master Rider
  • Impact: Neutralize
  • Evade & Counter Attack. 5 times per Round

  • Will remove your target's BONUS Offense or Defense(BONUS: all non {BASE} bonus stats. Neutralized enemies cannot regain their BONUS until they hire a spellcaster)
Leadership 5 3
  • Double Impact
Your jousting and swordfighting impact will be doubled.
Tactical Mind 5

Units

Unit Offense Defense Morale Status

Graveyard

Unit Offense Defense Morale Status

Tactics

Available Tactics Level Multiplier Impact Note
Strike Together(S) 1 x1.0
  • Lose -3 Morale vs Shield Wall(F)
One Man Army(S)(U) 5 x2.8
  1. (Lv3)Lower Enemy Offense
  • This is a Unique Tactic
  • Cannot be COUNTERED
  • Reduces damage taken from troops by (Level) / Once per Turn. Takes at least 1 damage when attacked
  • Gains an impact at Lv3, 6, 9
  • Does NOT trigger against UNITLESS. Adds +(Level) Effectiveness instead
  • Becomes OBSOLETE upon HIRING ANY troop
  • Cannot be Modified by Modifying Tactics Trait

Achievements

Achievement Requirement Reward Note
🔸One Man Army Play without any troop for 3 rounds(excluding bonus rounds)
  • Unlocks 'One Man Army(U) unique tactic'
  • Leadership Effectiveness & Traits will affect the knight(Effectiveness will be added as a bonus to Swordfighting & Jousting)
The achievement is exclusively granted to the first individual who fulfills the criteria.
🔸Forerunner in Defeat Be the trailblazer in the arena by becoming the inaugural participant to endure capture by your adversaries
  • Instead of forfeiting all your participation points upon capture, you'll from now on only lose half.
  • Upon unlocking the achievement, you will receive 10 points.
The achievement is exclusively granted to the first individual who fulfills the criteria.
Master Jouster Unseat an opponent from their horse 3 times by skillfully wielding your lance +2 Jousting Efficiency This achievement is attainable for anyone who meets the criteria.
Swordmaster Reach Lv10 Swordfighting Neutralize This achievement is attainable for anyone who meets the criteria.
Champion Reach Lv10 Jousting Neutralize This achievement is attainable for anyone who meets the criteria.
🔸Dual Mastery Be the first to achieve level 10 in any two skills. ♏Annihilator The achievement is exclusively granted to the first individual who fulfills the criteria.

Samson(Noble) - 16 points 💀5 🐍1

Skills

Knight Level Effectiveness Trait & Impact Note
Swordfighting 9 8

🆙Mortalbane


+1 Injury to Unit

Will apply 🦴🦴 and 100% chance to also apply 💔
Jousting 3 2 Fire Lance NOT ALWAYS GUARANTEED. MAY FAIL. Seriously wounds a troop. +3 Jousting Effectiveness against a knight. Choose which turn to use this. If you don't, your knight will use it randomly unless you choose not to use it.
Leadership 7 4 Unconventional Tactician you gain access to special tactics that possess potent capabilities, yet come with inherent risks.
Tactical Mind 4

Units

Unit Offense Defense Morale Status
Peasant 1(D) 1 1 50
Peasant 2(D) 1 1 50
Peasant 3(D) 1 1 50
Peasant 4(D) 1 1 50
Peasant 5(D) 1 1 50
Hunter 4(O) 5(+3) 1 60
Hunter 5(O) 5(+3) 1 60
Hunter 6(O) 5(+3) 1 60
Hunter 7(O) 2 1 60

Graveyard

Unit Offense Defense Morale Status
💀Retired Soldier 1(D) -1 -1 21 🩸(by Lexis)🩸(by Lexis) 💀(by Njal)
💀Retired Soldier 2(D) -1 -1 35 🩸(by Linden)🩸(by Guest Knight) 💀(by Njal)
💀Hunter 1(O) -1 -1 47 🩸(by Guest Knight)💀(by Lance)
💀Hunter 2(O) -4 -5 40 💔(by Undead Knight)💔(by Undead Knight)💀(by Undead Knight)
💀Hunter 3(O) -1(+3) -5 48 💔(by Undead Knight) 🩸(by Njal) 🩸(by Njal) 🩸(by Linden) 💀(by Linden)
💀Aylwinic Auxiliary(O) 1(+3) -2 22 Gains +3 Morale / Once per Round 🩸(by Njal) 🩸(by Njal) 🩸(by Njal) 🩸(by Njal) 🩸(by Linden) 😟Shaken 💀(by Linden)

Achievements

Available Tactics(5/5) Level Multiplier Impact Note
⚔Dragon Tamer(S) 3(+1) = 4 x1.3 🔒Cause Injury to Unit & +2 Morale Damage
  • 🔒If successful, 💫Stun 1 enemy unit
  • 🔒(Removed) Lose -3 Morale vs Countercharge(F)
Strike Together(S) 1(+1) = 2 x1.1
  • Lose -3 Morale vs Shield Wall(F)
🎲Go Big or Go Home(Random) - - CONFUSION
  • If successful, Gain +30 Morale
  • If unsuccessful, Lose -30 Morale
🎲Go Berserk(Random) - x1 ~ x6 BERSERK or PANIC
  • If successful, Gain +15 Morale, 🩸Injure enemies equal to your multiplier.
  • If unsuccessful, Lose -15 Morale, 🩸all your units in your roster suffer an injury
🎲Hero or Zero(Random) - - -
  • If successful, 1~6 random units in your roster will attack the enemy knight directly
  • If unsuccessful, the enemy knight will retaliate and attack 1~6 units in your roster
Achievement Requirement Reward Note
Master Tactician Fill all available tactic slots by mastering 5 tactics. +1 Tactic Level This achievement is attainable for anyone who meets the criteria.

Njal(Noble) - 4 Points 💀2 🐍1

Skills

Knight Level Effectiveness Impacts & Traits Note
Swordfighting 9 8
  • 🔼Terrifying Presence
  • Morale Gain(=Effectiveness)
-3 Morale to ALL enemy units you face during your current turn
Jousting 7 4
  • Fire Lance
  • Morale Gain(=Effectiveness)
NOT ALWAYS GUARANTEED. MAY FAIL. 💔Seriously wounds or 🔥burns a troop. +3 Jousting Effectiveness against a knight. Choose which turn to use this. If you don't, your knight will use it randomly unless you choose not to use it.
Leadership 5 3 Eye for Talent Upon selecting the trait, you will get 1 free upgrade. Every unit you purchase will have a small chance of becoming a named unit
Tactical Mind 4 2
  • Can Modify Tactics

Units

Units Offense Defense Morale 🚼Experience Status
Mathieu the 'Fearless' Orzian Skirmisher(O) 8(+3) 2 71 🚼5/10 Gains +1 Morale / Once per round, 🦁Fearless(Morale is always ≥ Confident) 🩸(by Samson) 🩸(by Samson) 🩸(by Samson)
Thug 7(O) 0(+3) -2 12 🚼5/10 🩸(by Samson)🩸(by Samson)🩸(by Samson)😨Panic
Thug 8(O) 3{+1} 1{+1} 40 🚼5/10
Thug 9(O) 3{+1} 1{+1} 40 🚼5/10
Thug 10(O) 3{+1} 1{+1} 40 🚼5/10
Thug 11(O) 3{+1} 1{+1} 40 🚼5/10
Thug 12(O) 3{+1} 1{+1} 40 🚼5/10
Thug 13(O) 3{+1} 1{+1} 40 🚼5/10
Thug 14(O) 3{+1} 1{+1} 40 🚼5/10
Thug 15(O) 3{+1} 1{+1} 40 🚼5/10

Graveyard

Units Offense Defense Morale Status
💀Thug 1(O) 0 -2 34 🩸(by Samson)💀(by Samson)
💀 Thug 2(O) -2 -4 22 🩸(by Rojak) 💀(by Red Serpent: 🔥Burned. Credited to Galandric)
💀Thug 3(O) -1 -3 19 😟Shaken(<30 Morale) 🩸(by Rojak) 🩸(by Rojak) 💀(by Lexis)
💀Peasant 1(D) -2 -2 35 💔(by Undead Knight)💀(by Undead Knight)
💀Orzian Skirmisher 2(O) 0 0 0 🤢(by Green Serpent) 🥶(by Blue Serpent)💥Shattered(by Large Treeman)💀(by Large Treeman)
💀Thug 4(O) -1 -3 13 🤢(by Green Serpent) 🌱(by Wicked Treeman: Parasitic Seedling - Will become a treeman by Round 7) 🌲(Left Tree-arm [+1/+1/-5], Left Tree-leg [-2/+1/-5], Right Tree-arm [+3/-2/-5]) 😟Shaken 🩸(by Samson) 💀(by Samson)
💀Thug 5(O) -2 -1 9 🩸(by Samson)🩸(by Samson) 😨Panic 💀(by Samson)
💀Thug 6(O) -1 -1 6 🩸(by Samson) 😨Panic 💀(by Samson)

Tactics

Available Tactics Level Multiplier Impact Note
Charge Attack(S) 2 x1.1
  • Morale Gain(=Level)
  • Lose -3 Morale vs Countercharge(F)
Flanking Maneuver(C) 1 x1.0
  • Morale Gain(=Level)
  • Gain +2 Morale vs Shield Wall(F)
  • Higher chance of injury vs Mounted

Achievements

Achievement Requirement Reward Note
Underworld Patron Be the first to recruit the 'Thug' unit 10 times
  • All thug units in your roster will gain {+1/+1}. Considered as {BASE STRENGTH}. Applies before any multiplication.
  • Thugs hiring cost is reduced from 2 → 1(Applied retroactively)
This achievement is attainable for anyone who meets the criteria.
Full Roster Fully fill your roster Units can now gain 🚼experience and be promoted(🚼🔼⏫⏹) This achievement is attainable for anyone who meets the criteria.

Lexis(Captain) - 0 Points 💀7 🐎4⛓1🐍2

Knight Skills

Knight(Trait Slots) Level Effectiveness Impacts & Traits Note
Swordfighting 3 2 First Strike +3 Swordfighting Effectiveness for the first attack
Jousting 6 5(+2) Fire Lance NOT ALWAYS GUARANTEED. MAY FAIL. 💔Seriously wounds or 🔥burns a troop. +3 Jousting Effectiveness against a knight. Choose which turn to use this. If you don't, your knight will use it randomly unless you choose not to use it.
Leadership(2) 10 10 ♏Overlord

Inspiring Tactician

{+10} Morale. Every unit will be affected by your leadership bonus. Your knight cannot be harmed until every single unit under your command perishes

For every morale point your enemy troops lose, your troops will gain half that amount. This effect is limited to once per opponent

Tactical Mind 9
  • Can Modify Tactics
  • Can create Customize Tactics

Units

Units(10/10) Offense Defense Morale 🚼Experience(+1 EXP per turn) Status
Peasant 1(D) 3[+1]{+3} 13[+1](+10){+3} 73[+5]{+10} 🔼0/15 🦴(by Large Treeman: Fractured Chest [-2/-2/-10]) 🚼Levy[+1/+1/+5]
Peasant 2(D) 6[+2]{+3} 16[+2](+10){+3} 89[+5]{+10} 🔼0/15 😀Confident[+1/+1] 🚼Recruit[+1/+1/+5]
Peasant 4(D) 3[+1]{+3} 15[+1](+10){+3} 46[+5]{+10} 🔼0/15 🛠Damaged Weapon(O:-1) 🛠Lowered Defense(D:-1) 🛠Lowered Offense(O:-1) 🚼Recruit[+1/+1/+5]
Peasant 12(D) 5[+1]{+3} 15[+1](+10){+3} 65[+5]{+10} 🔼0/15 🚼Recruit[+1/+1/+5]
Peasant 13(D) 5[+1]{+3} 15[+1](+10){+3} 65[+5]{+10} 🔼0/15 🚼Recruit[+1/+1/+5]
Peasant 14(D) 5[+1]{+3} 15[+1](+10){+3} 65[+5]{+10} 🔼0/15 🚼Recruit[+1/+1/+5]
Peasant 15(D) 5[+1]{+3} 15[+1](+10){+3} 65[+5]{+10} 🔼0/15 🚼Recruit[+1/+1/+5]
Peasant 16(D) 5[+1]{+3} 15[+1](+10){+3} 65[+5]{+10} 🔼0/15 🚼Recruit[+1/+1/+5]
Peasant 17(D) 5[+1]{+3} 15[+1](+10){+3} 65[+5]{+10} 🔼0/15 🚼Recruit[+1/+1/+5]
Peasant 18(D) 5[+1]{+3} 15[+1](+10){+3} 65[+5]{+10} 🔼0/15 🚼Recruit[+1/+1/+5]

Graveyard

Graveyard Offense Defense Morale Status
💀Peasant 3(D) -3 -3 32 🩸(by Galandric)🩸(by Galandric) 💔(by Undead Knight)💀(by Undead Knight)
💀Peasant 5(D) -6 -6 27 💔(by Undead Knight)😟Shaken💔(by Undead Knight)💀(by Undead Knight)
💀Peasant 6(D) 0 0 -3 😱Terrified(F) 💀(by Undead Knight's Horde: Heart Attack)
💀Peasant 7(D) 0 0 45 🩸(by Galandric)💀(by Galandric: Lance Charge)
💀Peasant 8(D) -1 -1 42 🩸(by Njal)🩸(by Lance) 💀(by Lance)
💀Peasant 9(D) -2 -1 27 🩸(by Guest Knight) 🩸(by Linden) 💀(by Galandric)
💀Peasant 10(D) -5{+2} -8{+2} -2 🩸(by Rojak) 🩸(by Galandric) 🩸(by Linden) 🩸(by Linden) 🛠Damaged Weapon 🛠Lowered Defense 🛠Lowered Offense 😱Terrified(F) 💀(by Linden)
💀Peasant 11(D) -1{+2} -1{+2} -23 😱Terrified(P) 🩸(by Rojak) 💀(by Rojak)

Tactics

Available Tactics Level Multiplier Impact Note
Countercharge(F) 2 x2.1(+1.0)
  • Chance to dismount Mounted(1/20)(1/10 vs Jousting Trait Activation)
Inspiring Lexisan Line Tactic(S)(U) 7 x2.9(+1.0) (Level/2) = 4 Morale Gain to 2(+1) UNITS
  • +1 UNIT from Pioneer of Tactics achievement
  • This is a Unique Tactic
  • +9 Morale to ALL once per Round
  • RESTRICTION: Need 4 or more peasants to use this tactic
  • Lose -6 Morale vs 3 or more Margarethan Axemasters
  • +1 Injury vs On FOOT(Dismounted/Swordfighting)

Achievements

Achievement Requirement Reward Note
Master Jouster Unseat an opponent from their horse 3 times by skillfully wielding your lance +2 Jousting Efficiency This achievement is attainable for anyone who meets the criteria.
🔸Pioneer of Tactics Be the first to come up with your own tactic +x1.0 Tactical Multiplier & Impact affects 1 MORE UNIT The achievement is exclusively granted to the first individual who fulfills the criteria.
🔸Singular Focus Be the first to recruit a single unit 10 times without recruiting anything else While your full roster is filled with only one type of unit, their {BASE STRENGTH} is doubled The achievement is exclusively granted to the first individual who fulfills the criteria.
United We Stand Be the first to recruit the 'Peasant' unit 10 times All peasant units in your roster will gain {+1/+1}. Considered as {BASE STRENGTH}. Applies before any multiplication. & Peasants do +1 damage vs KNIGHT This achievement is attainable for anyone who meets the criteria.
🔸First Legion Be the first to fully fill your roster
  • Fast Learner: +1 🚼EXP Gain per Turn
The achievement is exclusively granted to the first individual who fulfills the criteria.
Full Roster Fully fill your roster Units can now gain 🚼experience and be promoted(🚼🔼⏫⏹) This achievement is attainable for anyone who meets the criteria.
True Leader Reach Lv10 Leadership +1 Basic Leadership Trait Slot This achievement is attainable for anyone who meets the criteria.
🔸First to Master Be the first to achieve level 10 in any skill. Upgrade 1 Trait The achievement is exclusively granted to the first individual who fulfills the criteria.

Rojak(Captain) - 1 Points 💀6

Skills

Knight Level Effectiveness Impacts & Traits Note
Swordfighting 7 4
  • Bonebreaker
  • Cause Injury to Knight
🩸→🦴
Jousting 8 6
  • Whistle Kick
  • Impact: Morale Damage(=Effectiveness)
You attack with your horse. Your horse's attacks may break bones.
Leadership 7 4 Inspiring Tactician For every morale point your enemy troops lose, your troops will gain half that amount. The effect is limited to once per opponent.
Tactical Mind 4 2 Can Modify Tactics You can now spend points equivalent to your tactic level to modify them.

Units

Unit Offense Defense Morale 🚼Experience Status
Thug 7(O) 7(+4){+1} 1{+1} 40 🚼5/10
Thug 8(O) 7(+4){+1} 1{+1} 40 🚼5/10
Thug 9(O) 7(+4){+1} 1{+1} 40 🚼5/10
Thug 10(O) 3{+1} 1{+1} 40 🚼5/10
Thug 11(O) 3{+1} 1{+1} 40 🚼5/10
Thug 12(O) 3{+1} 1{+1} 40 🚼5/10
Thug 13(O) 3{+1} 1{+1} 40 🚼5/10
Thug 14(O) 3{+1} 1{+1} 40 🚼5/10
Thug 15(O) 3{+1} 1{+1} 40 🚼5/10
Thug 16(O) 3{+1} 1{+1} 40 🚼5/10

Graveyard

Unit Offense Defense Morale Status
💀Thug 1(O) 0(+2) 0 -78 😱Terrified(P) 💀(by Lexis)
💀Thug 2(O) -4 -6 28 🩸(by Lance) 🦴(by Lance: Fractured Chest [-1/-2/-10]) 💔(by Undead Knight) 😟Shaken💀(by Undead Knight)
💀Thug 3(O) 0(+2) -2 -3 🩸(by Njal) 😱Terrified(F) 💀(by Lexis: Heart Attack)
💀Thug 4(O) -2 -6 -2 🌱(by Wicked Treeman: Parasitic Seedling - Will become a treeman by Round 7) 🌲(Tree-Arms [+7/-3/-10]) 🩸(by Lexis)🩸(by Lexis) 🩸(by Lexis) 😱Terrified(P) 💀(by Lexis)
💀Thug 5(O) -1 -3 31 💔(by Undead Knight) 😟Shaken💀(by Undead Knight)
💀Thug 6(O) -2 -5 21 🦴(by Large Treeman: Broken Left Shoulder [-1/-3]) 🦴(by Large Treeman: Broken Left Leg [-2/-2/-10]) 😟Shaken 💀(by Large Treeman)

Tactics

Available Tactics Level Multiplier Impact Note
Flanking Maneuver(C) 4 x1.3 3 Morale Damage Gain +2 Morale vs Shield Wall(F) & Higher chance of injury vs Mounted

Achievements

Achievement Requirement Reward Note
Underworld Patron Be the first to recruit the 'Thug' unit 10 times
  • All thug units in your roster will gain {+1/+1}. Considered as {BASE STRENGTH}. Applies before any multiplication.
  • Thugs hiring cost is reduced from 2 → 1(Applied retroactively)
This achievement is attainable for anyone who meets the criteria.
Full Roster Fully fill your roster Units can now gain 🚼experience and be promoted(🚼🔼⏫⏹) This achievement is attainable for anyone who meets the criteria.

Knight

Based on each level you invest in, your impact improves.

Level Points Effectiveness Unlocks Note
1 1 1
2 2 1
3 3 2 Unlocks a Basic Trait(Swordfighting)(Jousting)
4 4 2 Unlocks Modify Tactics(Tactical Mind) Can only modify a tactic you own. You need to spend points equivalent to your tactic's level.
5 5 3 Unlocks a Basic Trait(Leadership)
6 6 3 Unlocks an Impact(Swordfighting)(Jousting)
7 10 4
8 12 6 Unlocks Customize Tactics(Tactical Mind)
9 15 8 Unlocks a Advanced Trait(Swordfighting)(Jousting)
10 20 10 Unlocks a Advanced Trait(Leadership) You can continue to upgrade beyond Lv10. Just add 20 to the point cost. (ex: Lv11 = 21 points) Will be able to continue increasing the effectiveness(+10 Effectiveness per level. ex: Lv11 = 11 Effectiveness)
  • Traits: You can 3 options to choose from when you unlock one.

Swordfighting

Affects your attacks while dismounted.

Traits

Name Level Description
First Strike Basic Your first Swordfighting attack will be more effective(+3 Swordfighting Effectiveness for the first attack)
Inspiring Presence Basic Your commanding aura and charismatic demeanor uplift the spirits of your allies.(+1 Morale to ALL per turn)
Weaponbreaker Basic Your keen understanding of combat allows you to target your opponent's weapon, weakening their offensive capabilities.(Your simple attacks will also lower your enemy troop's offense by 1)
Powerful Impact Basic Your strikes deliver a significant impact, enhancing the effectiveness of your impact skill. (+2 Impact Bonus)
Sharp Edge Basic Your blade is finely honed and razor-sharp, giving you an edge in swordfighting.(+1 Swordfighting Effectiveness)
Bonebreaker Basic Your combat technique is focused on causing debilitating injuries by targeting bones. Instead of inflicting slash wounds, your attacks aim to break bones, incapacitating your foes and disrupting their ability to fight effectively.(🩸→🦴)
🆙Mounting Fury Advanced (Requirement: First Strike) Amplifies your effectiveness with each consecutive successful attack on the same target, inflicting increasing damage with each strike.(Each stack increases the damage of the next strike by 1)(No longer has +3 Swordfighting Effectiveness for the first attack bonus)
🆙Mortalbane Advanced (Requirement: Bonebreaker) Allows you to target a critical weak point in an enemy's skeletal structure, instantly causing a major bone break and potentially seriously injuring them. (Will apply 🦴 and 50% chance to also apply 💔)
🆙Mega Impact Advanced (Requirement: Powerful Impact) Your strikes deliver a unbelievable impact, enhancing the effectiveness of your impact skill even further. (+5 Impact Bonus)
🆙Nullifier Advanced (Requirement: Weaponbreaker) Elevating your combat prowess to new heights, your attack transcends the mere act of targeting your opponent's weapon. With unparalleled precision and strategic insight, you possess the ability to completely neutralize either your enemy's offensive capabilities or their defensive prowess. (Your sword attacks will set your enemy's {BASE} offense or defense to 0)
🔼Disciple of the Sword Advanced (REPLACES your current trait)(WARNING: Jousting Skill will be removed) By focusing solely on swordplay, you enhance the power of your strikes and increase your agility, allowing for more nimble evasion. However, this specialization comes at a cost—you forego starting rounds mounted, choosing instead to engage on foot. (+50% More Health & Effectiveness, Attacks inflict 💔 instead of 🩸, 33% chance to dodge attacks from both enemy knights and units)
🔼Terrifying Presence Advanced Your imposing demeanor and fearsome aura strike fear into the hearts of your foes. Your mere presence on the battlefield instills a sense of dread and intimidation, causing enemy morale to plummet. (-3 Morale to ALL enemy units you face during your current turn)
🔼Frostfire Enchantment Advanced Infuses your sword with the combined forces of frost and fire, enveloping it in an icy flame that 🥶freezes, 🔥burns, or 💫stuns your enemies upon contact. (Chance to 🥶 or 🔥 or 💫 when you attack while ON FOOT)
♏Annihilator Master (Requirement: Nullifier) Ascending to unparalleled heights of combat mastery, your strikes transcend mere weapon targeting. With unmatched precision and strategic foresight, you wield the power to obliterate your foe's offensive or defensive might. Your prowess shatters their morale, instilling fear in even the most fearless adversaries. (Your sword attacks will set your enemy's {BASE} offense or defense to 0 & Reduce morale by 30 and Remove 🦁Fearless)

Jousting

Affects your attacks while mounted.

Traits

Name Level Description
Elegant Rider Basic Rather than launching an offensive against your opponent, you adopt a strategic approach centered around evading enemy attacks.(33% chance to Evade Attacks. Up to 3 times per Round.)
Lance Charge Basic Initiate a powerful charge against an enemy troop. Upon a successful hit, your attack packs more power than the usual impact. It's important to note that this technique is can sometimes instantly kill a troop.(Choose which turn to activate. If you don't, your knight will use it randomly unless you choose not to use it. Seriously wounds a well armoured troop. Instantly kills a poorly armed troop.)
Fire Lance Basic Questionable legality aside, this maneuver involves swapping your lance for a unique alternative. Upon striking the initial target, the lance detonates, significantly increasing the likelihood of dismounting an enemy knight or inflicting substantial harm to an opposing unit. The impactful explosion is sure to demoralize your target. However, it comes with a drawback—once the fire lance is employed, you'll be left without a weapon, necessitating dismounting to join your comrades with your sword.(NOT ALWAYS GUARANTEED. MAY FAIL. 💔Seriously wounds or 🔥burns a troop (1/4). +3 Jousting Effectiveness against a knight(1/2). Choose which turn to use this. If you don't, your knight will use it randomly unless you choose not to use it. )
Whistle Kick Basic As you charge into the fray, a well-timed whistle triggers your horse's trained kick, catching your opponents off guard. The simultaneous attack of your lance and your horse adds a layer of complexity to your assaults.(You attack with your horse. Your horse's attacks may break bones. 🦴1/6 chance)
Reckless Charge Basic Fueled by an unyielding determination, you charge headlong into battle without regard for your own safety. This reckless attack allows you to strike both enemy knights and troops indiscriminately, but also exposes you to counterattacks from both fronts.
Heavy Armour Basic Donning a heavier, sturdier suit of armor provides enhanced protection, reducing the damage you sustain. However, the added weight exhausts your horse more quickly, impacting its endurance in battle.(Takes 2 less damage. Loses 1 attack turn)
🆙Master Rider Advanced (Requirement: Elegant Rider) Mastery over your steed allows you to move as one entity. In addition to evading attacks with finesse, you now possess the ability to execute counterattacks with precision.(Evade & Counter Attack. 5 times per Round)
🆙Solar Lance Advanced (Requirement: Fire Lance) Tired of unreliable fire lances? Upgrade to the latest innovation! Solar Lance guarantees to incinerate your enemies every time! (Always 🔥burn a troop. +3 Jousting Effective against a knight)
🆙Magic Steed Advanced (Requirement: Whistle Kick) This is not your ordinary mount. It possesses the extraordinary ability to anticipate your every move, seamlessly coordinating its actions with yours as if you were one entity.(Your attacks will both 🩸injure and 🦴break bones of enemy troops)
🆙Sir Lance-A-lot Advanced (Requirement: Lance Charge) Unleash ENDLESS LANCE CHARGES! With this skill, you can execute a lance charge every turn, not just once per round. What's more, you can even target and charge a knight! (Always Lance Charge vs Unit. Against a knight, you will gain +3 Effectiveness)
🔼 Consume a Centaur Potion Advanced Imbibe this elixir, and you will transform into a formidable half-horse, half-man creature for the duration of the event. (WARNING: You lose your Swordfighting skill, become immune to DISMOUNT and MORE)
🔼 Cavalier Captain Advanced Rather than wielding your lance in direct combat, your focus shifts to leading and commanding your troops. While you forfeit the ability to engage enemy troops directly, you gain the power to bolster and fortify your own forces.(REPLACES the current trait. REMOVES the ability to attack enemy units directly. Jousting Effectiveness is divided in half and redistributed, boosting both the offensive and defensive stats of the troops under your command.)

Leadership

Affects your unit stats. The number of troops affected by your leadership is Level/3 rounded up. High tier troops will be affected first. Affected units will remain affected even if higher tier troops get added later.

Traits

Name Level Description
Eye for Talent Basic Sharpen your eye for talent with this skill, granting you the ability to discern good troops amidst the ranks. Upon selecting this talent, you'll seize the opportunity to elevate one of your existing troops to a distinguished status, granting them a name and enhancing their capabilities.(Upon selecting the trait, you will get 1 free upgrade. Every unit you purchase will have a small chance of becoming a named unit)
Inspiring Tactician Basic Rally your troops with the strategic prowess of an inspiring tactician. For every morale point your enemy troops lose, your troops will gain half that amount. However, this effect is limited to once per opponent, encouraging you to vary your targets strategically to maximize the impact of your inspirational leadership.
Influential Leader Basic Your commanding presence exerts a greater influence over your troops.(Number of Troops affected by your leadership effectiveness = Lv/3 → Lv/2)
Hire a Quartermaster Basic By enlisting the expertise of a skilled quartermaster, you remove the limitations imposed on the influence of your leadership. Typically, troops are only influenced in either their offensive or defensive capabilities. However, with this trait, your troops benefit from enhancements to both aspects of their prowess.(The leadership bonus will apply to both offensive and defensive regardless of their leadership influence type)
Charismatic Leader Basic Embodies the ability to uplift and inspire troops in times of distress. With this trait, you possess the innate charisma and leadership qualities necessary to bolster the morale of shaken or panicking troops, guiding them through turbulent moments with your calming presence and words of encouragement.
Unconventional Tactician Basic you gain access to a repertoire of special tactics that possess potent capabilities, yet come with inherent risks. These tactics are highly effective in specific circumstances, allowing you to seize opportunities and gain advantages that traditional methods might overlook.
🆙Eye for Greatness Advanced (Requirement: Eye for Talent) Eye for Greatness takes your ability to identify potential a step further. Upon selecting this talent, you will seize the opportunity to elevate one of your existing 'Named Unit' to a unique unit, completely changing the unit's capabilities. (Upon selecting the trait, you will get 1 free upgrade from NAMED to UNIQUE. Every unit you purchase will have a small chance of becoming a unique unit)
🆙Crazy Tactician Advanced (Requirement: Unconventional Tactician) Elevates your unconventional tactics to a whole new level, granting you even more potent (and risky) options. (Upgrades all your unconventional tactics. Will also change your other conventional tactics into something more interesting)
🆙Supreme Leader Advanced (Requirement: Influential Leader) Ascend to the pinnacle of leadership. Your unwavering authority and commanding presence now exert an unparalleled influence over your troops.(Every unit in your roster benefits from your leadership effectiveness)
🆙Radiant Leader Advanced (Requirement: Charismatic Leader) Your charismatic aura shines brighter than ever, illuminating the path forward for your troops even in the darkest of times. With your unwavering charisma and uplifting spirit, you possess the innate ability to inspire and uplift troops, instilling them with hope and courage in moments of despair. (All your units gain '🦁Fearless - Morale is always ≥ Confident')
🆙Hire a Logistician Advanced (Requirement: Hire a Quartermaster)Secure the invaluable expertise of a master logistician. This not only shatters the limitations of traditional leadership, allowing you to enhance both offensive and defensive capabilities of your troops, but it also amplifies the effectiveness of your leadership bonuses. Expect a dramatic increase in your army's overall performance. (Apply the Leadership bonus to both Offensive and Defensive Stats. Also, Double the Leadership Bonus)
🆙Master Tactician Advanced (Requirement: Inspiring Tactician) Command your troops with the strategic acumen of a master tactician. For each morale point lost by enemy troops, your own forces will gain an equivalent morale gain. However, when facing a recurring opponent, this effect is halved, emphasizing the importance of strategic diversification in target selection to fully capitalize on your inspirational leadership.
🔼Mercenary Contract Advanced (Replacement) By formalizing a mercenary contract, you secure access to a cadre of elite mercenary units, each renowned for their exceptional skills and prowess on the battlefield.(Gain access to Tier4 Units)
♏Overlord Master (Requirement: Supreme Leader) Building upon your supreme leadership, you inspire such unwavering devotion that your followers are willing to sacrifice themselves for your cause. Their morale soars in your presence, and they fight with a desperate courage that borders on fanaticism.(+10 Morale. Your knight cannot be harmed until every single unit under your command perishes)

Tactical Mind

Affects the number of tactical options and their impacts. You need to which tactic to focus on(Offensive or Defensive).

Units

Backgrounds

  • Cost is per man.
  • Bonus only triggers ONCE PER ROUND unless PASSIVE
  • ONCE PER ROUND usually affects every unit while impacts usually only affect a single unit

Leadership Influence Type

  • (O) = Leadership bonus applies to the offensive stat of the unit
  • (D) = Leadership bonus applies to the defensive stat of the unit
  • (C) = Leadership bonus applies to the chosen stat of the unit

Tier I

  • 1 point gained when slaying a Tier I unit
Backgrounds Offense Defense Morale Cost Bonus
Peasant(D) 1 1 50 1 Gain +1 Morale when using (F)ormation tactics
Thug(O) 2 0 40 2 Gain +1 Morale when using (C)hotic tactics
Hunter(O) 2 1 60 3 Gains +1 Morale when using (S)imple tactics

Tier II

  • 2 point gained when slaying a Tier II unit
Backgrounds Offense Defense Morale Cost Bonus
Retired Soldier(D) 2 2 55 4 PASSIVE: Panic Immune(Can't get worse than Shaken)
Orzian Skirmisher(O) 3 1 60 5 Gains +1 Morale / Once per round
Sallowtown Spearmen(D) 3 3 50 7 PASSIVE: Counter-Charge in any (F)ormation against Mounted

Tier III

  • Gain 30% of the recruitment cost when you are the slayer
Backgrounds Offense Defense Morale Cost Bonus
Aylwinic Auxiliary(O) 4 4 45 9 Gains +3 Morale / Once per Round
Margarethan Axemaster(O) 6 4 55 12 PASSIVE:🩸1/20 Chance to injure a random enemy unit(The chance will improve based on the number of Axemasters in your roster)
Baelrican Blademaster(C) 9 9 65 15 PASSIVE: 🧱Heavy Armour (Resists 🩸🦴 50%). Reduces 💔 to 🩸.
  • Higher Tier Units will do more damage against knights starting Round 5

Tier IV (Need 🔼Mercenary Contract

Backgrounds Offense Defense Morale Cost Bonus
Oskaran Monster Hunts(D) 9 7 70 20 PASSIVE: 🏹Hunt Enemies(🩸Injure the enemy unit first before it gets targeted by tactics)
Shrouded Charger(O) 12 8 80 27 PASSIVE: 🏇Cavalry Charge(+50% Morale Damage with Offensive Tactics), MOUNTED(Tactics can directly target enemy knights), 😀Confident
Aetherial Empyreans(B) 15 15 85 40
  • PASSIVE: 🎯Focus Fire(Forces the tactics to target the enemy's weakest unit)
  • PASSIVE: 🎭Composure(Cannot gain/lose more than 10 morale per turn)

Named Units

Named units represent elite iterations of standard units, boasting enhanced stats and additional bonuses.

Unique Units

Unique units are special, exclusive forces accessible upon reaching Level 10 by selecting a trait to unlock them. They possess distinct stats and unique bonuses tailored to their role on the battlefield.

Troop Status

Name Offense Defense Morale Note
🩸Injury -1(xNumber of 🩸) -1(xNumber of 🩸) -3(x Number of 🩸) A minor injury. Will be fine.
🦴Fracture 0 ~ -3 0 ~ -3 -10 Depending on where, the Stat Reduction may vary.
💫Stunned Reduce either Offense or Defense to 0 for the round.(Once the round ends, returns to normal)
💔Severely Injury -3 -3 -10 Badly wounded. May not make it.
Name Offense Defense Morale Note
🤢Chemical Injury -2 -2 -10 Severely cripples your troop.
🥶Frozen Can't Act. The following attack will cause 💥Shattered thus instantly killing the troop.
🔥Severe Burn -3 -3 -15 Can cause your troop to die.
🤪Mad 50% chance to attack allies. Not affected by Stat Penalty from Low Morale
Name Offense Defense Morale Note
🚼Recruit +1 +1 +5
🔼Soldier +2 +2 +10
⏫Veteran +3 +3 +15
⏹Elite +4 +4 +20 🦁Fearless
  • Morale: 😱Terrified(<0) / 😨Panic(<15) / 😟Shaken(<30) / Normal(50) / 😀Confident(>70) / 😎Intrepid(>90)
  • 😱: Below 0 Morale. 1/2 chance to die of heart attack upon becoming terrified. Will die immediately if the unit takes any additional morale hit from any source.
  • 😨: Sets both Offensive/Defensive to 0, + 1/10 chance to be demoted. If the unit is already at the lowest tier, then change to Craven.
  • 😟: Reduces both BASE Offensive/Defensive by 50%
  • 😀: Increases both BASE Offensive/Defensive by 25%
  • 😎: Increases both BASE Offensive/Defensive by 50% + 1/20 chance to be promoted(to Named. If already Named, then to Unique. Only one chance per unit)
    • Rounds up or down to the nearest decimal number(will round up for gaining, round down for losing)

Healing

Name Description Cost(Points) Note
🌿Herbalist A local herbalist provides a cost-effective option for treating your wounded soldiers. While her methods may be slow, she offers a budget-friendly alternative. It's essential to note that her reliability might not be absolute, but in the absence of better options, she serves as a viable choice. 1 Can treat 🩸x1
⚕Healer Seek the aid of a healer from the local house of healing to significantly improve the conditions of your men. However, he is not infallible, and his interventions may, at times, unintentionally hasten the inevitable. Balancing the benefits against the risks is a crucial consideration. 2 Can treat 🩸x2 or 🦴x1
🔮Spellcaster A wandering spellcaster possesses the extraordinary ability to pull a man back from the brink of death. Yet, such powerful magic comes at a considerable cost. The question becomes, can you bear the weight of the sacrifices required to wield this extraordinary, life-restoring magic? 3 Restores a unit completely

Tactics

Tactics are triggered randomly in each round, influenced by your tactical mind points, providing a higher likelihood of performing specific tactics based on your choices. Having more points invested increases your chance of triggering and succeeding in performing the tactics.

You can only have up to 5 tactics. If you want a new tactic, you will have to remove one of the existing tactics. You won't get any point back for removing your existing tactic.

Basic Tactics

Tactic Type Description Bonuses & Penalties
Strike Together(S) Offensive Enhances your chances of inflicting injury or demoralizing enemies with a single attack. Suffer -3 Morale vs Shield Wall(F)
Hold Position(F) Defensive Attempts to stand firm against advancing enemies, reinforcing your defensive stance. Prevents Morale Damage vs Dismounted
Break Formation(C) Offensive Strives to disrupt the enemy formation. If successful, their formation breaks down, but failure risks breaking your own formation. Gain +2 Morale vs Hold Position(F) & Suffers 2~5 morale penalty vs Mounted
Charge Attack(S) Offensive Executes a straightforward charge attack. Success results in a melee engagement with the enemy. However, failure leads to the complete breakdown of your formation. Suffer -3 Morale vs Countercharge(F)
Flanking Maneuver(C) Offensive Attempt to outflank your opponents, attacking from the sides or rear for increased chances of success. However, if the maneuver fails, you risk exposing your own flanks. Gain +2 Morale vs Shield Wall(F) & Higher chance of injury vs Mounted
Shield Wall(F) Defensive Form a defensive shield wall, providing increased protection against enemy attacks. Effective against frontal assaults, but vulnerable to flanking or attacks from behind. Reduces chance of injury vs Mounted
Countercharge(F) Defensive Anticipate enemy charges and respond with a countercharge, disrupting their momentum. Requires precise timing and can be highly effective when executed correctly. Chance to dismount Mounted(The chance doubles against any offensive jousting activation trait)
  • Offensive and Defensive tactics use your unit's associated stats.

Advanced Tactics(Need Tactical Mind Lv6 or higher)

Tactic Type Description Bonuses & Penalties
Feign Retreat(C) Defensive Cunningly withdrawing to lure adversaries away before unexpectedly turning back to strike with force. This maneuver aims to disrupt their formation, sow confusion, and create an opportunity for counterattack.
  • Bonus MORALE DAMAGE against (F)ormation Tactics
  • May induce CONFUSION among your adversaries
  • Increased likelihood of failure when attempting this maneuver while having numerical superiority over your adversaries.
Hammer and Anvil(F) Offensive A timeless military strategy dating back to antiquity. In this strategy, you embody the role of the hammer, delivering decisive and forceful strikes, while your men form the sturdy anvil, providing a solid foundation and resisting the enemy's advance. The effectiveness of this tactic is heightened when executed from horseback, particularly by skilled jousters, allowing for swift and impactful maneuvers on the battlefield. However, should the anvil falter prematurely or the hammer lack the necessary strength, the tactic risks failure, potentially instigating chaos and disarray among your forces.
  • If successful, DEVASTATE enemy morale
  • If successful, Inflict a range of wounds on the enemy ranks
  • If unsuccessful, DEVASTATE your men's morale
Iron Wall(F) Defensive Forget the flimsy shield wall - the Iron Wall is where disciplined soldiers transform into an impenetrable fortress of steel. Shoulder to overlapping shoulder, clad in superior armor, this formation can withstand a frontal assault like an unyielding mountain. But the Iron Wall's true strength lies in its flexibility. Unlike the shield wall, it can shift and pivot, crushing flanking maneuvers and leaving enemies exposed. Mastering the Iron Wall demands ironclad discipline, but for those who do, it's the ultimate defense, turning the tide of battle in a whirlwind of coordinated steel.
  • Increases the Defensive stat by ½ of the Offensive stat.
  • Decreases the morale penalty incurred from being countered by half.
  • More susceptible to knight strikes.

Tactical Advantage

(S)imple tactics are more effective against (C)hotic tactics. (C)haotic tactics against (F)ormation tactics. (F)ormation tactics against (S)imple tactics.

  • S > C > F > S

Advantage Calculation:

  • Tactic Type Check(S, C, F) = Winner gains 5 + (Round Number) Advantage
  • Pick the most suitable troops in the unit.
  • Level Difference Check
  • Offensive or Defensive Tactic. For Offensive, add Unit's Offensive number. For Defensive to the opposite.
  • For (C) and (F), add unit numbers associated.
  • Advantage Added(Both from stats & Tactical Advantage)
  • = Final Total(Damage to one of the troops or spread around depending on the circumstance)

Impact

Offensive and Defensive impact trigger chances are separate.

Level Impact Multiplier Unlock Impact Type Usable by Knight?
1 x1.0 Morale Damage
2 x1.1 Morale Gain
3 x1.2 Lower Enemy Defense
4 x1.3 Lower Enemy Offense
5 x1.5 Cause Injury to Unit ✅+1 to Injury
6 x1.7 Cause Injury to Knight ✅*
7 x1.9 Critical Hit(1/20 Chance to double your unit damage)
8 x2.1 Instant Kill(1/20 Chance) ✅1/12 Chance
9 x2.3 Retaliate**
10 x2.5 Magic Steed(Your troops become mounted for one turn)
  • When crafting a custom tactic, you must allocate a number of points equal to the desired impact level you wish to add.
  • (*)Cause Injury to Knight: Reduces the targeted knight's effectiveness by 1 and does additional 1 damage.
  • (**)Retaliate: You may counter enemies with your tactic(Usually tactics only activate when you attack not when you defend). This impact allows you to use your tactic even when you are defending. But the morale damage you apply will be reduced by 50%. Removes 'ONCE PER TURN' limit.

Points

After each round, depending on your performance, you will receive game points. You can use them to either improve your knight's stats or your unit stats. Or you can improve your tactics.

Rounds