Luria Nova/Events/Hunting Event/Heirut/Battle in Zhongyuan 9/16/21
Battle of Zhongyuan | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Ciarghuala Dubhaine | |||||||||||
Strength | |||||||||||
114 Inf, 98 Arch, 137 SF | 159 other | ||||||||||
Formations | |||||||||||
no particular formation | |||||||||||
Casualties | |||||||||||
72 | 159 |
Battle in Zhongyuan
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Blades of Conquest | Baelric | Luria Nova | 114 Inf | box | 1572 | 3321 hits | 57 kills | 72 losses | |
2 | A | Empire | Heirut Ve | Luria Nova | 98 Arch | box | 1130 | 2315 hits | 41 kills | 0 losses | |
3 | A | Fontanese Freebooters | Ciarghuala | Luria Nova | 137 SF | box | 2227 | 4594 hits | 80 kills | 0 losses | |
4 | D | Undead Horde | (Undead) | (rogue) | 159 other | line | 4573 | 4285 hits | 72 kills | 159 losses |
Total:
3 attackers (114 Inf, 98 Arch, 137 SF)
1 defenders (159 other)
Total combat strengths: 4929 vs. 4573
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Royal Ciarghuala Dubhaine is spotted wearing the Princely Ring.
Royal Ciarghuala Dubhaine is spotted wielding the Dazzling Guard.
Royal Ciarghuala Dubhaine is spotted reading from the Shiny Essay.
Ciarghuala Dubhaine, Grand Panetier of Luria Nova, Royal of Luria Nova, Duchess of Earth's Hall, Margravine of Poryatutakes command of her army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (114-I) | 2 (98-A) 3 (137-S) | 4 (159-U) |
Empire (2) move closer to get better shots.
Fontanese Freebooters (3) move closer to get better shots.
Blades of Conquest (1) advance towards the enemy.
Undead Horde (4) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (114-I) | 2 (98-A) 3 (137-S) | 4 (159-U) |
Fontanese Freebooters (3) fire on Undead Horde (4), scoring 488 hits.
Empire (2) fire on Undead Horde (4), scoring 282 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 770
Blades of Conquest (1) advance towards the enemy.
Undead Horde (4) advance towards the enemy.
Undead Horde (4) take 655 hits from archer fire, which cause 13 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 655 (0 from close combat and 655 from ranged)
Total casualties: 0 attackers, 13 defenders
Turn No. 3
1 (114-I) 2 (98-A) 3 (137-S) | 4 (146-U) |
Empire (2) fire on Undead Horde (4), scoring 348 hits.
Fontanese Freebooters (3) fire on Undead Horde (4), scoring 1187 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1535
Blades of Conquest (1) advance towards the enemy.
Undead Horde (4) advance towards the enemy.
Undead Horde (4) take 1305 hits from archer fire, which cause 26 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1305 (0 from close combat and 1305 from ranged)
Total casualties: 0 attackers, 26 defenders
Turn No. 4
2 (98-A) 3 (137-S) | 1 (114-I) | 4 (120-U) |
Fontanese Freebooters (3) fire on Undead Horde (4), scoring 1214 hits.
Empire (2) fire on Undead Horde (4), scoring 714 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1928
Undead Horde (4) advance towards the enemy.
Close Combat (Attacker Line 1):
3 Luria Nova banners are visible in the melee.
Undead Horde (4) score 2684 hits on Blades of Conquest (1).
Blades of Conquest (1) score 1671 hits on Undead Horde (4).
Total close combat hits suffered: Attackers: 2684, Defenders: 1671
Undead Horde (4) take 3310 hits (1671 in close combat, 1639 from archer fire), which cause 67 casualties.
Blades of Conquest (1) take 2684 hits in close combat, which cause 45 casualties.
Baelric Aboolio, Knight of Askileonhas been wounded by Undead Horde (4).
Total hits suffered: Attackers: 2684 (2684 from close combat and 0 from ranged), Defenders: 3310 (1671 from close combat and 1639 from ranged)
Total casualties: 45 attackers, 67 defenders
Turn No. 5
2 (98-A) 3 (137-S) | 1 (69-I) 4 (53-U) |
Empire (2) fire carefully into the close combat near them.
Empire (2) fire on Undead Horde (4), scoring 539 hits.
Fontanese Freebooters (3) fire carefully into the close combat near them.
Fontanese Freebooters (3) fire on Undead Horde (4), scoring 634 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1173
Close Combat (Attacker Line 1):
3 Luria Nova banners are visible in the melee.
Undead Horde (4) score 1140 hits on Blades of Conquest (1).
Blades of Conquest (1) score 823 hits on Undead Horde (4).
Total close combat hits suffered: Attackers: 1140, Defenders: 823
Undead Horde (4) take 1820 hits (823 in close combat, 997 from archer fire), which cause 37 casualties.
Blades of Conquest (1) take 1140 hits in close combat, which cause 19 casualties.
Baelric Aboolio, Knight of Askileonhas been wounded by Undead Horde (4).
Total hits suffered: Attackers: 1140 (1140 from close combat and 0 from ranged), Defenders: 1820 (823 from close combat and 997 from ranged)
Total casualties: 19 attackers, 37 defenders
Turn No. 6
2 (98-A) 3 (137-S) | 1 (50-I) 4 (16-U) |
Empire (2) fire carefully into the close combat near them.
Empire (2) fire on Undead Horde (4), scoring 432 hits.
Fontanese Freebooters (3) fire carefully into the close combat near them.
Fontanese Freebooters (3) fire on Undead Horde (4), scoring 1071 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1503
Close Combat (Attacker Line 1):
3 Luria Nova banners are visible in the melee.
Undead Horde (4) score 461 hits on Blades of Conquest (1).
Blades of Conquest (1) score 827 hits on Undead Horde (4).
Total close combat hits suffered: Attackers: 461, Defenders: 827
Undead Horde (4) take 2105 hits (827 in close combat, 1278 from archer fire), which cause 16 casualties, wiping the unit out.
Blades of Conquest (1) take 461 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 461 (461 from close combat and 0 from ranged), Defenders: 2105 (827 from close combat and 1278 from ranged)
Total casualties: 8 attackers, 16 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 18 %.
The locals are grateful for defeating the evil forces plaguing their region.