Luria Nova/Campaign Records/Random Battles/Skirmish in Tamirak 10/16/23
Battle of Tamirak | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
35 SF | 32 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
4 | 30 |
Battle in Tamirak
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The End | Samson | Luria Nova | 35 SF | line | 920 | 3093 hits | 26 kills | 4 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 600 | 0 hits | 0 kills | 12 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 510 | 0 hits | 0 kills | 7 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 11 other | line | 610 | 144 hits | 4 kills | 11 losses |
Total:
1 attackers (35 SF)
3 defenders (32 other)
Total combat strengths: 920 vs. 1720
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted wielding the Sacred Rod.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (35-S) | 2 (12-M) | 3 (9-M) | 4 (11-M) |
The End (1) fire on Monsters (2), scoring 124 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 124
Monsters (3), Monsters (4) and Monsters (2) advance towards the enemy.
Monsters (2) take 149 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 149 (0 from close combat and 149 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 2
1 (35-S) | 2 (10-M) | 3 (9-M) | 4 (11-M) |
The End (1) fire on Monsters (2), scoring 387 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 387
Monsters (4), Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (2) take 464 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 464 (0 from close combat and 464 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 3
1 (35-S) | 2 (5-M) | 3 (9-M) | 4 (11-M) |
The End (1) fire on Monsters (2), scoring 512 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 512
Monsters (4), Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 614 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 614 (0 from close combat and 614 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 4
1 (35-S) | 3 (9-M) | 4 (11-M) |
The End (1) fire on Monsters (3), scoring 252 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 252
Monsters (4) and Monsters (3) advance towards the enemy.
Monsters (3) take 302 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 302 (0 from close combat and 302 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 5
1 (35-S) | 3 (6-M) | 4 (11-M) |
The End (1) fire on Monsters (3), scoring 293 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 293
Monsters (4) and Monsters (3) advance towards the enemy.
Monsters (3) take 352 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 352 (0 from close combat and 352 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 6
1 (35-S) | 4 (11-M) |
The End (1) fire on Monsters (4), scoring 582 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 582
Monsters (4) advance towards the enemy.
Monsters (4) take 698 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 698 (0 from close combat and 698 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 7
1 (35-S) | 4 (5-M) |
The End (1) fire on Monsters (4), scoring 455 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 455
Monsters (4) advance towards the enemy.
Close Combat (Attacker Line 4):
Monsters (4) score 144 hits on The End (1).
The End (1) score 488 hits on Monsters (4).
Total close combat hits suffered: Attackers: 144, Defenders: 488
Monsters (4) take 1034 hits (488 in close combat, 546 from archer fire), which cause 5 casualties, wiping the unit out.
The End (1) take 144 hits in close combat, which cause 4 casualties.
Total hits suffered: Attackers: 144 (144 from close combat and 0 from ranged), Defenders: 1034 (488 from close combat and 546 from ranged)
Total casualties: 4 attackers, 5 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 9 %.
The locals are grateful for defeating the evil forces plaguing their region.