Luria Nova/Campaign Records/Random Battles/Battle in Overroot 12/20/22
Battle of Overroot | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
53 SF | 33 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
6 | 21 |
Battle in Overroot
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The First Ascendant Spears | Asceline | Luria Nova | 53 SF | box | 1200 | 4723 hits | 20 kills | 6 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 17 other | line | 2025 | 14 hits | 0 kills | 9 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 11 other | line | 1315 | 0 hits | 0 kills | 7 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 380 | 326 hits | 6 kills | 5 losses |
Total:
1 attackers (53 SF)
3 defenders (33 other)
Total combat strengths: 1200 vs. 3720
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (53-S) | 3 (11-M) | 2 (17-M) 4 (5-M) |
The First Ascendant Spears (1) fire on Monsters (3), scoring 349 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 349
Monsters (2), Monsters (4) and Monsters (3) advance towards the enemy.
Monsters (3) take 419 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 419 (0 from close combat and 419 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 2
1 (53-S) | 3 (9-M) | 2 (17-M) 4 (5-M) |
The First Ascendant Spears (1) fire on Monsters (3), scoring 302 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 302
Monsters (3), Monsters (4) and Monsters (2) advance towards the enemy.
Monsters (3) take 362 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 362 (0 from close combat and 362 from ranged)
Total casualties: 0 attackers, 1 defenders
Turn No. 3
1 (53-S) | 3 (8-M) | 2 (17-M) 4 (5-M) |
The First Ascendant Spears (1) fire on Monsters (3), scoring 385 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 385
Monsters (2), Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (3) take 462 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 462 (0 from close combat and 462 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 4
1 (53-S) | 3 (6-M) | 2 (17-M) 4 (5-M) |
The First Ascendant Spears (1) fire on Monsters (3), scoring 467 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 467
Monsters (4), Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (3) take 560 hits from archer fire, which cause 2 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 560 (0 from close combat and 560 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 5
1 (53-S) | 2 (17-M) 4 (5-M) |
The First Ascendant Spears (1) fire on Monsters (2), scoring 1125 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1125
Monsters (2) and Monsters (4) advance towards the enemy.
Monsters (2) take 1350 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1350 (0 from close combat and 1350 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 6
1 (53-S) | 2 (12-M) 4 (5-M) |
The First Ascendant Spears (1) fire on Monsters (2), scoring 530 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 530
Monsters (4) and Monsters (2) advance towards the enemy.
Close Combat (Attacker Line 3):
10 Luria Nova banners are visible in the melee.
The First Ascendant Spears (1) score 300 hits on Monsters (2).
The First Ascendant Spears (1) score 107 hits on Monsters (4).
Monsters (4) score 166 hits on The First Ascendant Spears (1).
Monsters (2) score 14 hits on The First Ascendant Spears (1).
Total close combat hits suffered: Attackers: 180, Defenders: 407
The First Ascendant Spears (1) take 180 hits in close combat, which cause 3 casualties.
Monsters (4) take 107 hits in close combat, which cause 1 casualties.
Monsters (2) take 936 hits (300 in close combat, 636 from archer fire), which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 180 (180 from close combat and 0 from ranged), Defenders: 1043 (407 from close combat and 636 from ranged)
Total casualties: 3 attackers, 5 defenders
Turn No. 7
1 (50-S) 4 (4-M) |
Close Combat (Attacker Line 3):
10 Luria Nova banners are visible in the melee.
The First Ascendant Spears (1) score 1158 hits on Monsters (4) (1860 before overkill).
Monsters (4) score 160 hits on The First Ascendant Spears (1).
Total close combat hits suffered: Attackers: 160, Defenders: 1158 (1860 before overkill)
The First Ascendant Spears (1) take 160 hits in close combat, which cause 3 casualties.
Monsters (4) take 1158 hits in close combat, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 160 (160 from close combat and 0 from ranged), Defenders: 1158 (1158 from close combat and 0 from ranged)
Total casualties: 3 attackers, 4 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 4 %.
The locals are grateful for defeating the evil forces plaguing their region.