Luria Nova/Campaign Records/Raid Campaigns/Summer(January 2023)/Battle in Donghaiwei 2/1/23
Battle of Donghaiwei | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
240 Inf, 138 Arch | 22 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
42 | 14 |
Battle in Donghaiwei
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Ascendants | Wassgandr | Luria Nova | 138 Arch | box | 884 | 1308 hits | 7 kills | 0 losses | |
2 | A | The Weeping Wall | Durk | Luria Nova | 240 Inf | box | 2296 | 1456 hits | 7 kills | 42 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 22 other | line | 2400 | 2129 hits | 42 kills | 14 losses |
Total:
2 attackers (240 Inf, 138 Arch)
1 defenders (22 other)
Total combat strengths: 3180 vs. 2400
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Heliacal Wassgandr Felsenbach is spotted wielding the Lance of Victory.
Heliacal Wassgandr Felsenbach is spotted wearing the Scorching Pendant.
Heliacal Wassgandr Felsenbach is spotted reading from the Singing Manual.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (240-I) | 1 (138-A) | 3 (22-M) |
Ascendants (1) move closer to get better shots.
The Weeping Wall (2) advance towards the enemy.
Monsters (3) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
2 (240-I) | 1 (138-A) | 3 (22-M) |
Ascendants (1) fire on Monsters (3), scoring 293 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 293
The Weeping Wall (2) advance towards the enemy.
Monsters (3) advance towards the enemy.
Monsters (3) take 352 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 352 (0 from close combat and 352 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 3
1 (138-A) 2 (240-I) | 3 (20-M) |
Ascendants (1) fire on Monsters (3), scoring 385 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 385
The Weeping Wall (2) advance towards the enemy.
Monsters (3) advance towards the enemy.
Monsters (3) take 462 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 462 (0 from close combat and 462 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 4
1 (138-A) | 2 (240-I) | 3 (18-M) |
Ascendants (1) fire on Monsters (3), scoring 630 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 630
The Weeping Wall (2) advance towards the enemy.
Close Combat (Center Line):
10 Luria Nova banners are visible in the melee.
The Weeping Wall (2) score 1456 hits on Monsters (3) (2337 before overkill).
Monsters (3) score 2129 hits on The Weeping Wall (2).
Total close combat hits suffered: Attackers: 2129, Defenders: 1456 (2337 before overkill)
The Weeping Wall (2) take 2129 hits in close combat, which cause 42 casualties.
Monsters (3) take 2212 hits (1456 in close combat, 756 from archer fire), which cause 10 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 2129 (2129 from close combat and 0 from ranged), Defenders: 2212 (1456 from close combat and 756 from ranged)
Total casualties: 42 attackers, 10 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 10 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.