Luria Nova/Campaign Records/Offensive Campaigns/Battle in Orz II
Battle of Orz | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Wassgandr Felsenbach | |||||||||||
Strength | |||||||||||
535 Inf, 89 Arch, 43 SF | 15 other | ||||||||||
Formations | |||||||||||
no particular formation | |||||||||||
Casualties | |||||||||||
15 | 14 |
Battle in Orz
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | 1st Glorious Infantry | Wassgandr | Luria Nova | 195 Inf | wedge | 1911 | 0 hits | 0 kills | 0 losses | |
2 | A | Blades of Conquest | Baelric | Luria Nova | 125 Inf | box | 1609 | 0 hits | 0 kills | 0 losses | |
3 | A | Elderwood Archers | Collin | Luria Nova | 89 Arch | box | 1160 | 1095 hits | 5 kills | 0 losses | |
4 | A | The Faithful Wall | Durk | Luria Nova | 215 Inf | box | 2400 | 722 hits | 3 kills | 15 losses | |
5 | A | the invicible | Lance | Luria Nova | 43 SF | box | 1185 | 1076 hits | 5 kills | 0 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 15 other | line | 1690 | 919 hits | 15 kills | 14 losses |
Total:
5 attackers (535 Inf, 89 Arch, 43 SF)
1 defenders (15 other)
Total combat strengths: 8265 vs. 1690
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Knight Sir Durk Spartan is spotted wielding the Galiard's Shield of Deception.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (195-I) 2 (125-I) 4 (215-I) | 3 (89-A) 5 (43-S) | 6 (15-M) |
the invicible (5) fire on Monsters (6), scoring 236 hits.
Elderwood Archers (3) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 236
The Faithful Wall (4), Blades of Conquest (2) and 1st Glorious Infantry (1) advance towards the enemy.
Monsters (6) advance towards the enemy.
Monsters (6) take 283 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 283 (0 from close combat and 283 from ranged)
Total casualties: 0 attackers, 1 defenders
Turn No. 2
1 (195-I) 2 (125-I) 4 (215-I) 5 (43-S) | 3 (89-A) | 6 (14-M) |
Elderwood Archers (3) fire on Monsters (6), scoring 432 hits.
the invicible (5) fire on Monsters (6), scoring 371 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 803
The Faithful Wall (4), Blades of Conquest (2) and 1st Glorious Infantry (1) advance towards the enemy.
Monsters (6) advance towards the enemy.
Monsters (6) take 964 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 964 (0 from close combat and 964 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 3
5 (43-S) | 1 (195-I) 2 (125-I) 3 (89-A) 4 (215-I) | 6 (10-M) |
the invicible (5) fire on Monsters (6), scoring 469 hits.
Elderwood Archers (3) fire on Monsters (6), scoring 663 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1132
The Faithful Wall (4), 1st Glorious Infantry (1) and Blades of Conquest (2) advance towards the enemy.
Monsters (6) advance towards the enemy.
1st Glorious Infantry (1) and Blades of Conquest (2) cannot join the melee, as it is too crowded.
Close Combat (Attacker Line 1):
20 Luria Nova banners are visible in the melee.
Monsters (6) score 919 hits on The Faithful Wall (4).
The Faithful Wall (4) score 722 hits on Monsters (6) (1943 before overkill).
Total close combat hits suffered: Attackers: 919, Defenders: 722 (1943 before overkill)
Monsters (6) take 2080 hits (722 in close combat, 1358 from archer fire), which cause 9 casualties, making the unit retreat from the battlefield.
The Faithful Wall (4) take 919 hits in close combat, which cause 15 casualties.
Total hits suffered: Attackers: 919 (919 from close combat and 0 from ranged), Defenders: 2080 (722 from close combat and 1358 from ranged)
Total casualties: 15 attackers, 9 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 6 %.
The locals are grateful for defeating the evil forces plaguing their region.